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Heavy Piercing Sword line

34 replies [Last post]
Thu, 11/15/2012 - 11:17
Gwenyvier's picture
Gwenyvier

After some talking between Redsg and myself we banged out an idea for a heavy Piercing sword.

It is a pure Piercing/Poison sword that starts at 2* and can be crafted up to 5*. The combo is the same as the Hammer's: swing, dash (triple hit), swing. The charge is a modified Levi Blade charge, with longer reach and less knockback. Poison is only applied on the swings and the charge, not the dash... as it hitting on the dash would be too strong.

We do not have names for the 2*-4* (although it could always follow the Catalyzer naming Toxic Scythe, Virulent Scythe, etc), but the 5* we're calling Pestilence. Damage is pure Piercing, slightly lower damage then the Hammer due to the ability to Poison, and Fair chance of Strong Poison at 5* (again, only on the swings and charge... not the dash).

The general look of it is a scythe, getting more detailed like most weapons do as it moves up in star level. The 5* would drip poison off the blade similar to the DVS.

It would add a heavy Piercing sword line finally, a second Poison sword, and the ability for F2P to have a weapon like the Hammer.

Leave your feedback!

~Gwen

Thu, 11/15/2012 - 11:22
#1
Tokxin's picture
Tokxin
Sounds cool! A fiends

Sounds cool! A fiends nightmare :-)

Thu, 11/15/2012 - 12:15
#2
Irthan's picture
Irthan
I would make it look more

I would make it look more like an adze with a spike at the opposite end from the head, and the first wide R-to-L swipe is followed by a lunge with the spike end, followed by a wide L-to-R swipe with the adze head again.

Also, naming:

2*: War
3*: Famine
4*: Pestilence
5*: Death

Thu, 11/15/2012 - 13:48
#3
Psychodestroyer's picture
Psychodestroyer

Huh.

This actually sounds feasible.

+1

Thu, 11/15/2012 - 22:29
#4
Magnicth's picture
Magnicth
Sounds fun. I like it.

Sounds fun. I like it. +1

~Magnicth the Dragon Mage

Thu, 11/15/2012 - 22:49
#5
Darkbrady's picture
Darkbrady
Still don't see scythes as

Still don't see scythes as piercing, because no one uses a scythe to stab something. They're used for cutting~

http://en.wikipedia.org/wiki/Scythe in particular "use". Using scytches as weapons as entirely different: http://en.wikipedia.org/wiki/War_scythe

A rebuilt war scythe is closer to what you're after, being that it can be used to stab, (although is also heavily used for slashing) but veers further away from your description of an attack pattern, as a war scythe is pretty much just a polearm and no longer a "scythe" as we know it.

Fri, 11/16/2012 - 01:35
#6
Cobalt's picture
Cobalt
Por Gwen

This was fun to do.

https://dl.dropbox.com/u/32069310/Gwen%27s%20Scythe.PNG

This is what I think the 5* would look like.

Fri, 11/16/2012 - 01:41
#7
Gwenyvier's picture
Gwenyvier
Awesome job Cobby! ~Gwen

Awesome job Cobby!

~Gwen

Fri, 11/16/2012 - 03:23
#8
Severage's picture
Severage
@Gwen:

I'll just ask you next time there's a ridiculous suggestion and I want it made into something viable.

EDIT: Although...I'll have one bucket of a time dealing with Hammers AND Scythes in Lockdown...

*shudder*

Flying toothpicks...

~Sev

Fri, 11/16/2012 - 03:47
#9
Gwenyvier's picture
Gwenyvier
LOL, I am glad you approve

LOL, I am glad you approve Severage. We had fun making the idea and I know Cobby enjoyed making the sketch for the 5*.

