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Cutter Line Buffs - Charge attack and more!

31 replies [Last post]
Thu, 11/08/2012 - 00:47
Kimahsonite's picture
Kimahsonite

Everyone knows that the Wild Hunting Blade is extremely weak compared to other swords and even though it's sole purpose is to hunt down beasts, the flourish lines out-damage it by far. So I have two suggestions to improve this unloved sword:

1. Change its damage type to split piercing and normal so that it might actually be useful against beasts and maybe even useful against fiends.

2. Remove the damage bonus vs. beasts (doesn't make a major difference anyway) and replace it with a slight change of causing strong stun, similar to the Dread Venom Striker. Now you're wondering, why would the Wild Hunting Blade have stun? Firstly, it's yellow and this is associated with the stun status. Secondly, stun is sort of considered to be the 'weakness' of beasts, indicated by the Beast Bells in GWW and UGWW which cause stun. So it would make sense for WHB to cause stun and look cool doing it too. Thirdly, this would make it on-par with the Dread Venom Striker since currently the DVS is clearly more useful in most situations. And of course, it would be cool having phantasmal wolvers that can cause stun. :')

Buffs which should happen to both the WHB AND the DVS:

1. Increase the general damage output for both swords because their speed CLEARLY doesn't make up for their ridiculously low damage output.

2. CHANGE THE CHARGE ATTACK to a more assassin-like one and at the same time make it usable. The cutter line is, according to many, the 'assassin' type weapon of this game. This is probably suggested by the Dread Venom Striker's description which describes it as an assassin's armament. It's charge attack, unfortunately, isn't very 'assassin-like'. It is basically a series of weak slashes with a final, larger slash which actually does some knock-back. It might sound cool, but unfortunately it leaves you completely vulnerable from the back and sides and without some ASI, it is actually very slow to complete. On top of that, when you FINALLY finish the charge attack, you'll find that you'll have to deal many more strikes/ a few more charge attacks to completely take down that lame Lumber. So what I'm proposing is to completely change this utterly useless charge. The first part of the charge is that the cutter user will dash 5 squares forwards, and a hit will be dealt for each square. This dash will be as fast as Trojans do with their 'dash' attack and it will act similar to a DA charge where the 'holy swords' knock back the monster without going through it. The second (and final) part of the charge will deal the giant final blow which exists with the current charge attack. So the giant wolver for the WHB and the giant poison strike for the DVS. This charge WILL NOT be utilised for damage but instead for the mobility. It will also perfectly fit the assassin theme of this weapon. So basically, dash 5 squares at trojan-speed and deal a normal charge attack hit with each square and then the giant blow at the end.

So there you have it... I sincerely hope my beloved Wild Hunting Blade is restored to its former gl... oh wait it never was strong anyways. And the DVS also deserves a buff. OOO, please take my idea into consideration if you read this. Please share your thoughts on this and thank you for reading. x)

Soon going to add unique buffs for the DVS.

Thu, 11/08/2012 - 01:32
#1
Xxpapaya's picture
Xxpapaya
The papaya has a few thoughts

Reasonable ideas, backed up with good strong statements. To be honest, I totally agree. There will probably be a few (or a lot) people against this idea, but you have to admit that the striker line is underpowered. Even with its insane speed, its unable to perform as well as other swords. A Final Flourish will outdo the Wild Hunting Blade with flying colors against beasts. And since the WHB doesn't cover too much distance its hard to keep up with the beasts and other monsters compared to the flourish line. Yes, yellow is related to stun, *But there are weapons in-game which aren't yellow but still deal stun*. To live up to its own name, the WHB has to become much stronger than it is now.

Thu, 11/08/2012 - 01:34
#2
Evilnut's picture
Evilnut
Also, WHB swings slower than

Also, WHB swings slower than a DVS. I have no idea why that was designed so, because even at the same attack speed, WHB is still weaker due to DVS's poison debuff.

Thu, 11/08/2012 - 01:47
#3
Sweet-Hope's picture
Sweet-Hope
i Agree that WHB need a bit

i Agree that WHB need a bit of Buff. prolly being Piercing Split with normal will make it a bit interesting maybe?. and thanks a god im not the only one who believes that WHB swings slower than DVS people keep telling me "they swing at the same speed" but i can notice the difference <-<.

i agree this weapon need a Buff. because basically its just a fancy and decorative sword.

