TL;DR Please buff the Catalyzer so that the explosion from an ignited charge shot ignites every other charge shot within the initial explosion radius, even if it's on a different monster.
The catalyzer is a great gun, albeit underused, mainly because
a) It's really only effective with a team of them (still lethal on its own, though)
b) It's brother delivers the same area-effect type damage on a shorter, simpler basis
Now I've been trying to figure this gun out for a while now because it's REALLY COOL, but I can't completely understand it. So far, all I can think of where it would benefit in comparison to it's brother is the delayed-damage effect, where things that gradually heal off damage can be killed instantly with several shots, and also as an area-effect gun.
Being a team based gun, however, I thought it was going to be oriented to chain reactions. I was wrong. Loading many bullets on seperate things yields no results compared to a bunch on a single enemy. Shooting an enemy would only ignite bullets surrounding that enemy, nothing else. The metagame for the gun then is to make one creature a mobile bomb, but in that case, the Pulsar is better, so really the catalyzer is just a really bad pulsar for kiting enemies in arenas and killing buffed enemies with healers.
PLEASE make it so that, when you hit an enemy and the charge shots around it explode, any other enemy with charge shots caught in that explosion also have their charge shots explode. This gun will become more team oriented and allow for many more strategies for a lot more situations, E.G. loading a line of enemies with a single charge shot and causing a chain reaction down them all. It will also make it less difficult to decipher which monster has the bullet orbiting it in a large crowd, a problem I encounter a lot.
Thanks for taking the time out to read my Great Wall of China, I love Spiral Knights with all my heart and appreciate what you guys have done for us players so far.
I'm BAACCK.
Pulsar > Catalyzer