Forums › English Language Forums › General › Suggestions

Search

Shield Recharger (Pickup)

33 replies [Last post]
Thu, 11/15/2012 - 13:55
Moesf

Basically a Remedy for your shield; Recharges and un-breaks it. It's one of those things you probably won't need, but take with you anyways.
Pretty simple, only takes a slot on your belt. I actually don't know what else to say about it.
Also, first post ever

Thu, 11/15/2012 - 16:57
#1
Blandaxt's picture
Blandaxt
lol

it sonds pretty simple and i like it. this just means after my shield takes a beating from a couple greavers (my shield has no shadow defense by the way) i can recharge it before it breaks. like the idea. hope its implemented. it could just look like a diferent colour of the remedy pill.

Thu, 11/15/2012 - 17:17
#2
Severage's picture
Severage
...

Don't really see the point in it.

Your shields recharge quickly anyway, and it's basically just making the game easier by adding a 2nd set of health pills.

Besides, to use an item, you have to do the whole 2 second animation. Since you'd only use this in emergency situations, it doesn't seem so useful.

~Sev

Thu, 11/15/2012 - 18:24
#3
Juances's picture
Juances

Ya, there are 2 outcomes:
Monsters will swarm you, you ahve no space to use it safely
You run away, you have enough time to let the shield repair naturally

Thu, 11/15/2012 - 18:59
#4
Evilnut's picture
Evilnut
This shield recharger would

This shield recharger would probably be more useful if it's dropped on the ground and used by walking over it, like a heart.

Thu, 11/15/2012 - 19:26
#5
Psychodestroyer's picture
Psychodestroyer

Instead of shooting it down, I will attempt to provide a small remedy.

How about the pill thingy, when used once, acts as like an over-shield? When you activate your shield, it'll tank damage extra to what it can already take, but that 'over-health' will NOT regenerate?

Idk, sounds like a halo-ripoff now, but I don't mind too much.

Fri, 11/16/2012 - 00:06
#6
Apophis-Set's picture
Apophis-Set
+1 @psychodestroyer

Yes, I was just thinking of that... It would certainly help, like right before I go into vana stage 5, I could use one so I can actually barely block an attack... (Barbarous thorn shield user here)

But the shield remedy pills would not be able to be stackable, or else that's complete OP and u could just collect like 20 and stack them all up

Fri, 11/16/2012 - 07:17
#7
Moesf
Insert subject here

These are all very good arguments, perhaps the pickup should work as an instant boost, without any animation but an aura-like effect?
Also, Apophis-Set, they should be stackable to 3, just like vials.

Fri, 11/16/2012 - 10:17
#8
Burntsouls's picture
Burntsouls
Or maybe make remedy pills do

Or maybe make remedy pills do it?

Fri, 11/16/2012 - 22:33
#9
Blandaxt's picture
Blandaxt
truel, lol

by just adding this function to remedy pills, they will become an even bigger asset to use in battles that are not status theme related. i would love it if this idea were to be implemented.

Sat, 11/17/2012 - 02:23
#10
Hexzyle's picture
Hexzyle
This is wonderful, the

This is wonderful, the overshield idea is what I was thinking too when reading the thread. I've always loved tanking damage with my plateshield, and this makes things like that even more fun.

Sat, 11/17/2012 - 02:53
#11
Darkbrady's picture
Darkbrady
Treating it as a consumeable

Treating it as a consumeable item would lead to uselessness; such as trying to activate a remedy/pill when you're on fire and about to die; oftentimes you'll be killed before the animation takes effect.
Then you also have the issue of practical usage: gettings warmed with a broken shield, your instinct is to flee, not use an item just to shield again and possibly have it rebroken, while fleeing will let it recharge naturally, making the pill pointless.
Then ofc we have the issue of it making shields OP; have a few of them to hand with my Swifty and tank anything w/o concern; I take a hit from anything, take no damage, repair shield, rinse, repeat. That's with a two-hit shield, not even one like Omega Shell that lasts forever.

