These classes are extensions of the Spiral Knight class. They require completing the new 5-3 quest. Players that are already Knight Elite or above will find that they do not need to complete these quests for further development. However, players on Knight or below WILL need to complete them to up their rank.
The classes are based on extra use of the Shield slot:
Heavy Knights play the same way as Spiral Knights but are able to use their shields to attack. They can press X, hold it, and press Z to attack with the shield by pushing the shield outwards continuously, pushing back the enemy while damaging it. They can also hold Z and press X to form shields around the entire party. Though the other party members can attack, the Heavy Knight using this can't or else the shields will go out.
Crystal Knights can equip Crystal Orbs in the shield slot instead and use magic attacks based on the crystal's element. Pressing X creates a linear beam. Holding X produces an AoE that hits every enemy in sight. Crimsonite: Every enemy is on fire and takes minor DPS for ten seconds. Each DPS causes the enemy to spasm, which would normally happen with Shock. Moonstone: The enemies are frozen for 10 seconds. Valestone: Green spikes poke out of the ground under the enemy and gives them Poison defect. Luminite: Each enemy is hit by a lightning bolt that produces major damage. Dark Matter: Miasma enters the entire area. It not only gives constant minor Shadow DPS but heals the group equal to the damage dealt. Each Orb costs 50 of that specific crystal to make, with 50 more needed for each star upgrade.
Tech Knights are able to dual wield specific weapons. A person can't use a bomb and a sword at once but they can use two guns at once, in other words. The second of the same weapon just goes in the shield slot. The Tech Knight's special ability is an attack speed increase for 30 seconds. It takes 1 minute to cool down. To activate, one needs to hold down X for 10 seconds to double the speed, 15 to triple it, and 20 to quadruple it. The player cannot be interrupted while doing this or else they'll need to start over.
These classes need to be bought with real money to use them:
Beast Knights are able to use Capture Soul by pressing X. This bathes the knight in a green light for 15 seconds with a 45 second cooldown. Every monster hit while the skill is activated will add a number to that monster's Mark. A Mark is a large circular coin that can be wielded in the shield slot. Each monster has its own version and the first Mark of that monster can be obtained by just using the skill on it. Each time it is hit, a number will be added to the Mark. One number will be taken away each time the class's other skill is used. This skill is Morph. It is activated by holding X. Morph turns the character into the monster specific to the Mark they are carrying. They take on their equipment's stats but just use the attacks of that specific monster by pressing and/or holding Z. Holding X will bring them out of that state. The monster's stats are actually added to one's equipment stats, which makes Beast Knights pro when needing to use a specific strategy, damage, and resistance as long as their equipment matches with the stats of the monster on the Mark.
Unlike the other classes, Monk Knights do not use the shield slot as their specialty. Rather, they simply take in the stats of one's current weapon and shield without having the items appear on the character. Instead, they choose to fight with their fists while the other items only count towards their stats. Every attack the Monk Knight uses has a vast amount of Piercing damage added to it. Z is normal punch. Pressing Z rapidly simply gives more punches but there is no downtime between each attack. Holding Z gives a boost to each damage on one's stats for 10 seconds. No cooldown. Pressing X right when one is hit will cause them to parry while knocking the enemy down. Holding X heals one bar of health. Pressing X and Z at the same time knocks the enemy BACK. Holding Z and X will cause the character to jump in the air and off the screen, then back on it in the middle of the area causing a massive AoE that covers half of the area of the...area. This causes extreme piercing damage.
Crimson Knights are based on the Crimson Order. Their skills may need to be tweaked depending what the rest of the Crimson Order can do. For now, these are their skills: Crimson Knights naturally have increased running speed. Pressing X will cause them to disappear except for their shadow. They cannot be harmed this way. It only exists so that the Crimson Knight can see where they are going. They have 5 seconds to move to a different part of the area. Pressing X again will cause them to reappear. If they take longer than 5 seconds, they will reappear wherever they happen to be once 5 seconds have gone by. With the speed they already have, this gives them the appearance of having teleported. Holding down X will make 2 Gun Puppies appear. Their element is based on the weapon the CK is holding. If the weapon has more than one damage type - including Normal - the Gun Puppies that spawn will have a % chance based on how much of each damage the player has. Crimson Knights, unfortunately, cannot use shields.
Do not fret if you want a different class. Class change costs 50,000 Crowns.
Each class has an Archetype that you can achieve with the 9-5 (or extra number of the 10 rank) quests. They all last 60 seconds each and can only be used once per level. They use the C, V, and B keys - each key needs to be held for 5 seconds to use each specific skill.
Paladin: Heavy Knight Upgrade. C heals the group for 4 bars. V increases the group's natural defense for 15 seconds. B lowers the enemy's defense for 15 seconds.
Magus: Crystal Knight Upgrade. C makes every enemy more vulnerable to the equipped crystal's element. V creates an AoE with every enemy having a 50% chance to fall asleep. B causes an AoE called Elemental Storm - it's basically tons of balls of each damage type falling on the whole area.
Assassin: Tech Knight Upgrade. C makes every enemy lose all unique resistances for 10 seconds. V doubles the range of attack. Bombs will have an increased radius and swords will just have a range increase that isn't visible. Guns...have a doubled range increase. Pretty simple. B triples the damage one inflicts for 20 seconds.
Bahamut: Beast Knight Upgrade. C summons a legion of monsters that are the same as the Mark equipped. V turns the enemies in a small radius into the monster of the Mark. B causes the character to turn into a giant form of himself which triples every stat for 20 seconds. This can only be done during Morph. Each of these skills consumes a number on the Mark.
Asura: Monk Knight Upgrade. C takes 3 bars away from one's health but quintuples damage for 30 seconds. However, the player attacks monsters and/or players randomly and thus cannot control their own actions. This is skill is called Berserk for a reason. V gives the group a massive increase in piercing damage for 10 seconds. B causes the player to automatically appear at each and every enemy and knock them away with certain piercing-only damage which also stuns them. This continues until every enemy is hit. No cooldown, so it's great against bosses like Snarbolax.
(???): Crimson Knight Upgrade. This one cannot be done yet as more data on the Crimson Order is needed.
The 5-3 mission is the same for everyone. It is a Solo mission where the only monsters are various types of Mecha Knights. The level is basically a series of bridges. You have to defeat each bridge (with its monsters and traps) for a certain time limit each. The first bridge is 1 minute, the second is 2 minutes, etc. Once you beat the 5th bridge, you'll arrive at an area where the NPC explains that the bridges were magical and easily reconstructed. The mission first began when you were told to go on a rescue mission but the NPC at the end explains that it was just a trial. You must then pick a gate - one for each class. The three payment classes need to be bought to access their gate buttons. The gate you choose will lead you to a boss battle where the boss is a knight of that specific class. Beating them and leaving the area will give you the new class. If you return to this quest later, you will need to give the NPC the 50,000 Crowns if you want the buttons for the other gates to reappear.
The Archetype/Upgrade missions are unique per class. I'm not going to suggest what they contain. Go wild with it if you want to.
The main reason that i still playing this game is because it was "balanced" you know "balanced".
No class but unique style of gaming :) best thing ever..players can use anything they want instead of spamming the forum over and over again to ask for which one is the best class. x)
Adding class will just making thing go worst like paladin in ld,they'll had immortality when they choose to be a guardian..guardian you know,they good decent defense and a healing shield. >.>"
Well,instead of class..try suggestion something else like weapon. Maybe a bow..:D,that aoe enemy within the range hehe that'll rock in ld no doubt.