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Punch and Kick

24 Réponses [Dernière contribution]
Portrait de Ninjtsu
Ninjtsu

I was thinking of creating an armor really different. Combat armor, and she would not be able to equip the sword, gun or bomb.

The shield would be fitted directly on the back, as the Darkfang Thwacker but the character still go into defense mode to defend (the shield remains in the back).

This armor would attack with punches slightly faster than the Cutter (like the Cutter with an average speed UV) and it would end the attacks with a kick that pushes opponents at a distance twice that of the second attack Calibur.

As for the load, would be a super punch that would throw the opponent four times the distance of the second attack calibur, or throw away like a load of the same calibur.

The attack would be like normal damage, but would have the ability to cause electrical shock to the opponent.

The resistances of the armature would be Normal and Elemental as Arcane Salamander Suit, but would "Movement Speed ​​Increased Medium" as a skill and not have that defense to fire that has the Arcane Salamander Suit.

If you make a helmet for armor, it would be nice if he had defense Piercing and shadown as Radiant Silvermail but without the defenses Poison and Curse. And having a helmet you can decide whether to put "Movement Speed ​​Increased Medium" in it too, or "Movement Speed ​​Increased Low" on it and the armature.

I think to have versions from 1 to 5 stars armature to be able to also use too in the three "Lockdown".

Translated by Google Translator ask any questions.

Portrait de Storm-Shooter
Storm-Shooter
one thing

you made the armor to awesome why would they put it in the game?!?!?

Portrait de Ninjtsu
Ninjtsu
But the attack is very weak.

But the attack is very weak. Only fast, but many weak.

Portrait de Storm-Shooter
Storm-Shooter
Also

Wouldn't the attack push the enemies away then you cant get hurt?

Portrait de Ninjtsu
Ninjtsu
However, this attack does not

However, this attack does not attack this big area. How bomb or charge calibur. So is the difficulty of using it. Especially in arenas or stages of bosses.

Portrait de Storm-Shooter
Storm-Shooter
why is there a attack in a

why is there a attack in a armor any way?

Portrait de Ninjtsu
Ninjtsu
I think better this way...

I think better this way... But if you like separate.

Special Combat Gloves (or other name):

Attack with punches slightly faster than the Cutter (like the Cutter with an average speed UV) and it would end the attacks with a kick that pushes opponents at a distance twice that of the second attack Calibur.

As for the load, would be a super punch that would throw the opponent four times the distance of the second attack calibur, or throw away like a load of the same calibur.

The attack would be like normal damage, but would have the ability to cause electrical shock to the opponent.

Portrait de Luguiru
Luguiru
Boxing gloves

Snort.

Armor with the ability to attack would be like a shield able to attack. No.

Armor can still have active effects.

Portrait de Storm-Shooter
Storm-Shooter
Caliburs second attack do you

Caliburs second attack do you mean the charge!?!?!?!? Please be more spesific

Portrait de Storm-Shooter
Storm-Shooter
Also

How do you make forum posts

Portrait de Storm-Shooter
Storm-Shooter
Also

How do you make forum posts

Portrait de Ninjtsu
Ninjtsu
Calibur have 3 attacks and 1

Calibur have 3 attacks and 1 charge. I say about 2 attack.

@Luguiru
Nice this post about gloves... But I not know fight Boxe O_O and this sport is not many popular in Brazil.

Portrait de Luguiru
Luguiru
Hurr

I am going to attempt to translate the original post for others to understand because it sounds crazier than how I normally speak.

Rather than a weapon for fighting, this is an armor which attacks. It is a shield on your back similar to Thwackers in T3 but is still able to shield with the item. The shield attacks faster than a Cutter and can kick the enemy away the distance of the second swing on Calibur, which is very small, and the charge attack would have the same knockback as the Calibur charge attack. The shield deals normal damage and has a chance to inflict shock. It has split normal-element defense with the same values as Arcane Salamander and gives +2 movement speed but does not have the fire resistance of Arcane Salamander. A matching armor set would have the same defenses of Radiant Silvermail without poison and curse resistance, instead gaining +2 or +1 movement speed increase. It upgrades from 1* to 5*.

Everything is wrong about this. A shield that attacks is incredibly overpowered to begin with, even if it has the damage of a Proto weapon. The only reason an item would give +2 movement speed by itself is if it has almost no other stats on it whatsoever, such as if its defense were lower than Swifstrike. Absolutely no attacking shields. Use a weapon to attack. The way you describe would be incredibly overpowered and no one would want it to be implemented unless they were intoxicated. For the armor, the only item which should have more than +1 movement speed by itself would be the Mercurial torso and helmet. The base defenses you attributed would make it very powerful. Lastly, anything which upgrades to 4*+ may not start below 2*. This is to prevent UV flooding.

Everything about this idea is bad. All of it.

In response to this it has the same problems as the original post. Just use the Cutter if you want a weapon which works like a Cutter. Stop trying to make something overpowered out of what we already have. If you were fluent in English I would have flamed this horrible thread to ashes before even considering mercy because of how stupid it is.