Thu, 11/08/2012 - 02:04
#4
Dead-Bard's picture
Dead-Bard
That's the price you have to

That's the price you have to pay for being the coolest sword in the game.

Jokes aside, I agree that a buff is in order (split dmg feels just about right).

Thu, 11/08/2012 - 02:42
#5
Mentlegen's picture
Mentlegen
I'd love it even more if it

I'd love it even more if it had a chance to stun, hearing the gong and seeing stars flying is so great

But I would prefer it being normal damage.

I think what they should also do is buff both DVS and WHB in terms of damage and make the charge A LOT stronger.

But yeah, having it do stun would be so much fun

Thu, 11/08/2012 - 08:08
#6
Little-Juances's picture
Little-Juances

I know its base damage is low, but dont compare it to flourishes. See CiV vs brandishes. Or poor cautery sword vs a nigthblade.
They are normal weapons after all. Standard damage across the board with a little bonus.

Thu, 11/08/2012 - 08:20
#7
Darkbrady's picture
Darkbrady
Did you just want to turn WHB

Did you just want to turn WHB into a fearless rigadoon that made phantom wolvers appear?

Thu, 11/08/2012 - 08:54
#8
Snarfalarkus's picture
Snarfalarkus
---

If you guys haven't seen Tsubasa's video, WHB knocks down monsters like gremlins and interrupts attacks with charges. I'm not sure about normal hits though...

Thu, 11/08/2012 - 09:19
#9
Luguiru's picture
Luguiru

After seeing this I want to make one myself now.

Thu, 11/08/2012 - 14:18
#10
Oatmonster's picture
Oatmonster
Lick Number 58425

Color is a terrible quality to base stats off of. The spiral demo suit is yellow, why doesn't it have stun resistance? The BTB is black and red, why doesn't it do normal and shadow damage?

The WHB is just as fast as the DVS and their base damage is the same. WHB has a better chance to interrupt and longer reach on it's charge attack. If you're gonna buff one of them, buff all of them.

Thu, 11/08/2012 - 11:50
#11
Mentlegen's picture
Mentlegen
luguiru

the watching gremlins do backflips is fun, but the charge is terrible with more than 2 enemies on the screen and strike needle's charge is just better. It takes less time to finish, it does more damage and it has long reach

oatmonster
they both need a buff.
...also iron slug ok

Thu, 11/08/2012 - 21:05
#12
Mzculet's picture
Mzculet
+1 I wish to use whb but it

+1
I wish to use whb but it sucks =|

Thu, 11/08/2012 - 22:19
#13
Kimahsonite's picture
Kimahsonite
@Xxpapaya- Thanks for the

@Xxpapaya- Thanks for the feedback. I understand that the 'yellow' argument wasn't very good, I was just trying to find another way to justify my wish for the WHB to cause stun.

@Evilnut- I think that indeed that is so but maybe it's just the wolvers appearing a bit later than the actual swing.

@Sweet-hope- True. That's why I made this thread, so it becomes more than just a trophy weapon.

@Dead-bard- :D

@Mentlegen- Yeah the stun idea sort of came out of nowhere. Also, I'm not against the idea of buffing the DVS too since it's still weak.

@Little-Juances- The reason I'm comparing it to the flourish lines is because the the flourish lines are the only other piercing swords (therefore they deal extra to beasts) and the WHB is meant to be THE sword to hunting beasts but it's still extremely weak. As for the other swords you mentioned (CIV, Cautery) I'm all for a buff to them both although the CIV has an advantage in its charge attack and its base damage is still alright. And Cautery of course needs a huge buff.

@Darkbrady- Nope, two of my suggestions were to EITHER make it split piercing and normal OR to have it cause stun. Not both.

@Snarfalarkus- Yes I already know the WHB interrupts on the charge but not on normal attacks. However, the interruption isn't all that great because of the fact that it leaves you vulnerable from the sides and back as well as the fact that it doesn't cause a lot of damage even if you manage to successfully pull it off.

@Luguiru- Mentlegen said it all.

