Need option to enable freestyle PvP in guild hall.
No rules, no reward, entirely optional opt-in freestyle senseless carnage in guild hall pls.
Need now.
Possible / optional future furniture additions...:
- respawn / healing points etc
- fire / oil pots etc
- Furniture like "dye pots" that temporarily change player color and "team" (affinity for friendly fire purpose etc)
- Doors / force fields that only guild members or players of a certain colour can pass trough.
- mob spawners etc
... and stuff. There's so many obvious possibilities to build on this it doesn't make sense to try for a "complete" list.

Blandaxt, I don't know why you're reacting the way you are. Just calm down. This has been suggested by many many people. I think it was one of the number one things they suggested in the main guild update thread. Which is why guilds have their own training halls.
The only thing I can say is that I agree with the orginal post I would love to have something like that available in the guild hall. It would have been better if you had used the search bar to find out where it has been suggested and did it that way. But yes we've heard this and many agree that we would want this. We have our own guild training hall so that's the first step. Lets wait and see what they come up with.
It would have been better if you had used the search bar
Meh. The search function blows... uhm... my mind with its effectiveness, user-friendly implementation, and the way in which it integrates with all the available cookie + login session bugs in such a perfect manner, but OOO only reads topic titles if at all anyway, so...
Yes, this has been suggested more than a year ago already... I remember that because I suggested it more than a year ago in some thread and I wasn't the first one. I mostly just thought the idea definitely deserves another topic, possibly with a more minimalistic approach.
Especially that part:
No rewards of any sort + entirely optional feature = no problems whatsoever, just random fun. Deactivate it if it annoys you.
... because some people still don't seem to get, that unless we are given possibilities to make our own fun, the game is over for many players.
if you try to continue this thread, well you won't like what the othere are gonna say
I've been around for a while now... nothing wrong with some free troll-bumping.
But thanks for the warning!

Meh. The search function blows... uhm... my mind with its effectiveness,
And you never considered using google? Blandaxt even mentioned it, yet you ignored him for something else that you could pick holes in.
OOO only reads topic titles if at all anyway, so...
It's amusing how ignorant the supposedly "long-time" members of this forum are :|

sorry that was my mistake. im all for it if it can work out, but i think it should be costely soo OOO gets profit.

Elevator Passes
5* Troika expansion
5* Stun status bomb
Snarbolax Armor
Accessories
UV Vendor
Unbinding Vendor
Improved Heat Amplifiers
Craftable Heart Trinkets
Last login time in social tab
Shadow Keys purchasable from Boost
Pets as visual candy
"Fixing" dual-special weapons; antigua line and crystal bomb line
Not loading haven upon log-in
Improving new player's entry experience into the game (give them free stuff instead of being slugged with heavy energy prices)
Guild hall improvements
Nerfs to monster difficulty (wolver, zombie and zombie-robot tracking)
You forgot the cupcakes :3
Most of the topics you mentioned popped up repeatedly, again and again and again, by the way, in many variations, with many different details / solutions. Like I think this one should ;)
Uhm, didn't we have this "discussion" before in about 100 different places? I know I did. On both sides of the argument xD
( Btw, where'd that "OOO please answer if you read this!" - thread that we bumped for ages go? Did someone finally see it and move it to the graveyard? It's a miracle :D )
Well, anyway... despite all the offtopic & trolling, we still need a place that is entirely optional and where we can mess around / beat each others silly without any rules, punishments, rewards & stuff. And It should (if the guild decides so) be near to the place where most members like to hang out, so they can - if they wish to - spontaneously stand up from their chairs, set someone on fire and get back to what they were doing without changing zones. Or just watch. Nothing beats guildmates throwing oil and fire pots at each others as a backdrop for having a civilized discussion in your guild hall.
I don't know if many of you here still remember UO, when houses in felucca first became "trendy" and guilds locked themselves in their mansions until everyone was out of mats and dead (and GM's needed to unlock the house because all the keys were inside with the dead bodies -.-"). Not sure if I ever had so much fun in an online game again. But I am sure I'm not the only one who'd love a little more "silly free play" in addition to all the streamlined artificial enforcement that makes up most of the rest of the game.

