NOTE: any of the most recent changes have the change date and are marked in bold.
Yep, pets....pets? Who wants pets? Everyone hates them, right? RIGHT?
Apparently not because all the new people (and some old) come around asking for pets, and they always get turned down. I'm going to try to come up with a thread/idea that can solve it, once and for all. Something that a large majority can actually agree on that won't screw over the market or something. Something that can be linked to on the next 1-minute-to-make threads. Something complete and with a solid ground that isn't OP nor UP.
01/26/13: Battle Sprites Reply: Even with Battle Sprites being announced, I'm going to keep this thread going. I need to mention Snipes somewhere, right?
Keep in mind that I'm willing to change a pretty darn lot of this stuff. I want it to be something that is agreed on, so I'll change it when I get a reasonable request. Also keep in mind that I'm not 100% for pets, but more just making a solution to the never-ending suggestion for them.
What are pets?
Little (sometimes adorable) creatures that follow you around as you travel through the clockworks. They preform various services, such as attacking for you, taking hits, healing, and grabbing items. To bring them, you would equip them in a trinket slot. For each monster family, there is one pet, including a neutral type. (Snipe, perhaps?)
They have various stats, but always have one global stat, called stamina. It would be shown by a heart meter, sorta like what you see on shields. This stamina runs down with every hit taken and every action done. (Not including moving) Some pets (such as Silkwings) have little stamina, making them frail and unable to go into action often. (Keeping them from being OP) Upon running out, they hibernate, and become unusable until you feed them.
How would I acquire pets?
From tokens most likely. You see, there are currently 7 different tokens. 4 from bosses and 3 from treasure boxes. Snarby's tokens would get you a beast type, a Vana's would get you an undead type. You can trade in tokens for eggs, (or their equivalents) which require heat to hatch. To heat them, you must equip the egg in a trinket slot. Upon fully heating, you can hatch it. To hatch, either you would have to right click on the egg, or, more likely, talk to an NPC. (Which NPC, you ask? Nonna, of course!)
Furthermore, when acquiring a pet, you can give it a unique name, which everyone can see when they inspect you.
Stamina? What's that?
Glad you asked. Like I said before, a pet uses some stamina when it does any action and when it gets hit. You can raise this stat by feeding them, (see below) which you can only do in town type areas. When your pet runs out of stamina, he/she/it enters a hibernation state and won't wake up until fed.
How and what would I feed a pet?
Materials! This would also solve the issue of endless materials, causing a more constant use. Depending on the pet, some materials couldn't be fed to it. For example, a construct type would take bronze bolts, scrap metal, and the like. (This would be more like "repairing" it.) The higher the star level, the more it gets fed.
Further more, you can craft better food that would be more tasty and filling. Of course, you need a recipe to make some food. These recipes would either be sold by Nonna or Vatel. (Nonna would make more sense.) These recipes would cycle. The higher star level the mat has, the more stamina it provides.
01/26/13: Feeding can be done anywhere you can change your equipment. This means Haven, Arsenal Stations, Moorcroft, Emberlight, etc.
01/26/13: What about bosses? If I can't feed my pet, won't it run out of Stamina?
This is true. There are two ways to fix it, but I'm listing the better of the two because the other one is quite complicated. :P The solution would be a new "Feeding Station", which would only allow you to feed your pet, but nothing else. This would be for any level without an arsenal station.
How do I use a pet?
Pets must be equipped to a trinket slot. If you have several pets, only one may be equipped. (To the first slot) The commands would utilize the same emotes that already exist. 01/26/13: ALL of these emotes also have buttons assigned to them, usually on the numpad. These assignments can already be modified by scrolling to the bottom of the control changing tab. The emotes are:
- /attack
Attacks any near target. This varies from pet to pet, and may not always be an attack. (Like in the case of a silkwing) - /fallback
Retreats to your side and refuses to attack, even if provoked. While under this command, a pet will also try to avoid getting hurt by moving in an area loosely away from you to keep a distance from what's trying to hurt it. (In the case of a wolver, it would also try to sidestep projectiles.) - /helpme
The pet stays at the owners side and then reacts whenever the owner is injured or if an enemy gets close. (Depending on the pet, it may attack even if your shield took damage.) Some pets react differently, such as trying to draw the attention of the enemies. - /wait
Your pet will stay in place and won't move under any circumstances. Even if you get a good distance away, it will still stay in place. (Rather then warp to you, like knights and mechaknights. The only exception to this is when you step on a party button. When you do this they warp to you no matter what.) - /follow OR /ready
Would follow you, but would only attack when convenient. This deactivates /wait. By default, the pet is doing this. - /come
The pet would drop whatever it is doing and come to you. As soon as the pet is with you, it resumes whatever it was doing last. If the pet is far enough away, it will warp to you.
