I had been thinking why should only the knights get to play in the Coliseum – why not the monsters too? Devilite Volleyball’s what’s immediately came to mind.
One of the most unique aspects of Spiral Knights are its lovable monsters. They are just so freaking adorable. I’m sure the players would love playing out devilites and tossing things around for a change. The idea is that the knights would act as sponsor for a devilite of their choice who’d then they battle it out.
It could work like this: 3 players in each of the opposing team. Perhaps throw in an additional fourth player in form of a Pit boss. He can’t throw or catch, but he can promote/power-up players when his shield meter fills up. Powered up devilites can shoot the ball twice as fast while it lasts. And their shots go through the barrier (getting to that..) The pit boss player should they feel they want to join in on the action will also be able to demote himself and promote another player into the pit boss. For configuration it could be power-up with attack and transfer position with shield?
As for the net, it could be a disabled glitchy barrier that occasionally flickers to life, stopping the ball. Unless it’s one of those power shots, which leaves room for the surprise attacks.
The ball itself is a bomb that explodes on touching the ground or the shield, giving the other team points. Holding the ball for more than 5 seconds also causes it to explode. The player devilite holding the ball is identified by the attacking circle monsters have – only it’ll be in the team’s colour. The ball could also be passed around to teammates until one of them suddenly launches it to attack. We are so used to dodging bullets - won’t it be an interesting change to work on intercepting them instead?
The maps too can be designed to make the matches more interesting. You know, shock themed maps, freezing, stun rockets.. All doing their best to make the players lose out on points.
It occurred to me too that not all players might be happy playing pit boss and be difficult dumping the role on each other. But that’s part of the game. Either you work with what you have in sync or squabble and lose.
I am also not sure if there should be a health factor for the players - whether damage should be taken from the explosions and traps or not. If it does, while a player respawns, the team would be handicapped. Pit bosses should have higher health then. The act of promotion could act as a healing boost, to stop players from dying. Giving further incentive for the pit boss position.
I’ve been also writing down ideas for wolvers, love puppies and jellies, but let’s see how this one goes. I’d love to hear what you guys can come up with - we can all sit down and collaborate ideas. But each game should have its own thread so the whole thing is more organized. Discuss :P
I think that would be nice !! I admit that i hate devilite. :p