So there's this class on the wiki called the shield bearer. but this doesn't actually exist, as any sword bearer can be a shield bearer as well. my idea is to either make a new miscellaneous slot, where you could put things in like a second shield, or a special charge attack, or something like that. This would allow there to be finally be a shieldbearer class, as well as allow you possibly to even bring a shield into lockdown (not 100% sure as to how great an idea is, maybe that would work better with the second possibility). It should definitely not be a slot you have to buy, because then shieldbearer class wouldn't be possible earlier on, which would be a bit annoying.
The second possibility would be to just be able to place a shield in your weapons slot, allowing people to carry two shields and in effect become shieldbearers. I guess the most interesting thing about this possibility is that you could have shield charge attacks, like for the barbarous thorn shied and stuff.
a miscellaneous (yus, spelling is sad, but whatever) slot, and/or allow players to equip shield in wep slot
First of all, the game doesnt have 'classes'. Its just a technique.
-Overpowered if you equip the special shields wich come with bonuses (barbarous+ swifstrike)
hmm... So what? lets make it a class xD
there are still people who use only guns, or only swords, these are in effect a "class"
you could only be using one shield at a time though
You cant kill with shields... but constant switching would make you almost immortal too.
I dont really see it working.
nah you wouldn't have all shields, that wouldn't be worth the trouble. the point of having multiple shields would be a way of attracting the enemies attention and serving as protection for your team. but you'd still be able to fight back.
lol in lockdown with a full shield loadout would be halarious tho
I'll have to agree with the kat here.
By your logic, all a shieldbearer would have to do to become a viable 'class' is get the sturdiest shield he/she can find and run around trying o protect the rest of the party.
Personally, I'm a hybrid.
A shield attacking mechanic is a bit far for the game yet. It'd be game-changing to say the least, and like Juances said, having more than one shield makes you near invulnerable.
EDIT: There is an edit button under each of your posts. It's much easier and sightly to use that than posting multiple times.
I don't really see what would be wrong with a technique that involves using shield to protect the rest of your team, and the reason i dont like to edit (for the most part), is because then its not really a response as much (altho i should have put the comments together that were following eachother.)
I like this idea, but think a few changes would improve it. Maybe limiting the number of shields you can equip, but still the trade-off would be interesting. You could choose to have four weapons, or three and another shield, or two and two. I doubt anyone would go with just one weapon or none in favor of shields, but i dont know, I've joined parties before without weapons :P
Anyway, lets stop hating on Nemun and actually try to improve on the idea. Thats what the suggestions section is for, after all.
What I meant was that's what a 'shieldbearer' class at the moment would be doing, if you were to consider it a class. Not what would happen if this was implemented.
Although that WOULD happen if it was implemented, but as previously stated, as long as they had more than one shield, they'd be near invulnerable.
Think of it this way: Player A has Shield 1 and Shield 2
-Player A takes damage to Shield 1. Shield 1 goes to critical health.
-Player A then switches to Shield 2. Shield 2 can now tank all the damage until Shield 1 has recharged.
-Switch then repeat.
So there needs to be a better trade-off than just no attacks. And I don't think 'No shield regen when not in use' would work, seeing as they auto-regen while you're running away from the mob that just broke it, so doing that to players would be a screw-over at the least.
Shield's first job is to protect you. Using it as weapon is not something even real knights would think of.
On this basis your idea is very flawed.
And you might want to graveyard it before a Wild Luguiru appears to eat you up.
Everything is wrong with using a shield as a weapon in this game. If this were reality I would be able to show you every way I know to use any kind of shield to fight, but unfortunately that would most likely be illegal because I was taught to fight for only two reasons: to deliver enough punishment to make the aggressor no longer want to fight, or to literally disarm the aggressor. No one says shields are not allowed to have a blade edge on the rim. But I digress, that is not the purpose of shields in this game; the purpose is to deflect an attack while also having the ability to have passive bonuses, such as the sword damage bonus on the Snarbolax shield or the attack speed bonus on Swiftstrike. If the suggestion were to have a shield which creates a weaker shielding effect on an ally or have the ability to defend others while standing on/near them it would be different, but to have it be usable offensively is an instant denial. Do not expect anyone to be able to support the very thought of an actively offensive shield.
"It should not require paying to have access to this because new users would not be able to use it." Learning how to work in a team is not the first thing they learn, attacking is. Teaching them to attack with defense is wrong. As an ordinary user it is not up to you whether something is premium unless it is an expansion mission, part of a premium package, or a new upgrade to use; since this seems to be the latter there had better be a decent argument against having it be only usable by paying for the upgrade. Keep in mind every proposal to have one trinket or weapon slot for free has been slaughtered. Every single time. The only argument supporting the free upgrade was selfish requests.
