Guild Hall Upgrades - Fully Updated (Seerusly).

EDIT: MISSION ACCOMPLISHED! OOO has released the GH Expansion! Adding their own great ideas like Upkeep and the Mist Well, as well as some of our own from here on the Suggestions boards, the GH Expansion is released!
Therefore, in continuation of this thread, I have created a new thread of what they are still missing in the Guild Halls. If you have an idea you want added to the new expansion, please click here to see our new mega-thread. Thanks!
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TL;DR - Note that this is an in-depth and intricate idea, which requires a Wall of China to explain properly. For a summary, go here.
Please note however, that many details have either been left out or shortened. They are but a broad overview should you not wish to read the entire thread. Thanks!
(For Guild Functionality Improvements as opposed to Guild Hall Upgrades, see my Guild Improvements thread.)
EDIT #4: If you would like a visual representation of an estimated completed project, you can see the lego art by Skyber (Many thanks to him) in the following links: Concept Part 1 Concept Part 2 Rudkin (Too large to fit into the area marked in Concept 1), and finally the Whole concept.
If you would like to see Skyber's entire post, Click here.
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Table of Contents -
- Jump to: The Guild Vault System
- Jump to: Change of Location
- Jump to: Guild Trade Room
- Jump to: Bulletin Board
- Jump to: Guild Elevators
- Jump to: Display Cases
- Jump to: Guild Crests
- Jump to: Training Area
- Jump to: Visiting System
- Jump to: Furniture and Decorations
- Jump to: Guild Achievements
- Jump to: Guild Records
- Jump to: Armory
- Jump to: Pricing for Upgrades (Approximations)
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Hello Spiral Knights community, I've never used this forum before so I'm just throwing ideas out there. I hope they're satisfactory.
While playing Spiral Knights I've noticed a general lack of attention the Guild Hall gets. Sure, it's a great place for Guildmates to hang out with solely other guildmates, but that's it. If I wanted a convenient spot for an Alchemy Machine, I'd go right to Haven. So, besides the limited-space chatroom for guildmates only, it's a bit dull (I do have to admit, the view from the Northmost part of the Guild Hall is nice).
What I'm suggesting is a way to Upgrade your Guild Hall. Make it more useful than just for chatting the day away.
How to do this? I have a system in mind.
Firstly, I'd request a "Guild Bank", or "Guild Vault".This will contain solely Crowns and Crystal Energy (Mist/Items may not be deposited). These Crowns and Crystal Energy will go directly from the Guildies' inventory to the Vault, and would be used to purchase upgrades from a Stranger (The return of Rudkin?). Donations would be accepted from all individuals, which includes Visitors. A log would also be available to easily track donations for promotion/event purposes, etc. For simplicity's sake, CR may only be donated in 100s, and CE may only be donated in 10s.
Democratic Inspiration - (Suggested by Hexzyle): "When a player deposits crowns/CE, they can elect what they would like it to be spent on. Their choice would become a vote which would be multiplied by the amount they deposited. A.K.A, The more you deposit, the more say you get in where the money gets spent".
In later discussion, Hex also came up with a Scale-By-Player idea, so that even though all players donate to one large "Vault", the amount of CE they deposited doesn't get stirred in. As the Thieves' Guild says, "Here's the details".
"Guild Vault Contains: 600
Player A contributed 100 CE
Player B contributed 200 CE
Player C contributed 300 CE
Player D contributed nothingGuildmaster wishes to buy an upgrade worth 120 CE"..."[For this upgrade] Player A would need to pay 20 CE, (100/600*120) Player B; 40 CE (200/600*120), and Player C; 60 CE. (300/600*120)." --- Hexzyle
Therefore, once your CE is in the vault, it is not just mixed in with everyone else's and lost in some upgrade. The GM would *know* who spent what on the upgrade. After any purchase (we'll use Hex's example), the Guild Log would show this:
[GuildMaster] has purchased [Upgrade].
20 CE and 0 CR were taken from [Player A]'s donation,
40 CE and 0 CR were taken from [Player B]'s donation,
60 CE and 0 CR were taken from [Player C]'s donation.Any member who had not donated any CE (And therefore not helped pay for anything) would not appear on the list. The GM would then be able to make promotion/demotion/expels with this information even more easily.
Security Update 1.0.6.52(Brought up by Devil-Xtreme): Allow all users to see the Guild Log, not just the Officers and Guild Masters. This may cause some problems betwixt Guild Members (Oh boy, drama), but it will let members easily see "Hey, I've spent X amount of CE and the GM hasn't even donated a penny!". Security Update 1.0.6.52 is probably a Windows Update if you googled it...such a creative name.
Secondly, you would need the upgrades. I have several in mind, whether they are used or are impossible to use or are impractical, these are just my ideas.
"Rudkin" would appear, probably near the Vault. His shop would pull resources (Crowns and CE) from the Vault. Any person with the rank "Guild Master" may purchase things from "Rudkin". Several upgrades I had in mind are as follows:
1 - Change of location. Several maps would be present (Previewable) in the shop, instead of always the current Guild Hall. I would assume that these would be themed similarly to the dungeons. I.E "Aurora Isles" themed Halls, "Devilish Drudgery" themed Halls, etc.
2 - Guild Trade Room(Suggested by Triplescrew): In this trade room, Guildmates would be able to put up trades (obviously) with a buyout price, just like the AH. Except, that in this room, only Guildies may buy the item. The trade may also specify a single Guildmate, who would be the only one who could buy it. The purpose in this is to settle trades with people you never see online, due to timezone differences.
3 - Bulletin Board (Suggested by Skold-The-Drac). A cheap but useful Guild board, editable only by the Guild Master (The Guild Master may choose to change the board to be editable by Officers), in which Guild notices, events, etc. would be viewable. Simple but essential for large guilds that have many players with different timezones in it. I suggest there be different Titles for each bulletin placed on the board. Meaning, when the GM creates it, he may choose "Guild Notice", "Dungeon Crawl Event" or "PvP Event". This way before even reading the notice, you'd know what it's about.
3.5 - Bulletin Board Idea #2 (Suggested by Hexzyle). "Bulletin Board could operate like a forum, which would be fairly simple looking at how mail and the auction house works. Guildmasters could edit what ranks are allowed to create threads, and what ranks are allowed to post in threads. Guildmaster threads and posts appear in highlight (UV yellow colour) while officer's threads and posts appear in green."
"...it [would have] the same interface as the mailbox, except each "message" is a different thread, opening a thread would reveal several different people's comments, then a space to place your own at the bottom. The "message/thread" could then be minimised by clicking the bar of it, just like your mail." - Hexzyle
The Guild Masters/Officers would be the only people who could post new threads up on the board, but anyone would be able to reply to them (Unless they were locked of course).
"Or if that's not possible, the Bulletin Board could work almost EXACTLY the same as your inbox, just publicly readable." -- Hexzyle
3.7 - Mission Board (Suggested by Mwahahaha). "I propose that the missions that are posted on the board would not TELL you what you have to do, but rather direct you to a certain Knight who had asked for help on that certain matter.
Missions that concern the Clockworks could be linked to Feron, Mining/money making missions could be linked to Wegner, very important missions could be linked to King Krogmo (makes first appearance? If not, any better suggestions?), and ....'other missions' ( i was thinking that there could be an aspect of SK that hasn't been shown just yet) that could be linked to the Strangers that are currently in Haven." --Mwahahaha"Regarding the missions, there is absolutely NO order whatsoever, and every knight will (hopefully) start and progress with different missions than any other. In that sense, the mission order would be, again, like roulette, save for the fact that any mission already completed would not show up in the same way, shape or form that it already has existed in." ---Mwahahaha
Storyline:"...The only drawback is that these missions would then have to mesh together in any order possible so that a storyline could slowly seep into gameplay. Of course, that leaves room for intuition; the missions could have flexibility of feeding the player bits and pieces of tales and information (perhaps why there's a random knight deep in the Clockworks with no support, testing out minerals, or why the Twins/JK/Vanaduke/Snarbolax keep respawning/have duplicates) without telling a linear plot outright, and leaving the player to piece together the clues and figure out their version." ---Mwahahaha
According to the new Missions system, the Guild-Exclusive missions could work similarly, such that everyone starts at Rank 1-1(2-1), instead of it being in a random order. I think this might be easier to implement for the Devs, being the reason Missions work this way.
4 - Elevators. A larger upgrade to your Hall would be Elevators. Most likely, these Elevators would only group members of your guild together in parties, instead of getting random players into the dungeon. Partying guildmates-only into groups should be feasible, since we do it for PvP all the time. There would also be Boost near the elevator area (Primarily for Shadow Keys). He can be in several places at once of course.