Like Evilnut said, having it as a floor pickup would probably serve as the best balance. This would mitigate animation times and prevent it being spammable or abusable and just serve as a random and occasional boost, however it'll also likely not show up at practical times, as the amount of time you spend in a run with a damaged/broken shield is actually very little, since it regens so quickly. Hearts/pills work because you don't regen naturally, but with shields regenning within 8sec, it negates the need for recovery items.

It's like requesting heal kits in Gears of War; why pop a pill and risk being shot when all you need to do is take cover for a few seconds and let it recover in safety?

Sat, 11/17/2012 - 03:05
#12
Psychodestroyer's picture
Psychodestroyer

Any comments on the possibility of the 'Overshield' effect?

I should think that value for OPness could easily be remedied by the fact that the added effect does not recover itself, and that drop rate could be decreased to rare.

Sat, 11/17/2012 - 03:49
#13
Darkbrady's picture
Darkbrady
I couldn't really comment

I couldn't really comment reliably on it's OPness, as most of my loadouts carry Swify/Barby and as gunner/bomber I really only use my shield to bump. I rarely use my shields for actual tanking outside of being Vanamace'd in the face. I do know that using appropriate shields can survive ridiculously long, such as using the Dragon Scale in C42 is basically turning on godmode (srsly...it just never breaks....), so an overshield effect would really depend on how much extra health it gives the shield, whether it's scaled to stars or not (akin to UV bonuses) and whether or not it wears away or not.

Sat, 11/17/2012 - 04:26
#14
Blandaxt's picture
Blandaxt
battle situation

darkbrady. you said that if your shield is broken, that a player can simply run away and let it recharge. so i am asking if your comment accounts for every live battle situations. one example is: you are in the clockworks playing a mission like the guantlet. most shield could be able to help a player block the different types of attacks for a while sense in the mission, there are equipment spaces before each arena battle to let a player switched to specified shield designed to block those different types of attacks. the problem is, if that player only had an aegis to use for blocking throughout the whole mission ( like me), the shield would break relatively easy even if the player was good at dodging attacks. i remember on of the arenas contained, devilite, ice themed skeletons (zombies), a trojan, with many ice themed greavers. so again how does your argument work "gettings warmed with a broken shield, your instinct is to flee, not use an item just to shield again and possibly have it rebroken, while fleeing will let it recharge naturally, making the pill pointless."when that potential player is surrounded by ice themed greavers, ice themed zombies, ice themed devilite's, some ice themed turrets, and a trojan all shadow damage while that potential player only has an aegis to defend with (which only defends normal/piercing). also if that player were to be frozen in a particular spot due to the effects of the ice with a broken shield, how would that player run away like you explained in your post? in that instance, if that player did have a remedy pill ans was able to remedy the frozen effects of the ice in time, would that pill remedy his broken shield? how does a player defend from greavers with a broken shield? if instead that potential player tries to run away, how does that player run away from greavers? if that player were to be frozen from the effects of the ice, and a trojan figures its time to lay down the law, would that player survive that encounter with an aegis shield, while facing: the multiple zombie breaths, a trojans might, the devilite furniture or thrash throwing?

so in these multiple situations that i explained, where can a player run to if he is in a square box? are you saying having a pill that can heal my shield to full will not come handy in that situation at all? are you saying just because of the length of time it takes for the animation to use that remedy pill, it would render that pill practically and utterly useless? if you can say yes to any of those questions, then i have nothing more to say to you. have a good day >:).

Sat, 11/17/2012 - 04:31
#15
Darkbrady's picture
Darkbrady
Ty for that wall of

Ty for that wall of text.

