Dear Three Rings and all the spiral knights players, I have, what i think, is a simple and easy to implement improvement for lockdown (and possibly blast network aswell).
Ok so anyone knows that, unless you have invested into something i like to call "the partypooper set", games in random team T2 lockdown will mostly be a sad experience.
Seeing as how lockdown had been out for quite a while and the situation havent improved much, i take it the developers find the current state of lockdown mechanics to be perfect.
Im not going to rant much more about how fighting partypoopers is not fun, what I am going to rant about is that, while it is no fun fighting one partypooper, it is even less amount of fun to fight two (or possibly more) partypoopers when your team is mostly players with bad gear and vague idea of what is going on(read: people like me).
What i am trying to say is that it is just inhumane to put a team of not-so-well skilled(and geared) players against multiple strong players. It does not benefit the game from any perspective: the strong players dont get their kicks because there is no competition, and the weak players cant even find their pants!
Now what I suggest is that the game should put a little more thought into the process of forming the teams. The ideal way would be if the game did a three step check:
first it checks the global lockdown rank of the player, and forms an abstract "rank score" number.
next it checks the gear for star level, the presence(and quality) of pandants and UV's, and forms an abstract "gear score" number.
finaly it combines the rank score and the gear score to get the player "value score".
After evaluating each player the game should try to fill the teams in such a way that the summary of player value scores of both teams are close to being even. What this will do is make lockdown matches more fair all around without hindering the strength of the partypoopers. Each team will have strong and weak players and everyone will get a good reasonable challenge.
I dont think this idea is hard to implement code-wise because the game already does gear checks anyway and the global lockdown rank is also already in the game. The player sorting algorithm can be a little tricky but hardly impossible.
I hope my suggestion gets seen by three rings, because is would really make the game experience better. And vote for me as the president of everything.
haha well, only thing I will say is that I think there are players who get a kick out of having a high score at the end of the game, and for that they need to have players with sub-optimal load outs!