4.5 - Due to feedback, I've decided to put in more of a reason to have Guild Elevators, rather than only for Display Cases (In all honesty I forget which collaboration of people supported this idea; I believe Hexzyle started it and other players addressed their concerns for how ineffective Arcade-Elevators would be after this update).
Guild-specific dungeons. The guild Elevator would be able to bring you into several Clockworks areas which are different than normal Arcade-Elevators. There would have to be TWO Guild Elevators for this idea to work (Meaning, there must be adequate space for them). Elevator 1 would feature Snarbolax, Jelly King, and Vanaduke. Elevator 2 would feature Snarbolax, Roarmulus Twins, and Vanaduke. The Shadow Lairs and their respective bosses would be elevators within these Guild CW Areas, just like they are in the normal Clockworks (Stratum 5's Clockwork Terminal area). In the future, should there ever be any more bosses for Tier 1/3, they would be substituted for the boss that occurs twice (EXAMPLE: Elevator 2 would feature Snarbolax, Roarmulus Twins, and *King Tinkinzar*).
Now, you may be wondering, what happens to the other depths? You couldn't just have the 3 boss stages, could you? I suggest that Elite versions of random stages would occur. These stages would be based off of a randomly-selected group of stages from the Arcade-Elevators. For instance, if 3 Arcade Elevators had the stages Slime Showdown, Aurora Isles, and Clockwork Tunnels, respectively, then the Guild Elevator would have (Elite versions) any variation of these 3 stages consecutively. Meaning, the Guild Elevator could have Aurora Isles, Clockwork Tunnels, then Slime Showdown, or Clockwork Tunnels, Slime Showdown, Aurora Isles, etc. Basically, the Guild Elevator would have a random sequence of stages found in the current Clockworks. When one of the stages' respective elevators is no longer available, that stage would be randomly generated using a new Elevator.
The only difference between them would be that the Guild Elevator's stages would be "Elite" versions of them. Which means, simply speaking, that if you were doing Tier 1, the enemies would have the abilities of Tier 2 enemies. And if you were doing Tier 3, the enemies would have the abilities equivalent to that of Shadow Lair enemies. However, when doing Shadow Lair stages, the enemies would not be any more difficult, as they are already "Elite". I feel that the use of a Shadow Key is expensive, and that Shadow Lair stages are difficult enough, and do not warrant any further difficulty. At the end of a Shadow Lair boss, there WILL be an elevator to go down into the next Shadow Lair, but it WILL require another Shadow Key.
While some may argue that Tier-3 dungeons should not be as difficult as Shadow Lairs (With the exception of the boss, who would not be a Shadow Lair boss), it is free to do them (No Shadow key required), and it is much easier to coordinate proper gearing, roles, etc. within a Guild. All in all I think that if this were not in place that there would be no challenge until the Shadow Lair dungeons, which some guilds may not be able to fund.
Finally, we come to the section of Heat and Crowns. This would have to be tweaked carefully in order to not incorrectly balance the game. If it were the same as normal, then Guilds could do Tier-3 all day with Shadow Lair difficulty, making their drops phenomenal compared to normal dungeons. At the same time, if the risk:reward were too low, some Guilds may not even want to use it. I suggest cutting the Crowns and Heat in *half*, with the same elevator costs. It is likely because of this, that an Elite Tier-3 dungeon may only provide the same amount of rewards as, say, Red Carpet Runaround, but I've got no real numbers, that's just a guess. I believe that Display Cases are most of the reason to go down into Guild Dungeons, but if this is not balanced correctly, or you have a better idea, *please* notify me.
5 - Display Cases. This would be a minor upgrade to the Guild which is simply for showing off. The display cases would contain the Artifacts from defeating bosses. The catch is, the artifacts will only be shown in the display cases when they have been done *through a Guild Elevator*. And through the Guild Elevator, solely guildmates may have been partied while gathering said artifacts.
If possible, going through any elevator will work only if all players were in the Guild. Due to people leaving and other people entering the dungeon, this would be impossible unless the party automatically locked, in which case it would have to know that you are performing a Guild-only dungeon.
If going through any elevator with only guildmates in your group in order to get the artifacts were possible, the Display Cases would not require the likely-expensive Elevator upgrade.The Display Cases would be in 2 parts: The first would be all the normal artifacts. Snarbolax, Twins, Jelly King, and Vanaduke. The second Display Case upgrade would only encase the artifacts that were obtained when completing a Shadow Dungeon. Darkfire Vanaduke, Ice Queen, etc.
6 - Guild Crests (Suggested by Skold-The-Drac). The Guild Crest upgrade is basically all that it says. After purchase, upon entering the Hall, you'd see the Crest in many places. Possibly rugs hanging from the ceiling with the crest on it, a large Guild Crest on the floor, etc. The Guild Crest would be a modifiable crest, and would be created upon purchase (That is, after purchase it'd immediately bring up the Crest customization screen). In the customization screen, the colors available would be Royal Jelly Purple, Gremlin Orange, Lichen Yellow, Soul Lichen Cyan, Love Puppy Pink, Jelly Green Giant Green, Lumber Brown, Ice Cube Blue, and Super Blast Cube Red.
But that's not the end to its grandeur, because what's the point in a Crest if your guild is the only one that gets to see it? Personal Guild Crests would be able to be bought from Boost (To avoid confusion, they would not be bought from "Rudkin") on a player basis. These crests may or may not be accessories. The crest would be placed most likely on your chestpiece, and would feature your Guild's customized and unique crest.
The only reason I suggested them to be accessories is because accessories also add something to your costume. Since crests do basically the same thing as accessories, I figured there would be no reason to have a new system simply for them.
6.5 - Guild Crests (Achievement Point Upgrades). When speaking to "Rudkin", after the purchase of a Guild Elevator, his new speciality shop will open to you. This shop will require that you have X amount of Achievement Points from your Guild Achievements (See #11). The Guild Crests, as stated before, will be based on the icons seen in the Clockworks (The stage emblems, I.E Knight, Pawn, Crown, etc.). However, not ALL icons will be available at first. His specialty shop will have the following items (Once all upgrades are purchased, *ALL* emblems seen in the clockworks will be available to use in your crest):
Extra Color Palette (Requires 50 Achievement Points),
Snipe Emblem (Requires 150 Achievement Points),
Boss Stage Emblem (This includes the Skull, but also includes all the levels going up to a boss. I.E Roarmulus Stage Emblems, RJP Stage Emblems, Gloaming Wildwoods, ETC.) (Requires 300 Achievement Points),
Cross-swords Emblem (Requires 375 Achievement Points),
The Core's Emblem (Requires 450 Achievement Points), and finally, Shadow Lair's Emblem (Requires ALL 600 Achievement Points).
To clarify, each upgrade simply requires Achievement Points, but they are not spent. Each upgrade is "unlocked" by having the required amount of Achievement Points, rather than using them.
Most of these are self-explanatory, but the Extra color palette will feature a wider array of colors to choose from, to enhance customization options (See 6 for basic colors). The additional colors that you will be able to choose from will be as follows: Ultra Blast Cube Purple, Rock Jelly Grey, Void Gel Black, Core White, Sloom Blue, Quicksilver Silver, Toxigel Green (Darker than Jelly Green Giant green), Punkin King Orange, and finally Swordstone Red.
7 - Training Area. This area could have many various enemies, obstacles, etc. My ideas would be to have Training Dummies (Pixel Art by Alphastevo). These dummies would be colored, or otherwise themed, based on their Monster Type. I.E a Beast Dummy, Elemental Dummy, Gremlin Dummy, and so on. The point in these would be to test your weapon's damage on certain types of creatures. They would also have to be T1, T2, or T3, as would be specified by the Stranger who sells the training area's construction to you. Each tier being more expensive than the last. They may or may not be all in the Hall at once, whatever works for the Game Designers.
More Interaction (Suggested by Alphastevo): "They'd be somewhat mechanized and jitter like a Mecha Knight, would have a button in front of them to cause them to attack, and would be really neat to show people the families, what they attack with, and what they're weak against. OR just to test out your weapon's damage against their monster family."
Training Area Add-on (Suggested by Skold-The-Drac): Sparring Room. The Sparring Room would be a unique PvP room, with Guildmates only. It would be coordinated by a Stranger. It would be a very simple PvP Sparring room. Just two teams, and a lot of dying. The Stranger would lobby the Knights in a party, and when it was full (1+ vs 1+), he would begin a countdown. He would yell, for instance: "Sparring begins in 60 Seconds!". At the end of the countdown, all participating players would be teleported into the Sparring Area.
Based on continuous feedback by my following of courageous ducklings, I've decided to make this basically the same as LD. Why? Well, as my ingenious colleague pointed out [Klipik], it's sort of a training room.
So similar to LD, except:
1 - No time limit or score limit. Game would continue until everyone leaves.