Despite the fact that repeating the same idea over and over again in multiple threads does increase the chances that OOO will implement such an idea, a megathread is ALWAYS more preferable than creating a bazillion lesser threads.
Nope. The amount of space and time something takes up in a human's field of vision has a far greater influence on how much importance he attributes to it than the presence of numbers and their abstracted values. I hereby postulate that not even fancy animated icons next to popular topics could make up for this mechanism that has been with us since our genes figured out that things that are smaller in our FoV than other things also are systematically less likely to eat us (either due to being too small or too far away. Volcanoes - a very rare exception from this rule - can be excluded, because giving them attention is unlikely influence their appetite). Mega-Thread is inferior!
Also: Everyone who enters our guild hall deserves a proper, politely individualized and personal greeting. This is only possible with a big amount of status alchemers and vortex + blast bombs.
=> Not being able to do PvP in guild hall directly results in rude player behaviour.

The amount of space and time something takes up in a human's field of vision
Megathreads tend to have multiple pages, which in forum7 is quite rare, so it has a multiline title.
They also hang around on the front page for a week, if not much longer, while threads without reply disappear after 18 or so hours.

Nope. The amount of space and time something takes up in a human's field of vision
Nope. Seeing a dozen empty threads with no substance, no discussion and no replies does nothing to make players or devs think "hey, that's a good idea" and instead encourages the idea that the suggestion is just being largely ignored, therefore isn't impressing enough players to warrant implementing.
Whereas a megathread with more details and substance merits more attention from players, gets more discussion, replies, spitballing and allows the idea to evolve; devs see this, see the attention and detail and are impressed and start to consider it.
Not to mention showing respect to the forum. No one wants to open the suggestions forum and have it messily covered with half a dozen pointless and/or messy threads. How I would love to open this board and just see a dozen megathreads with individual ideas, but no, instead I have 3/4 threads with the exact same suggestions and some that don't expand beyond one line.
They "take up my field of vision" but all that does is encourage me to ignore it because it's "in my way" when I'm looking for something interesting.

Not sure if...what?
Shouldn't this be at least a minigame? I can think of at least three ways this would be annoying to a Guild member who didn't want to participate. And don't just say 'if he doesn't like it he can get out', that argument doesn't apply here.
"Nope. The amount of space and time something takes up in a human's field of vision has a far greater influence on how much importance he attributes to it than the presence of numbers and their abstracted values."
...So if I spammed 9001 threads asking for free waffles I would have an 80% increase in my chances of getting it done?
...Riiiiiiiiight...
"Mega-Thread is inferior!"
...Irony. The Guild Mega Thread got it done. Lots of little ones asking for things with little/no thought put into it didn't.
SK GMs aren't stupid, they know that tonnes of threads on the same idea =/= idea being good. At best, they consider it, but if there's a well supported thread with plenty of thought, the devs are more likely to implement it. Why? Half the work is done for them, the idea is evidently good because the thread it's in is well supported, as is the idea itself, and it's all neatly laid out for them to just come over and make into something presentable.
Shouldn't this be at least a minigame?
Minigames would imo be better suited for single rooms or different instances - they need their own place. Hitting each others in the guild hall for no reason whatsoever is fun enough without more artificial rules and it's probably very easy to implement. You don't need a special place for that - what's special about it is, that you can do it "all over the place", while other guild members are doing other things.
I can think of at least three ways this would be annoying to a Guild member who didn't want to participate.
I've seen it work just fine even in games where people can actually loose something when they die - in SK there's a lot less to worry about, especially when you can just resurrect for free or keep laying on the ground and still talk. Or teleport out of the guild hall and do your stuff somewhere else... Usually the "big, potentially really annoying battles" are over after a few days. And after that, it'd just be a nice option for people to fool around from time to time and lead to more possibilities / interaction between bored players when others get caught in the crossfire. Have you never played a MMO with less restrictions? It's fun too and I think the guild hall would be the right place to drop some of SK's usual restrictions because it's where people go to "take a break" or "hang out", when they had enough of the rather railroading-heavy rest of the game.
So if I spammed 9001 threads asking for free waffles I would have an 80% increase in my chances of getting it done?
Nope, of course not, you know nothing about how waffles work! You need 9001 people that do ONE thread each. Plus twice that amount of people to write "hey, we already have a thread about this or a similar subject!" into each single one of those threads at least 5 times. Then you get free waffles.

