Table of Contents
- - General Information
- -> What are Class Missions?
-> How would it work?
-> Concept Art
-> Pros
-> Cons
- -> Striker
-> Spiral Guardian
-> Recon Specialist
- -> Defend the Base!
-> Clutches of Ironclaw
-> Coliseum Coup
-> The Betrayers
-> Ninja V Spy
- -> What are Class Missions?
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
General Information
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
=> What are Class Missions?
Class Missions would essentially let players use Lockdown equipment against enemies.
Class Missions would be a new type of missions in the Mission System, like Rank, Prestige, and Expansion Missions. Just like Rank Missions and Expansion Missions, Class Missions would feature unique scenarios that reveal more about Cradle and its inhabitants.
- Team-style Missions (original concept): These missions would encourage players to run with a relatively full party. Each member of the party would choose a different class (the fourth member would choose a duplicate class). Party members would have to delegate different tasks to different people depending on their classes, and each member would be an integral part of a balanced team. Scenarios would involve heavy teamwork in fighting and possibly multiplayer puzzles (using Split Party Buttons - see below).
- Single-class Missions: These missions would require that all members use the same class. Scenarios would cater to the abilities and potential roles of the required class. (Suggested by Derpdederpderp | Supported by me, Atrumvindex)
- Split Party Buttons: These buttons would function similarly to existing party buttons, but would require that each living member of the party is standing on a different button. They would force party members to split off into different parts of a level. In Class Missions, these would be used to ensure that parties have a mix of different equipment classes. The buttons would lead into 3 passages, each containing a different Lockdown equipment pedestal, where players swap out their shield with their chosen class gear. In the case of a 4-person party, a fourth passage would contain all 3 class pedestals.
- Class Missions interface (Made by me)
- Class Missions would offer a new style of PvE play that would encourage party members to work together as part of a team
- Lockdown equipment already exists, so adding it to this style of PvE would simply be a matter of modification, not creation
- The ability to use Lockdown equipment in PvE would allow newer players to practice using the classes in a more friendly environment. On the flip-side, veteran players could use the equipment bonuses to jump-start training for different PvE styles (a trained bomber could learn how to use swords by using the Strike Booster)
- Lockdown classes look and sound really cool, so using them in PvE would also be really cool. Support for Lockdown-style accessories here.
- Interestingly enough, descriptions of the Alpha Squad members seem to match them to these classes. According to Kora in "The Pioneers" mission, Euclid seems to match the profile of a Striker, Grantz is explicitly stated to be a Guardian, and Parma a Recon Specialist. The fourth member, Rulen, seems to be a jack of all trades - he was a tactician who could help perform part of the duties for each class. Sounds a lot like a 4-person Class Mission, right?
- Modifying enemies and Lockdown equipment could get complicated (most relevant to Recon Cloak)
- Making enough scenarios may prove difficult (post your ideas here!)
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Class Specifications
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Striker
Possible Modifications:
- Frontal Shield: A shield that protects only the front side of a Striker, and is activated when the Strike Booster is activated. Would be useful for solo missions or at times when the party's Guardian Shield is down. (Suggested by Sev)
- Changes in Booster duration and recharge rate (Suggested by Sev)
- Remove health penalty (Suggested by Diamondshreddie | Supported by me)
Potential Roles:
- Main damage dealer in a party, making use of sword bonuses
- Eliminate enemies to clear a path for the party
- Work together with Recon Specialists to quickly and efficiently take down enemies
- Utilize speed to move past traps/enemies and hit switches
Possible Modifications:
- Remove health bonuses (Suggested by Juances | Supported by me, Diamondshreddie)
- Remove shield's healing ability (Suggested by Juances | Supported by...everyone?)
- Change shield's defense levels (Suggested by Juances | Supported by Sev?)
Potential Roles:
- Main source of defense for the party, taking all the hits when damage is dealt within shield boundaries
- Escort and protect NPC's
- Tank through traps/enemies and hit switches
Possible Modifications:
- Remove health bonuses (Suggested by Diamondshreddie | Supported by me)
- Changes in cloak time and recovery rate (Suggested by me)
- Recon Mark causes enemies to search for player if they aren't already focused on someone else (Suggested by me)
- Death Mark duration shortened (Suggested by me | Supported by Sev)
- Death Mark causes enemies to be weak to all damage types (piercing, shadow, elemental) and/or removes shields (Suggested by me)
- Death Mark causes enemies to take slightly increased damage (Suggested by Sev)
Potential Roles:
- Support member, possibly making use of crowd-control bombing techniques
- "Soften" enemies to make them easier to defeat
- Work together with Strikers to quickly and efficiently take down enemies
- Slip past enemies undetected, or scout ahead to let party know what to expect
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Scenario Ideas
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Defend the Base! (Working title) (Team-style Mission) (Suggested by Agentalbedo | Supported by me)
More info:
- The Geo Knight team would have a finite amount of health, and they would have to remain alive for the mission to be completed.
- The research site would probably be in the middle of an extremely large, rectangular area with the entrance on the south side, and the exit north. The exit will just lead to the elevator.
- Research site itself would be a smaller rectangle surrounded by gates that can be closed by switches. The switches would reset over time, letting monsters in to attack the Geo Knights.
- Monsters will spawn infinitely while the Recon works to open up the exit to the elevator. Talking to the Recon can provide some sense of how close the party is to completing the mission (how close he is to opening the exit).