2 - "Rudkin" would be inside both LD bases; upon talking to him, you would have the option to leave the training session.So yes, this is still a Sparring Area, not a Guild Mini-game area. This would be a great place to practice Alchemer-hopping to prevent reloading, shield-cancelling (Boost-cancelling if you're a Striker), strategic troop placement for capture points, etc.
8 - Visiting System(Suggested by Hexzyle). I really like this idea because it allows players who are not in the guild to
(1. Donate to the Guild vault,
(2. Check out the Display cases to see what the Guild can do, and what upgrades they have (Useful for people who *might* want to join the Guild)., and
(3. See for themselves Guild customization options. Just in case some players want to see exactly what they get before buying it, if ever it isn't absolutely clear what an upgrade does/is.The original idea was from Hexzyle, but Mwahahaha and I polished it up a bit.
The CURRENT temporarily agreed-upon interface for visiting Guilds is as follows (Suggested by Mwahahaha):
GH Entrance:"In order to make it easier (and more accessible) for one to explore the many guilds that are in existence, and for one to visit their own guild, I would propose a GH entrance somewhere in Haven, perhaps in the little walled off garden in the bottom left corner of the Haven courtyard. Now we all know that there are numerous guilds at the moment, so creating an entrance where one could look around all the guilds would be tantamount to total confusion and partial disaster....so what to do?" --- Mwahahaha
(GH Entrance should be to the right of the Town Square imo)
Roulette System:"My idea is as follows: perhaps once or twice a week (or any other predetermined period of time), a set number of guilds would be available to explore, in order to make explore less tedious, and in the event that all guilds had been 'put on display', guilds could be cycled through in random order, as long as they all had a fair chance to show off. Now, what if someone wanted to just go to their own guild, or to a specific guild that they wanted to check out?" --- Mwahahaha
Search Bar:"In such a case, if one was wanting to visit their own guild via the entrance, that would be the first guild on the list; however, if one was wanting to find a specific guild to join, and that guild was not on display at the time, a search function could be implemented, where a knight could search for that specific guild, and explore said guild to their satisfaction." --- Mwahahaha
Although this is subject to change, it is currently the best system we can think of. Guilds would be able to have an optional 'Guild Description' feature, which allows someone to view their basic schedule, their Recruiter's name, etc.
Filters. There would also be two filters, for ease of access:
1) Recruiting/Not-Recruiting, which would allow people to see before contacting the Guild Master/Other significant recruiter if the Guild was available.
2)Alphabetical, in case you simply like the organized version of all the currently-showing Guilds at the moment, that you would scan over.Kicking: Concerning "Banning" visitors from your Guild Hall: The Guild Master and Officers would be able to Ban members from your Hall (If they are being disruptive). The GM/Officers may only ban visitors from the Guild Hall, not members of the Guild. If a member of the Guild were being disorderly, the GM/Officers would simply kick him from the Guild. Once banned, visitors may not enter the Guild they were banned from for 2 hours.
Blacklisting (Suggested by Hexzyle): This could either replace kicking or accompany it. I'd think it'd be either/or though. Blacklisting is, as you may have guessed, almost identical to kicking, except the expelled visitor would never be able to re-enter the Guild Hall until removed from the list.
Ban Pardoning (Suggested by Hexzyle): 'The victim of the ban may be pardoned by the GM/Officer who banned him. All he would do is right-click: Pardon, and he would be able to return to the Guild Hall.'
The Guild Master(s) would be able to pardon anyone.
9 - Decorations (Suggested originally by Skyber, reconsidered due to Triplescrew's input). The original idea was furniture, but I think any Decorations could fit into this. Furniture such as couches, tables, etc. may be nice, but any decorations aside from the ones mentioned Guild Crest suggestion would be better imo. Also, if things like...say...Rugs, or Tablecloths are owned at the same time as the Guild Crest upgrade, the crest would be shown on them. I suggest that the colors, as well, should be shown on them. The colors would be determined by the Guild Crest's Primary/Secondary colors (I assume the Guild Crests would be customizable based on the Stage Emblems you see in the Clockworks).
10 - Guild Achievements. Display cases not enough for you? That half-crowns-and-heat thing not working out? Maybe you'll want to do some Guild Dungeons because of the achievements. The purpose for this is two-fold; 1. To increase incentive for using Guild Elevators, and 2. To track your Guild's progress if you complete dungeons *BEFORE* getting the Display Case upgrade. Since the Display Case upgrade would (hopefully) be retroactive, this would be a way for it to track what you did in the Guild Elevators if you didn't have the Display Case upgrade yet.
1. (Baby Steps) Complete an entire Tier 1 expedition, following the defeat of Snarbolax or Rabid Snarbolax, using a Guild Elevator. (30)
2. (Hop, Skip and a Jump) Complete an entire Tier 2 expedition, following the defeat of Jelly King, Ice Queen, Roarmulus Twins, or Red Roarmulus Twins. (40)
3. (Clockworks Juggernaut) Complete an entire Tier-3 expedition, following the defeat of Vanaduke or Darkfire Vanaduke, using a Guild Elevator. (45)
4. (Average Completionist) Complete Depths 0-27 of the Guild Elevator, defeating Snarbolax, Jelly King OR Roarmulus Twins, and Vanaduke along the way. (50)
5. (True Completionist) Complete Depths 0-27 of the Shadow Guild Elevator, defeating Rabid Snarbolax, Ice Queen OR Red Roarmulus Twins, and Darkfire Vanaduke along the way, utilizing 3 Shadow Keys. (75)
6. (Over-Achiever) Defeat all bosses and Shadow Lair Bosses, finding all artifacts to place into your Display Cases, and conquering the Clockworks. (120)
7. (Exterminator) Defeat the Snarbolax within a Guild Elevator. (20)
8. (Usurper) Defeat the Jelly King within a Guild Elevator. (25)
9. (I Used To Be a Mechanic) Defeat the Roarmulus Twins within a Guild Elevator. (25)
10. (Conqueror) Defeat Lord Vanaduke within a Guild Elevator. (30)
11. (Professional Executor of Vaccinations) Defeat the Rabid Snarbolax within a Guild Elevator, completing a Tier-1 Shadow Lair expedition. (30)
12. (Usurper of Usurpers) Defeat the Ice Queen within a Guild Elevator, completing a Tier-2 Shadow Lair expedition. (35)
13. (Switch Master) Defeat the Red Roarmulus Twins within a Guild Elevator, completing a Tier-2 Shadow Lair expedition. (35)
14. (Clockworks Crusader) Defeat Darkfire Vanaduke within a Guild Elevator, completing a Tier-3 Shadow Lair expedition. (40)
Now, you must be wondering what the numbers in parenthesis are at the ends of the Achievements. Those are Achievement Points. They will be used (exclusively at the moment) for Guild Crests. They may or may not have other functions later on (See 6.5).
11 - Records (Suggested by Mwahahaha): A little neat upgrade for the Guild Hall, in respect to Bookshelves. Once purchased, a devilite-style bookshelf would appear in your "Rec Room" (Which would literally be any place there is room for it; the un-used area of your GH which likely has furnishings in it), and would contain dun dun DUNNNN records. Wait, you guessed that? Dang.
Within these records lie personal information (Not that personal, it's not a diary) of each Guild Member therein. For instance, upon clicking the Bookshelf (Or whatever interface it uses, probably the Action button), you would see a series of books. A window that would contain, in alphabetical order, books with all the Knights' names on them that are in the Guild.
Once you have clicked on said book of whichever Knight you wish to view, a little bit of information about that Knight would appear. Furthermore, there would be tabs at the side of the "book" interface which would allow you to switch to different tabbed sections. Allow me to illustrate.
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|[Guild Name Here] Pg 1 (Page would expand and be scroll-able, as there would likely be too much info to fit on a basic |page. Information may or may not "dump" after X amount of entries. Another possibility is that old information would go in Pages 2+ as "Archives".)
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|Chronicled History of [Guild Name]
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|[Guild Member's Name] has become a Veteran!
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|[Visitor] was banned from the Guild Hall.
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|[Guild Hall Upgrade] was purchased!
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|[Guild Member's Name] was expelled from the Guild.
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|[Guild Member's Name] has been demoted to Member.
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|[Visitor]'s ban was waived (?)
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|[Guild Member's Name] is the Top Donor of the Week! (!)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(?): Not sure if this would go into the log. A ban could actually assist officers in knowing whodunit, and who to watch out for, but it may not be necessary to list a waived ban.
(!): Got this idea to (mayyybe) increase incentive for Donating to the Guild. It may change to "Month" because of the likely typical donation rate. I think it'd be a great addition, especially for promotions.
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|[Guild Member's Name Here] [ONLINE] Pg 2
