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What is ASI on bombs with swift strike buckler?

9 replies [Last post]
Thu, 11/08/2012 - 15:20
Eclaium's picture
Eclaium

If you wear swift strike buckler with bombs, the status says that your bombs have ASI High but I don't see any difference. And there is no ASI Bomb trinket in krogmo alchemy machine so I thought Bomb ASI doesn't exist.

So is this just a bug? Or something is really faster (I don't think so...)

Thu, 11/08/2012 - 15:28
#1
Darkbrady's picture
Darkbrady
The animation where you lift

The animation where you lift and drop the bombs is affected by ASI, but the difference is on the verges of non-existent. With vh ASI on your bombs you knock off not even quarter of that <1sec animation. There's been heavy discussion on this iiiiiiiin....Suggestions, I think, where someone thought I'd be a good idea to waste UV slots on bombs with ASI, and a couple other threads.

Fact is that it has no worthwhile benefit, but it does something...

Thu, 11/08/2012 - 16:44
#2
Bopp's picture
Bopp
for comparison

ASI slightly affects the charge rate of swords and guns (tests briefly mentioned here and here). The reason seems to be that ASI speeds up the animations at the start and/or end of the charge. So I find Darkbrady's response about bombs to be quite believable.

Thu, 11/08/2012 - 17:08
#3
Darkbrady's picture
Darkbrady
http://steamcommunity.com/sha

ASI slightly affects the charge rate of swords and guns

There's been a number of LD themed discussions (I forget whether on the forums or just in game with my homies) about the benefits of ASI on weapons that are regularly used for charge attacks. For example, if an Alchemer has maxed ASI but no CTR bonuses, it might still be a legitimate choice to spam charges, as the ASI bonuses decrease your effective vulnerable times from the charges.

Of course, if you want to spam charges, you want CTR, but "what if you had ASI as well" becomes the question. The ASI has been shown to affect the charges enough to be useful/noticeable in LD, but still far short of just having CTR. Similarly, having both is an improvement upon just max CTR.

Out of interest, it's something you'll notice if you take a max CTR Blitz to FSC with and without a swifty (and maybe gunner parts to maximise the effect) and you'll see the animation cutting out quicker, being noticeable because of the otherwise long ending animation.

Thu, 11/08/2012 - 18:54
#4
Batabii's picture
Batabii
I could have sworn that ASI

I could have sworn that ASI had absolutely no effect on bombs.

Thu, 11/08/2012 - 19:11
#5
Darkbrady's picture
Darkbrady
I could have sworn that ASI

I could have sworn that ASI had absolutely no effect on bombs.

True, in the practical sense.

Fri, 11/09/2012 - 07:40
#6
Alice-In-Pyroland's picture
Alice-In-Pyroland
I was under the impression

I was under the impression that generic ASI also increased your weapon switch speed.

Fri, 11/09/2012 - 09:08
#7
Darkbrady's picture
Darkbrady
Was just talking about the

Was just talking about the effects on bombs alone, but since you mentioned it, I decided to test it before I commented on it:

For other weapons, such as Alchs, that matters more, but the bomb animation is kinda buggy (just tap attack and he'll take a second to spazz out as he cannae decide whether to lift or drop it) rendering that switching animation (that, again is <1sec) fairly meaningless. Even just spamming the scroll wheel and switching endlessly you can't really tell much of a difference, and I just tested with universal asi:vh.

Fri, 11/09/2012 - 10:46
#8
Dead-Bard's picture
Dead-Bard
Well, I can see the

Well, I can see the difference in lifting bombs with and without ASI (from swiftstrike).

It's pretty easy to notice when you have a Trojan around: if you don't have any asi on bombs and you're running around it when you decide to lift your bomb, the delay caused by the animation almost always gives a chance to said trojan to start an attack aimed at you, on the other hand if you have Swiftstrike equipped when you lift the bomb the trojan won't have enough time to react and start an attack.

Other than that ASI for bombs is pretty pointless, but seeing as shields for bombers are pretty pointless too you might aswell go for Swiftstrike and enjoy being able to run around trojans throwing your bombs in the air like you just don't care.

Fri, 11/09/2012 - 11:10
#9
Darkbrady's picture
Darkbrady
It's pretty easy to notice

It's pretty easy to notice when you have a Trojan around

Can't say that ever applied to me for me to notice. Whenever a Trojan showed up, as a bomber, I'd be spinnin' circles around him w/ DBB; they never get to even swing, much less hit me, so the ASI had no bearing on them for me.

Also, with shields, there's more options than just Swifty. For instance, I often use Mad Bomber, a BTS and boom/slash trinkies to get max:max on my bombs and still carry around a dmg:vh sword of my choosing in the 4th slot. You could also use defensive shields so you can more safely solo areas. You could also test out the unproven theory that higher health shields cause farther KB effects, which would be useful to a bomber.

Try not to dismiss it too easily; as I think Swifty is a fairly weak choice for bombers who aren't carrying sidearms.

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