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New Lockdown Class: The Decoy

20 replies [Last post]
Sat, 08/18/2012 - 21:45
Canozo's picture
Canozo

Lets get right to the point.

The Decoy, Distractor, Trickster (Or any other name) is a class, wich ability is the one of teleporting and leaving a decoy where he before was.

Details:

The Decoy, Distractor or trickster works a little like recons. Lets call the Decoy, Distractor or trickster class "X" because im too lazy to type The Decoy, distractor or trickster a million times.
When you use X's shield, you get teleported to where your mouse is pointing at (It has a certain range limit), when X does so, it leaves a Decoy that looks exactly like you do, it wont do anything other than staying still and it has a 5 seconds lifespan. While your decoy is there doing nothing, you just got teleported to your mouse pointing location, and you get a 2 seconds invisibility time. You can turn visible earlier than the 2 seconds (As long as you keep your shield button on, you will be invisible for 2 seconds, if you release it before the 2 seconds, you turn visible).

Xs dont make any recon mark.

What about the stats?
Health Penalty: -3
(Guns) Damage Bonus: Medium
(Guns) Attack speed Increased: Medium
(Swords) Attack speed Decresed: Medium
(Bombs) Charge time increased: Very High

EDIT: I forgot this.
Yes, They got an energy bar, you can only teleport 2 times before your energy bar runs out of energy.
If you get hit while invisible, your energy bar turns to 0.

Sat, 08/18/2012 - 21:52
#1
Thunderbog's picture
Thunderbog
uh

Hang on, why teleport?

(can't we just do something like doppelwalking?)

Sat, 08/18/2012 - 22:11
#2
Canozo's picture
Canozo
--

Im afraid that I dont know whats "doppelwalking" lul.

Sat, 08/18/2012 - 22:15
#3
Luguiru's picture
Luguiru
Where are all the Lockdown junkies

Usually they would be all over this kind of topic.

I am definitely no Lockdown master, but the bonuses seem pretty drastic.

As a sort of rogue class this could work, but having invisibility as well would step on toes. Decoy is a fitting name for whatever this is supposed to be. Get in, pretend to die, suddenly be somewhere else; a main problem would be having unlimited teleportation ability. Since the destination is on screen it would have to be within view of wherever you previously were, but at the same time no teleporting through walls.

For extra shenanigans the double/"trick" could also explode upon destruction, but there would have to be a pretty big cooldown between uses to prevent abuse. The demolition dummy does not need significant damage but it can have knockback to be more useful for enemy interference than offensive tactics. They certainly did not expect the Spanish Inquisition. It could be a more offense relevant bomber/gunner class to make non-clone equipment more favorable to properly derp around. Indeed.

To make Lockdown more varied and unpredictable, yes; but a whole new minigame would be nice, too. Minigame classes do not necessarily have to be for Lockdown.

Sat, 08/18/2012 - 22:34
#4
Thunderbog's picture
Thunderbog
@Canozo

FYI: The person gets invisble and leaves a image of himself(standing still or cruising forward without moving around), the player is invisble for 8 seconds and is free to move around. If the player takes a single action, the invisblity wears off. The player is vunerable when invisble. The image/decoy has a cooldown of 10 seconds in order to dispatch a new image/decoy and invisblity.

Sun, 08/19/2012 - 02:49
#5
Nurdell's picture
Nurdell
How to fight them?

But how does one fight decoy-ers? At any sign of danger they teleport wherever they want in stealth mode AND without leaving markers of where they are (which is an advantage actually) Well, sure 2 second is not a long time, but if you can attack from stealth it makes it an ultimate backstabbing class.
So, here is my idea for it: make it so that when you teleport you can only control dummy, but not the player. The dummy doesn't attack but explodes when the invisibility time expires if not destroyed by the enemies prematurely. The invisible player has larger collision box so you can actually find him; OR he leaves those radar marks but not the death mark. Every teleport consumes 1/2 of the bar and invisibility time is what is left in the bar. so you can quickly teleport 2 times. Make it constant-refilling bar or have some cooldown on when it starts refilling. Also, we don't have the mechanics for bar refilling when it refills faster the longer you don't use it so, maybe add it to this class. Also, I'd suggest some range limit on teleports.

Sun, 08/19/2012 - 03:52
#6
Vaclavv's picture
Vaclavv
This ultimately doesn't seem

This ultimately doesn't seem much different from recon. Leaving a dummy behind doesn't have much of an advantage because it's static nature makes it a dead give away. I assume the point is to be able to get behind people or rapidly flee engagements but you can already do that as recon.

Sun, 08/19/2012 - 07:51
#7
Trollingyou's picture
Trollingyou
Hmmm

I actually like the idea of this class. I do have a concern about it though:

It seems to be a striker class for gunners.