|Spiral Headquarters Information
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| Time Zone: [Enter Time Zone]
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| Language: [Enter Language]
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| Tier Clearance: [Enter Clearance Level, up to SL 3]
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| Artifacts: [List All Obtained Artifacts]
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| Favorite Gear: [Enter Here; Determined by Most-worn (Possible?)]
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|[Fun Facts] PG 3
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| Total Lockdown/Blast Network record: XW/XL; XW/XL
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| Favorite Stages: [List most commonly completed Depth #s]
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| Achievements: X/X Completed [Show if clicked]
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| Total Play Time: XX:XX:XX
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| Date of Account Creation: DD/MM/YYYY
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|[(Guild Member's Name)'s Photo Album] PG 1
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| [Screenshot here; Pages 3+ are reserved for Screenshots. Up to (?) pages]
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Fairly simple, amirite? Yay for neat features.The tabs would go on the right-most part of the page, and there would be three. (/Overall Guild Info\), (/Basic Info\) and (/Screenshots\), to conveniently switch between the Photo Album and the other guild information.
NOTE: All Pages are relevant to their Tabs. Meaning, Overall Guild Info has pages 1+ in its tab, but Basic Info also starts at Page 1. You may think of them as "Separate books" for all intents and purposes. This makes it easier for Archiving, screenshotting, the works.
You may ask: "But how could I upload screenshots into my Photo Album?".
My answer: whenever a Screenshot is taken, you get an "Alert" Message (Like when someone trades you). This message would *not* appear in front of your screen, but instead would only appear as an Alert Bubble Icon on the top-left with an exclamation point (As when you "Hide" a trade request). Once clicked, the message would appear:
"Would you like this Screenshot uploaded to your Photo Album?"
Obviously, saying "Yes" will upload it, and saying "No" will ignore it.
Amendment to #11 (Suggested by Serell): Autobiography page. A page (Or up to X amount of pages) reserved for your own bio that you could write whatever you wanted it. A "Report Bio" function may be necessary as a safety precaution.
12 - GH AFKing(Suggested by Noomad): The ability to be able to AFK while in Guild Halls. Could be useful for keeping a chat log if you need to be away for a few minutes, or while waiting for whispers from someone from the Bazaar forums on an item that you're selling.
As long as those CE Giveaways don't return, I don't see any real problems with this.
13 - Armory(Suggested by Mwahahaha): Mwahahaha: "The Armoury would be a collection of gear, armour, and weapons (for a guild, mind you) inside the GH where guildmembers would be able to, at their leisure 'take something out for a spin'.
The equipment inside would consists of anything donated by guildmembers for the entire guild to use, in addition to finished equipment that could be purchased via the supply depot or a vendor or sorts (be it a knight, a stranger or a devilite, etc), and would be connected to the training hall (or a seperate version of the TH) so that knights could run around and test out their newfound toy. As an added bonus, once a piece of equipment is added to the Armoury, every guildmember would be able to take that equipment from the armoury and simultaneously test it--now that would lead to some interesting times, possibly guild events, now wouldn't it?
As a side note, any equipment added to the Armoury cannot be retracted unless the guild is disbanded. Perhaps the GM(s) could authorize the withdrawl/refund for the weapon?"
Clarifications:
1: Severage: "Once you withdraw a piece of gear, be it armor or weapon, the weapon would have a light-blue (Like, baby blue, really light) around the icon in your inventory, rather than the themed darker blue color in the UI (Where the Star Rating is, that whole area would be baby blue instead of the darker color). On this slab, rather than much open space, the white emboldened letters would appear: "Training" or possibly, "Testing", and would be removed from your inventory (or unusable, whichever is easier) when you entered the Clockworks or a LD locker room. Only in the training area of the improved GH, or the TH, would they be usable."
1.5: Mwahahaha: "in addition to whichever method OOO chooses to differentiate the weapons as training-only, if a knight decided to try and leave the Training Hall with the item, a warning would pop up and inform them that once they leave the Training Area, the weapon will no longer be in their Inventory/Loadout."
2: Severage: "[Mwahahaha] defined that members would donate their weapon to be a simulation item - possibly permanently. This is a steep price to pay for a single member, one that undoubtedly the Officer + ranks would get together to complete, rather than random members. Concerning this, I would say that a flat fee from our trusty Rudkin NPC for each star rating would suffice.
Examplemonkey:
Simulation Guns 1*: X CE, X CR; Simulation Guns 2*: X CE, X CR;
Simulation Swords 1*: X CE, X CR...and so on and so forth.This way, the whole guild would donate to the vault, deciding which simulations to perform first, and then the guild as a whole could purchase these upgrades, rather than relying on the rich people or leaders. I did not want to segregate these further, so as to say, Guns (Elemental) 1*, Guns (Shadow) 1*, etc.; I find that unnecessary...though I would put helmets and armor pieces in their own categories."
2.5: Mwahahaha: " I feel that the option of donating a weapon could still remain open for those who are either starting a guild and would like to flesh their GH out a little before recruiting (more revenue for OOO if said to-be-GM buys CE to do so), or if someone is feeling rather guild-friendly. In said case, if the guild was disbanded, the method of returning the items to the rightful owner could be implemented."
EDIT #2: This is my perspective of what would be fair pricing for the respective upgrades. Based on player feedback it will change as necessary. *Modified once so far to be higher priced, and have more crowns necessary than CE*
1 - Scenery Change - 15,000 Crowns, 100 CE
2 - Guild Trade Room - 20,000 Crowns, 150 CE
3 - Bulletin Board: 10,000 Crowns, 50 CE
4 - Guild Elevators: 50,000 Crowns, 600 CE
5 - Display Cases (Normal Bosses): 25,000 Crowns, 300 CE;
Display Cases (Shadow Dungeon Bosses) 75,000 Crowns, 800 CE6 - Guild Crest Upgrade: 20,000 Crowns, 150 CE
*Personal Crest "Accessory"*: 200 CE*Bought from Kozma, the personal crest comes out of your pocket, not the Vault's. It is listed to be bought with CE, but only because everything Boost sells is CE.*
6.5 - Guild Crest Add-ons.
Extra Color Palette: 2,500 Crowns, 0 CE.
Snipe Emblem: 5,000 Crowns, 25 CE (Req. 150 Achievement Points).
Boss-Stage emblem: 7,500 Crowns, 50 CE (Req. 300 Achievement Points).
Cross-Swords Emblem: 10,00 Crowns, 100 CE (Req. 450 Achievement Points).
The Core Emblem: 20,000 Crowns, 200 CE (Req. ALL 600 Achievement Points).7 - Training Area T1: 20,000 Crowns, 150 CE; Training Area T2: 30,000 Crowns; 400 CE. Training Area T3: 35,000 Crowns; 600 CE.
-----Sparring Arena Add-on to Training Area (Any Tier): 30,000 Crowns, 200 CE.8 - Visiting System: Not purchased, always active.
9 - Decorations: Varies based on decorations purchased. Since we have no list of specific decorations, I can't list the prices.
10 - Guild Achievements: Not purchased, always active.
11 - Records: 10,000 Crowns, 75 CE.
EDIT #3: Finally, I'm going to tag these in here. I found them on old/dead threads of GH upgrades, and they're just little things to spice it up even more.
The first being: WILLY WONKA ELEVATOR (Idea from HawtKoffee's old thread). Once stepping onto the elevator, you'd be able to choose if you want to go to the Arcade, Bazaar, or ATH. Remember, it goes all directions, not up and down.
Secondly: Guild Spawn Point (Stolen from the same thread). In HawtKoffee's thread, he described it to be something like this: Somewhere in your Options Menu, you could turn on (If you were in a Guild) the "Guild Spawn" toggle button. Whilst on, you would appear within your Guild Hall upon logging in, instead of the Town Square.
Thirdly: Jukebox (Suggested by Mirtsmak/Hexzyle). A sound-test "machine" that would play BGMs in the Guild Hall, which all Guildmates' within the Hall would hear. It costs 5 Crowns to select a song, and 5 crowns to change it. Upon selecting a song, you would choose how many times it would loop (up to 5). After spending 30 Crowns on the machine, you wouldn't be able to change it for an hour.
(Possible Achievement): JukeBox Hero: Play every song in the Jukebox at least once.
Well, that's it folks. Suggestions and feedback are more than welcome, which means anyone surviving the whole article who still retains his or her sanity and still manages to reply is appreciated. BEHOLD, THE GREAT WALL OF CHINA!
EDIT #5: Whilst mulling over things, I realized that while I gave due credit to contributors, I never mentioned the always-faithful side-contributors. Namely, supporters. I have thus decided to add them to my summarized post which can be found by following the link at the top of this post. While this may sound counter-intuitive, I have concluded that this post is simply too long, so I've decided to make it optional to have to scroll through the Supporters list.
Thanks for reading,
~Sev
(LAST EDITED ON: Thursday, November 15th (2012), 5:02 PM, Central Standard Time (US))
- Jump to: Pricing for Upgrades (Approximations)

