i know everyone who likes teh wolver line wears vog cub for fsc but why? This is what i see.
there is alot of zombies in fsc and zombies deal shadow so shouldnt u wear skelly or something else for teh shadow defense
i know everyone who likes teh wolver line wears vog cub for fsc but why? This is what i see.
there is alot of zombies in fsc and zombies deal shadow so shouldnt u wear skelly or something else for teh shadow defense
If you looked in that link, it basically spelled out why vog. Since you didn't find it, I'll pull out a quote.
"In the Firestorm Citadel, you want normal, elemental, shadow, and fire armor. Both Vog Cub armor and Snarbolax armor seem good, but I have had far greater success with Vog Cub armor, because the shadow damage is easier to dodge than the fire."
Skelly Armour also used to have fire weakness before they removed it.
Fascinating, although that really isn't relevant.
the skeletons are on fire, and they can spit out fire.
plus, nobody goes to vanaduke with skelly armor.
Skellies actually can't light you on fire by touch. It has to be the swipe, which has a chance of fire infliction, and the breath, which is basically a fire haze.
People do fight vana in skelly, because vana itself is not hard.
The majority of monsters in FSC deal shadow damage, but also some people bring Vog because of its ASI bonus and its good fire protection. Now Skelly has 0 fire resistance you could equip it and get 2 fire trinkets. But still won't get you an ASI bonus, unless your in the mood to roll some UV's.
"get 2 fire trinkets"
Which gives you about half the resistance of one piece of vog.
At least its something. But think about how much damage you would take if a zombie scratches you or a Trojan smashes you with just Vog on.
/shrug
/continues using mad bomber in fsc
"But think about how much damage you would take if a zombie scratches you or a Trojan smashes you with just Vog on."
"Think about"? I'm sure most sword-users are quite familiar with the amount of damage taken in those situations. It isn't a huge deal, overall.
To be honest, it's really not that much damage, especially if you're like me, and take the best of both worlds and use one of each. Also, as a note, if you don't have immunity to minor fire, the zombie scratches CAN set you on fire.
-How bad would zombie fire be if you had 0 fire resistance? (seconds, bars of damage, etc etc)
-Is a max fire UV equivalent to that of one piece of fire resistant armor?
-about 7 or 9 seconds, can't remember
-yes
tl;dr second half
People decide to use Vog Cup for greater defenses. I've always been to FSC with a Skolver set and not a single bit of elemental/shadow defense and I have no problems. It all depends on your personal skill and your preferences.
It's always been about the fire resistance for me; my typical FSC loadout is a Vog coat, Crown of the Fallen, and Crest of Almire, which gives me enough shadow defence to see off the mobs and enough elemental to not have to panic about Vana's mace or breath attack. Plus it means I'm only ever on fire for like three or four seconds, tops, which is nice.
If you think about it whilst burnt your CTR is higher :P, so having little-no fire resistance can be handy with a little CTR every know and then, when you are being careless or lagging into fire :3 I'm not telling you to run into some shadow fire in the middle of the vandukes final stage to speed up your blitzes CTR, but just keep this post in mind ;)
Then how well would a mix of both snarbolax and vog gear work? I mean you get the best of both worlds, and not to mention the ADI and ASI.
I have better luck with Vog Cub than with Snarbolax. But I've also beaten FSC in pure Snarbolax, and I don't see any reason why a mixture would be bad. Really, once you get experienced at FSC, you can do it in any decent armor. (And some people do it in really bad armor, just to show that they can.)
I believe Darkemo is referring to how a charge resets when you take damage. Or something. I really havn't ever seen that before. Unless he was tlaking about how a charged weapon will charge once more quickly, if hit. But that mechanic was removed, and now charged weapons don't need to charge again when you get hit.
Actually, I have noticed that taking some damage sets the charge back a little bit. Before, it used to simply reset your charge time completely, which was terrible if you were trying to set up a Gran Faust charge and got wobbled by a Mini. I don't think being set on fire actually speeds up your charge time, though - from what I've seen it merely adds an extra fraction of a second on to the time necessary. I will experiment further, though.
To the Advanced Training Hall! D<
Edit: Using a Gran Faust with no CTR UVs and heat level 5 (CTR Low total), in fully-heated Spiral Tailed Helm and Spiral Brigadine (standard charge time of approx. 5 seconds), I have discovered this - the damage taken by each fire tick will reset the charge time to a certain value (average of 4 ticks, average charge time 9.5 seconds). A fully charged weapon will not lose its charge if the user is set on fire, though (either this or the time reset when the charge is complete becomes negligible). I then switched over to 2x Max! Fire resistance (clean Vog Cub Coat and non-fire UV'd Divine Veil, standard charge time also 5 seconds). This resulted in an average charge time of 7 seconds after being set alight (average of 3 ticks, less time set on fire).
However, when I tested 'taking damage without being set on fire' (walking into spikes or stepping into fire without being set alight), I experienced a one-second reduction in the charge time - but only if I took the damage once at the beginning of the charge.
After the fire went out, the charge time to completion was 3 seconds, both for the Proto set and the 5* set with full Fire resistance.
This also occured when I used a Poison trap or waited for Scuttlebots to start their attack animation before starting the charge.
From this, I think it's possible to conclude that taking damage will reset the charge time back to 2/5 complete, or thereabouts.
I carried out further tests with *cough*allthejunkinmyinventory*cough* a variety of weapons (Crystal Bomb, Dark Retribution, Polaris, Barbarous Thorn Blade, Calibur, Divine Avenger, Blight Needle), and consistently ended up with a faster charge time than normal. I suspect this is due to the fact that Gran Faust is the only weapon with such a stupidly long charge time - all the other weapons I tested had much shorter charge times, and their charges completed before I was damaged by the second tick of the fire.
tl;dr: Being on fire does not grant a CTR bonus. Taking damage resets the charge time of a weapon to approximately 2/5 complete. It is possible to complete a charge shorter than one normally would by being set on fire, but only on weapons that have a medium or short charge time.
What about bombs without ctr? That may get a wider use and significative impact than GF.
Bombs without CTR (or even with CTR) would be able to finish faster. My Dark Retribution took a shorter time - the charge completed before the second fire tick damaged me. I couldn't say whether this would be a help or a hindrance with unheated slow bombs such as Big Angry or ISB, since I don't own either of these at the moment. The second fire tick might kick in and reset the charge before it completes if the charge time is too long. (Someone else will need to test that one, unfortunately.)
However, I'm pretty sure that not having fire resistance won't make any difference, except for making you take more damage for longer. Fire resistance doesn't increase the time between ticks - it reduces the amount of time afflicted, damage taken and chance of affliction, reducing the number of ticks that way. If you walked into shadowfire with double Maximum! Fire resistance, though, you'd still take damage and your charge time would be bumped up.
I managed to get insanely fast charge times when doing this with my Spike Shower, with fire, spike and poison traps as well as the Scuttlebots in the ATH. (It would probably be possible to replicate the feat with Shock traps and any other kind of damage, but I'm still experimenting with that one. I'm too short on energy to go into Clockworks.)
Obviously this is only really helpful if you're just starting your charge... It might be possible to get more accurate data with a variety of weapons with long charge times other than Gran Faust, but you would probably need to do that in Lockdown where there is a bomb CTI: Very High on Strikers. Or find someone with ISB/Big Angry.
My answer is here.