@Night-Rove Thanks for the +1. :D

Thu, 11/08/2012 - 22:30
#14
Sweet-Hope's picture
Sweet-Hope
well i should add that i

well i should add that i really never tried the charge attack lot of times. now i tried on every enemy and really works great as Tsubasa video. of course the only risk its when some enemy comes from behind but still fun. but only use the charge attack its like what most of the players do with the FoV... and well would wish the normal attack could have a bit of buff would make it interesting have a split normal/piercing weapon. i never saw one like that thought... but wouldnt be a bit powered since it deal 2 kind of damage?

Thu, 11/08/2012 - 22:44
#15
Luguiru's picture
Luguiru

Cutters are assassin-esque swords.

Assassins focus on only one or two targets at a time.

Thu, 11/08/2012 - 22:58
#16
Kimahsonite's picture
Kimahsonite
@Sweet-Hope- Just saying that

@Sweet-Hope- Just saying that a lot of 5* swords deal split damage and they aren't necessarily overpowered (except the elemental brandish lines which are mainly OP for their charge attack which has absolutely no drawbacks).

@Luguiru- That's not an excuse to make it as weak as it is now. Low damage, bad charge, low utility except in beast-themed levels, which even then can be bettered by those OP flourishes.

Fri, 11/09/2012 - 02:00
#17
Xxpapaya's picture
Xxpapaya
The papaya comments

@Luguiru And Assassins want to be able to kill the target efficiently and get out alive....................That's one thing the cutter line doesn't do well. Not an excuse. The Flourish line would be a much more suitable "assassin weapon".

I would really like it if someone pointed out the pros of the WHB and DVS. I'm just gonna start off a bit (and give some counter-arguments).
1. They both are able to attack rapidly (fastest or one of the fastest swords in game I think)
But the damage output is still ridiculously low
2. Their charge attack is able to finish off most monsters (with 1 charge)
The attack takes too long to finish and is quite unpredictable. The Needle line would be a much better option instead of going for their sword brothers (that's what I call them)
3. They look fancy
They look fancy and make you die
4. The WHB is awesome against beasts
Only a Final Flourish still towers over....................
5. The DVS is good against slimes (Frigid Ice Queen and JK)
Umbra Driver is a much more efficient and safe option.

I still think it should be buffed.......................

Fri, 11/09/2012 - 02:33
#18
Kimahsonite's picture
Kimahsonite
Thanks for supporting,

Thanks for supporting, Papaya. :D

I totally agree that the flourish lines are much more effective 'assassin' weapons although the cutter line is meant to hold that role. As for what you said in number 2: Their charge attack is able to finish off most monsters with 1 charge... this isn't true. The only reason the video portrays this is because Tsu was solo (so enemies have incredibly low health) and she has Damage Bonus Medium. I'm pretty sure with 2 people it takes one charge and a few strikes. In a fully party, it takes about 2 charges on beasts and 3 charges on the other monsters (yes, 3 whole charges which in the first place is extremely hard to complete without losing some health, whereas you could just whip out your FF and spam the first strike with it's unnatural interruption, range, damage and knock-back). O_O Okay, the FF/BTB are OP but that's a nerf for another day.

Fri, 11/09/2012 - 03:34
#19
Zeddy's picture
Zeddy
@Oatmonster

I think the real question is why the Dark Thorn Blade with the rest of its family doesn't do at least partial shadow damage.

Fri, 11/09/2012 - 21:02
#20
Tsubasa-No-Me's picture
Tsubasa-No-Me
WHAT. SOME ONE WATCHED AND -REFERENCED- MY VIDEO?!?

I want it buffed SOOOOO bad...

Here's my thoughts...

Increase the Movement per swing by a Square or so.
Have each hologram (If it hits{KEY!}) interrupt pretty much anything. (5* only)
Have the DVS Leave Poison clouds behind the Ghost blade. (5* only)
Faster base charge time, Faster execution of the Charge.
Stun is a Nice Idea, and fits thematically. I'd like it at least. But there is no "Strong" stun in the game, and I think the Suda would be the first to claim it anyways. So having a Better chance of Moderate stun would be VERY neat.

And Really, forget about Normal damage in general... OOO has not really given a care as to what Makes normal damage so "Over powered", nor has told us their reasons for it being so Pitifully Stupid.

Tsu cries. Y-Y

Fri, 11/09/2012 - 22:04
#21
Kimahsonite's picture
Kimahsonite
:O Tsu!

