Giving some love to bombers by giving them a wide range, absolutely devastating and completely unpredictable bomb.
Or is it?
Here we have... the meteor cannon!
Wait what? Didn't you just said that it's a bomb?
Usually, it's a little stationary cannon that is charged and placed LIKE a bomb. You charge it you place it, and it does stuff. Bomb-like 'nuff to me to count as a bomb. If it makes you happy: The cannon has a small self-destruct mechanism after firing its last shot, making an explosion slightly bigger than the one of the good ol' 1*-bomb.
So yeah. What does it do?
Upon placing your neat lil helper, it will take a little moment to place itself on the ground, and then fire a volley of balls/rocks/whatever you feel like calling them into the air. After a specific amount of shots(which is different from branch and level), it will self-destruct. Well, end of the show. A neat little firework for your enemys while they start to tear you apart.
Or is it? Now look onto the ground again. After about a second or so after the first one has been fired, there should form yet another bomb circle on the ground. How is that possible, you only laid one bomb after all? Well, turns out that the entity you dub as rock has the natural instinct to find right back to the ground once flinged into the air. And it turns out it does at such a force it crushes through the floor and leaves a sizable explosion. Remember kids: Never throw a rock straight up... it might land directly on top of your head. Or on somebody near you, for that matter. Throw rock, let it come back with a bang, how is that even supposed to work(especially with the skybox being obstructed by higher etages of the clockwork? Science. Or the rule of cool the game already dwelves in, whatever fits better.
What's up with that air strike now?
Anyone noticed those rockets at the Roarmulus twins battle? You know, which come from above and damage you if you don't step out of the blast radius? Remove the lock-on(the radius always appears under your feet), concentrate it on a more concentrated spot, supercharge the damage and double the blast radius. This is the meteor. Basically, a barrage of bombs from above.
The cannon needs time to build up and prepare for the shot(about 2 seconds), and a meteor needs 1 second to be near enough to create the circle. From there on, you have about 1.5 seconds to flee, thus the bomb has a delay of 4.5 seconds. It has pretty subliminal knockback, a bit more than a brandish/calibur-slash. The radius in which they can spread is pretty huge, being between that of the nitronome and the old big angry bomb. Note: I said Spread. It's not the actual blast radius. Don't club me to death yet.
The damage shall be elemental. Meteors do seem to be on fire. Or just count stone as elemental. It's an excuse to get more elemental damage for the bombers, okay? But just make them look like they're on fire or hot. That'll already do.
The damage, while pretty mediocre for a single meteorit, really starts to shine when multiple meteors hit a single enemy, which will likely happen at higher tiers and also for larger enemys. However, each time a meteorit hits an enemy, the next one will only hit him for half the damage and so forth, so you can't just one-hit kill bosses with a sufficiently overpowered meteor shower.
It sounds pretty damn OP, man!
This kind of power comes at a price... not only are the meteors completely random and unpredictable, thus hard to count on when you're playing defensively, but falling stones, contrary to your energy bombs that seem to magically guarantee friendly fire, don't seperate between friend and enemy: The meteor explosions can hurt hostile wolvers and fellow teammates alike, so make sure to get out of that spread raidus in these 3 second-delay. Otherwise, the metaphor about someone throwing a stone right above himself and hitting him on his head doesn't seem too funny anymore. Because it just happened to you. Don't let all these small mistakes stack up. Oh yeah, the damage is barely noticable for your other team members, albeit still annoying(You can eliminate sonic-moded mateys with it and can push them around a bit... it's really barely a threat). I mean, why let team mates suffer any more than they already do, having an incompetent suicide bomber in their team? You however don't have such an excuse. Seems like rocks are sentient enough to seek for revenge to those who robbed them off their precious ground... a single rock can screw you over like a lumber-hit.
In other words, swords aren't the only ones to have risky weapon-fun anymore: This time, you can treat your whole teams health if you don't use it properly.
You just gave griefers the perfect weapon. Congratulations, moron!
Ever played lockdown? You won't be in trouble by bombers as you can just avoid being in their explosion radius, unless they're camping at a control point. Well, true, given the fact that the meteorits come rather delayed without any warning besides the small cannon before the shower, this might change(look at those sad Wolver-strikers. They can't follow you through your maze of explosions anymore).
However, that being said, the damage is really only a mild annoyance to mateys as long as it's not the bomber himself. If they can't take it anymore, they can kick the no-hoper. Unless he's the master, in which case it might be better to go solo either way, because your leader is an outright dick.
So... a summarization?
Indeed.
It's an overpowered, yet unpredictable and risky bomb. The catch is, you are never guaranteed a hard hit while you can also win in the lottery and cause massive damage to a crowd of enemys(alternatively, you could also shield bump them into the meteors. Maybe this could be counted as valid method of using the bomb?). The charge time is alright, the damage can be supreme, the knockback is... not useful for knocking things back, but highly useful for keeping enemys inside the spread radius. However, it's unpredictability and massive trade-off of being able to hit yourself with your own rocks can make this bomb be tricky to use, especially for defensive purposes. In other words: It's a very offensive bomb that trades any sort of security or guaranteed damage for an absolutely random pattern of pure destruction.
I could imagine this being useful for lockdown, too: No wolver clone will dare to blindly run into that madness that calls itself a bomb. Sure, a vaporizer can help keeping the control point, but this one shines as being a simple death threat to the enemy, as neither you or he can predict wether it hits him or not... and if it does, it's devastating. Would also work nice for recons, too: They could just stay careful and hide themself inside the meteor-madness of the bomb while always avoiding the blast radius of a meteorit.
So... I'm pretty sure it has some pretty massive balance issues here and there(no professional bomber at all), but I hope you like the idea at least. Suggestions, nerfs, criticism, everything welcome, as usual.
Did I do anything wrong that causes all my threads to be ignored like that until the first bump(save for Luguiru, who seems to post on anything he finds anyway)?
Well anyway. I don't even want a positive review. You can point all flaws out and rant on it, so long as you stay constructive. I just want some feedback...
So... I'll bump it so I at least make sure someone actually SAW it to begin with.