So thats how the great waffle economy works. I feel.... enlightened
http://www.youtube.com/watch?v=4YyEdny5rh8

Mecha please Sev, my thread was better than that...thing...that sounded so much like my highly original copyrighted idea.

Well, in contribution to the original idea, I support having a checkbox at tne guildcore to enable pvp. Along with this, have the items you suggested as placeable pieces of furniture.

How about just creating a seperate section in the GH Training Hall where you can do PvP stuff?
When people enter said section, they are automically assigned into a team and put into said team's spawn room. From there they can cross the team-only barriers and spar with others. If you die, you get put back to the spawn room instantly. When you're done with PvP training, you can leave via an exit to the back of each Spawn Room.
This way if people don't wanna fight they can just stay in the spawn room or not enter the PvP section at all.
How about just creating a seperate section in the GH Training Hall where you can do PvP stuff?
That is an entirely different idea - sounds more like a minigame (that could be implemented in addition to, not as a replacement for the "guild hall pvp switch"), you should definitely make a new suggestion / thread for your idea, so people have a place to discuss it! :3
As a replacement, it would "betray" the following aspects of this here suggestion:
- Making the skirmishes a nice "backdrop" for other players in the guild hall, while they mind their business there.
- Offering more (optional) means of player interaction directly inside the guild hall, motivating them to just mess around there once in a while.
- Allowing all the bored / idle players inside the guild hall to get involved instantly if they wish so, without the need to travel to a special location first
- Giving players the illusion of a more open / free game world by breaking one of the restrictions that are in place in all other areas where there isn't an artificial reason for fighting. And the chance to take a break from the predefined limits of the games without annoying the players that are trying to make a living in "real combat zones" (just admit it - who here has been playing for more than a year and NEVER joined an fsc group just to try & assassinate a buddy with the help of trojans or ANYTHING like that?)
- Giving players an additional chance to make up their own rudimentary games in a sort of open environment without reward or punishment - and without having to get around existing game mechanics that get in the way first (like when playing the "fsc last room weaponless survival game" - I hat that it takes so long to set it up properly with the totems & stuff and killing the first wave zombies without hurting the trojans), so the DEV's can secretly watch while they're trying to decide what sort of minigames they want to introduce in the future. Depending on what interactive pvp furniture OOO decides to give us, I'm sure we'd see a LOT of weird and fun stuff happening.

Now that you've justified your suggestion being different, I support this thread. Far more than any other free play PvP suggestion.

Did guild halls can have a PvP arena???
Please reword.
some people might rage on your thread. i also really wanted this, but there are so many wrong issues this falls upon, thet it will only be a dream. so for now all i can say is enjoy the advance training hall or go to the colosiuem cause if you try to continue this thread, well you won't like wwhat the othere are gonna say. if you realy want an answer to whats wrong with having pvp in the guild hall, then go to google and ask "what's wrng with having pvp in a guild hall?" and you will probably get the answer. if you by chance dont get the answer, just email me and ill get a whole book list of things wrong with having pvp in an mmo guild hall? hehe.
*To all future posters, LET THIS THREAD DIE! If you dare come on this thread to make fun of/rage to this player, you just proved that you are a TROLL and only care about having laughs.