~Gwen

Fri, 11/16/2012 - 04:47
#10
Xxpapaya's picture
Xxpapaya
The papaya agrees (slightly)

Fairly nice idea, kinda reminds me of Soul Eater but, never mind that :P. I was just wondering, does anybody remember any suggestion that was inputted into the game? And if so can you send the link of the thread to me? Thanks

Fri, 11/16/2012 - 04:58
#11
Gwenyvier's picture
Gwenyvier
Snarby armor, gunner/bomber

Snarby armor, gunner/bomber buff, guild hall updates, harder areas (shadow lairs/danger missions), Piercing swords, Shadow and Elemental damage bombs, PvP, auction house. They were all suggestions that were implemented, and those are just the ones I remember off the top of my head.

~Gwen

Fri, 11/16/2012 - 05:20
#12
Rating's picture
Rating
I absolutely love this

I absolutely love this idea!

Maybe even just turn the honor blade line into piercing damage...but I would prefer a new craftable line :) Maybe something that looks like a Claymore

Also, poison and stun brandish lines would be cool.

Fri, 11/16/2012 - 08:16
#13
Njthug's picture
Njthug
Great idea Gweny I do like

Great idea Gweny I do like this idea especially since it is not pure piercing sword the poison mixed in will lower the damage, but would be very useful.

Fri, 11/16/2012 - 10:11
#14
Severage's picture
Severage
@Gwen:

I believe Howlitzers and Polyps should be added to that list.

~Sev

Fri, 11/16/2012 - 13:21
#15
Windsickle's picture
Windsickle
Scythe, huh?

Seeing as this is a scythe that can be used for both slashing/cutting and stabbing, how about making it the first... split Normal/Piercing Weapon?

-Windsickle

(I still don't understand how the Flourishes do Piercing damage from swinging and slashing about. The only Piercing Damage from them should be from their thrusts. But I digress. Tis a topic for a different series of balancing suggestions.)

Fri, 11/16/2012 - 14:04
#16
Psychodestroyer's picture
Psychodestroyer

"I believe Howlitzers and Polyps should be added to that list."

....

Dammit, beat me to it.

Fri, 11/16/2012 - 14:46
#17
Deaththekingofevil's picture
Deaththekingofevil
lol!

i HAD THIS IDEA BEFORW HERES SOME NAMES YOU CAN ADD I DONT NEED MY IDEAS ANYMORE! opps sorry caps,http://forums.spiralknights.com/en/node/47174

also if you like stats or want to add them in with a tweak you can! ~}{Death //_^

Fri, 11/16/2012 - 15:37
#18
Steadyeyes's picture
Steadyeyes
+1

I love this idea for 2 reasons:

1. We REALLY need more pierce weapons

2. like Tokxin said... a fiends worst nightmare

Fri, 11/16/2012 - 15:41
#19
Darkbrady's picture
Darkbrady
1. We REALLY need more pierce

1. We REALLY need more pierce weapons

Teethpicks, Blitz (and status variations of both), DBB...
We do? Honestly, the current piercing weapons are all OP. The only thing we need more of is competitive normal weapons and dps bombs.

opps sorry caps

You can edit...

(I still don't understand how the Flourishes do Piercing damage from swinging and slashing about.

Never much liked the teethpicks first swing, myself. As handy as it is, I don't like that it's piercing. I'd much rather the first swing clocked as normal, then the rest as piercing. It's not as if they don't already have this mechanic in game anyways; Brandish charges initial swing counts as normal type damage~

Fri, 11/16/2012 - 22:42
#20
Severage's picture
Severage
@Darkbrady:

That'd certainly make "spamming" (If you can call it that) Final Flourishes harder.

Honestly, no high-damage sword should be absolute purely one-type. It doesn't make a huge difference in PvE, but in PvP it's all funkified.

I stick by my earlier sentiment though - while this is a great idea for an initially poor attempt at such a weapon, I will hate to see piercing AND Elementals hammers flying the heck out of everywhere.

"Oops sorry caps"

rofl rofl. Backspace?

