Miniboss Ideas (6 of them, one for each family)

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Imagen de Molochmekkane
Molochmekkane

This is simply an idea I had for Minibosses of every family. They would be able to appear in place of danger rooms and at the end of some missions.

Ironwood Sentinel

Family: Construct

Description: A gigantic, metallic-silver wooded Lumber with Retrode-like eyes, battlepod cannons for gears, a grey plate-mail skirt, a studded spike shoulder guard over it's arm, and a big bayoneted blaster on the end of it's arm.

Flavor text: This strange Lumber-like monster has appeared in a few levels. It seems to be a far more dangerous creation than normal lumbers.

Attacks: Normal/Elemental. Slam can cause Stun. Orbs have a chance of causing Shock

Slam: It has of course, a basic arm slam attack. However, it's version has a bigger range and it launches 3 giant energy balls that move a short distance in front of it.

Doublesmack: it spins itself by the arm twice around, and the second swing has it launch 4 energy balls in either a + or x formation.

Orbspam: standing still and speeding up it's cannon-gears, it launches 10 orbs out, 5 in front of and behind it.

Dash: Dashing forward it slams into and past you, dropping a few small bombs. does the second swing of doubleslam at the end, with the energy balls.

Laserblast: The same attack the retrodes use, but with 3 extra explosions for further range.

Rocket attack: launches 3 rockets out of it's arm, their behavior depends on tier.

Blaster attack: launches energy balls out of it's arm, the number is the same as the turrets in that tier.

Special: Immune to Shock.

Drops: For danger rooms the treasure boxes at the end. Drops that happen on death: an Ironwood Material, everyone gets one. 1,3 or 5 forge sparks depending on tier.

Zombie Dragon

Family: Undead

Description: Appearing similar to a Snarbolax-sized deadly virulisk, but with a dragonscale shaped head, and green and purple dragon wings on it's back.

Flavor text: An undead dragon that is in bad decay. Is this all that's left of these creatures?

Attacks: Normal/Shadow. Most have a chance of Poison.

Doublebite: It bites twice quickly in front of it.

Clawswipe: Swiping you with it's fetid claws, knocks you back a short distance.

Tailspin: This attack can't Poison. It will smack you with its tail, knocking you far away.

Lunge: This attack can't Poison. Using what's left of it's wings, it'll throw itself at you and tackle you.

Breath: Legendary dragon breath. This green fire has quite an area of effect and can cause Poison.

Special: Immune to Poison. Immune to Curse.

Drops: The treasure boxes, always. Blighted Bone Material, everyone gets one. will drop 1,3, or 5 Grim Sparks, depending on tier.

Snarbolax Pups

Family: Beasts

Description: Looks rather like an Alpha Wolver, but with 6 eyes, spines, dark fur, and red glowing areas.

Flavor text: Pups of the legendary beast Snarbolax. They don't look cuddly...

Attacks: Normal/Pierce. No status effects.

Bite Combo: They're able to bite 4 times in a row. Attack can follow you.

Spine Toss: They can throw spines at you a short distance, acts like Dark Thorn Blade charge.

Spikeball Tackle: Rolling into a ball, they'll dash after you.

Spiny Defense: Get too close and they might just pop their spines out at you, standing in place with them up for a small time.

Special: They take only 2/3 the damage a weapon can do, being that their hide is not as tough as an adults, but still tough. Two of them appear, Three in tier 3.

Drops: Treasure Boxes. When all of them are defeated, they will drop a Warp Dust. Everyone gets one. Drops 1,3, or 5 Primal Sparks.

Gremlin Battlejockey

Family: Gremlin

Description: Appears as a slightly armored gremlin with a backpack. Carries a Stable Rocket Hammer.

Flavor Text: Calling themselves 'Disciples of Seerus', these gremlins really want you gone.

Attacks: Normal/Elemental. Some attacks can cause Fire.

Hammer: Can use the same attacks as the Rocket Hammer's combo.

Hammertime: Will use a single massive slam that sends 2 explosions out in a + formation. Has a chance of Fire.

Rocketman: Pulling something on it's back, 4 rockets will blast out up in the air, a lot liek the Mortafire's attack. Their speed and accuracy depends on tier. Can cause Fire.

Orbitbomb: Will drop a Dark Reprisal/Mk II/Dark Retribution, depending on tier. The orbs are blue and do normal damage. Made just for us...

Heavy bomb: a big bomb with a much bigger range than the Gremlin Demo's bombs.

Special: It might attempt to dodge projectiles.

Drops: No more need to say it. Also drops a Meteor Mote Material, everyone gets one. Will drop Forge Sparks.

Devilite Whistleblower

Family: Fiend

Description: Appearing as a slightly larger Purple Pit Boss, wearing a suit and pitchfork tie.

Flavor text: Seems to be a higher class devilite than a Pit Boss. They're out to get you now!

Attacks: Normal/Shadow. Some of it's attacks have a chance of Curse.

Whistlecall: Can blow it's whistle to summon a normal purple devilite.

Whistleblow; Everybody's Fired!: Will turn all summoned devilites into Overtimers.

Whistleblow; I Love Suck Ups!: Will turn all summoned devilites into Yesmen, which will try to heal it.

Mug toss: Will throw it's Mug of Misery at you. Has a chance of causing Curse.

Pitchfork Trio: Will throw three pitchforks at you.

Darkspawn: Summons a column of purple fire under your feet, you're warned by a small bomb timer. Has a chance of Curse.

Special: Will attempt to dodge, and wil lalso dodge if you get close.

Drops: A Mug of Misery Material for everyone. Will also drop Grim Sparks.

Jelly Green Giant

Family: Slime

Description: a Big jelly cube with a regal attitude.