Portrait de Fehzor
Fehzor

The problem with this is that there would be no reason to use it over armor with bonuses+weapons. It wouldn't have a niche in the game, and would just kind of fail.

Now, a shield that attacked could work, unlike what Luigi here is saying. Such a shield has been thought of many times- it would be weak like switstrike, but instead of ASI High, would just damage enemies it bumped away. I might be inclined to use such a shield for its unique bonus, but given how weak it was, it might not be such a good idea due to things like turrets that it would be useless against.

If you wanted this to work, it would have to be incredibly weak against things, and would have to be like the shield I suggested- damage things that got close to you. Something like that could work, but what you're saying is rather unbalanced.

Portrait de Ninjtsu
Ninjtsu
Let me see... Shield not

Let me see... Shield not function how you say. He stay in rear, but function how all other shields. And this armor not have specific shield. It can equip all shields and function how function in others armors, but only in graphic for this armor, shield never exit rear.

About "Movement Speed ​​Increased Medium", I say... if yours make helmet for this armor, yours change for:
Armor -> Movement Speed ​​Increased Low
Helmet -> Movement Speed ​​Increased Low

Portrait de Blandaxt
Blandaxt
about the speed

can't the movement speed increase be used with other trinkets that speed up his/her hits like the sword or gauntlet for this armor. this would let player have a movement speed increase and an attacking speed increase plus the attacking speed increase that is faster then a cutter. wouldn't that mean that player would almost never be touched up close sense he/she could always attack and interrupt the enemy before the enemy could strike.

i'm only searching for weaknesses to your creation so it doesn't become overpowered in the game. i like this idea though.

Portrait de Ninjtsu
Ninjtsu
But not have large area

But not have large area attack.

Portrait de Aureate
Aureate
Processing Thoughts of You Always

Having a combat-ability armour or shield is not generally a good idea, whether or not standard weapons are unavailable.
It will take a lot of coding to integrate into the game, although that's not the main problem.
An armour set with all four defences when worn in its entirety seems somewhat overpowered. People normally mix and match armours for complete protection, or go for the full set in order to gain combative bonuses in exchange for defensive weakness.
Having it start from 1* will make it incredibly cheap to gain good UVs. It's possible to craft 10 1* items on a single tank of mist, meaning ragecrafting will be inexpensive. There will be a ridiculous number of UVd items on the market.
An armour with the ability to inflict a status = what?

Portrait de Ninjtsu
Ninjtsu
I not think about this... Let

I not think about this...

Let me think few days.

Portrait de Blandaxt
Blandaxt
hmm

i just had a bad experience where i equiped my armor load out and i came out with no weapons. thankfully it was tier 1 and i had a full party or i would have had to quit. so having a kind of armor that can still interact with objects like blocks or switches would have greatly help me get out of that troublesome situation. i think that should be added as part of the armor program.

Portrait de Dukeplatypus
Dukeplatypus
No, Bland, that's just your

No, Bland, that's just your shortcomings in realizing you can't equip items that don't exist. You can't justify this suggestion with a single case of how you forgot to update your loadouts.

...my gosh, I am mean today. And I don't really mind.

Portrait de Dukeplatypus
Dukeplatypus
I knew it

I double-posted.

Portrait de Skyguarder
Skyguarder
No, this is not kung fu or

No, this is not kung fu or karate. This game is about fighting with weapons. Knights should be sticked with weapons, not with new karate/kung fu moves.

Rodeyman
Good

you should consider fist weapons instead, but one thing:

How the hell are you supposed to hurt a jelly!?!?

Rexir
The idea has potential...

The idea of being completely defenseless if you forget your weapons is beyond stupid. Unarmed combat really should be implemented into the game, but it should not interfere with the current programming. Personally, I have my own ideas about this.

First of all, the Hall of Heroes would NOT change at all, forcing players to still forge proper weaponry.

It should inflict about 1 bar's worth of normal damage, with a slightly better speed than the proto sword. Leveling it would be impossible, since equipment gains experience, not really the knight.

It's basic attack style would be based off of spur, since it moves pretty fast and doesn't really cause as much damage as most of the other swords. The combo would be a left punch, right punch, and a wide roundhouse kick.

I have a bunch of ideas for the charged attack:
1 - Backhand swipe with knockback (based off of old tier 1 swords)
2 - Ground punch or stomp that causes a shockwave with knockback (calibur)
3 - Wind up, forward step and punch with HUGE knockback (troika)
4 - Energy bolt attack (spur or wrench wand)
5 - Whatever anyone else comes up with that isn't obviously overpowered

There shouldn't be a specific armor that lets the user fight without weapons. Also the unarmed attack would not benefit from any weapon buffs that specificly increase any type of weapon (in your face, wolvers!) They WOULD benefit from non-specific buffs, but they would also suffer from non-specific debuffs too (like recon cloak's charge time reduction or the plate armors attack speed decrease).

Real knights would be able to fight without their weapons, so I don't see why Spiral Knights shouldn't be able to.