How do I tell what state a pet is in?
Whenever given a command, they get a ring round them sorta like when your shield just regenerated. This has the same colors as a shield, and changes based on how much stamina they have left. Whenever it is critically low, it pulses red every ten seconds or so.
Would I be stuck with the same pet? Would it level up?
As a matter of fact, yes it would level up. (EDIT)A machine that you would go to, called the Incarnation Machine, is used to "craft" the pet up. A level 10 pet is needed to upgrade it. Pets would start from 0 star as an egg, and then becomes 1 star after hatching. After one incarnation, it becomes 3 star, then after another it becomes 5 star. (Unless it should be from 1* to 5*. The idea, though, is to have one for each tier.)
The result wouldn't be known. Depending on what is fed, the pet may get a status, or no status at all. Status-less pets have some sort of boost on them to keep them under powered. Pets could be Fire, Shock, Freeze, or Poison. Not only will the pet be able to deal the status it has, it will also be resistant to it. Monsters of the neutral status may eat any food that can be given to that pet type, but status pets may only eat neutral food as well as status based food. (See below)
Would pets be trade-able?
No. They couldn't even be unbound. The only way to get rid of a pet is to give it to Nonna for adoption. (Okay fine, that kills it. If it really was given to other people, it would start being like "WTB a wolver!" rather then "I'm going to raise a wolver". Making it so you have to raise it makes it harder to obtain, as well as more rewarding.)
What is the food and what is recipes that go with them?
Most of this I'll be making as I go. Anything you see that is in bold is a special material bought from the lab/Nonna/etc.
1* Beast Biscuit: Made from Green Shards, Gel Drops, and Bread Dough
3* Better Biscuit: Made from Green Shards, Gel Drops, a Brute Core, and Expertly-Made Dough
3* Best Biscuit: Made from Green Shards, Gel Drops, Brute Cores, a Royal Core and Perfectionist's Dough (Insert Pinkie-Pie reference in the Dough's description!! :P).
Enough already! What kinds of pets are there!?
Sorry...I was stalling...no, not really! I wanted to roll everything out before starting on this. I'm thinking (at least at first) their would be 7 kinds of pets. One for each family, and a neutral one. During events such as the Caketastrophy and the DarkHarvest festival, more event type pets could possibly be available. Let's get to it, shall we?
(According to this, 100 STM(stamina) is equal to 1 pip of HP. All of these stats are for when the heat level is maxed. A food item which is in bold will have double the effect of normal foods of that star level. Special food is for all monsters of that family or type. They are always crafted.)
- BEAST: Wolver
- Pre-pet: Newborn Wolver
- Description: a young wolver who has recently come into the world.
- To obtain: give 15 Frumious Fangs to Nonna.
- First Incarnation: Wolver Pup
- Description: A spry wolver who has got a knack for fighting. It doesn't have a lot of training yet, so be careful when you feed it!
- Visual: A T1 wolver. Could possibly have a ribbon around its neck, ears, and/or tail which would match the owner's PC.
- STM: 550
- Moves:
- Bite: deals about 28-30 damage in Stratum 2 against gremlins and undead. (Expends 2 STM, for 275 bites without taking a hit)
- To obtain: Grow a fully leveled Newborn Wolver. This requires The Lab's Incarnation machine, 10 energy, and various 0-1* beast related mats.
