Previous mission success. Received new mission request. Beginning...
Receiving rundown on elemental beings. Found interest point: possibility of Spiral Order knowing about the 5 swords. Displaying message of interest. Sending interest to system administrator...sent. Mission complete.
Choosing next mission...
This system has been ordered to shut down a gremlin site while saving some clumsy knights. Classifying Spiral Order to overestimate normal knights; one knight should not be able to do this operation by himself. Mission system is online. Entering mission area...
System has saved mission data. Replaying:
Upon stepping into area, gremlins began to swarm around system. However, they could not tell that this system is not a living knight, and they began attacking. It was a pitiful attempt, however, due to their slow speed. They had never laid a scratch on the armor they were trying to attack.
Continuing, this room was found. The few gremlins there hadn't hit their mark still, but the gun puppies seemed to have an easy time hitting targets at range. Thankfully, this armor is resistant to energy from offending pups.
Continuing, another room was found. More gremlins appeared which could be stepped on easily. Once again they missed every time. The Crimson Order must be running out of troops to rely on such weak forces.
An elevator was found. Upon riding it down, I entered a room with a much larger breed of gremlins. These gremlins were fit for fighting, and have landing attacks several times.
Gremlins must be fond of their treasure. Taking note of treasure location...
The clumsy knights have been found. Resistance has been very high to this point. They were rescued after the gremlin resistance was dealt with.
Two more clumsy knights have been found. The first one said something illogical; he could have walked about the cage some to 'stretch his legs'. The other one said something of even greater error; this 'friend' was only following orders, and would have decided clumsy knights unfit to free.
The mecha knights here are of even greater skill than the battle gremlins. They will use a shield when they find it necessary. However, these knights I have freed are very stupid knights. It is understandable how they have been captured, because their fighting style is as strong as that of a beginning knight in training. They swing slowly, do not heed danger, and do not use their shield in any way. Here, some of them even decided that attacking a wall would strike the things behind it.
ERROR ERROR: SYSTEM IS DOWN. ACTIVATING E2A. ACTIVATING EED. SYSTEM IS FUNCTIONING AGAIN. RESUMING MISSION.
After the system error, the knights grew stupider. They all began having fits of hatred for the wall. However, after leaving the area, they seemed to follow me, either through a slow walk, or through a teleportation device. After reaching a room with more treasure, the clumsy knights all left my side to attack a lone gremlin. However, one of them decided to stay while the others were beat up by the lone gremlin.
There were many locked doors, with some holding small amounts of treasure and others holding gremlins which seemed to be locked up for misbehavior. Most of these rooms held another key, as the first one would always vanish. Upon opening the last room, only 5 treasure boxes stood. After opening these, it has been calculated that gremlins hate treasure, as only 2 of the 5 boxes contained treasure and the rest contained Stun Vials.
After running to lift (with the clumsy knights falling behind and teleporting back repeatedly) there was a recon knight working a lock on a door concealing the lift behind it. As soon as every clumsy knight reached the door, he opened it. This recon knight must have been blocking the path to the exit until he was brought the clumsy knights. Labeling recon knight as 'Not trusting system with a mission'. Mission complete. Returning.