Yup I hear similar things from every person who joins my guild and visits the guild hall..."Can you upgrade this place?". Then shortly after I say "Um no, this is just a place to chill with guildies" they pretty much neglect it.
Thanks again for enduring through the whole post and replying. :)
~Sev

I took a shot at the pricing, I wanted something that would be feasible for smaller guilds but not blown-out-of-the-water simple for larger guilds.
Not really sure if I succeeded, hopefully I'll get some feedback on it. Might need to increase the prices a bit.
Thanks,
~Sev

I didn't read the whole thing (I could have died or lost my sanity in the process) but I love the idea of customizing guild halls. +1

Nice that you put a lot of thought and detail into that, rather than just splurting out ideas.
However, not to discourage you, but since you said you've not used the forums much I should point out that there are many threads on Guild Halls and new ones come up every few days/every week or so and eventually die. They simply get no attention from the Devs and there's never any update, patch notes of "what's coming" threads that have any mention of them, despite an overwhelming demand for them, often with ideas and suggestions similar to yours.
Hopefully they'll be read, hopefully this one, but just letting you know not to get your hopes up too much; for whatever reason, it's just not (very high) on their to-do list.

@Sanin: I hate reading posts about hating reading. :P
@Alpha-Zen: I appreciate it. :)
@Darkbrady: From what I've seen in the last 12 hours from using the forums, the *entire* suggestions forum is neglected by the devs and the community says it often. But oh well, no harm in trying I suppose. Thanks for reading.
~Sev

Definitely no harm in trying, never give up on that front like. This game's not bad for it, Devs do see the suggestions threads, they just have an annoying habit of not commenting, and keeping their opinions in the dark. Some games it's quite obvious that the devs literally never even read them, SK devs just have a weird priority list. I think they just consider Guild Hall stuff too aesthetic to merit updating any time soon.
However, like I said; your post is coherent and detailed, if there's gunna be any attention any time soon about this issue, it'll be from this thread if you can keep it alive long enough :)

You've got to wait this one out and hope the devs read this
even if you dont succeed you know you have tried and that's better
not trying at all and you have spread this idea and may have inspired
more people with different ideas
hope it stays alive
*toasts* to the life of this thread

I agree with u...the vault will be useful and the stranger...But the training area i think its not in a priority better make the vault,stranger and the change of the scenery and then we see about the other...I hope the admins see this topic and improve the guildhall because now the guildhall is useless...

@Darkbrady: I know what you mean, I have played games where the community literally gave up on the Suggestions forum because it was never used by the Devs. At least there's some activity in this one. Thanks a lot for your support. :D
@Captobvious: *toasts* Many thanks, my friend.
@Thorfinns: Well not that it is necessarily in order of what I thought should be priority, but Scenery *was* the first thing that popped into my mind to make your Hall unique. I added the others as I went along, just to throw more ideas of customization out there. I heartily agree that the Hall is useless right now. Thanks for your reply. =]
I still really don't know how well the pricing will work out...I have my worries that the GM/1 or 2 officers will be pulling the entire guild load, so I don't want to make it a huge number, but then for the heavily-participating guilds, the pricing may seem very low. I suppose I'll leave it as is for now. It probably wouldn't hurt for the 1 or 2 massive guilds to finish their hall weeks earlier than the other guilds...seeing as they are the largest.
Thanks again everyone, I was worried that my idea would just sit there without feedback for some days, I suppose I'm used to the response time of [Entire popular MMORPG here] where the Suggestions board is overflowed all the time. :P
From what I've done before, feedback makes 20%-40% of the idea!...Or just makes it 20%-40% better. :P
~Sev

I answered a few questions on the Quick Survey, and it looks like several suggestions are being considered.
"How interested would you be in customizing the look of Guild Halls?" (Woot!)
"How interested would you be in having Pets?"
"Have you ever completed a Shadow Dungeon? If so, would you do it again?"
And other questions. This is either false hype or I'm excited.
EDIT: It seems that the last option "Very Interested" is blank on some of the questions. As of the last time I used it, this was not fixed.
~Sev

In the spirit of Divinesnipz, DO IT!
But seriously, guild customization isn't that odd of a concept.
As an addition (I speed read in forums, and may have missed this concept somewhere in the blargwallz) to the spirit of special guild things... wait for it...
Guild crests that you can buy and "tattoo" on your clothes/name. (unknown amounts of crowns/ce)
Training room PvP upgrade (little room where people can just test their mettle against each other, non-lockdown basis)
Bulletin board (coordinate a party attack on X time, board messages all members)

Hmm I like the ideas. It's late here now but tomorrow I'll edit the OP with your ideas (giving you credit for them of course). These are all just things I'm throwing at the devs should they ever decide to implement them, and having guild Tabards, PvP, and a bulletin board is a nice addition.
Perhaps as an accessory, the guild crest theme could be purchased from the Guild Vendor Stranger near the vault, and could be put on your armor. I like it. :)
EDIT: Of course the accessory wouldn't be bought from the Vault like the others, maybe it'd be sold by Boost instead to avoid confusion, since everything else the Guild Vendor Stranger sells is bought with Vault money.
Thanks for the comments and suggestions!
~Sev

i like your idea, concept of it , upgrading guildhall. Prices you suggested should be a lil higher and should be in crowns mostly imo, this would be nice one time crown sink at least.
'
But i do not like that you included TLDR part. It shows you dont value your work and what you wrote. I cant think of any reason why one should care for 'ones' who cant even read something. If they dont read whole thing and need TLDR sumaries their opinions are obviously worthless.

A very excellent idea. Another suggestion is putting furniture into the guilds.

TLDR sections don't show he doesn't value it, but people can read the opening paragraph and get the gist, then skip to the TLDR section for an overview of the more important details that are within, without having to read every last detail. Oftentime people will go into plenty of detail and extra blethering that, although maybe interesting, not entirely relevant. TLDR is basically just a summary of the finer points fr large posts, to save peple *needing* to read a massive post to see eveyrthing he has to say.

Add a recipe show-window. A-Knight can put here recipe he found (bought) in clockworks and B-Knight can take it from show-window by paying cr (those cr will be immediately mailed to A-Knight) . For example A-Knight cant meet his guildmates sometimes (time difference and such...) ,but he want to help by getting recipes for them (Sometimes its very hard to find one), so he gets 5* Divine Avenger recipe and put it in a Show-window. And when B-Knight takes it from show-window A-Knight receive 25000cr ( which he paid for DA recipe). It can be made with limited recipe places in it. And if u want someone special from guild to take ur recipe you put his/her Knightname on it.

@Asukalanforum: Um, maybe I'm not used to how this forum works, but in most forums people use TL;DRs, for people skimming through the suggestions forums. I usually don't have one, but my suggestion is quite extensive and in-depth so I summarized it into a very basic TL;DR. But like I said in the post, I've never used this forum, I only know that on many other MMO forums when people have very long posts they usually put in a TL;DR. Thank you for the price-tweaking suggestion.
@Skyber: Hmmm...furniture...I'm not sure about that. While it may look fine, I've never really seen a couch or a chair in SK at all, and it wouldn't really be usable. I could add this in, just not sure how popular something that has little purpose is, even if it does look cooler than default.
@Triplescrew: Basically, an area where Knight 1 deposits something in a box...and Knight 2 can come get it at anytime? Okay....I wouldn't see a problem with that except...why not just mail it?
As always, I appreciate you all taking the time to read/reply to my suggestion. =]
EDIT: I have modified the OP with player suggestions, with my own modifications. If you feel that my modifications to your ideas are not satisfactory, or it's not what you meant, please notify me.
~Sev

To go back to page 1. I think I drew too close to the fire, there.
Weehee! 1UP.
~Sev

It's an Alchemy Machine. -1.
First thing you need to know about me- I HATE it when people call the Clockworks "a dungeon". What the heck do they even do that? -1.
Monster Type. And there is no monster type called Shock. That's a status. -1.
Why do you select Magma Driver specifically? There's about 20 others would could select, and they rebound like that... -2.
So each target stays up for 60-120 seconds, and the competition itself lasts 3-5 seconds. What the heck? -3.
So it's Lockdown without control points. You are useless. -5.
You KNOW they're called minerals, you CALL the mineral deposit machine the right name, THEN YOU CALL THE MINERALS GEMS. I hate you. -6.
Gates in a guildhall? You're planning on phasing out Haven, aren't you? -10.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. NOT BOOST. Second thing you need to know about me- I. HATE. BOOST. He's everywhere. He's terrible. -20.
Dungeon again. -30 for repeat offender.
And last but not least... all these super-expensive costs for stuff that you could do for free in Haven. You are just taking things from other places and sticking them in and plastering prices on them without a care or thought about why anyone with a tiny bit of a brain would buy them. -50.

First thing you need to know about me - I HATE when people flame/troll/nitpick my posts.
1. Okay..an Item-Synthesizer and an Alchemy Machine are the same thing. Except alchemy has to do with chemicals being made generally into either potions, elixirs, or the original purpose, gold. Construction of elements to make gold was the root of Alchemy, so I fail to see why it is even called that. But, my mistake, no need to make a huge deal out of it.
2. "What" the heck do I call it a dungeon? I call it a dungeon because in 90% of MMOs that's what they're called.
3. lol, Simple mistake, I'll edit it out. Ty for telling me it was called a Monster type though.
4. Why on earth are you taunting me because I chose a Magma Driver? Would you diss me if I said Umbra driver? Why do you care? Should I just say "Drivers?" Magma was just the first thing that came to mind. Why do you care?
5. QUOTE: "Targets will appear at random, with a maximum of say, 5 at a time, and will only stay up for a certain space of time.
This time limit would probably be around 3-5 seconds. Players must shoot as many targets as possible in the allotted time. Targets would disappear and respawn (possibly pop up and go back under the ground) over the amount of time the competition lasts. This amount of time would probably be 60 seconds to 120 seconds."
I CLEARLY say the time limit would be around 3-5 seconds, right after talking about the targets. I had not even begun to talk about the time of the competition, so there's NO implication I was talking about the competition itself. Then, I said "over the amount of time the competition lasts...this amount of time would probably be 60-120 seconds." That is very clear to me what I'm talking about.
6. First of all, this was not my suggestion. Secondly, I never said it would have Guardian, Striker, and Recon. Thirdly, it may have shields. And finally, it would be Guild 1 Vs Guild 1, not Guild 1 VS Guild 2.
7. ...Why do you care? They are called "gems" all the time while you're in the clockworks. It's just like an abbreviation.
8. I completely understand your point here, but if you read the end, you have to have Guild-Members ONLY to get the artifacts for the display cases. I clearly said that if you could somehow make sure there were only Guild-Members, there would be no need for Elevators.
9. Pointless argument. Personal bias. I'm not even going to reply to this.
10. Same as #2.
11. First of all, they're NOT super-expensive. If you have even only 20 members, the cost for these is very reasonable, as it is a collaboration of all donations. Secondly, you can't do *everything* in Haven that you can do here. Scenery Change, Bulletin Board, Shooting Range, Guild PvP, Training Area, and Display cases, are all not available in Haven. I think that's 70% of my suggestions. The others are there because I DON'T know if it's possible to tell if Guild Members solely are in the dungeon during boss runs for the Display cases. As for the other um...*two* things you can do in Haven, you can also use the "Alchemy Machine" in Haven, so that's the only reason I put those in there.
EDIT: Also, please note that these are all ideas that I threw at the wall to see if they stuck. Whatever the devs decide to do, and not do, is not under my control. I'm merely giving them options. I have faith that if there is an exploit, a Haven-substitute, or an otherwise frivolous Guild Upgrade, they will not ad it in.
Thanks,
~Sev

