Hello.One of problems in this game its too low number of levels to explore.My idea its:make easy (or not easy) game editor and share it for free.Use spiralknights.com,players can download maps and the best ones come to game official.Its good idea?
Level editor
People could create cheat maps with trapped enemies to farm money.
That already creates a problem:
-remove all the rewards for the maps?
Some people migth hop in for the challlange, but without an incentive it'll die quickly.
-make GMs review and approve each map before publishing it?
Too time consuming.
-add a report feature and ban cheaters--> doesnt really stop the problem.
I know how you can do this:
There will be a grid area. You have unlimited space, but the more space you take with more stuff, the more lag that comes. You can revive for free IF this is your creation. You could make people join in your area. Oh, and you have to place objects on floorings only. You can place enemies, bosses (You can put 2 at a max for the bosses), and so on. I think this idea should go in consideration in the Spiral knights team.
@Little-Juances
Maybe you can put level crowns. They are crowns where you can keep it ONLY in the level editing place. You cannot transfer it in your knight in Haven. With the "Level crowns", you can buy new features with it. You can't use it to buy energy too!
How about also giving a free mist tank to your knight for the first time that your coming to Spiral knights? It will be the same rule as recieving a free mist tank when it's your first time playing Spiral knights. Only 1 alt per computer. It will detect which computer your from.
Also let's add a free revival system with no energy in the level editor place. Maybe that could work. You can also make your OWN training hall to practice fighting. Too much maybes, we should be able to have another system where you CAN create your own lockdown map. People can join and the time is how you would like to set it up. You can put unlimited too. You can put bases, etc.
Lets answer!
1. outside.
2.with special tool
3.with special invisible spawner
4. all? Sorry,i cant translate this question.
5.With special tool.
6.Drops normal,when map it approved.
7.yes.
8.In creation map,you cant die.In playing map,you can.
9.No?Players make maps for free for game makers.And game makers approved the best maps to official game.
Every map must be approved(only best maps)to take it to official game and make enemies drop anything.When map isnt aprroved,you got crowns and other things by played time.(only time,when you do something its counted).
You need to describe it more. Also, why can't you just put all the levels in the free world so players can go from 1 to the other. They can play in there too so why not create a list of the edited levels.
Good idea!I think,game editor can help game makers,get old players back and make new players... Like in one game,where its nothing to do,when you finish story.When editor come,game become alive... and now i go sleep,im in +1 time zone...
"How would enemy spawns be set up?"
What he means is how will enemies pop up or come. That's what he means @Vtipoman
Going by your answers this would be incredibly easy to create exploitable maps as indicated here.
- Offline customization would have the same risks as offline gameplay, people can mod their client so enemies give infinite drops or give themselves any sort of effect they want; invincibility, infinite damage, spawn all the equipment they want.
- You keep passing the buck over to "special tool" to do all the work, but what does "special tool" do? Your laundry?
- See two.
- Maps have preset spawn points. You would need to identify every single spawn point for every individual enemy that spawns in the entire map.
- See two.
- What would "normal" be?
- Obviously no one would be able to die while making the map, but my question was for what happens when you die while playing through. Would you be prompted to use energy to revive, would there be a countdown to respawn, or would it be like the training hall where you can just get up with full health? That last one would only be valid if none of these maps gave any payout at all whatsoever.
- What stops someone from creating infinite spam maps, sending them in, and slowing down the whole process; you clearly want Three Rings to do the hard work to sort through all these maps to choose the ones they like, but in the end most of those maps are going to be garbage because that is how our community has proven itself to be: selfish, lazy, and apathetic. Not every individual is like that, but there are more of such scum than those who should have the right to participate in this kind of feature; the same can be said for the testing server which only allows players who have spent at least five dollars within the last month to enter.
Or make another rule where you cannot make 100's of maps so it can be on display. Even small ones. If you make 100 useless levels and OOO sees it, the GM's will have to ban you for spamming and all of those maps would be deleted once your banned.
Limits are a bit more perfect.
Yes, let's all drill a guy who doesn't have experience in SK or on the suggestions forums. That's nice. And very productive.
VERY productive.
Im really confused, what are you really suggesting?
There's a real fine line between creating maps, and hosting maps.
Being a Little Big Planet fan, I would like this ;) This way I would stop suggesting Swarm levels etc.
The only problem is that we don't have much staff to allow a fast content control... if only SEGA did more than just publish.
Its work like this:
1.you download map
2.you play map (it does not matter, if it is puzzle,arena,normal map with monsters or something else)
3.you compete map.
4.you get reward NOT for things you do,but for playtime (so I can kill traped monsters,but I have reward not for killing monsters,but for time.)
Map consume energy like normal(official) level.
Answers:1.Like I saw,the monsters dont drop anything.You got reward for playtime.
2.Something like "spawner tool"
4.You can make "big" spawn point and sett how many monsters it spawn.