When I saw that you posted the latest reply I thought to myself, "It's the hipster herself!"

Anyways, I like your ideas too. I wouldn't mind if the WHB had a Fair or even Slight Chance of Causing Moderate Stun, as long as it has SOMETHING useful about it. And interruption for both 5* cutters on every hit would be epic, since it's almost impossible to get the last hit to interrupt. The poison clouds for the DVS sound good too, probably like Greaver clouds but lasting for a shorter time.

Also, added an assassin-like charge attack suggestion for both cutter branches, please read and give feedback. :D

Sat, 11/10/2012 - 00:41
#22
Darkbrady's picture
Darkbrady
I think the real question is

I think the real question is why the Dark Thorn Blade with the rest of its family doesn't do at least partial shadow damage.

Because shadow+pierce sword?

/me recalls Sentenza in the before days...

/me shudders.

Actually, would be a great niche weapon. Would be fantastic for taking out Gremlins and Beasts....pretty useless at everythin' else, though.

Sat, 11/10/2012 - 00:51
#23
Kimahsonite's picture
Kimahsonite
Cannot compute

@Darkbrady- Why would you post on this thread if it has nothing to do with buffing the cutter lines but instead about one of the already OP toothpicks. :|

Sat, 11/10/2012 - 01:05
#24
Darkbrady's picture
Darkbrady
I was commenting on another

I was commenting on another post in this thread. Thus the quote at the top of my post.

Compute that. o.o

Sat, 11/10/2012 - 12:13
#25
Tsubasa-No-Me's picture
Tsubasa-No-Me
I meant...

The DVS is not supposed to have interruption at all... That's the WHB's territory. Instead it deals a Strong status that is magnified by good teamwork. That's the trade off.

And I imagine the DVS clouds to be like a Mini, 1.5 square radius, mist bomb... lasting like, 1-2 secs and moving in the direction of the swing. That is, Behind and backwards of the attacker.

Then you leave a Trail of Poison inflicting Gasses, allowing you to race around and be an asset to your team. Mobility, and Weakening for your team mates to slaughter.

Mon, 11/26/2012 - 04:25
#26
Kimahsonite's picture
Kimahsonite
Bump.

Cutters deserve some love. ;_;

Mon, 11/26/2012 - 11:27
#27
Popular-Demand's picture
Popular-Demand
So basically what you want is

So basically what you want is for the charge to be like a reverse brandish charge or similar to the flourish charge. I like this idea as I got a ctr VH DVS. After using this I have found out that using DVS charge is how to certainly die fast. I like this idea and it should be put in.

Mon, 11/26/2012 - 18:28
#28
Arctifice's picture
Arctifice
2 cents

1. The most crucial buff the Cutter line needs is extending the ghost strike/wolver to actually hit a target knocked back. Without it, the DPS is anemic, and the ghost strike/wolver as it is now only lands on stationary or extremely difficult to move enemies.
2. Forget landing a hit on every square moved, lump all the damage into a single massive blow at the end. Now that's an assassin's weapon. Just leave the user open for a half second on execution so it can't be shield-canceled for massive abuse. Any enemies in the way during the charge would be pushed aside harmlessly, making use of the new Cutter a high risk, high reward art of precision.

Mon, 11/26/2012 - 20:43
#29
Kive's picture
Kive
+1

Very nice ideas. I had the same thoughts on split damage for the hunting blade, unfortunately the community shot me down. Keep fighting I believe that its worth fighting for. Dont worry about Luguiru he for the most part has become accustomed to putting other peoples ideas down instead of giving good feedback. Believe it or not this dude use to write long well thought out paragraphs on why a suggestion wasnt a good idea, but hes just not like that anymore.

Mon, 11/26/2012 - 23:35
#30
Blandaxt's picture
Blandaxt
i also

i also like this ide. it feels like its on the league wiath venom strker.

side note. wish venowm strker had a visual buff.

Sun, 12/16/2012 - 03:56
#31
Myphenox's picture
Myphenox
+1

one point to make is that the WHB should be srtonger against beasts then the DVS. but the DVS should have a bit more normal all round damage, to stop one line becoming perfectly stronger then the other if u see wat i mean. not too much extra damge though, just a notch really will do.

And i luv the sound of the dash charge attack kimah!

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