Well mailing mean that u would never get money for item or item for money ( Sorry but there no possibility of distance trading with offline members). And other thing is that ALL of ur guild can see that YOU deposit recipes in show-window + Anyone (if reach enough) can take it anytime... if recipe is not adressed. So its VERY different from mailing.
P.S. Why u said that there no furniture ingame? What about Moorcroft manor? There ALOT of coachez and chairs ( Yes we cant sit on them...thats sad. But if devs spend some time and edit Magnus Charge animation, We will get a nice sit-on-coach animation...I made sitting on coach screen using mah Magnus http://cs5185.vkontakte.ru/u18302456/150467651/y_9dbafd61.jpg )

Ohh, you mean just like a trade, but it can be done when one person is offline and the other is online. I think I see what you mean now. Hmm, actually that's not a bad idea.
Maybe I can edit the Courier (Auction House in Hall) so that it only holds Guild Member's auctions? That way it's probably more useful to Guild members, as well as not copying Haven?
Just for originality purposes. As well as it not really being an Auction House, but like a long-distance..trade window. lol.
~Sev

Invite non-guild member to visit the guild hall. Restricted to players of rank Officer or higher (recruitment rank)
Non-guild members would have restricted access to some guild features, but would be able to donate into the guild's vault.
The elevator could lead into a 1-7 depth guild-unique dungeon, with perhaps a private lobby at the 4th level for "cool" guildies to hang out? Guild dungeon could be altered with minerals, but perhaps since the guild dungeon is a private thing, no crowns are given for the minerals deposited. Depths 1-3 could represent stratas 1-3, and 4-7 3-6 respectively. The elevator costs, crown and heat drops would have to be factored carefully to keep the game's balance. Alternativly the elevator could have a cost of 2 energy with no rewards gained from the dungeons. This way knights with only a handful of energy left could still play a bit more with their guildmates, at the expense of any sort of dungeon rewards.
Bulletin Board could operate like a forum, which would be fairly simple looking at how mail and the auction house works. Guildmasters could edit what ranks are allowed to create threads, and what ranks are allowed to post in threads. Guildmaster threads and posts appear in highlight (UV yellow colour) while officer's threads and posts appear in green.
Or if that's not possible, the Bulletin Board could work almost EXACTLY the same as your inbox, just publicly readable.

http://forums.spiralknights.com/en/node/50337
Since Severage has left, I'm going to be shoving all new Ideas I find in this post. It will kind of be like a second OP, I hope. If only it was further up :(
Anyway.

Inviting non-guild members to visit the Guild Hall is a wonderful idea. Because besides screenshots, what's the point in having Display Cases to show off? Maybe for new members, but it'd be nice to have "visitors". I was thinking of a way to do that, and inviting non-guild members into your Hall might be a good way. That way, they know what your guild is capable of *BEFORE* you invite them into your Guild. I'll add it in.
Elevators: While I agree that everything would be decreased dramatically for Guild-specific elevators, there'd be little use for it except that it'd be a proxy for an excuse to do bosses in for Display Cases. Even though with little energy you could play, if you got absolutely NO heat, and NO crowns, instead of dramatically reduced heat/crowns, I don't think it'd get used much. Also, I agree that Depth 4, and other "break" depths would *NOT* have Basil.
Bulletin Board: That is similar to what I put up, in regard to Guild Master's abilities, but I'm concerned as to how the forum would work. If you could explain in greater detail the interface in which someone would post, that'd be great. If you mean that your game screen would consist only of a forum board very much like the forum boards on here (Basically you can't see anything except the forums until you exit), then that'd actually not be a bad idea.
@Triplescrew: As far as furniture, I do realize now that it is *in* the game, though still not practical by any means. Decorations may be something I put up in the future...still not sure if they'd be too useful. It is a good idea though.
~Sev
EDIT: OP Is updated. Thanks for the great suggestions guys!

Why not different floors for different areas?
Floors could of course be upgraded to contain more than one area (eg. Training facility).
Also elevators to take knights up to different floors and you could decorate the elevators.
Why not also boss training rooms and offices for the GMs and Officers which they individually could decorate and expand?

Rudkin sold the Krogmo tokens exept the Heart Pendants.
Also, this is actuly good. +1

Multiple floors? Interesting suggestion. Not a bad one, actually.
Boss training rooms? I don't like that idea. The game is set up so that if you want to come up with a good strategy on a boss, you have to go through all the depths to get there. With boss training rooms, CE used to revive is reduced, and overall profit for OOO is decreased. Not seeing this happen.
@Atrumvindex
Thank you, and I'm not exactly sure what you mean in that first sentence. lol.
~Sev

Not to sound unoriginal but....
"Bumpity bump bump, bumpity bump bump, look at Frosty go..."
Just had to do that.
~Sev
@Severage
I read all the post...and it's epic! I agreed guild halls are mostly useless, or in the best case a bad way to group the guild.
New features, stuff, functions, could help a lot the guilds to be united, and help the recruits to 'integrate" with other members.
I support your request.
Sign.
~Arght.

Thanks for your support, Arght.
While reading through the Wiki yesterday, I discovered that some time ago (Probably long before I actually joined a Guild), Rudkin was a Stranger within the Guild Hall who sold trinkets exclusively to Knights within a Guild.
I think he'd be a prime "Throwback" character to have back in the Guild Hall, with a different purpose.
I have edited the OP concerning Rudkin, and have greatly modified the Elevator section due to people arguing that I'm phasing out Haven and just Copy+Pasting everything into Guild Hall. I also had some player feedback about "Guild-specific" dungeons, which I have worked on and am hopefully going to continue tweaking it in the future. I have also added in Guild Achievements, in order to add further increase the incentive for using the Guild Elevators.
In addition, I have given the Guild Achievements even more of a purpose, which required the modification of Guild Crests (See 7 and 7.5).
It took a few hours to finish all this (PHEW), so I hope it works out alright. It was a pretty huge update to the OP, and these things tend to have a few flaws.
Tell me what you guys think of these new ideas. Many thanks!
~Sev