Well, if you'r ein a cramped arena and your shield breaks and are under impending threat of death to the point that fleeing to let your shield recharge is not an option...what makes you think you'll survive a 2sec consumable animation? It slows you down, prevents you from attacking or shielding and makes you entirely vulnerable; for the sake of getting your shield back 4 seconds earlier, you probably just put yourself in more danger than if you'd just tried to dodge, or even just whipped out the sword and tried to unleash on the nearest enemy until the recharge happened.

The point is that you're put into a decision of dodging for 6 seconds while it recharges or put yourself at risk by locking your actions for 2 seconds in an animation...for the sake of getting your shield back less than 5 seconds later. Is that really worth it? Not to mention that carrying these around will take up another item slot; on top of pills and remedies, you'd only have one slot for vials.

If I really couldn't move anywhere to recharge my shield and attacking wasn't an option, then your next course of action would be to either die or toss a vial at something. Stun/freeze/shock will all give you valuable seconds back to recharge your shield while still allowing you to move/attack.

Sat, 11/17/2012 - 04:35
#16
Psychodestroyer's picture
Psychodestroyer

"are you saying just because of the length of time it takes for the animation to use that remedy pill, it would render that pill practically and utterly useless?

Yes, because by the time the animation finishes you will likely be dead, and even if you get it up in time, you'll have wasted so much time you're likely to be surrounded beyond possible salvation leaving you totally screwed anyway.

If you're screwed, you're screwed, no matter how tank your shield is, there is and will always be a limit to the 'magic' it can provide. Furthermore, your shield getting hit constantly will slow your escape anyway, so screwage is still screwage even if your shield holds on for that little bit longer.

Seriously, what's with the attacks all of a sudden?

@Dark

Stun. Totally stun.

That underused little tactic is in serious need of some breathing-air.

Sat, 11/17/2012 - 04:37
#17
Darkbrady's picture
Darkbrady
Stun. Totally stun. Or just

Stun. Totally stun.

Or just have me in your party, spamming hazes. Danger free zone when everything's immobilised in one form or another, poisoned and/or on fire :D

Who needs vials when all the mobs are slow-mo anyways? ^^

Sat, 11/17/2012 - 04:47
#18
Psychodestroyer's picture
Psychodestroyer

Ah, see, I was referring to this little thing I tech all new players who ask me for help.

When surrounded by mobs, no shield, too dense to fight your way out of, just whip out a Stun vial; if you don't throw it, getting hit means you drop it, then BAM: Instant walk-zone.

A pity I haven't made it a reflex action, I rarely carry stun vials.

"Danger free zone when everything's immobilised in one form or another, poisoned and/or on fire :D"

...So...Zombie apocalypse 2 hours after inception?

Sat, 11/17/2012 - 04:57
#19
Darkbrady's picture
Darkbrady
My fight-or-flight response

My fight-or-flight response is heavily weighted towards fleeing and/or making sure that things can't chase me. Something that's on fire and moving slow-mo is my favourite kind of baddy, as he won't be able to stab me much while I'm running around in circles waiting for my teammates to run in and stab him for me!

I don't like pain and am too pacifistic to be good at killing things myself, so I just make sure to turn scary things into big bundles of status and sadness :D

Btnosrsly, stun vials are good to carry. Stun and freeze really, as you want your vials to be panic buttons or last resorts. Poison is only worth carrying to JK/Vana and won't do much to save you in a big battle; shock won't be as lifesaving as freeze and fire won't slow them down at all.

I like freeze personally; a stationary enemy is a safe enemy! :D

Sat, 11/17/2012 - 05:03
#20
Psychodestroyer's picture
Psychodestroyer

My belt usually consists of Health, Remedy, Freeze and Fire, in order of importance.

Others usually go like Shock, Curse, Poison, Stun, Sleep.

Although I don't bother with Freeze when I pack my Glacius :3 "Freezeray!"

I usually rely on charge attacks for my main fighting, but when I get up into close quarter combat I switch to timed, placed swordstrokes and gunslinging.

It looks really cool when you do it right too :D Order of threat.

