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Steam workshop for Spiral Knights?

9 replies [Last post]
Sun, 10/14/2012 - 16:24
Quotefanboy's picture
Quotefanboy

The game's already on Steam.
It gets promotionals from Steam.
Three rings doesn't like to do jack diddily.
A lot of players are ready and willing to do something to create content for this game (Monsters, level creators, weapons, etc.)

Three rings doesn't do anything.
Items are created for the game.
We'd (probably) get something for doing this. (X amount of CE for Y creations or something. Maybe a 3 UV of any X items of our choosing or something.)
They make money because new content (or ce crafts)
We get new content.

Everyone wins.

Sun, 10/14/2012 - 18:33
#1
Fehzor's picture
Fehzor

I would partake in such a thing, most likely. And why would they pay us? Our items being featured should be enough.

Sun, 10/14/2012 - 20:22
#2
Quotefanboy's picture
Quotefanboy
I disagree.

I mean they wouldn't pay you real money. In team fortress 2 they pay you in % of transactions purchasing your item.
Besides, the money it costs for an "actual" model creating device is pretty up there. So not getting paid for something like that would be annoying.

To be honest, the average map workshop-made or weapon workshop-made can make the person who created it about 25,000-50,000 actual dollars in % of transactions given to them.

I understand this game works much different, and they can't really do it that way, but that's why I said gives you virtual currency, and not actual currency.

You have to understand that I'm talking about items and designs fully done. Animation, reload, bullet travel and charge animation and bullet designs. Radius, balance, etc. That's just weapons, maps are probably even harder because to make it look good you probably have to individually place every tile, make actually "good" spawns and stuff on top of making it fun, fair interesting and unique. The only thing I could see someone not getting paid very much is the average elevator stage, but even then they should get SOMETHING for their troubles. I mean making an entire level, placing enemies and spawns. That's actual game development. That's work.
Work = Time and Time = Money.

You should get paid for your efforts. Even if they do it in a way where they give you every variant of the item you made (Or item your boss is associated with) with a Triple max UV, or hell just simple raw CE. They're not losing money, they're simpling giving you virtual money which, just coincidentally, can be converted into actual money. That way you're not being given real money, just CE. They don't lose anything because that's just virtual.

Always think about your customers.

Sun, 10/14/2012 - 20:32
#3
Draycos's picture
Draycos

I'd love to have this in the game, even if it was something simple as accessories, or alternate skins of weapons. They could still throw out random cash-grab promos every month and they would be able to focus more on the actual game rather than Costume Knights. They'd also be able to put more stuff in the Featured Auctions to put a dent in the flow of crowns, but I'm guessing they'd lead towards promos.

As for the creator getting some sort of reward, I think getting a special crest, mark on the Inspect screen, or having their name credited in the recipe would be good enough if usable rewards aren't acceptable. I'd say both are deserved, though.

Either they can't get any more devs to work on the game, or they don't want more... so why not use the community?

Sun, 10/14/2012 - 20:36
#4
Oatmonster's picture
Oatmonster
Lick

They would need to make a way for non-steam users to participate in this too. Otherwise they'd be putting a lot of work into something only part of their player base can use. Otherwise, I'm all for this, even though you can already kind of make your own re-skins using photoshop and spiral spy. People should not be paid for adding submissions. This is already the norm for Steam Workshop. They don't need to pay you for your efforts if your doing it for yourself. That would be like painting a picture and walking up to someone and saying here you go, now pay me for this.

Sun, 10/14/2012 - 20:46
#5
Cheerioz's picture
Cheerioz
I would take part of this Steam Workshop for Spiral Knights

I would take part of this Steam Workshop for Spiral Knights, I do have plenty of Shield ideas and design I made, I really want to convert it into a model and post it on Steam Workshop and share it to the community.

I think this Steam Workshop is a great idea for us players to create our chance own gear with our own design in a fully model gear and send them to the workshop hoping to made it into the real game. It helps Spiral Knights developers and it helps the game to expand, if we all work together on this one.

The only problem, is when creating the weapon, shield, and armor stats is most likely OOO is going make the stats it should be for the self made gear, which I understand it's gonna be hard to balance.

Sun, 10/14/2012 - 20:47
#6
Cheerioz's picture
Cheerioz
Double post -_-

why it does that..... anyway +1

Mon, 10/15/2012 - 11:45
#7
Vtipoman's picture
Vtipoman
+999

For all people who dont read forum and want this.And one for me. :)

Mon, 10/15/2012 - 14:09
#8
Dukeplatypus's picture
Dukeplatypus
You're missing something very

You're missing something very important, in that Steam Workshop is only available to Steam users. And the only games that actually go through any sort of approval process and balancing are TF2 and Dota, both essentially multiplayer-only Valve games. Literally everything else on workshop is a single-player mod. If you notice, there are also no MMOs that use Workshop. That's because there tends to be a very strict anti-modding message with MMOs. You can't implement mods into this game via Steam for pretty obvious reasons, most pertinent is that it's against the ToS in the first place. And SK can't do the same thing as TF2 with workshop because it's within Valve's interests to keep that power exclusive.

It's a neat idea, but impossible.

Tue, 10/16/2012 - 00:00
#9
Kazujaxyz's picture
Kazujaxyz
+0.5

Gotta admit, I'd love that, but people who don't use steam so far would get discriminated quite a bit(not that they can't convert their accounts). To avoid forcing people into steam for the workshop, we'd either need another suggestion place on this website for non-stem users(however, this would seperate steam and SK-registered people, so I on't recommend that one), force people into steaming their accounts(even more impractical and unlikely to happen) or simply make a suggestion board outside of steam(which means it's not integrated in steam, but it would be the nicest solution).

However, it doesn't matter how it is solved, it's just important that non-steam-accounts get equal rights to steam-accounts.

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