Flavor Text: A jelly noble that feels a bit classy. It certainly is a slime of class.

Attacks: Normal/Piercing. No status effects.

Smack attack: a typical slime smack attack, but with more range.

Dash: will attempt to dash and smack you.

Spike Throw: Summoning energy to it's core, it'll hurl 1,3, or 5 spieks on you, depending on tier. Will spawn green mini jellies.

Skewer: Will send spikes out of the ground near you.

Noble Spin: Getting furious, it'll do the same spin the royal jelly is capable of. Does not shield it, but it takes reduced damage. Green mini jellies might fly out.

Eat: Will eat some of the mini jellies to restore health. Recovers 20/35/50 health for each one.

Special: Immune to Poison. Can heal itself.

Drops: a Rocky Core for everyone! Will drop Primal Sparks.

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These are simply some ideas I was asked by many people to post here. I'd like to know what you think. I'm open to hearing your ideas for Specials and Flavor Text.

Also had some ideas on them each having a single-level minidungeon that would appear before a clockworks lobby, at depths 3, 12, and 22.

Imagen de Xxpapaya
Xxpapaya
The papaya gives a few suggestions

Well, the Jelly Green Giant was removed because it teared all of the knights in its tier to pieces. (According to the forums) I'm not sure about everyone else, but I can't stand killing Snarbolax Pups :( Too cute
Nice ideas though =)

Imagen de Molochmekkane
Molochmekkane
Simple amendment

Many of the attacks depend on tier, for example the speed and warning of when they appear. In tier 1 it'll be slow enough to pick up that it's about to do something, In Tier 2 there's still a slight pause, and in Tier 3 you still get a tiny window of warning.

Imagen de Little-Juances
Little-Juances

The original Royal Jelly used to heal around 56 per mini. 53 is too much for a miniboss.

Imagen de Molochmekkane
Molochmekkane
Realized that

I realized that just now, and decided to alter it a bit. The recovery numbers have changed.

Imagen de Spold
Spold
If Zombie Dragon is a

If Zombie Dragon is a Virulisk and there's also Snarbolax cubs then that would mean that's two mini bosses under the beast family. You're just missing one under the undead family unless the Zombie Dragon is undead because I can't consider it undead or beast since Zombies are undead but Virulisks are beasts. Otherwise then that, your suggestion sounds good. There also used to be a Jelly Green Giant but it got removed.

Imagen de Derpules
Derpules
Pretty clear that the Zombie Dragon is Undead.

Read the OP's description.

Imagen de Spold
Spold
@Derpules

Oh.

Imagen de Molochmekkane
Molochmekkane
Physical Descriptions

The way that their appearance is described plants a basic idea with something you can see in game. I say that it LOOKS a lot like Virulisk, because it's rotting flesh is green with purple muscles exposed, which makes it look like the Deadly Virulisk suit, something you can see in-game. but it is not a Beast, it is Undead, a former Dragon turned Zombie not quite related to Chromalisks.

Imagen de Blandaxt
Blandaxt
love the idea!

about the huge lumber, i was thinking sense it can dash, does that mean it has a huge rocket boster attached to its back or does it just run at u like the deadnaught?

Imagen de Molochmekkane
Molochmekkane
Rolling Lumber

It rushes at you with a mechanical wind up dash.

Imagen de Persef
Persef
I think this is okay.

But don't we already have Battlepods for a construct mini-boss?

Imagen de Bleyken
Bleyken
-

Nice ideas.
+1

Imagen de Klipik
Klipik
@persef

No, battlepods do not actually count as part of the construct family, as they have no resistances or weaknesses.

Imagen de Trats-Romra
Trats-Romra
+1

+1

Imagen de Yttriu
Yttriu
@Klipik

Erm... Check the wiki. They are considered construct because they take extra damage from construct UVs.

Imagen de Autofire
Autofire
@Yttriu

In that case, a wrench wand is the best sword against Battlepods. XD

@OP

Great ideas. I would like to have more arcade bosses. Maybe a prestige mission could also involve going into the CL and killing one of the minibosses? (I mean into the arcade) If you put the boss at the end of the stratum, then players would be encouraged to go all the way through an arcade tier.

Imagen de Infernoburner
Infernoburner
...

I wouldn't want to see the Green Jelly Giant again, as its too op.
The Ironwood Sentinel... Doesn't that already exist? Its kinda op with the gun & shield arm.
The Devilite boss (forgot name) For a miniboss, it shouldn't deal curse. The small amount of curse monsters is enough. Other than that, sounds awesome.
Gremlin Battlejockey: I don't think the Rocket Hammer thing is a good idea, because people will start making idiotic rumors that it drops, pretty much like Herobrine at the Minecraft community. The point is, they would want an expansion item as a drop. And it is supposed to be an expansion reward. And if they actually added it to drop from them, it would be a n00b version of Darkfang Shield drop that also is a mission reward.
Zombie Dragon sounds fun. Just take away the Curse immune and replace it with fire immune since a dragon breathes fire, and isn't eaten by it.

This is supposed to be constructive critism, don't think im insulting your idea ;-0

Imagen de Molochmekkane
Molochmekkane
More clear

They are not "OP" because you're not thinking about their health levels. They are made to present more challenge than a normal enemy, instead of handwalking you through levels and being too easy. The Jelly Green Giant would not be the same as it was before. Where did you get that the Ironwood Sentinel's arm shielded? The closest they come to that is pushing you away when you damage them enough. The Zombie Dragon is immune to Curse because all Zombies are immune to Curse. It wouldn't be immune to fire because most of it's flesh is gone. People already want Vanaduke's mace as a weapon, I'm not concerned about it. As far as the Darkfang Shield every standard Thwacker in Tier 3 has one on their back.