Having two shields at once will be denied. I am not going to lie to you. However, if the one shield you do have on may have a support related effect it would give reason to be the "guardian" archetype; not class, archetype. As we all know the Plate seriesesieseSeerus are supposed to fill the "guardian" role in a party, defending the other party members. Volcanic, Ironmight and Ancient sets (helmet, torso, shield) all have very high normal defense. Volcanic and Ironmight have a second damage type defense, element and pierce respectively. Ancient has a higher health bonus instead. All the Plate armors (helmet and torso, not shield) have -2 attack speed for wearing both parts (-1 each). Ancient has -2 movement speed for wearing both sets but still has higher health. Due to the high normal defense on the shields they tend to be used for tanking melee attacks, which always deal at least some normal damage. All three shields also have decent resistance to stun status, further encouraging its use against heavy attacks such as those from Lumbers, Trojans, and no-neck himself. However, Plate set itself is supposed to have viability with defending the party and not the user themself. "Oh, okay, we should buff Plate stuff so it has more defense than everything else combined forever. Herp derp." No, it needs something to make it useful in parties. Supposedly Sudaruska is supposed to be its suiting weapon, having significant knockback on the charge and being a heavy mechanic sword; it may not have the best damage but it can really knock the target out of the park and into the other field. The Plate armor parts are often avoided because of the negative attack speed, not that its compensated high defense counterbalances this; for the team support based armor it certainly lacks in team support ability. "Well, what do you think we should do about it? Have a tea party?" Seeing as adding more defense would not be particularly useful, I propose we add the "team shielding" ability for it for the 5* variants only; when the user of the full 5* Plate set is shielding allies gain a weaker shielding bubble than their own so long as they are within a certain proximity. The shield given to allies is damage when anyone shielded takes damage, so if everyone in a full party is taking damage at once the shield breaks very quickly. Only the user has the full effectiveness of the shield (the shield has to be a Plate variant, Ancient does count though it is not directly part of the alchemy lines, though does not necessarily have to be 5*; only the armor has to be 5*) while team members affected by the "team shield" effect only have a third of its effectiveness and must stay within a certain range of the user to retain it. The shield is still linked to all affected, meaning if someone has their weaker shield break it means everyone (excluding the user unless they are the one who breaks it) has their shield break. Only the user retains their shield if someone else has theirs break, though their own shield still takes damage. The radius of effect for this "team shield" will be about five spaces to prevent most opportunities of shield throwing over walls. This is to prevent the user from hiding behind a checkpoint doorway (enemies can not move through it but knights can freely, it has a mostly transparent blue glow) while the others attack on the other side.
I do not eat people. I store them in a box. Another box. I painted it red. Yes, that is why it is red.
So your idea is to beat monsters to near death with a blunt object...? I think it would be cool but giving the Shield two purposes is like making Swords have the ability to block or parry. Swords being used as Shields was shot down easily, this may take a while but in the end if Shields can be used for attacks then Swords should be used for parry. This would result in longer fights of course, which I am not interested in because as you see I like my enemies in Lockdown to die a quick death. Also I agree with Luguira, two Shields will never work.
Notice he never says that you'd use it AS a weapon, just that it should be equippable in a weapon slot. Neither does he say that you'd have two shields out at the same time, just that you'd be able to switch them. Sorry Luguiru, but you're entire argument is invalidated because you didn't read Nemun's post closely. Sorry, as it's clear you put quite a bit of effort into it. Your idea for a team shield is interesting, but only related because both ideas concern shields, and thus probably doesn't belong here. ALso, what if all shields share a health value? Flavor-wise doesn't make much sense, but would make shield swapping useful without being game-breaking.
If they shared the same health there would be no reason to have two different shields equipped at once when you can just use the one you already have. Derp. I ignored what was in the original post context because others have already addressed it multiple times and there is no use beating a dead horse with a golf club. I do not play golf to begin with. I instead ran off with using it as a weapon in case they wanted to attempt it. May as well prevent a train wreck before it happens.
"Notice he never says that you'd use it AS a weapon"
I think we got that idea from HERE:
"I guess the most interesting thing about this possibility is that you could have shield charge attacks,
Besides that, this could end up like the guy who went into a stage to heat stuff, too lazy to equip his weapons, and ended up blocked off with no way out.
Except you'd equip the Shieldbearer loadout and forget it doesn't have any attack capabilities.
Please try not to get offended by Lug's constant use of 'derp' and such, he always does that, to everyone.
The only kind of "attack" I can imagine with a shield is a shield bash... and we can already do that. You could add spikes or sharpen the edge, but that'd lessen the effectiveness of a shield IRL.
LOL *sigh* First of all, having different shields with different resistances makes a huge difference, so having two shields for different types of protection, even if they share the same health, would make sense. I guess it's probably better to just equip a shield in the weapon slot and do it as rathayibacter said. what i meant by saying "the most interesting thing about this possibility" was how it could be different from the previous. you don't need to only equip shields. you can have two shields and a sword. its not like people who use bombs will only have bombs equipped at all times.
What's the point?
Also, weapons and shields are two completly different things.
Can you equip a sword into a shield slot?
The sheildbearer guide is a guide to use shields, what shields are optimal, and techniques. Not a weapons guide. Shields are defensive armour, not weapons.
And when using the other shield, what can you do? It would be over powered by switching shields.
So, please, for the love of god, graveyard it.
Shield bearer isn't a class, it's a guide to using your shield effectively and learning shield mechanics.