Alright...now...I'm going to be making a somewhat long post, so keep your hat on. :P
Lockdown balance
No, this isn't Nerfing Trollaris and Toothpick 101, it's Class balancing. Let me point out that if you can kill a striker easily, that isn't balance. Classes should fit over preferred play style. I'm going to note that I may not be fair in some nerfs/buffs is being I usually use recons.
- Striker
- Change the HP decrease number to removing half the max HP. (Rounded up)
The reason for this is because you see strikers in T1 with just 2 HP, while in T3 they get 20+. This is really OP, IMO. With this in effect, strikers only get half their boost through heart pendents, and always get tier based scaling. - Cause striker boost to break when attacked while dashing.
Giving them non-breaking shields is a bit too much. (While I'll try to keep this out of my suggestion/argument, players with higher pings (Slower) won't be able to hit the strikers often enough to be able to kill them currently.)
- Change the HP decrease number to removing half the max HP. (Rounded up)
- Guardian
- Make health bonus be a percentage increase.
Like before, the 9 HP bonus is too much in T1, while it is too little in T3. Maybe something like a 33% HP increase? Someone pointed out that this would make every point of HP better. (Causing players to want Ancient Plate mail, so why not?) - Make the shield stats change based on the tier level.
Shields are very strong in T1 while possessing little strength in higher tiers. If this is done, maybe we could have some cosmetic changes for the tier based shield versions, too? - Increase HP regen for higher tiers.
It's clear by now that balancing a class in T1 won't work when you are in T3.
- Make health bonus be a percentage increase.
- Recon
- Make HP scale.
Once again. What about 10% increase this time? - Remove the footprint effect.
I'm certain this is what has undermined recons. Someone told me about the footprint thing, and they're right. It let's you know where the recon is easily once you get good at looking for prints. The ping idea is so that you know they are close, but you shouldn't be able to tell exactly where.
- Make HP scale.
Also, as a bonus idea, those rank points you get from lockdown should be based on how many caps, defends, and the damage given by the knight in question, but not the team's point count. Doing that would turn the rank points into a measure of skill rather than a measure of activity.
EDIT: this could also help make matchups be more precise. It would help keep a pro team from being put to a newbie team as often as it currently is, by making sure that the average of rank points is about equal on each team. (Allowing for some difference. If there couldn't be any difference, we would be in serious trouble!)
Timeout change
You know that idle timeout thing? My question is: why is it in the game? Right now I don't really see why it is needed. It just makes for a hassle to get around. I know it is to keep people from leaving the elevator when they are at less then 10 mist, and then come back when they have more, but it's easy just to stick an eraser on the spacebar and get around the idle-timeout. This ends up punishing those who don't hold a key down somehow while allowing those who have come up with the idea skip right by.
There are two ways I can see (as of writing this) to fix it: remove the timeout altogether, or make it smarter to prevent constant key-depression. (What I've decided to call it)
EDIT: Here is another way to possibly fix it: /afk
Currently, /afk just causes an auto response message to be setup, but what about changing it? What about making it so, while /afk it set, you can't timeout (or it takes much longer to do so), but then you also don't gain mist? I know I would definitely benefit from this, but what does everyone else think?
(I'll add more in a bit.)
While I know I make mistakes, (we all do) please point them out in a polite manner.
EDIT: Cleaned up some things. Made alterations based on feedback.
EDIT2: Removed striker length reducing idea. Fixed a list grouping issue. Added Timeout system change idea. Changed ranking idea.
Guardian only gets +3 HP in T2 and T1. Striker gets -3, and Recon gets ±0. I was about to make one of these threads too, So I'll just put it here:
-edit pending-