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Suggested Usables: Chemical Tanks and Mecha Crates.

12 replies [Last post]
Mon, 05/02/2011 - 17:30
Leviathan
Legacy Username

Consider the following recipe:

POISON TANK [1 Star]
- Allows you to craft a poison tank, a one-time usable.
- A poison tank can only be used while in the clockworks.
- A poison tank, when used, gives the user 3 vials of poison.
- Poison tanks can be traded, sold, and so on.
---Ingredients: 1 Green Shard, 1 Energy, 20 Crowns.

.....

Now, there could be a whole range of such stuff - Tanks for poison, curse, fire, freeze, shock, sleep, stun, remedy. Tanks for health would, I think, need more materials, or possibly should just be left out. In addition, the same deal could give "crates" of mecha knight kits. Further, each of these could come at three power levels - vials, super vials, ultra vials, and each more costly and somewhat more resource-intense than the last.

Why is this a good idea?
Because it means that more materials, crowns, and energy will get cycled through and consumed, rather than accumulating as big piles of permanent items. It's very cool that we get permanent items all over the place, without degrading or any of the like; but it'd be good to have a nice chunk of consumption, too.

EDIT: Ah, booch. This should be in Suggestions. Please move.

Mon, 05/02/2011 - 17:43
#1
SirNiko
Legacy Username
Crafted consumables are

Crafted consumables are sorely needed for this game. I would not even charge 1 energy for them. Other than that one point, totally on board with this idea.

Mon, 05/02/2011 - 18:33
#2
Tisiphone's picture
Tisiphone
Battle of the Ages...

Narrator: Behold, ladies and gentlemen, I present to you the battle of the ages. In the far corner, we have VANADUKE! Lord of Fire and Terror! Big round of applause! And the challenger today is... Uh... is... that's a lot... of mechakni *Gets run over by a stampede of 300 mechaknights*

Mechaknight: TONIGHT WE DINE IN THE CLOCKWORKS!
Other 299 Mechaknights: HOO-AH
Vanaduke: Wow... you Knights Suck.
4 Actual Spiral Knights: trollface.jpg

Would love to see that happen.

Mon, 05/02/2011 - 18:43
#3
Leviathan
Legacy Username
"Mechaknight: TONIGHT WE DINE

"Mechaknight: TONIGHT WE DINE IN THE CLOCKWORKS!"

Win.

And, yes, I'd try that. The Jelly King would learn to fear my temporary army, even if only once - just for the screenshots.

Mon, 05/02/2011 - 21:10
#4
sirthinh
Legacy Username
That's really inexpensive

That's really inexpensive considering they sell T2 vials for 150cr each, T3 at 250cr each from vendor. They'd have to tweak the recipes a bit more.

Mon, 05/02/2011 - 21:39
#5
Siguror
"That's really inexpensive

"That's really inexpensive considering they sell T2 vials for 150cr each, T3 at 250cr each from vendor. They'd have to tweak the recipes a bit more."

There are 3 tiers of vials; they have different potency. The T1 vials should be dirt cheap, because they're crap. There would be different recipes for T2 and T3 vials, which would cost more and require more expensive mats.

I think this is a pretty awesome idea.

Mon, 05/02/2011 - 22:03
#6
Leviathan
Legacy Username
"That's really inexpensive

"That's really inexpensive considering they sell T2 vials for 150cr each, T3 at 250cr each from vendor. They'd have to tweak the recipes a bit more."

Could be. But the recipe suggested is for T1 vials, as Deus noted. A T2 recipe would end up using a 2-star material along with the shard, most likely. Or a few shards, or whatever.

(One star materials - Bronze Bolt and Scrap Metal - would suit for mecha knights. Although, really, I'd think a crate of mecha knights would likely be worth 3 bolts + 3 scraps + 50 crowns + 5 energy, easy).

Tue, 05/03/2011 - 01:53
#7
Tsuki
Legacy Username
The costs for these recipes

The costs for these recipes would have to be fairly expensive. A crate of free T3 curse vials would definitely need to be hard to make. I'm not sure I like the idea of these crates being tradeable. It wouldn't make as much crown/energy circulate as you'd think. As for the Mecha Knight crates. They'd have to be substantially weaker than Mecha Knights found in the clockworks [Maybe a small debuff in attack damage. But there would HAVE to be a major debuff in total health/defense] or perhaps you could make the ingredients for it also hard to find*

Unless the costs are fairly/very expensive [especially for things like mecha knights or perhaps health potions] I don't see this idea going anywhere. It just makes the game much easier than it should be :/

Edit*

Tue, 05/03/2011 - 04:43
#8
Merethif's picture
Merethif
redundant vials vendors?

Won't Tanks make vials vendors redundant? I mean why anybody would buy poison vials 150 or 250 crowns per piece if he can have three of them at no cost? At the moment I would have to pay Estavio 450 crowns if I want to be 100% sure I'll have my 3 poison vials on each Jelly King run.

Why is it a good as it is?
More crowns are consumed because you have to pay 450 for 3 super vials every time you're going into clockworks. Tanks would make it on-time fee.

Tue, 05/03/2011 - 10:03
#9
Leviathan
Legacy Username
merethif; Have you ever done

merethif;

Have you ever done that (bought those vials for JK)? Have you ever seen it offered as advice? Do vial vendors, in fact, do significant business at all?

Because when I answer those questions, the answers are No, No, and I Doubt It. Maybe my experience is odd, though.

...

EDIT: And, yes, as Deus says below, there's still a cost - it's just partly in low-end mats. If you think we're not swimming in low-end mats, and believe that an added drain would be bad, rather than good... Well, then we really do have differing experiences of the game.

Tue, 05/03/2011 - 09:34
#10
Siguror
"I mean why anybody would buy

"I mean why anybody would buy poison vials 150 or 250 crowns per piece if he can have three of them at no cost?"

It isn't "at no cost".

Tue, 05/03/2011 - 10:56
#11
Merethif's picture
Merethif
@Leviathan: Now I've just

@Leviathan: Now I've just read your post again and I noticed that previously I overlooked one, rather essential, part of you idea - the fact that those tanks would be a one-time usable. My eyesight is not as good as it used to be (facepalm).

Sorry for my senseless comment - I really though that tank you suggested would provide knight with vials every time he's going into clockworks (for one-time fee only).

Now, when it eventually occurred to me, that this tanks are one-use only, whole idea sounds really good (well maybe with some minor recipe adjustments). I really endorse it.

Tue, 05/03/2011 - 11:06
#12
Leviathan
Legacy Username
Ah, that makes sense. I was

Ah, that makes sense.

I was wondering "Wait, what?", and now, all is clear.

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