- Mats which can be fed:
- Neutral: Green Shard, Red Shard, Gel Drop, Sharp Fang, Beast Scale, Beast Biscuit, Enamorock, Critter Carapace, Gel Core
- Fire: Blast Powder
- Freeze: Frost Gel
- Poison: Nightshade
- Shock: Static Clinger
- Second Incarnation: Wolver/Ash Tail/Frostifur/Voltail/Rabid Wolver
- Description: A wolver who has had some time to grow, as well as some battle experience. It has mostly gotten over biting the hand which feeds it, but caution is still recommended. (After this part, there would be another sentence or two. What they are would depend on the specific wolver type.)
- Visual: T2 wolver. Would have a collar which matches the owner's PC.
- STM: 1200 (01/26/13: Status-less Wolver has 1400 Stamina)
- Moves:
- Bite: bites for about 70 damage in Stratum 4 against gremlins and undead. (Expends 3 STM for 400 bites without taking a hit)
- Jump: jumps swiftly in a direction, either to escape or to move in for the kill. (Expends 1 STM for 1200 jumps without taking a hit)
- To obtain: Grow a fully leveled Young Wolver. The result varies depending on what was fed. Would take 200 energy, and various 0-3* beast mats.
- Mats which can be fed:
- Neutral: Green Shard, Red Shard, Gel Drop, Sharp Fang*, Beast Scale, Beast Biscuit, Enamorock, Critter Carapace, Gel Core, Bushy Tail(?), Drake Scale, Brute Core, Better Biscuit, Warp Dust, Rocky Core
- Fire: Blast Powder, Torchstone, Blaze Pepper
- Freeze: Frost Gel, Hailstone, Perfect Snowball
- Poison: Nightshade, Toxic Core, Corrosive Acid
- Shock: Static Clinger, Volt Oil, Thunderball
- 01/26/13: ALTERNATE: Nightmare Mane (Forces alternate incarnation no matter what else has been fed; drops Stamina to 0 when fed.)
- Third Incarnation: Alpha Wolver/Alpha Ash Tail/Alpha Frostifur/Alpha Voltail/Rabid Alpha Wolver
- Description: A full grown Wolver with the power to tackle a tree. He won't bite his owner as long as he likes whats fed to him. (After this part, there would be another sentence or two. What they are would depend on the specific wolver type.)
- Visual: T3 alpha wolver with a spiked collar on its neck. The collar would match the owner's PC.
- STM: 2,000 (Status-less Alpha Wolver has 2,400 Stamina)
- Moves:
- Triple Bite: bites 3 times for 70(210 altogether) damage in Stratum 6 against gremlins and undead. (Expends 4 STM for 500 sets of 3, assuming no hits are taken.)
- Jump: jumps swiftly in a direction, either to escape or to move in for the kill. (Expends 1 STM for 2,000 jumps, max)
- Burrow: tunnels swiftly to gain a better position, to escape from being surrounded, or to follow after its owner. (Expends 2 STM for 1000 Burrows, max.)
- War Howl/Bark: gives a low (med on the Status-less Wolver) attack damage increase on all weapons of all friendlies in a small radious for a short time. (Expends 10 STM for 200 uses.)
- To obtain: Grow a fully leveled Wolver. The result varies depending on what was fed. Would take 800 energy, and various 0-5* beast mats.
- Mats which can be fed:
- Neutral: Green Shard, Red Shard, Gel Drop, Sharp Fang*, Beast Scale, Beast Biscuit, Enamorock, Critter Carapace, Gel Core, Bushy Tail(?), Drake Scale, Brute Core, Better Biscuit, Warp Dust, Rocky Core, Royal Core, Dragon Scale, Best Biscuit
- Fire: Blast Powder, Torchstone, Blaze Pepper, Flame Soul
- Freeze: Frost Gel, Hailstone, Perfect Snowball, Everfrost
- Poison: Nightshade, Toxic Core, Corrosive Acid, Plague Essence
- Shock: Static Clinger, Volt Oil, Thunderball, Spark of Life
- Alternate Incarnation: Cursed Snarboson
- Description: After snarfing down a piece of the remains from the Snarbolax, this wolver has been drained of the power, and is now as jet-black as the dreaded beast itself. Its bite has been known to remove the victim's hand, his sight, and his sanity.
- