Everyone knows that the Wild Hunting Blade is extremely weak compared to other swords and even though it's sole purpose is to hunt down beasts, the flourish lines out-damage it by far. So I have two suggestions to improve this unloved sword:
1. Change its damage type to split piercing and normal so that it might actually be useful against beasts and maybe even useful against fiends.
2. Remove the damage bonus vs. beasts (doesn't make a major difference anyway) and replace it with a slight change of causing strong stun, similar to the Dread Venom Striker. Now you're wondering, why would the Wild Hunting Blade have stun? Firstly, it's yellow and this is associated with the stun status. Secondly, stun is sort of considered to be the 'weakness' of beasts, indicated by the Beast Bells in GWW and UGWW which cause stun. So it would make sense for WHB to cause stun and look cool doing it too. Thirdly, this would make it on-par with the Dread Venom Striker since currently the DVS is clearly more useful in most situations. And of course, it would be cool having phantasmal wolvers that can cause stun. :')
Buffs which should happen to both the WHB AND the DVS:
1. Increase the general damage output for both swords because their speed CLEARLY doesn't make up for their ridiculously low damage output.
2. CHANGE THE CHARGE ATTACK to a more assassin-like one and at the same time make it usable. The cutter line is, according to many, the 'assassin' type weapon of this game. This is probably suggested by the Dread Venom Striker's description which describes it as an assassin's armament. It's charge attack, unfortunately, isn't very 'assassin-like'. It is basically a series of weak slashes with a final, larger slash which actually does some knock-back. It might sound cool, but unfortunately it leaves you completely vulnerable from the back and sides and without some ASI, it is actually very slow to complete. On top of that, when you FINALLY finish the charge attack, you'll find that you'll have to deal many more strikes/ a few more charge attacks to completely take down that lame Lumber. So what I'm proposing is to completely change this utterly useless charge. The first part of the charge is that the cutter user will dash 5 squares forwards, and a hit will be dealt for each square. This dash will be as fast as Trojans do with their 'dash' attack and it will act similar to a DA charge where the 'holy swords' knock back the monster without going through it. The second (and final) part of the charge will deal the giant final blow which exists with the current charge attack. So the giant wolver for the WHB and the giant poison strike for the DVS. This charge WILL NOT be utilised for damage but instead for the mobility. It will also perfectly fit the assassin theme of this weapon. So basically, dash 5 squares at trojan-speed and deal a normal charge attack hit with each square and then the giant blow at the end.
So there you have it... I sincerely hope my beloved Wild Hunting Blade is restored to its former gl... oh wait it never was strong anyways. And the DVS also deserves a buff. OOO, please take my idea into consideration if you read this. Please share your thoughts on this and thank you for reading. x)
Soon going to add unique buffs for the DVS.
Reasonable ideas, backed up with good strong statements. To be honest, I totally agree. There will probably be a few (or a lot) people against this idea, but you have to admit that the striker line is underpowered. Even with its insane speed, its unable to perform as well as other swords. A Final Flourish will outdo the Wild Hunting Blade with flying colors against beasts. And since the WHB doesn't cover too much distance its hard to keep up with the beasts and other monsters compared to the flourish line. Yes, yellow is related to stun, *But there are weapons in-game which aren't yellow but still deal stun*. To live up to its own name, the WHB has to become much stronger than it is now.