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Energy, yes another one.

27 replies [Last post]
Tue, 07/31/2012 - 05:19
Tealheart

What I'm trying to get across is that energy is needed too often in the game. What I am suggesting is that you should either lower energy prices or remove it from some of the places you have implemented it.

I tried not to make this so personal but what can you do? I'm sure I'm not the only one either.

Now I'm a player who plays for free. I will never use my money for this game, period. As advertised this game can be played completely free. No doubt about it, however if we choose we may indeed spend real money to "better our experience" with the game. Nearly all games are similiar in this aspect. This is the only game that I have seen that punches you in the face with BUY BUY BUY.

Let me give you an example of how my free games goes on spiral knights.
I login and I got 100 mist energy and a couple thousand crowns. I go dungeon slaying and spend all my energy making a couple thousand more crowns. I log off. Maybe a day or two goes by and I login again. I need to craft some three star items today (also now that we have missions its mandatory to keep completing missions that you need better equipment, but you already know this). Ok lets see, it cost 200 energy and X amount of crowns and I have 100 mist energy so I need 100 more before I can craft, goodbye crowns. I spend nearly all my crowns and I can make my item, so for today thats it...bummer I wanted to play after I crafted my item, oh and I still need to make the gun, the sword, the shield, and the helmet.

Now then, over time I will keep continuing this process. Assuming it takes me one day to make enough crowns to buy CE, when I craft these items thats a total of 5 days I don't get to play because I had to craft something. (this is just an example and I'm not inerested in hearing how you "pros" make more and do this faster)

Continueing from "buy buy buy" and how often energy is needed, it's litteraly smacking anyone including me who plays completely free. If I want to play, I need energy, if I die, I need energy to revive (which increases the more a player dies), If i wan't to do a challenge, I need energy, If I want to unlock some mechs (which themselves cost 5 energy), I need energy, if I wan't to unlock some treasure I need energy, if I wan't to craft I need energy, and then you got all those little fees in the auction house.

This is some serious milking your doing. For those who use money it's not that bad but for players like me who play free it takes quite the toll.

I started playing spiral knights when it first came out and I quit because of this. I only came back to see if its gotten better and it hasn't. Now critics will most likely say don't play if you don't like it but I love this game, its so fun but your trying so hard to get me to spend money that it pushes me away, your pushing a fan away.

What I want to pinpoint on now is my suggestions in more detail. (also I don't use/rarely use my CE because it is too valuable, I use it strickly for crafting, keep that in mind for anyone who doesn't spend money, and to counter a possible arguement if I completed my armor and weapons then yes I would use CE for dungeon diving)
earlier I said what the energy is needed for, I don't have a problem with everything.

I play solo a lot and I die occasionally and it cost energy to revive, that is understandable but when it starts costing the price of an elevator (10) and still keeps increasing 20, etc. It can really shorten that 100 mist energy. Make a set value and don't raise it. (like kicking someone when they are on the ground)

For the challenges a player is already risking taking damage and getting killed just by entering and your going to charge me 3 energy?
Just make it free.

Is not the point of treasure (crowns, heat, potions, health, etc) to fight for it? But no, there it is in a square chamber, your's for a price. Again you charge us 3 energy.
I reccomend just making it harder to get ie. traps and more monsters.

Again for the mechs its the same thing, they already cost 5 energy and your charging us just to unlock them. Use more traps or monsters or have less mechs in the room, otherwise don't make a gate for 3 energy or lower the mechs price. (Why would I waste 8+ energy (depending on how many a person activates) for something that can damage me and doesn't last until I'm done playing?)

My biggest issue was the crafting which was why I used that example. I need that energy to go to dungeons and make crowns to buy CE but it gets wasted to make a piece of armor. Lower the amount of energy or come up with an alternative, maybe giving more purpose to "heat" making it useable in crafting? hmmm ideas? It powers up our weapons, wouldn't it make more sense to use it as crafting also?

ex for using heat. before exploring the clockworks you have the option to choose how your "heat" is used like half for weapons and armor and half for crafting currency or you make it 1/4 currency and the rest for weapons and armor.

Overall you keep poking at players to buy with money, your nickel and diming us. You are doing it to harshly. I've never seen it so forced like this.