The bonuses are near identical except there's an extra stat reduction:

Sword DMG MED vs Gun DMG MED
Sword SPD MED vs Gun SPD MED
-3 health on both classes
VH bomb CTR penalty on both classes
Both classes shield button has something to do with extreme mobility
only difference is decoy has an extra penalty to swords

While I do agree striker needs competition and more lockdown classes would be nice, this would just make it possible to have a "Shadowsun Clone" setup, and we don't want that. Not that striker should rule all, it certainly should not.

Also, people seem so worried on how to fight this, yet they forget something important: Striker's booster doesn't have a cooldown, can be used back to back, refills so fast it may as well be available 24/7, and makes you travel extremely fast, so what's wrong with this class having that? If you can find an invisible recon, finding a decoy won't be an issue either.

I do think the current classes should be balanced before we add anymore, as it would make balancing new ones easier, aside from the fact that it's needed.

Sun, 08/19/2012 - 08:45
#8
Deltatheknight's picture
Deltatheknight
That sounds like a great

That sounds like a great idea! I hope they put it in the game! Decoy would make me way better at lock down. Because I SUCK at lockdown. :P

Sun, 08/19/2012 - 09:24
#9
Zeddy's picture
Zeddy
Something important

The description of this class carries a fundamental problem:

There is nothing else in the game affected by absolute mouse cursor position. This make the game as playable with a gamepad as with a keyboard/mouse setup. Hell, with a bit of strafing and some auto-aim one could (and some do) play it with full-on keyboard.

Have the teleportation be a set distance.

I'm also wondering if one could make the player look like a member of the enemy team rather than turning invisible, to further distance it from the recon.

Sun, 08/19/2012 - 09:34
#10
Luguiru's picture
Luguiru
There could be some spacing

For example, when you do the teleport/dummy it moves X spaces in whatever direction you are trying to move while using it (does not work without a direction) until you either reach the destination or hit something impassable.

Sun, 08/19/2012 - 09:46
#11
The-Ark's picture
The-Ark

This could actually help recons to, since they could just freeze in place mimicking a decoy, therefore being able to make an escape by cloaking and running away.

Though weather a Striker could think fast enough to NOT kill them is another question.

The concept is good, but it needs a few changes, I don't think it needs a buff to swords, guns, AND bombs, get rid of one of those. Also, the decoys exploding at the sacrifice of a long cooldown would be nice to.

Sun, 08/19/2012 - 09:52
#12
Juances's picture
Juances

Anythign taht has to do with mouse pointer will only cause trouble for some users with custom controller setups.

Sun, 08/19/2012 - 10:02
#13
Canozo's picture
Canozo
--

Also, if you spawn another decoy while you have already spawned one (try to spawn 2 decoys) The older ones will disapear.

@Thunderbog
Thats not a bad idea, But my main idea on this, is giving this class the ability to move fast through the map like strikers, in my case, I just use striker because I like moving fast through the map.

@Zeddy
My idea on tele, is that the direction where your mouse is pointing at, thats where you are going to teleport, but theres some kind of circle that marks the teleport limit around you. Maybe for controller users, when you teleport, you get teleported right to the limit area of the circle.

@The-Ark
It just buffs guns. Swords get attack speed decresed medium and bombs get Charge time increase very high.

I know that the main problem on this class, is that it could replace recon. I dont think so, since this class has less HP, and most of the recons I see, are Either bombers or swordsman (I barely see a gunner recon, and if I see one, they use machine gun alchemers). Bombing on decoys, could be very hard since you would need to use CTR Trinkets, and being a swordsman could be a challenge.

Sun, 08/19/2012 - 10:01
#14
The-Ark's picture
The-Ark

Oh, sorry, misread that.

Sun, 08/19/2012 - 15:45
#15
Canozo's picture
Canozo
--

OOO, CAN YOU HEAR ME?

Sun, 08/19/2012 - 22:11
#16
Thunderbog's picture
Thunderbog
uh

Doppelwalking also gives certain amount of speed used in a game. owo

Mon, 08/20/2012 - 07:38
#17
Ghostmantis's picture
Ghostmantis
if you warp to any random

if you warp to any random place anywhere on the battlefield,friendly or not,it would even it out a lot more

Mon, 08/20/2012 - 10:52
#18
Darkshaodw's picture
Darkshaodw
Teleportation? Wha? What

Teleportation? Wha? What about the decoy. What if someone attacks it?

Mon, 08/20/2012 - 19:21
#19
Canozo's picture
Canozo
--

Decoys have 1HP bar. If they get hit by anything they are dead.

Tue, 08/21/2012 - 06:12
#20
Aplauses's picture
Aplauses

@Canozo
Read the Juances statement.

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