Sat, 11/17/2012 - 05:08
#21
Darkbrady's picture
Darkbrady
I forget I even have them,

I forget I even have them, because I like the weapons that deal statuses anyways, so they never serve me much use :(

Sat, 11/17/2012 - 05:12
#22
Psychodestroyer's picture
Psychodestroyer

I 53I\I53 4 L4CI< 0F 4773I\I710I\I...

Sat, 11/17/2012 - 05:16
#23
Severage's picture
Severage
@Psycho:

lawls.

53l\l53 4 L4Cl< 0F 4773l\l710l\l 1 D0.

I do the same all the time. With vials, anyway...thankfully not pills. Also with remedies, I never remember to use 'em.

~Sev

Sat, 11/17/2012 - 05:16
#24
Darkbrady's picture
Darkbrady
Well when I'm gunning I'm

Well when I'm gunning I'm alch-switching like there's no tomorrow, so never look at my vials because that'd just slow me down and everything's status'd anyways. When I'm hazing, I'm charge-switching endlessly and....well, same thing really!

I started the game as a bomber, so just kinda grown into the mentality that everything'll be statused anyways, so never really learnt to give vials the respect they're due. I always drop/keep the right ones tactically, just never use them when the situation comes.

Honestly, I only really use vials for fireworks on the elevator. I'm always sad when I have none for that, so that doesn't help convince me to use them all up during the level!

Sat, 11/17/2012 - 05:18
#25
Psychodestroyer's picture
Psychodestroyer

...1 53I\I53...\/\/I-I47?

Sat, 11/17/2012 - 05:24
#26
Severage's picture
Severage
...

Well, being one that only runs FSC, I just keep 3 Pills, 3 Remedies, 3 Ice, and 3 Poison in my quick slots all the time.

Unfortunately, I usually finish Vanaduke off with 3 Pills, 3 Ice, and 3 Poison vials in my quick slots.
Although, there have been those times where it was totally depleted.

Two words, *cough*hardcarry*cough*.

~Sev

Sat, 11/17/2012 - 05:34
#27
Blandaxt's picture
Blandaxt
so ..

so your saying that i am screwed if i am surrounded by ice theme greavers, ice themed zombies, ice themed devilites, ice themed turrets, and a trojan while using my aegis to defend. so for example: if i was frozen in a spot, and was getting attacked by all of these monsters at once, are you saying that having a remedy pill with the effects of not only healing my status, but also healing my shield would not be worth using cause i would die before the animation is over. did u take in effect that i might possibly have 2 5 star health trinkets? did u take in effect that i might possibly have a 15 or 18 health vita pod? so you are just killing me off without giving me a chance to fight back? cause if you did take any of those factors in effect in that situation, you should know that i wouldn't die that easily with my 5 star azure armor (i think that's the name) with my 5 star cobalt line helm (forgot the name). even without shadow defense, are you saying with that much health, i wouldn't have a small chance to use the trinket that not only heal my status but heals my shield too (I'm not sure if it has that halo shield effect also). i think you need to take in every possible situation before answering yes to any of the questions i propose (just an advice), because i do not like to repeat myself and trying to prove to you that having that pill would in some way prove useful in battle.

Sat, 11/17/2012 - 05:37
#28
Severage's picture
Severage
@Blandaxt:

So you're saying you want this game to be easier. Even with 2 Pentas and a 15 or 18 vitapod.

Raaaage.

~Sev

Sat, 11/17/2012 - 05:40
#29
Darkbrady's picture
Darkbrady
@Sev: Ikr? It's the godmode

@Sev:
Ikr? It's the godmode pill conundrum. I save all my pills throughout FSC for the Vana fight, then in Vana I forget to use them all!

@Blandaxt:
Ty for that wall of text.