You don't change it because not enough players stand up and say it or because you have so many players it doesn't matter if a couple thousand don't agree. Yes, I'm calling you out and making a rash assumption but am I completely wrong?

Yes if you do these changes the economy will change in the game. Those who pay with actual money will be getting a bigger advantage. However the free players will be able to better enjoy the game, it will bring more players overall and maybe some willing to spend some cash and the creaters will still be making millions or billions, however much you guys make. So what if you lose money out of it, your still making so much and it shows you care more about the players.

Tue, 07/31/2012 - 05:31
#1
Zolota's picture
Zolota
Blabla

If you really are annoyed by this, I seriously recommend acquiring an elevator pass. 30 days without any elevator costs.

Tue, 07/31/2012 - 06:13
#2
Forumchat's picture
Forumchat
redundant thread gets redundant replies

" I'm sure I'm not the only one either. "
yes, make a search and you can see this kind of thread is even more frequent than female period.

Tue, 07/31/2012 - 06:15
#3
Ratik-The-Warrior's picture
Ratik-The-Warrior
Completely agree.

1000+

@Zolota can you buy an elevator pass through the auction house? i thought it was onlly purchased with real cash.

Tue, 07/31/2012 - 06:26
#4
Zolota's picture
Zolota
@Raatik

It's only purchased with real cash, unfortunately.
However, I've seen some guys "trading" passes, having one guy pay someone else for it and the other person gifting one (I think it requires Steam)

Tue, 07/31/2012 - 06:27
#5
Little-Juances's picture
Little-Juances

@Raatik-The-Warrior Can you work for free without a source of income? I tought developers needed the money to pay for servers, food and rent.

Tue, 07/31/2012 - 06:34
#6
Ratik-The-Warrior's picture
Ratik-The-Warrior
Re:

@Zolota
Im a steam user, but i never thought of the gifting the passes. ill check up on that sometime, thanks.

@Juances
Lol.

Tue, 07/31/2012 - 06:55
#7
Aplauses's picture
Aplauses

I started playing spiral knights when it first came out and I quit because of this.
You said like that. You are not belong here. Play somewhere else!

Do you know what is definition of free? That's mean you can play without paying the entire game. If you want more easier to get energy and want all the Promo's, then go buy it. If didn't, don't buy!

To make Spiral Knight game and it's update cost money. Nobody work for free. If you pay/buy the CE Promo's, that's mean you support them as well.

They make Energy System because they want to limits the player from playing too much. If Energy System doesn't exist, the game will getting bored quickly. If that happen, the Spiral Knight population will decreasing.

Mecha Knight cost 5 energy
Who ask you to revive the Mecha Knight? Nobody but yourself.

Spiral Knight is not like other game that you have played. Spiral Knight just launched last year. They need time to make it even better and better.

Overall you keep poking at players to buy with money, your nickel and diming us. You are doing it to harshly. I've never seen it so forced like this
Everything need money, but money is not everything.

Did you have played Runescape?
> The game said it is FREE. Yes, exactly. It is free to play. You doesn't need to pay for the game to play. But if you want more fun, you need to get a benefits of MEMBER. To be a MEMBER cost money. That's mean you need to pay for it. But it didn't force you to pay right? It is your decision.

How about Terraria?
> It is not FREE because you need to pay in order to play the games.

Did you see the difference?

Well, I think I have talk too much. Maybe I just need to wait for Luguiru to post on this thread.

Tue, 07/31/2012 - 07:55
#8
Luguiru's picture
Luguiru
Hurr

"Remove the energy system."

No.

For once I am not going to break down every part of the original post because it is the embodiment of whining over the energy system. I would be pointing out every selfish tantrum and exaggerated comparison for no reward because nothing positive can come from this topic. If I get in the mood to urinate in their mouth I might come back later.

Tue, 07/31/2012 - 08:37
#9
Aureate's picture
Aureate
Processing Thoughts of You Always

I have typed at least 20 separate speeches explaining, very politely and calmly, why the energy system works the way it does.
I have now given up on being polite and calm out of sheer frustration out of people's boneheadedness and refusal to look at previous arguments/listen to other people/give a [liquids] about logic. If you want the polite and calm speeches, go search 'CE' in the forum search box.
Yes, the one you've never touched before. It does stuff!