- To prevent the Geo Knight team from getting hurt, the party would have to split roles very efficiently. Strikers would control the map as they do in Lockdown, taking out enemies and making sure the switches stay activated. Recon would probably be forced to take the role of crowd control using bombs. Guardian would protect the Geo team and the party. For Guardian, staying near the Geo team could be a good idea, letting Strikers know when the gates are down.
Clutches of Ironclaw (Team-style Mission) (Suggested by me)
More info:
- Takes place in IMF, so expect lots of missiles, shock traps, and other environmental hazards
- The trapped Recon would have no weapons or shields, and would have a finite amount of health. He could appear in the party list so his health could be displayed
- Upon rescuing said Recon, the party could fight a stronger version of the Mecha knight production center (like in the "Toy Soldiers" mission)
- Upon destroying the production center, a self-destruct sequence would start. The party must escape IMF with the Recon before the timer runs out in order to complete the mission. The timer would be long enough to allow for a variety of equipment to be viable for completing the mission, but short enough to encourage Recon/Striker teamwork to clear out enemies
Coliseum Coup (Team-style Mission) (Suggested by me)
More info:
- Translation: Krogmo has a new game - Knightdown. In Knightdown, monsters attack knights. Spiral HQ isn't particularly fond of this new game and want you to go to the Coliseum and show Krogmo who's boss by taking care of all the monsters he sends your way.
- This is essentially an endurance mission.
- The first level would just be a lobby level where the party would take up their Lockdown gear and enter the Coliseum after plowing through a few devilites or something.
- The second would be the Coliseum, a really big circular area surrounded by non-aggressive monsters (like the ones found in the middle of some scenario rooms). In the middle of the room there would be a party button that would spawn several waves of monsters. At first they would be fairly easy mobs like jelly cubes and zombies, but would get more difficult, like multiple trojans at once.
- The last level would be walking back OUT of the Coliseum after defeating Krogmo's minions. This time around, the fans round the sides of the Coliseum area would pour out of the stands and attack the party for ruining their fun.
The Betrayers (Team vs Single undecided) (Suggested by Just-Crusising & Derpdederpderp | Supported by me)
Note: this was adapted from this thread by Just-Crusising, so for more complete details, please visit. Thanks for letting me incorporate this!
More info:
- Derpdederpderp's original suggestion in this thread was to have a team of Strikers fight a corrupt version of the Alpha Squad. I thought it would be more fitting if a mixed party went to fight, since the Alpha Squad itself seems to be a mixed party
- My thinking is that Just-Crusising's boss profiles can sort of fit the profiles of a mixed Class Mission party, just like the Alpha Squad. Shiram would definitely be the Guardian for the team. Gon and Ashura might just be two Strikers, or one could be the enemy equivalent of a Recon (it's hard to say). Because they sort of fit into these classes I think it's appropriate that they are given stats that are on par with their respective classes.
- Changes to Shiram: Let the shield regenerate faster. 20 seconds is far too long, especially with the possibility of extra damage due to death marks and Striker bonuses. Again, it would probably be about the same as a Guardian Shield.
- Changes to Ashura: I'm thinking Ashura might actually fit the role of Recon. The charge attack and impale remind me of backing out while cloaked, then coming back in with area damage. Also, extra cooldown for his regular attacks is similar to the sword attack speed decrease on the Recon Cloak.
- Changes to Gon: If Ashura is Recon, then Gon has to be Striker. His speed and fragility are perfect for the job description. As a Striker he wouldn't teleport per se, but rather move quickly to players' backs for a hit-and-run strike or a vial toss.
- Changes to Obsidian Shield: According popular demand, it would be cool if this (or its 5* version) looked like a Guardian set (flag, armor, and shield) that could be used in regular PvE (as in outside Class Missions). If the debuffs were kept on it, it would probably have to have really freaking good defense stats, though.
- I haven't played through the mission yet, but apparently there's something in 9-1 about fighting a fallen knight? That's more support for this idea!
Ninja V Spy (Single-class Mission: Recon) (Suggested by Atrumvindex | Supported by me)
More info:
- There are two depths. At depth 17, you encounter a Gremlin Ground, normal. This is called "Weapon Silo Hub". This also has the scaffolding and Missiles Akin to IMF.
- At depth 18, called "Emberlight Plaza", there is a large Deconstruction Zone where buildings reside. This is a part of Emberlight. As normal, you get keys to unlock gates. The Elevator is blocked by a gate which can only be unlocked via a switch inside the Treasure Gate door. However, that area is as large as a arena room with stun traps and several Ghostmanes. You must defeat 5 waves of them, the last one has T3 Ghostmanes.
- To make this a little easier when a Ghostmane and a Knight are both cloaked, if a Knight Death Marks a Ghostmane, they will see sparks where the enemy is.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Ideas and feedback are greatly appreciated!
1. Would have to make enemies react to Recon cloak (they dont as of now, proof are the rare rock jelly spawns), wich seems complicated enough to make it look real and fair. (or what, press a magic button and all enemies ignore you?)
2. Guardian defenses and healing is totally unbalanced, no need to explain that. Even if alone, you could just freeze enemies and heal in the middle of a battle. Sure it takes a while but you're essentially immortal against most enemies.
3. Striker is pointless. I mean, in pvp is great because you have to move a lot in order to keep control of the map, but also works beacuses we humans have reflexes and work faster than monsters.
More movement looks like wasted potential for lacking a shield, specially when you can dodge most attacks normally. The bonuses are interesting, but a Bts/swiftstrike can fix it.