~Sev

Fri, 11/16/2012 - 23:05
#21
Darkbrady's picture
Darkbrady
That'd certainly make

That'd certainly make "spamming" (If you can call it that) Final Flourishes harder.

Would mean that spamming the first swing w/ the massive wide arc at lightning speed would only serve for some basic, normal damage. If you'd want the jaggy piercing type damage, you'd have to follow through to the actual jaggy, piercing animated attacks.

Sat, 11/17/2012 - 03:54
#22
Severage's picture
Severage
@Darkbrady:

Yes...that's what I meant. lol.

Which would, in a sense, make Final Flourish less-than-useful. Without AA the rest of the combo is so inaccurate a Guardian on dope could evade your attacks. The unorthodox "piercing" first strike is really the only reason FF is OP.

~Sev

Sat, 11/17/2012 - 03:57
#23
Darkbrady's picture
Darkbrady
Personally I think it'd

Personally I think it'd balance it out nicely, as well as introducing logic to the equation. I mean, it's a pure spec.weapon with a long pokey range; not overly hard to hit people with the 2nd jab. And if people choose to not use AA then....well, that's their fault, not the swords~ *shrug*

Sat, 11/17/2012 - 04:04
#24
Severage's picture
Severage
@Darkbrady:

I find the hitbox for the 1st swing 180 degrees and the hitbox for the 2nd and 3rd swings more like 20 degrees. If there's any latency at all, I find it incredibly hard to hit anything; and, as a general rule of thumb I don't use AA because I hate it when people use it on me.

I've only ever used the 2nd/3rd swings in PvP in a desperation, if someone is crab-walking and you need that extra inch, and you're about to die anyway. It works uh...less than half the time.

I'm just saying that while it may balance the FF, everything else is still "overpowered", and furthermore, there are less "overpowered" items to challenge the incumbent "overpowered" items. It'll just make the Hammer and GF/DAs more difficult to handle and have less competition.

~Sev

Sat, 11/17/2012 - 04:13
#25
Darkbrady's picture
Darkbrady
Well that's exactly the

Well that's exactly the problem. It's meant to be a "piercing" pokey fencing sword, but no one actually uses it as such, despite all the claims to skill. People just spam the first swing which couldn't be less piercing-flavoured if it tried; they're just using it as a faster, wider, piercing-type brandish swing which, imo, completely defeats the point of having a unique combo for piercing swords. Forcing people to use the 2nd/3rd hits to get the piercing damage would make people actually use the sword properly, instead of abusing the ridiculous arc/speed of the first swing, which is entirely what makes it OP in the first place.
I don't think it'd make it underpowered, as any skilled player can still land hits with the 2nd jab, the first swing wouldn't be UP or unusable at all (just not piercing anymore) and, like I say about AA, it's not the swords fault if players choose not to use it, so I don't see AA being of relevance to whether or not it's usable.

You counter hammers with teethpicks? That's interesting o.o When I hammer, it's usually guns/heavy swords that get me; couldn't really say a definitive counter against them as I've seen a wide variety of weapons work to do it. I honestly have more trouble hitting gunners than hammerers~

And I'm aware that there are other OP/UP weapons to be balanced, I was just throwing out my opinion on the teethpicks in particular due to the nature of this discussion~

Sat, 11/17/2012 - 04:19
#26
Severage's picture
Severage
@Darkbrady:

" like I say about AA, it's not the swords fault if players choose not to use it, so I don't see AA being of relevance to whether or not it's usable."

Yes and no. It may be the player's fault if they turn AA off, but that wouldn't change the fact that the only way anyone would use it is with AA. People who don't use AA would use different weapons. So yes, I think AA has an impact on whether or not it's usable or used at all.

Take hammers for example. I don't, personally, know of anyone who uses them well without AA. Just personally - I'm sure someone out there does. Everyone I see though puts on AA for the dash to spin around people and get the better of them.