/derail
This thread is now about partridge doctors on Japanese dating games.

Tue, 07/31/2012 - 08:36
#10
Ratik-The-Warrior's picture
Ratik-The-Warrior
O_O'

I feel stupid now. Why did i agree.

Tue, 07/31/2012 - 08:42
#11
Autofire's picture
Autofire
Hmmm

While there isn't much a problem with the energy system itself, it's just 5* pros need to be more helpful. Heh, if you wish you could join my guild. My guild will help with the lack of CE. We value skill over gear.

About the suggestion, meh, you don't have to do a lot of these things. You do it just for a few more coins. (Okay, with the exception of crafting)

Tue, 07/31/2012 - 09:09
#12
Kazujaxyz's picture
Kazujaxyz
Energy isn't a limitation...

... it's a feature. In my eyes, at least.

I want to say the following:
Every second newbie is terribly frustrated with the way how energy works. They start ranting about it, or quit the game completely. 90% of the beginner population of spiral knights leaves because they just can't handle the E-system.
I could enjoy the game right at the first moment. So could other people. How is this possible?

Well, everyone has his own reasons. They may already have realized with the wiki/forum that the game is incredibly hard at the beginning, not because of their tier-diffuclty, but because of the fact that CE-prices base around the average crown-output of full mist runs, and, well, Tier 1 has absolutely no chance to compare to that. Others might just be determinators that keep going because of the game being so great. Again others might accept that OOO needs to make money somewhere, and they rather trade unlimited playtime with unlimited potential free content. And others might be a bit more extreme and say that they rather have this system than this system.

Personally, I always accepted the energy system as a feature, never as a limitation. You always have the choice between advancing and gaining benefits. The more benefits you want, the more energy you need->you can't get as deep. So the better you get at the game, the less energy you need to afford and thus you get more crowns for your mist.
Everything runs on energy. Your knight is a battery. Activating more things means you need more energy, thus you don't have the energy for the important things. And if your run out, well, then it's either your fault for reviving too much and activating everything in sight or you did your best for today, and that in general means that you should have gotten tons of crowns, which can later be used for crafting/shop/CE.

In other words:
Yes, the energy system is extremely harsh, yet thousands of people get around it for free somehow, including players in your own level/tier/whatever. The only thing I'd ever dare to suggest is making elevators slightly cheaper for newbies, to make up for tier 1's low gain. Maybe 7 or 8 energy.

So don't cry too hard, swallow it and just keep going until you make it through the money barrier(the point where your runs can give you more crowns than you need to pay for energy, so you can continue playing without a break. It should be somewhere at the Royal Jelly Palace, if not earlier).

You have to see it like this: The game does the exact opposite to other games and lets the game be extremely hard to non-payer at the beginning, but in the late-game, there barely is a limitation.

Tue, 07/31/2012 - 09:38
#13
Saberyoko's picture
Saberyoko
+1

I know your pain...
Free players like me, spend too much time making crown and itens...
Hell...a lot of time. 5 star itens are a pain on my neck...
But remember...only for us. P2P players can just pay to have your 5 star items that you spend weeks to make...and probably gonna say to you to buy something if you think things are too slow...and the market won't help...probably ruled by them.
But its no use...
SK is a game moved/ruled by P2P...they will never say you're right.

Tue, 07/31/2012 - 11:37
#14
Softhead's picture
Softhead
^

Least you CAN get to endgame.

Be grateful that this isn't like runescape.

Tue, 07/31/2012 - 14:00
#15
Aumir's picture
Aumir
+1 mostly

I see those energy gates and device activation costs as pointless too.

About the "same price for revive", no. The game is already mostly easy as it is, you will just die once in a while in normal places, going solo gives you 100% mats and drops at exchange of that risk.

About reducing the crafting costs, no. You choose a set and go with it, more armor choices require of patience. Still, your heat to energy idea is really good, and should be implemented.