@Severage
This is an AMAZING idea!!!! I had the exact same idea since Christmas, but I didn't post about said idea until yesterday; guess that's what I get for leaving the idea-spreading until last minute xD
A small suggestion or few then, since you seem to be on a roll here:
1) In order to make it easier (and more accessible) for one to explore the many guilds that are in existence, and for one to visit their own guild, I would propose a GH entrance somewhere in Haven, perhaps (as stated in my own post) in the little walled off garden in the bottom left corner of the Haven courtyard. Now we all know that there are numerous guilds at the moment, so creating an entrance where one could look around all the guilds would be tantamount to total confusion and partial disaster....so what to do?
My idea is as follows: perhaps once or twice a week (or any other predetermined period of time), a set number of guilds would be available to explore, in order to make explore less tedious, and in the event that all guilds had been 'put on display', guilds could be cycled through in random order, as long as they all had a fair chance to show off (yes, show off, I personally cannot think of any other word to describe it at the moment). Now, what if someone wanted to just go to their own guild, or to a specific guild that they wanted to check out?
In such a case, if one was wanting to visit their own guild via the entrance, that would be the first guild on the list; however, if one was wanting to find a specific guild to join, and that guild was not on display at the time, a search function could be implemented, where a knight could search for that specific guild, and explore said guild to their satisfaction.
I noted, however, that the 'exploring' of a guild was broadly proposed, with no real specificity as to what would be available to the explorer, and what would not be. My main concerns are that an outsider to the guild would be able to tap into guild-only things, or choose a guild based on greed...but I suppose that last part could only be found through trial and error, and the former most likely Three Rings Staff will be able to find a way to control such a matter.
2)The Bulletin board:
When I saw that idea, it was a most welcome change, because it gave an excellent idea to push the idea of 'in-game forum' to a whole level;
What if the bulletin board were to double as a mission board?
As it is, the only mission that one has (if one can really call it a mission, as you perform it multiple times) is to defeat the main bosses, then defeat Vanaduke, then defeat the shadow version of the same bosses plus Vanaduke....and to be honest, people get sick of seeing the bosses do the same actions, with the same routine, and getting the same result with no effort whatsoever.
In order to change that around, the mission board would introduce more of a purpose to the game, where certain missions would be directed at certain tiers of knights: Tier 0 (new knights) would get missions that would range from novice difficulty to easy/medium difficulty, Tier 1-2 (seasoned knights) would get missions that range from medium to hard difficulty, and Tier 3 knights (battle-hardened to Legendary, perhaps hero rank knights) you get missions that range from hard to suicidal difficulty. In addition to the missions, and as previously mentioned, one would gain 'rank' as one completed missions, and get a raise in rank if a knight were to complete a mission out of their tier successfully (rank names being along the lines of onion peeler, freshknight, handy knight, seasoned campaigner/knight, veteran, battle hardened, legendary, hero). These ranks could also be accompanied by MORE achievements (an example could be Strategist/Tactitian, where one would complete a mission without taking any damage/ finishing the mission under a set amount of time).
These missions could also be linked to King Krogmo, as you hear little of the green king, save for when you receive his coin or view him in the lockdown window when signing up. In addition, would there be a possibility of there being FRIENDLY monsters? This idea springs up from Blast Network, where the audience is FULL of monsters....but they don't try to spew acid/claw at you, or even try to jump over the barricades to try and kill you before the match is over. It's a small idea, but it's still something.
Expansion of Mission Idea (into something else): So before I run wild into the idea of how many possible missions one could make for different tiers of knights, I'd like to take a moment to bring attention to the PvP aspect of Spiral Knights. Currently there are two PvP games: Lockdown and Blast Network, which both respectively provide quite a good deal of entertainment. However, the downside is that it also requires extremely good weapons (lockdown), and so does not provide as much entertainment for the losing team when they have to either attempt to carry their team and fail, or if a knight loses due to the fact that random assignment has put all the seasoned lockdown competitors on the other side of the map...and so has to endure 5 minutes by camping by the health regenerators in order to simply survive. We all agree (or at least should) that its not much fun when two seconds after you exit your safe zone, you are brutally murdered by 3 campers toting godlike weaponry.
So. A solution? Well, there really isn't a way to 'fix' lockdown, because that would also ruin most of the fun that DOES happen within the boundaries of the LD arena. HOWEVER, we CAN create a different scenario where weapons don't create quite as much of a stir, and would draw more players to compete. Yes, I am talking about a periodical tounament....a Guild Competition, where individuals/groups of knights are selected from each guild and sent to compete against each other for a prize (prize being anything of great value; CE, items, rare trophies, etc) that would be shared throughout the guild.
'What about the knights who don't have a guild???' You might say? Well, no problem! For those who don't have a guild (and even though this post is mainly about guild improvement), they are welcome to join in as an independent and compete in the independent events, or they could form a group of knights willing to undertake the challenges of the co-op events (one could say that this would be a temporary guild). If anyone could suggest (@severage) a way to solve then the problem of giving the prize out if the one suggested for Guilds is not good enough, then by all means do so!
I'll be re-posting with more expansions and ideas, but please tell me if anything needs clarification or expansion!
Thank you for reading!
~Mwahahaha...hahahahahaha

I had sudden brainwave, and found some idea that might work for missions:
1) Novice knights: snipe stuck in a tree/ runaway snipe in Haven/clockworks, find it and bring it back.
2)Seasoned Knights: Air in clockworks poisoned, need to find source and find a solution. (Makes the remedy capsules more useful, as they are very common but underused).
3) Veteran Knights/Legendary/Heroes: Something is causing planetary earthquakes, go down into clockworks, find source, find solution.
OR
Assassination being planned for King Krogmo, assassin disguised as Knight, find and stop knight before time runs out.
Please note that missions, once found and completed, should NEVER happen again in the same way/shape/form, otherwise we end up with a repetitive situation where everyone knows exactly how and when things are going to happen, and so goves no real satisfaction in proving one's rank in a mission.
Tell me what you think!
~Mwahahaha

I didn't think you would post such an extensive reply on my page, but that's always welcome. I suppose I'll answer these one at a time.
1) The idea of looking around where all the Guild Halls are, is an interesting one. As far as what one can access (A visitor), I believe I did comment on that in my OP; something along the lines of "They will be able to donate to the Guild Vault, and participate in the Mini-games, but would not have access to the Guild Elevators, Mineral deposits, etc.". I think that's somewhere in that cluttered post. Note that while he can *DONATE* to the Guild Vault, the amount within the Vault is only visible by the Guild Master and Officers.
But as far as the rotating Guilds, I find that although interesting, this may be an inefficient way to cycle through them. Personally, I'd rather have a system similar to the following;
When walking into the 'Guild Hall' area, an interface would open up. This interface would be somewhat similar to the interface that pops up when you switch Instances (AKA Servers, I.E Haven 1, Haven 2, and so on), but it would be in this format: Guild Name (In place of "Haven X"), then directly below it would be a short (Probably somewhere around 150 Characters) Guild Description. The Description obviously would not fit into the space given, so when you click on it, the Guild Name/Description would cover the previous interface, where something like a Mail Letter would open (The description would obviously be in the "body"); and on the very bottom would be 'Enter', which means, Visit Guild Hall.
Just a thought. The Search Guild Name bar would be essential, since scrolling through all the Guild Names would be tiresome and tedious. There may also be a Filter (I.E Alphabetical, Population, Recruiting, etc.) to see what the most popular guilds are, the one's that are recruiting, etc.
2) I do like the idea of Missions appearing here, but they'd have to be Guild-Exclusive. Regular missions, I believe, should be gotten from either Mail, or by talking to a specific Spiral Knight, since that's a bit more personal. Completing missions via a board is a bit impersonal, and imo loses some of its meaning. But that's just my bias. Since the Bulletin Board is Guild-Exclusive, the missions which appear on it should be as well, I think.
As far as a Guild Competition for Lockdown, are you saying Guild 1 vs Guild 1? Or Guild 1 Vs Guild 2? Because for Guild 1 Vs Guild 2, OOO would only have to set a time/date for their own competition, because Guild PvP already exists.
And finally concerning individuals, I suggest they'd form a make-shift "Guild" team for the sake of the tournament, assuming whatever prize that is given out would not be Guild-Exclusive, for obvious reasons. An individual "Wild Card" player (That's the name I just came up with) also may be a substitute for a Guild Team that is missing a player who was scheduled to be there. Just thinking out loud.
If the prize were a Trophy or a sum of Crowns/CE that would be placed in the Vault, individuals would obviously not be able to compete. If it were a prize based on players, then makeshift teams and individuals without a Guild might be able to compete. Honestly, I'd rather Guilds-only compete, and if individuals without Guilds wanted to compete, then they'd simply have to join a Guild.
Ideas for prizes would be....
1) Trophy for the Guild Hall (Placed in an area TBD)
2) X Amount of Crowns/CE in the Vault (May be useless for Guilds who already completed all upgrades, so I don't really like this one)
3) X Amount of CE on a player-by-player basis (That is, 1st Place Team Members get 500 CE each, 2nd Place Team Members get 250 CE each, etc.)
4) Accessories (Unbound, medium to high rarity/value, on a player-by-player basis)
5) Costume (Given to each player, which may be either a Featured Auction Rose Regalia (I.E Violet), or an exclusive costume given only through the Competition, which would be bound on pickup).
Yup pretty much all my ideas there...
Concerning your ideas of tiers of Knights and their respective missions, I don't think it's a bad idea, although that may go beyond the scope of Guild Hall upgrades, and could be a bit irrelevant to this topic.
~Sev

Great idea and dang man spending all that time typing. I hope Nick and other admins will listen to your valuable input.

Thanks Alpa; and yeah, it took a while. But it's worth it because I really want to see some of this stuff in-game. It'd be really nice in my opinion, given the utter lack of content GHs have.
I hope the same! It'd be too bad if all this were wasted.
~Sev
Made some huge more practical implications for this http://forums.spiralknights.com/en/node/40772

Look at all that wall of text!
Great to see this idea take off so far
Impressive ideas!
As for all the topic I read talking about the guild hall you've got a bunch of very good ideas !
Come on ,Three rings,read this!

I replied to your thread, thanks for your interest. :)
@Skold-The-Drac: You helped, didn'tcha? ;)
@Simiaby: Thanks a lot!
On an unrelated note: Do you use HTML tags for Emboldening/Italicizing text? I think my OP would be much easier to read if I knew how to do that. The "Allowed HTML tags" at the bottom doesn't say anything about emboldening/italicizing text, so I'm not sure if it'll allow it...
Thanks,
~Sev

@Sev
You have to add a second tag with "/" at the finish of what you want to emphasize. Example:
< strong > Word < /strong >
Without spacebars =
Word
You can always click "More information about formatting options" to learn that...

