Enemy 1: Hive (Beast)
A Beast-themed turret.
Appearance:
A small tree with a large insect hive in it, the higher the tier, the larger the hive.
Attack:
A large Wasp flies out the Hive and attempts to kamikaze a Knight. These wasps aren't as damaging as Gun Puppy bullets, but have mild homing capabilities to make up for it. Higher tiers have more damaging and faster-moving (but not faster-turning, which can be used against them) projectiles.
Ability:
Hives also spawn mini-wasps over time (with higher tiers spawning them faster), which orbit around the hive, to a maximum of 8 mini-wasps at a time. Mini-wasps serve 3 purposes:
- If a Knight bumps into a mini-wasp, it explodes and hurts him.
- Every time a large wasp is 'fired' two mini-wasps will accompany it if available.
- Mini-wasps can be killed by shooting, slashing or bombing them, meaning that while they can be cleared out they can also 'take hits' for the Hive.
Variants:
Status Hives are just recolors.
Shock: Lightsting Hive
Fire: Thermax Hive
Poison: Mandivile Hive
Frost: Frosquito Hive
EDIT: Changed variant names a bit.
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Enemy 2: Totem (???)
No idea what family this guy would belong to, but I like the concept too much to just let it rot, plus not much point starting a thread to suggest just one new enemy.
Appearance:
A Trojan-sized plantlike humanoid clad in polished wooden armour, it has no lower half and 'slithers' around on a bed of vines. It's head resembles an upside-down 3-sided pyramid, each side having a different mask on it. Higher tiers have fancier masks and armour
Ability 1: Each side of the Totem's head has one of the following masks on it:
- A Determined-looking face with an intense stare (Piercing)
- A Calm, serene face (Elemental)
- A Blindfolded face with an angry snarl (Shadow)
The Totem gains a large resistance to the damage type of their currently active mask, which is indicated by said mask having a glowing aura, the Totem can change its active mask at anytime, which will be signified by it rotating its head so that the new active mask is facing forwards. There is a 3-6 second cooldown between each Mask change, with higher tiers being able to change masks more often. Tier 3 Totems will change masks depending on what the Knights they're facing have equipped (i.e. if they see a Blitz Needle, they'll change to the Piercing mask for damage resistance)
Attack 1: A 3-hit combo consisting of a forward jab, a sweep from one of its arms and finishing with the Totem spinning its entire torso 360 degrees to hit everyone around it.
Attack 2 (Tiers 2 & 3): The Totems hands begin to start growing thorns, it then throws out around 8 of said Thorns in an 180 degree radius.
Attack 3 (Tier 3): The Totem roots itself into the ground, while rooted it regenerates, attacks faster and grants health regeneration to all nearby enemies, but cannot move.
Variants:
Each status variant has a 'Season' theme to it, so the Poison/Autumn Totem is a mottled red and yellow, the Frost/Winter Totem is more dead-looking etc.
Shock: Spring Totem
Fire: Summer Totem
Poison: Autumn Totem
Frost: Winter Totem
Beast-themed turrets?
Indecisive damage-dealing monster types?
/e gusta
The names for the turrets could do with some tweaking; they seem a little... uninspired, somehow.
Hornet Hive? Buzz Burner? I don't know, I'm just trying to come up with something a little more subtle.
The rest of the idea is awesome, though. I like the idea of another enemy that can provide buffs, too.