Finally, if you and me, who were from after Spiral went official as you wrote are still in this game, it is most likely that is because we already have our sets and can enjoy the game. Current newbies unless spoon-fed with Vanaduke require too much of a grind due to the current CE prices, which are the results of both greed (not that much) and how endgame is designed: the game gives too little at the start and too much in the endgame. PvE endgame should give other motivations than just "more crowns", like multiple equipments/outfits through tokens, more endgame dungeons with those tokens, survival modes...

This month we will get the 3rd Danger Mission, then most likely the 2nd chapter of Crimson Hammer. We still seem to be ways to have a decent endgame, even if Danger Missions cover the "interesting optional challenges" part.

This game could be much "better" and benefits wouldn't be cut really by implementing some of the things OP suggests.

Tue, 07/31/2012 - 15:03
#16
Kazujaxyz's picture
Kazujaxyz
The journey is the destination

"But remember...only for us. P2P players can just pay to have your 5 star items that you spend weeks to make...and probably gonna say to you to buy something if you think things are too slow...and the market won't help...probably ruled by them.
But its no use..."

And then the P2Pers have their gear, but for what price? The fun is in getting there, not in being at the end first.

In spiral knights, the journey is the destination. In fact, the payers are the unlucky guys: They steal themself a large potion of the game. You shouldn't treat the game as a grind-fest, it didn't deserve that. The grinding is the fun part about it, after all.

In other words, I disaggree

"require too much of a grind due to the current CE prices, which are the results of both greed (not that much) and how endgame is designed: the game gives too little at the start and too much in the endgame."
I've gotta say, I have to aggree on this one.

Right now, the difference between Tier 1 and Tier 3 awards is so absurdly high that the game barely is playable for people at Tier 1.
In fact, the game has a huge case of unbalanced payout. People at tier 1 stop playing due to their understandable difficulty at getting crowns and other tiers only do the palaces seeing as these give the greatest payout. And as the CE price orients at the average payout of a full mist run, the prices hover just a bit higher than the average Stratum 4 price, whose difficulty is oriented to the upper half of Tier 2(however, CE already gets quite affordable at earlier Tier 2).
Though many people already addressed that in a more detailed manner in other threads. I might as well try myself on one, too, as I have plenty of freetime anyway.
I think the problem mainly lies in the fact of how crowns are paid out, rather than the energy system itself. The market is controlled by players, after all. And unfair payout means unfair prices. The price can't raise higher than people are willing to pay. If people have much money, they are willing to pay more, leaving people with smaller income in the dust.

Tue, 07/31/2012 - 14:31
#17
Elpeo-Kasshu's picture
Elpeo-Kasshu
Blah blah blah, TIDAL WAVE!

@Saber
I'm pretty sure F2P would disagree with this tread as well, you'd be surprised how many people have a bunch of 5* sets without paying. I never complained once when I was getting my first 5* set because I had fun doing it. I saw it as "Which monsters do I want to kill today?" and not "Time to grind RJP again :/". Yes, I'm P2P now but does that mean I control the game? Nope, I don't sell my CE on the market rather sell it to anyone whose looking to buy at a lower price than the market (good luck finding me, I'm on 2-3 days a week).

@OP
Yeah I remember those days when CE was actually 2-3k cr and everyone freaked out when it was 4k and slowly rose from there... anyway the 100 mist didn't stop me from playing, frustrating at times yes like when crafting 3* items but hey, I got other games to play or other things to do so I'll just play tomorrow. My advice, just make the constant grinding fun, no one is forcing you to do the same levels over and over. Also being in a party or just getting better will help you die less.

Tue, 07/31/2012 - 14:38
#18
Glacies's picture
Glacies
Since most sensible people

Since most sensible people have posted, I'll add this too:

No.

Thank you very much.

(buy an elevator pass)

Tue, 07/31/2012 - 14:42
#19
Softhead's picture
Softhead
I'm F2P, and I disagree.
Tue, 07/31/2012 - 15:40
#20
Tealheart
a reply to everyone

To Zolata
As I said I will not spend money on this game so this isn’t an option for me. I haven’t heard about trading passes, I will have to look into that. Thanks Zolota.

To forumchat
If it’s redundant why waste your time replying. Why give some constructive criticism instead being rude, it’s just my opinion.

To little-juances
Yes they need money to live off but it’s being forced on those who play free to buy.

