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Rifles!!!! (Don't know if this has been suggested...) And the ability to THROW your bomb!

24 replies [Last post]
Sun, 10/14/2012 - 01:36
Avatarav

What if Knights could use rifles? Instead of using pistols and shield, what about no shield and a rapid-fire rifle? Imagine the action with those, running in circles while aiming your cursor at the enemies, just firing away a magazine of 10-30 shots!

And what if Knights were able to throw their bombs? Instead of going into a mass crowd with a slow charging bomb, and get trapped and eventually killed? Think about it!

Sincerely. Avatarav =) (Or The Nostalgic Guy)

Sun, 10/14/2012 - 01:42
#1
Sexios's picture
Sexios
You dream and think to much

You dream and think to much Ava xP

Sun, 10/14/2012 - 01:53
#2
Derpules's picture
Derpules
Suggested many times.

So far, the votes are negative.

Taking away shields to equip a 2-hander would detract too much from a core mechanic of the game.

Throwing bombs would nullify the disadvantage of bombs.

So -1 from me.

Sun, 10/14/2012 - 02:07
#3
Zeddy's picture
Zeddy

Rule of thumb when making a suggestion is to answer two questions:
1. Why would players use the implemented suggestion?
2. Why would players NOT use the implemented suggestion?

From where I stand number 1 is answered just fine. A 30-shot, rapid-firing rifle sounds very handy. So why would people use any gun other than that one? Would Sentetza and Argent Peacemaker have a point?

There are two throwable bombs already. They're called Pulsar and Catalyzer.

Sun, 10/14/2012 - 03:00
#4
Avatarav
Thanks guys

Thanks for the positive AND negative feedbacks! Keep em comin'!

Sun, 10/14/2012 - 03:24
#5
Severage's picture
Severage
Hmmdrumm

Not sure if this specific suggestion has been posed, but basically...

2-hand god weapon of the omnipotent variety = not a good idea.

Sure, PvE setting up with a machine gun in a deployable bunker sounds like fun, but aside from, as Zeddy said, making all other guns useless, it would also be stupid powerful in Lockdown.

As for throwable bombs, that'd kinda be like long-range swords (Oh wait, they have those..). I mean sure, bombers are a bit weak right now as far as damage bombs, but the whole reason bombs are harder to use is because it's difficult to maneuver with them.

~Sev

Sun, 10/14/2012 - 06:41
#6
The-Rawrcake's picture
The-Rawrcake
Just because he suggested a

Just because he suggested a 2h Rifle doesn't mean he intended it to be a "god weapon" that makes "all other guns useless".

It could be balanced. Easily. Seriously.

Sun, 10/14/2012 - 10:47
#7
Yttriu's picture
Yttriu
1 sheep... 2 sheep... 4923 sheep...

This isn't Call of Duty.

Sun, 10/14/2012 - 14:01
#8
Skyguarder's picture
Skyguarder
Listen

1) No, they are not called pistols. They are handguns. This isn't a combat game with full blood and violance.
2) No, we don't need a huge rapid firing gun. When you said that, it reminds me of a punch gun.
3) We don't need to throw bombs. We aren't in bomberland and we don't need to throw bombs. That's the gremlin's job. You want to throw bombs? Please join the army of COD.

Sun, 10/14/2012 - 14:08
#9
Luguiru's picture
Luguiru

Autoguns and Pulsars.

You can even use shields with them.

Sun, 10/14/2012 - 15:04
#10
Fehzor's picture
Fehzor
"Taking away shields to equip

"Taking away shields to equip a 2-hander would detract too much from a core mechanic of the game."

Is not a valid complaint when the developers did not intend for shielding to be as much of a "core mechanic of the game" as it is, as evidenced by shield cancelling being a "bug", and them putting the shield key on 'x' by default.

Throwable bombs would be nice, I'd like to see that implemented in one of two ways-

1.Make "heavy deconstructor" throwable. It needs something, and it could fall more in line with actual gremlin bombs.

2.Make a "bomb throwing glove" type of thing. It would take the place of the shield, and would, when a bomb is charged, force the user to throw it should they shield.

Each would require serious balancing and testing by the developers. Why by the developers? Because the developers don't always listen to crucial feedback from the playerbase all the time. If we are to get good items, the devs should directly test it, and should use the test server solely for money if they aren't going to take action regarding things posted in the "testing feedback" section. (See sun shards debates)

Sun, 10/14/2012 - 16:06
#11
Luguiru's picture
Luguiru

An active bombing tool would be nice, but since it would take the place of your shield how would you aim it? Would it just throw the bomb so the epicenter is X spaces away or would the distance be controlled? If the path is blocked by an impassible object (blocks, walls) would it stop at its farthest possible point in the throwing path? Would it still be usable as a shield to defend or would it just be an active item, which would drastically open the possibilities for new content with countless other alternatives to using a shield for an active effect? Why do I have so many questions about something that does not exist but is very briefly described?

I completely agree new content should be tested by their teams before even considering being brought to players even in the testing server, but they may not be testing for the same things we would; remember the shard bomb changes they said were "balanced"? How do we know they can figure out what would be balanced if they did that?

Total support to creating new active equipment types, but unsure how it would work.

Sun, 10/14/2012 - 18:40
#12
Fehzor's picture
Fehzor

Like with most of the things I think of, there is no right answer. I can see many ways that it could work, for instance-

Does it act as a shield?
1. No, but it does let you shield bump; like a shield with no health basically.
2. Yes, but a very weak one.
3. No, you're completely vulnerable.

How do you aim it?
1. It goes a set distance, that will be indicated to the bomber via some sort of an arrow.
2. It goes to wherever the mouse is, or a set distance away if you don't use a mouse. It is visable where you throw it.

How does it deal with impassable objects?
1. It pulls a shard bomb and "gets broken" on the object, or falls off the edge.
2. It bounces off and explodes as normal
3. It can go over them, and explodes if it lands on one... unless its a wall, in which case it bounces off, or a gap, in which case it falls off the edge.

All of these things must be considered by the devs, and tested, as I said, by the devs. Reason being that if the test server isn't going to be used for testing, it shouldn't be advertised as such. I'd rather the devs just flat out tell us "Honeybadger don't care bout no shard bombs!" than "We're tottaly going to read your thoughts and use them... riiiggghhhttttt ;)" and then not. Since the devs don't care what people think about key issues (ones that won't cost them much money) then why bother player testing content?

Mon, 10/15/2012 - 19:51
#13
Theozai's picture
Theozai
I like this

I think they could do it a little differently though, and open up more content later if they try changing how weapon slots are treated. like imagine having it so that on your gear screen, you just simply had a shield slot next to each of your weapon slots. you could, if you wanted some shield diversity, pair different shields with different weapons, making it effective to carry multiple types of shields with you for different types of situations during a level. now if they did this, they could add different types of "off hand" equipment, like what you mentioned, a shield that lets you throw bombs.

they could do other things to, like a off hand weapon, but for bombs I think a throwing glove/gizmo would be nice.

in the future, they could just make it so that certain bombs take up your both your weapon and shield slot by default, and as a consequence, have a unique off hand feature.

anyway, I love the idea, I think off hand features other then blocking would be great, so long as it has "some" knock back. maybe they could do 2 handers then, or even try doing dual wield weapons that come in sets. there is potential here for SK 2 if they don't want to do it in this game, but either way, I'd love something like this.

Mon, 10/15/2012 - 19:56
#14
Twohigh's picture
Twohigh
-.-

pistols are bad enough, sick of getting killed by Polaris spam.

Wed, 10/17/2012 - 11:12
#15
Avatarav
Eherm, Gentlemen.

I've read some of the replies I got, i'm kinda dissapointed. People point out that "rifles" belong to bloody action shooter games. I'm not trying to "CoDify" the game, I honestly thought it was a good idea, but hey, suggestions are suggestions :3... BUT, let's give that idea a try, shall we?

<3

Wed, 10/17/2012 - 11:29
#16
Canine-Vladmir's picture
Canine-Vladmir
please clarify.

When you said rifles, did you mean it in anyway as the Antigua line? and its gun-like bullets?
besides ppl! how can you CoDify a kiddie game? FPS=First Person Shooter/Style. this game is no fps brah.
are you suggesting guns that act more like guns? fast, slender bullets, large enough magazine?

regarding grenades, yep im all for it. believe it or not.

Thu, 10/18/2012 - 04:31
#17
Thunderbog's picture
Thunderbog
@Canine-Vladmir

third person shooter is this game

me thinks antigua stuffs, valiance, needle shot lines and magnus lines are already fast and slendy

rifles are just

another version of pepperbox

seriously

30 rounds of 6 damage bullets

worth?

kthxbye im outta here

Fri, 10/19/2012 - 02:25
#18
Ozzfather
While I enjoy your enthusiasm.

Rifles... This is SK tone it down a bit.

Throw bombs? No... but I sense your desire to be a fully committed demo man... I suggest hand grenades.

What takes away my own personal desire to be a bomber is the charge time... but if there were LOW range, LOW area, handgun comperable damage, grenades... that were slightly slower than pistols and explode on impact.... That could be fun.

Mon, 10/22/2012 - 05:59
#19
Pinkie-Girl's picture
Pinkie-Girl
Your rifle is like a blitz

Your rifle is like a blitz lol but 2x the bullets

Mon, 10/22/2012 - 06:06
#20
Thunderbog's picture
Thunderbog
@Luckyle

"30 rounds of 6 damage bullets"

im sure anyone could better had said this is most crap weapon from others

now cry in a corner

Tue, 10/23/2012 - 21:42
#21
Mookie-Cookie's picture
Mookie-Cookie
Yes, with some tweaks.

I'm actually quite surprised by the reactions to this suggestion. Everyone's assuming the rifle becomes a god weapon, and throwable bombs are just as good as non-throwable ones.

Here's an interesting concept: balancing.

The rifle idea is simply an Antigua line with a larger clip. How to balance it is simple: reduce the damage inflicted by individual shots.
Regardless, rifles would seem a bit useless. They're just reincarnations of handguns with larger clips, and lower damage. Similarly, removal of the shield makes the loadout a bit complicated: the rifle takes a weapon and shield slot; but your second weapon, say an Avenger, will only take a weapon slot.

Perhaps, leave the shield, and have a rifle take two weapon slots? (that, in itself, is a bad idea).

As for the bombs, I'm not a bomber myself so I can't really comment on the effectiveness or whatnot; but I do feel throwable bombs seems practical. After all, the damn things aren't glued to your hands. Again, they would need to be balanced. Have a throwable and non-throwable variant of bombs (perhaps some just have a throwable, or just a non-throwable variant).

The throwable variant has can be thrown similarly to firing a handgun: Each bomb gets a certain range.
Also, the throwable variant should be less effective than the non-throwable one; so you trade efficiency for throwability.

As an example, take the Shivermist Buster. The non-throwable is just as effective as it is now, but the throwable one has a reduced blast radius, and reduced freeze efficiency (aka, doesn't last as long).

And please, shut up about CoD. Goddamn rifles aren't CoD-specific.
________________________________________________________

third person shooter is this game
No. SK is, in no way, a TPS.

Your rifle is like a blitz lol but 2x the bullets
Just cause rifles have a 20-30 round clip, doesn't mean they fire all 20-30 at once.. Geez.

another version of pepperbox
Yes, because a large-clip rifle is exactly like a mid-sized clip, single-burst gun. Please, leave... now.

Tue, 10/23/2012 - 21:50
#22
Thenewteddy's picture
Thenewteddy
How about a rifle that shoots

How about a rifle that shoots 30 bombs?

Tue, 10/23/2012 - 22:20
#23
Severage's picture
Severage
@Masterofkings:

" Instead of using pistols and shield, what about no shield and a rapid-fire rifle?"

Making a two-handed gun seems to imply it has to be powerful enough to warrant getting rid of the shield.

So yes, I don't think it's a real stretch to assume he's trying to create a "god weapon".

If there is such a rifle, it would need a shield. A shield is good to have for a gunner who uses non-kickback weapons.

~Sev

Wed, 10/24/2012 - 05:28
#24
Thunderbog's picture
Thunderbog
I SCREAM BLOODY FUS RO DAH

"Yes, because a large-clip rifle is exactly like a mid-sized clip, single-burst gun. Please, leave... now."

"30 rounds of 6 damage bullets"

again

masterofkings pls

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