Um, yes, needing a "/" is HTML 101.
But something that is also HTML 101 is that Strong = Bold which I didn't know.
lol, Thank you.
EDIT: So..using this brilliant knowledge (/sarcasm) I emboldened the major points. I hope that makes it a little more readable.
~Sev

I'm glad you posted so quickly, because that gave me the feedback I need to further explain the methods behind my madness! ^^
So, -meshes fingers, stretches outward, wiggles around- let's get cracking! I'll answer one at a time, as you have (to keep it understandable):
1) Thank you for pointing that out, that solves most of my concern, however I have a different opinion concerning the Mini-games and interactions with a guild; donations to the guild Vault is a good idea, though the probability of such an event happening if one is simply 'passing through' is extremely slim. If one were to donate THEN join the guild, that would be a different story, but then that would lead to exploitation of the 'donations', where Guild Masters could request a donation for a knight to be able to continue exploring their GH, as well as participate in the Mini-games, and so that brings me to my point and a half: the Guild Donation idea. As Towok has mentioned in his simplified summary of our raw brain spillings, the Guild Vault is a commendable idea, but it seems to me that there is too much about this idea that could be exploited by Guild Masters looking to increase their own fortune. I'm not saying, however, to completely scrap the idea, just that it should probably be remodeled into a different shape in order to nullify the negative consequences of creating such a Vault.
Concerning the Mini-games now; my idea was that the Mini-games were to be one of many perks of joining a guild, and so should be Guild-exclusive in order to maintain it's attractiveness, otherwise a knight who was not part of the guild whose GH he/she was currently visiting could freely participate in these activities.
Now I should be hearing great cries of indignation from the readers, who are saying "But that's so cruel!!!!!! No wonder your name is Mwahahaha!!!"; these sentiments are completely understandable, however my reasons for stating so are as follows:
a) Making the mini-games exclusive to guilds provides incentive for non-guildies to find a guild that they would be comfortable
with remaining at for the rest of the time that they spend on Coral.
b) Exclusiveness would help with organization of such games, as it is given that such games will only have so many slots for
knights to fill (unless mini-games are made where numbers don't matter as long as teams are equal/not needed, or rules
do not require certain numbers).
Side note: examples of games could range from Tag, Manhunt, Hide and Seek to Capture the Flag, Paintball, etc., and could be played in GH or in dungeon/Haven (to make it more interesting).
As for the issue concerning rotating guilds, I do agree that there is a degree of inefficiency involved in the process, however the point of such a system is to allow the smaller guild which may not be known and would benefit from attention to be shown to other guild-seekers, and to allow seekers to look at a broader selection of guilds, rather than the most popular guilds to date; if a system were implemented where guilds were sorted by popularity, then we would have a situation where select guild would be vastly blown out of proportion in terms of numbers, and skeleton guilds consisting of few members, which I hope you agree is not a very warming thought.
As for the Guild description, I find that to be an interesting addition, but I find that too many knights 'judge the book by the cover', and so would think that keeping the Guild description out of the equation would be a better decision, so that each guild (if one guild happens to have people with brilliant personalities, but horrible writing skills) has a better chance of creating a good first impression. In contradiction to my self however, I suppose it could be made to be optional, so that Guilds who decide to create a description would be doing so at their own peril of creating a bad first impression.
I like the filter idea though, it would work well so that guilds who aren't ready for new recruits have thousands appearing at their doorstep overnight wanting to become members.
2) I suppose I should have clearly stated that I intended the missions to be Guild-exclusive rather than inferring it and hoping it was recognized. I'm glad you brought up the point of impersonality, however, because now I can fully explain how this will work!
To start off, I believe the mission board should remain as is, with missions appearing on said board, HOWEVER, as you pointed out, without actually talking to a specific Spiral Knight, these missions become rather impersonal. So, I propose that the missions that are posted on the board would not TELL you what you have to do, but rather direct you to a certain Knight who had asked for help on that certain matter. Missions that concern the Clockworks could be linked to Feron, Mining/money making missions could be linked to Wegner, very important missions could be linked to King Krogmo (makes first appearance? If not, any better suggestions?), and ....'other missions' ( i was thinking that there could be an aspect of SK that hasn't been shown just yet) that could be linked to the Strangers that are currently in Haven.
As for the Guild Competition (GC), I do realize that Guild PvP exists, however what I was thinking as a path for the GC is a *guild-wide* competition....where ALL competing guilds would be involved, ALL at the same time/ as many as one can manage at a time. I was drawing my main idea from the manga 'Naruto' as well as 'Fairy Tail' ( if you like, I can link them later to the parts where my ideas began), where there could be a coliseum-type competition event, as well as Mazes, team-fights, etc (more ideas could be made).
As for your concern for individuals, I agree then that the event would not be as 'Guild-Exclusive' as we would like it to be, however one could assume that a guild is simply an easier way of coordinating and communicating with choice members of the SK community....and so a temp-guild would not be so much different, save for the fact that they would no longer have that ease of communication and coordination should they decided not to take the temp-guild further than the GC end-date. I really like the idea of a "Wild-Card" player though! My only question is how would you stop that option from turning into a mercenary-esque class (since without that missing player, a GT might have to withdraw from the competition should no other member be present to fill in....)?
I agree that some prizes that may be awarded may then not be viable, but the only one that would not work is the trophy...and I might just have a solution to that dilemma; In the case that a temp-guild won the trophy, one could simply change the label on the Trophy from the wining guild team to the temp-guild name, and give a copy of each trophy to each member of that team (perhaps just pass one trophy around?), where each copy has the name of one member of that temp-guild on it respectively ( Knight X has his name on his trophy, Knight Y has his name on his trophy, and so on and so forth).
3) The only reason I mention Knight tier and tier respective missions is that it has to do with the mission board, and would only be *guild-exclusive*, therefore making it of some relevance to GH remodeling.....if, however, you feel it is off-topic, I can move it to another thread (might be a bit inconvenient, but I will nevertheless).
~Mwahahaha
End-note Edit: Sorry about the length, I was on a roll. xD

Well, here goes...
1) Since a Guild Master cannot forcibly "kick" a player from their GH, I don't think that's a problem...although "Bribing" members, then potentially NOT inviting them to your Guild is a big problem. We'll have to find a finer solution to that. As far as random visitors very rarely donating to the Guild, it was initially put there so that a Guild Master, Officer, or friend from another Guild (One who would be generous enough) would be able to donate to yours. "Visitors" don't necessary NOT have a Guild; I had never intended Guild-less visitors to donate. Although it would be impossible for the game to know whether the visitor were in a Guild or not, if it could, that would be a near-perfect system. Too bad.
I am with you 100% on the exclusiveness on Mini-games..not much else to say here.
Guild descriptions would be optional, as I suppose I didn't make clear. In my opinion, better for the visitor to know "These guys do this every day!" before joining the Guild, so he's not like "You guys don't do this every day! *ragequit*" AFTER joining the Guild. That's all. As for the popularity filter...it is optional to put on, but unfortunately I believe you're right. Visitors would almost always have that option on. Fortunately there's a strict limit on Guild Members (Strict compared to the total amount of players) which is 100. Should that limit ever be increased, as has been asked for before, then you'd have a huge separation of Already-Established guilds and Dying Guilds. No middle ground. Recruiting/Not-Recruiting filter is the only infallible filter that I can foresee, and if nothing else, I think it should be in there. Alphabetical *shouldn't* make a difference, except that people will start guilds called "0SpiralKnights" so as to be #1 immediately.
2) That's better. I find that idea to be much more suitable for Guild-Exclusive missions. The suggestions you made are pretty nice, as far as Krogmo's missions and the other various Spiral Knights' missions. The only thing is, they must either be random missions (Not in a sequence) or you'd have to start the storyline at Quest #1 and then go all the way through to Krogmo's missions. Meaning you'd use like 4 days worth of mist on Tier 1 just so you can do the Tier 2 missions. Which, is probably going to be solved by OOO in the normal missions.
In Guild Competitions, I don't really get what you're trying to say. If you mean that like 4 Guilds Vs 4 Guilds would compete, that may cause an issue for slower PCs or people with high PING MS etc. I don't watch anime so you kinda lost me there. A Temp-Guild would only work, as I stated before, if you had prizes which could be given to individuals. If each player got a labeled Trophy, how would you be able to use it/show it off? What would you do with it besides have it sit in your inventory?
As for your concerns about "Mercenaries-For-Hire" which is a nice way of saying extortionists when you're in dire peril, I agree that that could be a problem. However, Wild-Card individuals would lobby in a random Guild Team, so nobody could pay him off to tell him which team to join. He'd randomly join a team. UNLESS there is only 1 team missing a member. Then we have a problem. So, we'd have to come up with a mechanic that works for that sort of occasion.
3) I understand that you were making Guild-Exclusive missions, which is perfectly fine and I have no problem with it; however, we're not exactly coming up with the missions themselves. While what is ON the mission board is relevant to the Guild Hall, what comes after, or what results from what is on the Bulletin Board no longer concerns the Guild Hall. It may be relevant to the Guild, but not the Guild Hall. I simply don't want us to bite off more than we can chew by branching out suddenly into new areas and leave a job half-finished. Coming up with the missions, like I said, is great, but it's just a little bit beyond the scope of the Guild Halls themselves.
That was fun.
~Sev
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I like this idea. Definitely think the current guild halls are too plain and simple. Nothing makes the guild hall unique or a place you would rather be than afking in a haven. I think you have some really good suggestions with 1, 3 & 6.