To apluases
Very rude to tell a fan of a game that they don’t belong and should play somewhere else.

Why should I have to buy stuff with cash to enjoy this game? If you say it’s free, it has to be enjoyable free.

Yes I know it cost money to update and run the website and the servers, etc. You’re basically saying that to support someone I have to pay them? Wrong. I show my support by playing the game and telling others about it.

You make a good point about playing too much but you really don’t know if the spiral community would decrease, it could increase just as well if more people are enjoying it.

About the mechs I was simply giving insight to what a player might be thinking when considering if to spend energy on a mech. personally I don’t use them.

Feels more than a one year, but I never checked the release date. I know it will get better, I’m simply stating an opinion to make it less of a burden for those who play free.

I have played runscape in the past and yes it’s your choice to spend money or not but they weren’t trying to force players to spend money. If I died I wasn’t forced to give up valuable currency that I use for everything and have such a limited amount of now was I? I could do everything free with about being poked about spending cash to make it easier.

To luguiru
I never said anything about removing the energy system. It’s obvious you’re just annoyed by anyone who talks about the energy system.

I don’t know whether you guys and gals are devs or not but if you are, you are showing quite the example of the spiral knights higher community.

To Aureate
I have read some of the other posts on energy. I never said it was a bad thing; it’s unique to this game. I’m just saying make it easier for those who play free, I’m not asking for mist tanks and stuff. For sure a change as big as that would ruin the game. If you have written all these speeches why waste your time. You’re just being rude and not serious.

To raatik-the-warrior
This is my opinion on how to make the energy system less taxing on those who play for free. I’m stupid because of this? You shouldn’t give up your ground so easily just because of counter arguments. I won’t.

To autofire
The reason I play alone is because of the lag, I’m not sure if it’s my internet or the servers but it can be very annoying playing with a team. I haven’t joined a clan yet, I’ll consider it. But what is skill if I’m running into a corner for 30 minutes due to lag lol.
Yeah crafting is the biggest problem, the moment you craft anything tier 2 or higher you’re done for the day.

To Kazujaxyz
So because a new player shares comments and opinion we insult them? In a clan in another game, new players occasionally ask me and other higher rank about ideas they have, we then share them with our admins and devs and post on forums. Do I think they are always good ideas, no, most of the time I don’t, It can unbalance the game or make it to easy, etc. but I pass on it on anyway because you never know how someone might interpret it or what they get out of it. So at the end of the day the few ideas that do get implement sometimes come from our veteran players and sometimes our new players don’t underestimate a newbie just because they complain more.

Energy is limited in that it effects how much I can play in day. That’s how I see it, from day to day.
You do bring up some good points though. I am a tier 2/3 right now and I assume your higher, I don’t know if it’s easier at that level, if it is then this post may be entirely irrelevant.

Thank you for acknowledging that the energy system is a bit harsh, that is one point I wanted to get out that can’t be denied.

I like the idea reduced prices for tier one. When this game first became public energy was so cheap, I should have bought as much as I could haha. To start a new knight or for a new player to start it will really be hard.

You sir are good in my book. Just be a little nicer, no need for rudeness.

To Saberyoko
You bring up a good point when you say “only for us”
All you who reply look at this because it is indeed only for us.

I’m not saying they are ruling us lol the market is like it is because the demand for energy.

To Tohru-adachi
Um ok, a bit off topic.

To mk-vi
I’m a very patient person. Your rudeness is uncalled for.

To Aumir
Thank you for the constructive criticism. You make some good points and I will post that heat idea :). That heat idea would be enough to make me withdraw this entire suggestion and argument.

I see my idea becoming more and more relevant for those who are new players; I’m starting to change ideas here.

To Elpeo-kasshu
All I can say is, if you made a game and sold it, you wouldn’t want people to enjoy it as much as they want too? I’m a gamer, I love playing games and I’m majoring in game design, games are my life. I play this game because its fun but when I craft an item and can’t play anymore it just like ok..

Thank you whose comments meant something more than just insults.

Tue, 07/31/2012 - 15:41
#21
Softhead's picture
Softhead
Here's the main problem.

The boss missions. It was easier to [progress before that.

Either remove them, of nerf their payouts.

