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Gran Faust, Divine Avenger + Polaris, Callahan and more - Charge BUG - vid inside

12 replies [Last post]
Wed, 08/15/2012 - 04:09
Asukalan's picture
Asukalan

* http://youtu.be/W4eWjrdzIuQ
* http://youtu.be/vrzmzCCIAtU

Videos speak by themselves.

Charge attack of :

* Divine Avenger
* Gran Faust
* Callahan
* Polaris

Is exploding when there is something behind your back (bush, wall, box, obstacle...)

Also, charge attack of:

* Divine Avenger
* Gran Faust

Is completely disappearing in lockdown, no matter where you release it, it can be open space, locker room, nothing around you but still charge disappears.

Wed, 08/15/2012 - 13:17
#1
Dagoth-Ur
This needs more attention.

This needs more attention.

Thu, 08/16/2012 - 01:59
#2
Mtax's picture
Mtax
The same with bird in charge

The same with bird in charge of Peacemarker.

Thu, 08/16/2012 - 08:15
#3
El-Odio's picture
El-Odio
Also

I only observed this with the Peacemaker, but I guess it should consider the others too:
- The object doesn't necessarily have to be behind you, next to you will also stop it
--> http://youtu.be/XZVnNv7uZK4
- This would have to be tested but at the Twins I have repeatedly (always when I tried it) seen the birds explode when trying to pass the walls that are activated by switches, despite them being down.

Thu, 08/16/2012 - 10:03
#4
Nordlead's picture
Nordlead
Yes, all those projectiles

Yes, all those projectiles need to not spawn so far behind you. They shouldn't spawn infront of you either (to prevent glitching like there was before).

@el-odio

Things on your side SHOULD stop the projectiles because they are very wide. The only solution to fix the problem would be to make the projecties narrow, but who wants a narrow bird, or their 3-sword projectile from a DA to only be as wide as a faust charge. Also, you can't make the objects spawn way in front of you or they could bring back the old exploit of placing projectiles on the far side of walls.

Thu, 08/16/2012 - 11:07
#5
El-Odio's picture
El-Odio
Look at the barrel

I would totally agree with you Nordlead, but I chose that place for a reason. The bird starts not where the gun is but actually a little bit behind the body frame. That is the reason it explodes when you are with your back to a wall or remotly near ANYTHING. If it would start inside the gun we might not have the problem. As it is now every tile around you would have to be free to fire it properly when it only should be the 3 directly in front of you. I think this also goes for the other weapons.

I think it should be like this:
o o o
x Y x
x x x

While at the moment it seems to be like this:

o o o
o Y o
x o x

o = free space
x= "doesn't matter" space
Y = You

I like visual presentations.

Thu, 08/16/2012 - 16:27
#6
Red-Titus's picture
Red-Titus
Its to do with the recoil

Any weapon that has a recoil/knockback action after the charge has that bug if you stand next to walls. The only way of dealing with this is to stand slightly away from them unfortunately.

Fri, 08/17/2012 - 00:42
#7
Asukalan's picture
Asukalan
"The only way of dealing with

"The only way of dealing with this is to stand slightly away from them unfortunately."

I see also other way of dealing with it, how about OOO fix a bug from time to time?

Fri, 08/17/2012 - 01:04
#8
Fehzor's picture
Fehzor

It is intentional- so that we can't hax past barriers.

Fri, 08/17/2012 - 02:07
#9
Asukalan's picture
Asukalan
Im sure its very

Im sure its very intientional, especially that part in Lockdown where charge completly dissapears everywhere, no matter if you are in open space or not.

Fri, 08/17/2012 - 11:13
#10
Draycos's picture
Draycos

As for the "so we can't hit past walls" argument, just give it a frontal hitbox only in the first square or so of the charges, and disable any interactions with blocks save for the initial swing.

There may be rare cases where this can sneak past barriers to hit enemies, but I can't think of any situation it would be considerably useful. All of the tougher fights have no barriers you can hide behind (or just none that are safe to stand there for a few seconds for the charge), and the easier fights... are, well, easy.

To prevent abuse even with this in mind, I'd say make certain objects still stop the projectiles, like gates, 'active' projectile barriers (shields, shadowfire, anything that isn't a static object that still blocks projectiles), etc.

Sun, 08/19/2012 - 21:39
#11
Realnight's picture
Realnight
I think this is actually a

I think this is actually a bug with the step back - even though the animation is spawning in the right location (and showing plenty of clearance) I think the charge hit check is checking where you would be if you could step back if there wasn't a wall there. All of these weapons have you step back right before you release the charge but if there is a wall behind you you stay in the same place - but I bet the charge is trying to spawn behind the wall where you would have been if you could have stepped back.

Sun, 08/19/2012 - 21:57
#12
Redblades's picture
Redblades
its annoying but I got used to it

first of all, the polaris charge isn't useful at all unless you're trying to shock something.
the DA and GF charges are bugged, which they should fix.
Asukalan, in LD you just have to get out of it. try using striker boost to shield cancel right after the charge, and get the hell out of the animation. it will work.

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