"You counter hammers with teethpicks? That's interesting, because when I hammer, it's usually guns/heavy swords that get me~"

Yeah, the wonders of 180 degree arcs and lightning speed - you can counter anything with "teethpicks". Heavy swords only work when you catch a hammer by surprise - they're too slow for most hammer users (Unless they don't know what they're doing). As for guns, I'm not a gunner so I wouldn't know. Neither do I have the OCH Expansion.

"And I'm aware that there are other OP/UP weapons to be balanced, I was just throwing out my opinion on the teethpicks in particular due to the nature of this discussion~"

Would be nice to have a well put-together balance thread for all of them, but frankly, I don't think anyone has that much time on their hands. Well, maybe Luguiru.

I was just mentioning that because, I don't mind toothpicks being balanced, but just for discussion's sake, it would increase the monopoly the remainder of the "OP" weapons have against all the others unless they were all balanced simultaneously.

Good luck...lol.

~Sev

Sat, 11/17/2012 - 06:12
#27
Darkbrady's picture
Darkbrady
the fact that the only way

the fact that the only way anyone would use it is with AA

If people would rather limit their options and ability to deal appropriate damage for the sake of refusing to use AA, then I see no real problem tbh. AA may affect what weapons people use, but you can still turn it on/off as it becomes relevant; if people single-mindedly refuse to use it, knowing it'll limit their options, then all their doing is punishing themselves. Their choice, their fault, their loss.

but just for discussion's sake, it would increase the monopoly the remainder of the "OP" weapons have against all the others unless they were all balanced simultaneously

I disagree. Teethpicks' initial swing isn't OP because it's piercing damage, it's OP because it's lightning fast and has a ridiculous radius. Even with normal type damage, it'd still hit hard, it'd still land hard on everybody, and its utility as a fast, wide-arc swing would still more than apply. The piercing type is just a bonus against those who don't have piercing armour.

Nerfing the initial swing to normal won't stop people using it and it won't stop being competitive.

Sat, 11/17/2012 - 12:40
#28
Octavianrb's picture
Octavianrb
A heavy piercing

A heavy piercing weapon...

You mean a spear?

Sat, 11/17/2012 - 14:47
#29
Severage's picture
Severage
@Darkbrady:

All I'm saying is, making a weapon that in LD almost requires you to use AA to be competitive, is pointless.

Point taken with your 2nd point though.

~Sev

Sun, 11/18/2012 - 07:07
#30
Bosuonparedo
I like this a lot!

How about a spiked club or a mace for another possibility?

Sun, 11/18/2012 - 11:54
#31
Forum-Brady's picture
Forum-Brady
All I'm saying is, making a

All I'm saying is, making a weapon that in LD almost requires you to use AA to be competitive, is pointless.

Wasn't it you who said that everyone who uses Hammer uses AA? That's a pretty competitive weapon, iirc.

Sun, 11/18/2012 - 12:01
#32
Severage's picture
Severage
@Brady:

Hammer is an exclusive weapon to P2P players, it's already pointless. The fact that everyone uses AA on it, makes it even more pointless.

It's not a competitive weapon as much as a silly weapon that does ridiculous damage for P2P players only. I was playing LD with a newb to LD who got ~2k damage per game. He had no LD gear, used Virulisk gear and a striker (the weapon).

He switched to a hammer (still with Virulisk and no ASI besides the class bonus) and got ~8k damage per game.

Just displays the silliness of the weapon.

You can make the argument with the other OP weapons as well, except that with the Hammer AA plays the game for you instead of you playing the game.

~Sev

Sun, 11/18/2012 - 12:02
#33
Klipik's picture
Klipik
scythes?

Scythes are overpowered.

<(^_^)>

Sun, 11/18/2012 - 12:25
#34
Gwenyvier's picture
Gwenyvier
Totally off topic... I really

Totally off topic... I really like that video Klipik.

~Gwen

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