Tue, 07/31/2012 - 16:29
#22
Elpeo-Kasshu's picture
Elpeo-Kasshu
Blah blah blah, TIDAL WAVE!

@Teal

Crafting an item doesn't mean your done for the day, you can always screw around in the ATH or if you didn't spend all your money on crafting then you could always play Gettingkilledbyskolversconstantly, I mean lockdown. You might get lucky and someone might be nice enough to tab you for a level or two, guildmates and friends are the top two groups for this happening.

"I like the idea reduced prices for tier one. When this game first became public energy was so cheap, I should have bought as much as I could haha. To start a new knight or for a new player to start it will really be hard."

This I can actually agree with, it used to be easier for new players to start a year ago than it is now. Newbies do need some extra help getting started now that CE prices are rising. Reducing T1 energy prices won't do it because less energy cost=more crowns= higher CE prices

Edit: Also, trolling beggers is fun, time just flies.

Tue, 07/31/2012 - 16:45
#23
Kazujaxyz's picture
Kazujaxyz
"So because a new player

"So because a new player shares comments and opinion we insult them? In a clan in another game, new players occasionally ask me and other higher rank about ideas they have, we then share them with our admins and devs and post on forums. Do I think they are always good ideas, no, most of the time I don’t, It can unbalance the game or make it to easy, etc. but I pass on it on anyway because you never know how someone might interpret it or what they get out of it. So at the end of the day the few ideas that do get implement sometimes come from our veteran players and sometimes our new players don’t underestimate a newbie just because they complain more."
Are you talking about the "Don't cry too hard"-part? This wasn't meant as insult, but really as an actual advice: Complaining too much won't get you far in this game. It IS hard, at the beginning, at least. The reason is that for everything you need a currency that every player needs and everyone sets the price for. Basically, the prices slightly hover over average Tier 2 gain due too the huge demand of the CE and the even greater amount of players already in the endgame. However, you have to keep going until you reach Tier 2. There the prices slowly start softening. You will be surprised that with some help of the auction house, you can actually get a decent amount of CE in a decent amount of time.
This game isn't newbie-friendly. However, it has other reasons than you might expect. It's super easy on tier 1, but getting money there simply is a pain.
In other words, my advice was meant literally: Don't cry too much about your low progress and swallow your anger and frustration about it. At one point, you might get over the money barrier: You gain more money than you need for the energy, thus you can keep playing on indefinitely. A good place to get over the barrier is the Royal Jelly Palace. Playing the boss nets you tokens for l33t gear(3+-jelly armor, antigua and the powerful sealed sword, that happens to be the beginning of an alchemy line for 2 of the most powerful and often used swords in the game). Ignoring the boss gives you more money for your energy(average 10E=1000Cr, so you can fund the CE with your first full ME-run to play on for like forever).

"Energy is limited in that it effects how much I can play in day. That’s how I see it, from day to day.
You do bring up some good points though. I am a tier 2/3 right now and I assume your higher, I don’t know if it’s easier at that level, if it is then this post may be entirely irrelevant."
Tier 2/3? Well, that's pretty odd, I happen to make enough money with 3*-gear, so basically I'm at the later half of Tier 2. In other words, I can get a profit even though you probably are more advanced(unless you mistook gears with stars or something like that, though I don't think so). Maybe there are some factors that make our outcome so different:
Play more in partys. Don't mind the lag. The enemys might get slightly stronger and you may start to experience some lag, but for that you multiply your combat abilitys with each party member, thus you get an advantage, after all. You will see that the game's a party game, and absolutely isn't meant to be played alone: You will afford little to no energy for revives, and all in all, you can support each other. In other words: You pay a minimum of energy. And you have more fun while playing in partys.
Also, you may need to use the auction house intensively and clever. This game's unique in that you not only need to be clever in combat, but also in marketing: If you learn how to get out your useless materials for the best price, you easily can gross out some thousand crowns more.
This game's unique in that it's all about money management. If you want to do some math to make sure it's worth it, then do it.
Also, getting energy might take time, so don't be too frustrated and just wait that 22 hours. However, if you get more crowns than you need for the energy, you can buy 100 CE with your mist-crowns, deplete these again and repeat. The progress may be slower than just waiting for mist to fill up, but if you have extra time, you can do that 100 E run one more time to get 2000 more in total and get l33t materials that can, with some luck and skill, be converted into another few thoudands.