5.Something like "trap setting tool"
6.official maps.
7.You can die normal,like on official maps,you can revive yourself like on official map.
8.When you play "spam" map,its the same thing like "not spam map".On end,you can give map + or -.
You can play map with others players too.But all of players must got download played map.
For all those "cheat maps" statements:
Just get the normal drop rates on everything, and have a "Budget" system in the level creator. Simple. Something like...
Budget = 10,000 Cr
Mewkat = 350 Cr, Trojan = 500 Cr.
Just example numbers, but you get the idea. Walls, floors, and whatever else, would not cost budget (As far as I care, you could walk for as long as you wanted...wouldn't get more crowns from it). Instead of actually taking up budget there would just be a # limit for walls and such...just so you couldn't create an endless level to troll someone. Minerals would cost a small amount of budget.
Though I suppose you'd have to have a # limit on monsters too, in addition to budget. So you can't be all like "I need Ghost Bells so I'm gonna just make Over 9000 Mewkats right here".
Even with all those limitations, though...maps could still be exploited if someone used the whole budget but made the map tiny.
Finally, there's the problem of...it'd take FOREVER for the Devs to create. I mean, forever.
~Sev
I suggested that you can get a different type of crowns called "Level crowns" where you are ABLE to use in the level editor but not in game. You can buy the features
You can put a low wall wich allows guns to shoot and a gate with a switch. Throw melee enemies inside and you cant lose.
Or create a "U" shape and some blocks. Again, use a gun agaisnt melee enemies.
It's about making levels where you cant lose.
And about it... rocket puppies and trojans should be disabled. It's easy to throw 1 in a room full of weaker then let them do all the work.
Juances: you get reward NOT for things you do,but for playtime (so I can kill traped monsters,but I have reward not for killing monsters,but for time.)
But for fun?
Like LBP's levels.
Heck put a leaderboard or a recomended level of the week like variations.(Hot laps from MR, Most Played, recent, fav creators)
Also, Use soemthing like the upcoming guild content. Like lifting props.
Also, put premade layouts or use something like lift room parts.
Arcade slot! Instead of crowns put some "Point" embers! They increase your score! Fastest time? How many enermies killed? Health remaining? Health lost overall(Negative one), Teamwork(Rez, backing up players, harmony with players with weapon unification)? Put them as leader boards?
Let me just put these in in a seperate thread.
Two birds one stone idea coming right up.
Give us the ability to completely create clock-work levels (meaning no bosses, but simply monsters and stage design) while then giving us a specialized elevator to play them.
Inside this special elevator we obtain no heat, no crowns, no materials (hearts and vials would be find-able though); however, it would costs no energy to play. At the end of every clockworks, before you ascend or descend you get to rate it on a 1-5star scale.
Although this puts the Devs in a very scary position, because now if a level receives a strong 5 star rating (Such as it's at 5 star with over 1,000 votes or something) they actually have to LOOK AT IT -gasp doing work gasp mutter gasp- and test it out themselves. This way they can clearly see if the level was only placed at 5 stars because it would be "nice if it had this exploit" or if it's "actually made well". By doing as such, they can then place those 5 star rated levels into the actual clockworks. That way the clock works expands and gets nicer, even though missions killed it.
Now stages which are exploitable can be played, and you can break open that stage of a thousand red boxes and nothing else and give it that 5 star it "rightfully" deserves for being SUCH A GREAT DESIGNED LEVEL, but in reality all you did was show it to the Devs who look at it and go "Nope." and veto it. While on top of all that, we can still play this game for free. Players who are F2P can play as much as they want, testing stages for the clockworks. The only problem is, we can't really make money off of it, but that's fair. We aren't spending anything, so why should we?
How about instead of getting more crowns, how about the enemies hold your crowns? So you place the enemies and you would need to pay the price to get them back. If you die, you get them refunded. They just reflect
There was a thread on this not too long ago, I think I wrote a derp about custom levels being like another version of the training hall: nothing drops anything usable outside the Clockworks (heat, crowns, materials, equipment; enemies and boxes only drop hearts, batteries/Vitapods, and vials), if you die you can just hit your attack command to get back up with free health for free, and while making the map you have to use materials to build certain objects (like blocks and switches). The actual floor surface size would be determined by either using a base map size (relatively small) and being able to get larger surfaces by spending CE to upgrade the surface area so Three Rings is still making money.
No one gets anything worth money out of it, but it sinks materials and gives people something to do when their mist is burned out. If I find the other thread I will link it here.
The problem is designing the designer well enough to be effective.
Alongside that, they NEED to balance out the enemies first, or levels that were once doable before a buff could become rage-inducing afterwards. We all know how severe the enemy nerfs were; besides their profit-before-fun approach they've adopted over this year, there's nothing stopping them from making too big of a buff. It's almost impossible to screw a level up so much that it'd be impossible, given how blatantly overpowered some weapons are, but they'd have to re-fix the newly broken levels. That could take a long time-just look at how much they've balanced out the game so far.
OOO already has rather competent level designers on payroll.
Or do what the people did for CosmicBreak; have a seperate application for level editing, and winning map designs are made public (and crediting the creator).
Perhaps not necessarily for arcade maps but LD and BN maps
Too bad they're not doing anything for an entire year. Would you like an accessory with that response sir?
It's a small group, so they tend to do multiple things. They may be listed as level designers, but they can be doing something like engineering as well. Didn't they recently make like 20 variations of GitM per rank? Also, they made the new Haven you'll see this week for the Dark Festival, as well as the Garrison.
Per rank? I didn't see any Ghost in the machine variations, and I beat it 3 times already. Every-time the first, and second, stages were the exact same. I don't think they changed that mission for other ranks.
Not to mention, Yeah. I did see the new haven. I saw it last year. Now, if they change it (which I highly doubt) you've got me on that. If they didn't, well, I'm sorry to say but that's already been DONE since last year.
I understand they're a small group, and they tend to do multiple things, but the thing is there's a difference between impatient and incompetent. If they had no updates for an entire year, no accessories no nothing, and they simply give us Recolor and Recolor Accessories. (My god, that King of the hill joke fit too well, that's actually kind of sad.)
I mean, there hasn't been an actual NEW weapon, aside from the shards bomb. Not to mention, everyone kind of hates it because it removed an old bomb which a lot of people liked. Don't get me wrong, I like the new bomb and I'm not complaining, but over the course of a year they destroyed my beloved Pepperbox, which had an "Unintentional bug" which they "Fixed" and never said was a bug, so those who used it for such a thing were killed for it. (I mean a pepperbox which sucks you in? HOW COULD THAT BE KNOWN IT WAS A BUG? ACTUALLY IT MAKES LOGICAL SENSE BECAUSE IT REMOVES THE SPREAD AND STUPIDITY OF PUSH ON A SPREADING BULLET GUN.) as well as the spur (Took away the originality of the most useless sword in the game, aside from the Cautery sword. Except that sword line can branch into the most overpowered sections of swords anyway.)
I know in the end this sounds like a self rant, and maybe even a bit selfish, but I haven't seen anything even been done. They haven't made a new boss since pay to play crimson hammer. I don't count shadow lairs because that's essentially pay to play anyway, and I really kind of don't count crimson hammer because you have to PAY for it (plus its payout sucks.) and on TOP OF ALL THAT the Danger missions aren't bosses because their reward is barely money. You can make basically just as much money off vanaduke, and Vanaduke can be done 300x a day while they can only be done once. The reason shadow swords right now seem so underwhelming is because the only thing thats needed to make actual money right now is "Elemental" due to everything in vanaduke is weak/neutral to it (Except the like 4-6 oilers. OooOOOooo).
All I'm asking for is an alternative way to make money through playing the game for fun. None of this market-controling buisness. I'm not asking for it to be as potent as that, but at least as potent as Vanaduke. They ruined Jelly king in both difficulty (Which I can understand, he was rather hard for 2 star players but I felt like that's how a boss SHOULD be. HARD. HARD WITH REWARDING PAYOUT, SO BEATING IT FEELS LIKE IT MEANS SOMETHING.) and payout. Now he isn't worth doing anymore. Vanaduke is the only thing we can do, and they said since the beginning of time "He's not the final boss."
Well what is? What even comes close to Vanaduke? I understand new players need a bit more help because the game is pretty hard, if not near impossible at this point with CE not being worth using in normal runs anymore, but all I'm asking for is a new-end game boss where we can use our OTHER weapons, without having to pay money to go there. Sure that sounds hard, but to be honest it's no harder then making the danger missions they've been wasting their time on.
But this argument is not for here. I don't wish to be off-topic any longer.
Was it GitM that had variants? Meh, maybe not. It's been a while. Still, as far as I can tell, all the other Danger Missions use unique levels for the first floor. And level design entail more than just the environment, it includes mob spawn points, drop rates, and all that good stuff. I don't have the technology or the time to respond to all that right now.
Also, they nerfed RJ because he was pretty much impossible if everyone didn't have a large amount of vials or a Faust. Seriously, dude was a pain.
Would map creation be done outside the game or as a game feature?
What would people be allowed to use in their custom maps?
How would the floor part of the map be set up?
How would enemy spawns be set up?
What enemies would be usable for custom spawn patterns?
How would field objects and traps be coordinated?
Would enemies drop anything?
Would entrance have a fee like elevators?
Would dying while playing through have the revival system?
Does it cost anything to make custom maps?
I can list a dozen or so more questions to help you think about what you would need for something like this, but these are deciding factors of whether this would be balanced. Have some metal while you think about it.