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LD random matchmaking suggestion

12 replies [Last post]
Tue, 08/28/2012 - 01:31
Ivelostmypants

Dear Three Rings and all the spiral knights players, I have, what i think, is a simple and easy to implement improvement for lockdown (and possibly blast network aswell).

Ok so anyone knows that, unless you have invested into something i like to call "the partypooper set", games in random team T2 lockdown will mostly be a sad experience.
Seeing as how lockdown had been out for quite a while and the situation havent improved much, i take it the developers find the current state of lockdown mechanics to be perfect.
Im not going to rant much more about how fighting partypoopers is not fun, what I am going to rant about is that, while it is no fun fighting one partypooper, it is even less amount of fun to fight two (or possibly more) partypoopers when your team is mostly players with bad gear and vague idea of what is going on(read: people like me).

What i am trying to say is that it is just inhumane to put a team of not-so-well skilled(and geared) players against multiple strong players. It does not benefit the game from any perspective: the strong players dont get their kicks because there is no competition, and the weak players cant even find their pants!

Now what I suggest is that the game should put a little more thought into the process of forming the teams. The ideal way would be if the game did a three step check:

first it checks the global lockdown rank of the player, and forms an abstract "rank score" number.
next it checks the gear for star level, the presence(and quality) of pandants and UV's, and forms an abstract "gear score" number.
finaly it combines the rank score and the gear score to get the player "value score".

After evaluating each player the game should try to fill the teams in such a way that the summary of player value scores of both teams are close to being even. What this will do is make lockdown matches more fair all around without hindering the strength of the partypoopers. Each team will have strong and weak players and everyone will get a good reasonable challenge.

I dont think this idea is hard to implement code-wise because the game already does gear checks anyway and the global lockdown rank is also already in the game. The player sorting algorithm can be a little tricky but hardly impossible.

I hope my suggestion gets seen by three rings, because is would really make the game experience better. And vote for me as the president of everything.

Tue, 08/28/2012 - 01:34
#1
Havenihaveaproblem's picture
Havenihaveaproblem
haha well, only thing I will

haha well, only thing I will say is that I think there are players who get a kick out of having a high score at the end of the game, and for that they need to have players with sub-optimal load outs!

Tue, 08/28/2012 - 02:23
#2
Ivelostmypants
What you are doing is

What you are doing is changing the subject, while what you should do is focus on the big idea. The game still puts good players versus good players randomly, it just doesnt happen constantly. There is the time when the teams absolutely don't measure up, and my suggestion is aimed to avoid those specific critical matchups. I will state again that the strength of those people you mentioned is not lessened in any way with this, and they still can feel like devastating mosters simply because the even teams ensure good support.

Besides, I am pretty sure I've seen a number of high end players complain about the lack of opposition a lot. And well... If they complain they obviously dont feel challenged enough... sounds reasonable to me.

And finaly i have a question: is there any honour in victory, and is it even victory, if your enemy is obviously weaker?

Tue, 08/28/2012 - 02:30
#3
Havenihaveaproblem's picture
Havenihaveaproblem
Sorry

Sorry, I didn't give the most serious response because there are people here with far more knowledge of Lockdown than I. I suppose I shouldn't have commented at all, only I strongly doubted the statement that good players aren't getting their kicks because they can't find other good players. There are still good players on teams, only the teams aren't full of them. But maybe I am wrong. I meant my post lightheartedly and did not intend to give offense.

To respond to your question:

Is it fair to expect everyone else to perceive something the same way you do, or to value it the same way you do?

Tue, 08/28/2012 - 03:06
#4
Ivelostmypants
You shouldn't appologise - I

You shouldn't appologise - I was not offended. We are obviously basing our claims on different game experiences.

I understand the nature of "picking on the weak", but in my personal experience I regularly see matches where the team balance was such that one team was standing in front of enemy spawn in a bunch and not even being able to have any action because soon as a weakling passes the barrier it is 3 versus him and they all want that kill, eagerly racing towards the prey, wishing they can reach the poor guy faster that the other team members.

At that point the competition is inside the team because the good players dont have enough dead meat for them to plow through so they start elbow fighting with each other over what is left on the battlefield. In fact, in that situation if the enemy was to give more resistance it would actually be beneficial to the good players.

The bottomline is that even if you like to pick on the weak, it stops being fun when there is more bullies around than the bullied ones, and you didn't get your guy to bully.

Tue, 08/28/2012 - 07:41
#5
Aplauses's picture
Aplauses
-1

Based on your luck.

Tue, 08/28/2012 - 09:51
#6
Ivelostmypants
I can only imagine what you

I can only imagine what you meant by those four words.

Tue, 08/28/2012 - 11:00
#7
Little-Juances's picture
Little-Juances

Thre aren't really that much players in T1-T2 to start a rank system. It'll have no effect.

Only T3 has a big playerbase.

Tue, 08/28/2012 - 22:47
#8
Ivelostmypants
The europe servers have a lot

The europe servers have a lot of T2 players(dare I say more than T3). About starting a rank system - its already there. The leaderboards are actually in the game so noone needs to start a system, just harness its power. And sorry if I mislead everyone into thinking I talk T2 exclusively, I see this suggestion work perfectly fine on any tire and you can even make a simplified version(without gearchecks) for blast network.

Fri, 08/31/2012 - 09:15
#9
Ivelostmypants
So did my suggestion got

So did my suggestion got turned down? Can I at least have a definite confirmation on that?

Fri, 08/31/2012 - 09:25
#10
Derpules's picture
Derpules
Uh.

OOO doesn't, as a rule, step in to say if they like a suggestion or not. Sometimes a suggestion will creep into the game; 99.9% of the time, it will not. Don't expect to hear from a dev either way.

Fri, 08/31/2012 - 09:32
#11
Pauling's picture
Pauling
Suggestions are almost never

Suggestions are almost never directly replied to.

A smarter ranking system would be nice, but be aware that OOO has experience with just how far people will go to game a ranking system. For example, hardcore players could play on multiple accounts, deliberately tank their rankings to get easier matches, or just overemphasize one particular act in a way that distorted the purpose of lockdown. The more sophisticated the scoring function used, the weirder the emergent behavior.

For example, imagine that rank was assigned based on captures. A smart- but evil- player would deliberately waaches each CP was taken down before fighting enemies. That way, his team would score less, but he'd rack up more captures. Currently rank is based on number of winning matches and favors extreme grinding, but since the rank isn't used for anything, the simplicity hasn't been a problem.

Sat, 09/01/2012 - 00:07
#12
Ivelostmypants
You bring up a valid point,

You bring up a valid point, Pauling. I was not aware of how the lockdown rank works. Surely people will try to abuse the ranks.

I don't see how farming up the rank can be abused, I mean if you have a higher rank you will have lower chances to be in a team with another high rank player, but I do see how trying to artificially keep your rank low can be abused. But for that sake the player should somehow make his team lose every match he takes part in, which is a bigger punishment than the outcome.
As for the multiple accounts thing - there are already a couple of complicated dirty ways to abuse multiple accounts, but they all require huge time investments, or giving money to three rings, which, I am sure, three rings will never protest from. Besides, you can only play one account at a time, unless you have 4 arms and an incredible brain.

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