"Thank you for acknowledging that the energy system is a bit harsh, that is one point I wanted to get out that can’t be denied."
Oooh, you will see that nearly everyone hear can and will admit it sooner or later when you ask them. However, they also get incredibly annoyed by the flood of people running into the forums for the first time only for sprouting a single sentence like "Reduce energy costs, herp derp". I can understand their attitude, as I'm only here in this forum for less than a week, and can clearly see that this forum is PLAGUED with people like these. And the worst thing, there isn't anything people can do about it: CE-prices are set by the whole community, and CE almost act like primitive stocks. It's simple economy: The higher the demand is in comparision to the supply, the higher the prices get, and vice versa. The only chances would be either to balance the crown payout a bit, or introducing more crown sinks that encourage P2Pers to trade their CE into Crowns(this game doesn't have an automated version of CE-CR exchange. You need to put the CE in circulation to get Crowns).
However, removing the energy system or letting the prices be controlled by OOO is something noone wants. Something that balances the crown output a bit and/or something that boosts the CE-CR exchange(promotions are there for that purpose, though a solid crown sink might do the job better on the long run).

"I like the idea reduced prices for tier one. When this game first became public energy was so cheap, I should have bought as much as I could haha. To start a new knight or for a new player to start it will really be hard."
I was a new knight not too long ago, and it's really merciless at the beginning. I didn't really care about the TF-hat, though the advertising on TF helped me finding the game. The only way to get further equipment was through missions. Good thing it rewards beginner cobalt set at the end of tier 2. Without it you'd never be able to get to the next tier. It would be like struggling like crazy on a bicycle that only moves a few inches.
And actually, that energy redustion for tier 1 is a pretty common suggestion for making it easier for newcomers.

"You sir are good in my book. Just be a little nicer, no need for rudeness. "
I never was rude, it just sounded a bit rude :D
Nonetheless, thank you.

I think I'm also giving you this on your way. It's basically THE guide for F2P-people to get the best out of their energy. If you read it and memorize a few things of it on your daily routines through the clockworks, you will see that the current price is actually easily reachable in Tier 2. Still, expect to wait a bit per day.

Of course, I'm no expert at this game, but if I'm able to get the money together, why not you?

Tue, 07/31/2012 - 17:20
#24
Tealheart
Thanks kazu, you really lay

Thanks kazu, you really lay it out nicely. I'm already looking at that guide. While I won't agree with everything, you made some key points. I will end this topic.

actually I'm not sure if I can so whoever can lock/kill/end or whatever you call it do that. No need to continue this thread or topic.

Tue, 07/31/2012 - 17:25
#25
Luguiru's picture
Luguiru
Snort snort

Edit the original post, change the section.

Alternatively we can wait for an admin to roll in here and most likely ignore it.

Tue, 07/31/2012 - 17:26
#26
Luguiru's picture
Luguiru
What the liquids

Apparently I double posted.

A first for everything. No exceptions. Or onions. They get all over the floor all the time.

Tue, 07/31/2012 - 18:14
#27
Kazujaxyz's picture
Kazujaxyz
"The boss missions. It was

"The boss missions. It was easier to [progress
before that.
Either remove them, of nerf their payouts."
They are a major part of the problem, though IMHO nerving just them doesn't solve the problem. It would finally stop farmers from directly farming the missions for max cash. And this, of course, causes less crowns to be in circulation and thus, less inflantion. Plus, people would finally be able to play the clockworks again without having to worry too much about the payout.

Still, I would like the payout system to be rehashed. It just doesn't seem to work out too well right now. It might have worked before, but now it doesn't. Newbies in this game essentially are non-swimmers that get pushed into a river and told to swim while the economy constantly ties heavier rocks on their back.

But that's just my opinion. I just think that right now the game encourages farming at the cost of newbies. Noone is happy: We can't play the clockworks like intended and how we want, newbies don't get any support and leave the game and OOO does not only get no new costumers, but also lets the game be reduced to maybe 10 areas, even though they made the effort to design more than just these areas...

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