My idea is that in the sanctuary you can craft certain weapons that require 2 of the material. Now if any of you want complain about how a shadow lair is a pay to play thing and only the people who pay money can do shadow lairs skip to the bottom. sorry about the bad photoshopping in the images of the weapons.
For the snarbolax shadow lair the weapon would be the "snarbolax claws" it is crafted from a barbarous thorn blade and has a bit less damage but allot more speed with a greatly reduced reach (because they are claws) meaning its harder to hit with.
The claws look a bit like this when on one arm (it is on both): http://img37.imageshack.us/img37/2412/snarbolaxclawarm.png
The snarbolax claw is classified as a sword and attacks with both arms like dual wielding although the strikes with both claws still count as one hit (its just a dual wielding animation) it has a 6 hit combo but can only move in a straight line and not change direction meaning that it would do "high" damage but missing would be dangerous making it not OP. It's charge attack is 3 consecutive strikes identical to the snarbolax biting. and the combo is first arm swiping then second arm,then both arms, followed by two quick strikes then a big swipe with a snarbolax head biting (like the BTB charge attack without the thorns).
For the ice queen there are two bombs either the (i haven't thought of names ) blast jelly bomb and the ice jelly bomb, they are crafted from the nitronome. the bombs are pretty much a 5 star cold snap and fire cracker, i got this idea from the many people I hear saying how cool it be to have a 5 star version of those bombs. the bombs would look something like this: blast jelly (side view): http://img535.imageshack.us/img535/158/blastjellybomb.png
ice jelly bomb (side view): http://img217.imageshack.us/img217/8499/icejellybomb.png
now these bombs do elemental damage and a bit less than the nitronome and they won't "replace" or over power the shiver mist and ash of agni, because the bombs only freeze and burn stuff in the radius at the instant it explodes but the shiver mist and AOA leave behind the mist so they can re freeze and affect anything that walks into the mist after the explosion.
For the red roarmulous twins there is the blaze burner (yes i have made a topic about the gun before) a fire version of the polaris with reduced knockback and weak fire (opposed to moderate shock) to solve the problems in the previous topic, making the DPS and knockback on average the same. the gun is crafted from a super nova and has stats exactly the same as the polaris only with slightly reduced knock back and weak fire.
the Blaze burner looks like this: http://img190.imageshack.us/img190/4096/blazeburner.png
Finally for shadow fire vanaduke you get the Fire storm and the storm shadow (not so sure about the name of second one). they are a 5 star winmillion, the Fire storm deals fire damage and the storm shadow deals shadow (You don't say) as well as normal. The blades shoot 3 projectiles like a divine avenger on a normal hit (the projectiles are still the same) and have a slight chance of fire or curse. the charge attack is like the winmillion's charge attack only its a tornado that goes further and does fire or curse depending on sword. The swords would look like this:
fire storm: http://img189.imageshack.us/img189/874/firestorml.png
storm shadow: http://img850.imageshack.us/img850/4558/stormshadow.png
OOO would benefit from this because it would increase the amount of shadow keys bought (and Ce). it would also give the players which are getting bored of the game new things to do and save up money for. since the weapons require 2 of the special materials it would mean that even if the player buys the material from another player somewhere along the course a minimum of 2 shadow keys would be bought. so OOO will benefit too.
For those who think a shadow lair is only for those who pay and is a "pay to play" thing it really isn't. To go in a shadow lair all you really need is 400 ce and if you are hosting then a max of 600 ce, because when you go in a shadow lair with a party you usually pay 300-400 ce to the person who bought the key to cover costs so really you dont need to get a ridiculous amount. A good way to get the money would be to do FSC, if you do it from the mission you get about 10-12kcr and you can do it twice a day if you have a decent party. so in a week you could easily afford to go on a shadow lair run.
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