I'm saying that in the time it'd take you to eat your shield recharge pill, you'd probably have been hit anyways and been better off just eating a remedy or pill.
If you're frozen to the spot and surrouded by greavers and zombies, you're pretty screwed, because they can and will interrupt cosumable animations; you'd be better off just swinging wildly.

Again, I'd be more up for the idea if shields didn't regen automatically, or took 30+ sec to regen, but since they regen in 6~8 seconds, and a consumeable animation takes 2 sec, and considering that you won't actually eat the pill until 1~2 sec after it breaks, that by the time you have managed to eat the pill (assuming you do it safely, and damage free) that you're only cutting off 1~2 seconds of the regen time anyways, and you did that at the expense of making yourself vulnerable for just as long.

You're essentially trading 2 seconds for 2 seconds, which really isn't that productive. You're simply better off running, attacking etc.

And you're "trying to prove me to", but the fact is that the suggestions you're giving me only convince me further that the pill would just be useless and, possibly, worse than useless if it's taking up a slot where you could just dump a stun vial on all those greavers/zombies around you.

I spend most of my time with a shield that breaks in 1/2 hits, so am very well practised in dealing with dangerous areas with no shields, but have never once thought "gee, I could really do with an item to restore my shield right now", as that animation would just get in the way of what I was doing.

Or just do nothing to save me from getting killed anyways.

Sat, 11/17/2012 - 05:42
#30
Psychodestroyer's picture
Psychodestroyer

"because i do not like to repeat myself and trying to prove to you that having that pill would in some way prove useful in battle."

...You know, trying to sound like you know a lot and implying that other people know/think less really doesn't do much for your credibility.

"so your saying that i am screwed if i am surrounded by ice theme greavers, ice themed zombies, ice themed devilites, ice themed turrets, and a trojan while using my aegis to defend. so for example: if i was frozen in a spot, and was getting attacked by all of these monsters at once, are you saying that having a remedy pill with the effects of not only healing my status, but also healing my shield would not be worth using cause i would die before the animation is over. did u take in effect that i might possibly have 2 5 star health trinkets? did u take in effect that i might possibly have a 15 or 18 health vita pod"

Considering everything except the grammar, you'd still be screwed even if you somehow got cornered form the get go. Lots of health=/=momentary immunity to pwnage.

Also, nobody said 'easily'. Simple=/=easy. It'd take an extra few seconds, but nowhere to move with a pill that's more likely to keep you less mobile after getting out of the freeze (the momentary pauses after each blow to your shield that I already covered) is still going to screw you over so bad you'd wonder why you wasted that thing on a hopeless situation.

"so you are just killing me off without giving me a chance to fight back?"

I don't see where you're getting your 'facts' from.

"i wouldn't have a small chance to use the trinket that not only heal my status but heals my shield too"

I'm not saying you wouldn't have a chance to, but the chances are extremely low that it'd have a positive effect on a situation THAT dire, considering you were level-headed enough in that situation ANYWAY to use it.

But I'm sure OOO would want to implement something that 1/50 people actually can use successfully as a common pickup, surely.

Sat, 11/17/2012 - 05:48
#31
Darkbrady's picture
Darkbrady
the trinket that not only

the trinket that not only heal my status but heals my shield too"

Wait, so now the "shield recharge" item heals statuses too? So it makes remedies utterly obsolete?

Or are you just asking for the current remedies to "remedy" your dead shield as well? Not only does that make no sense, but that item would instantly negate all the scariness of Vanamaces, even with a Swifty.

I'm impressed by neither option~

Sat, 11/17/2012 - 05:50
#32
Psychodestroyer's picture
Psychodestroyer

He's added this post's info to the possibility of the eventual 'Shield regen pillz'

Sat, 11/17/2012 - 05:56
#33
Darkbrady's picture
Darkbrady
I disapprove. All this

I disapprove.

All this discussion aside, we really don't need the ability to mitigate broken shields; the game is easy enough as it is without our biggest "weakness" being completely avoidable~

Powered by Drupal, an open source content management system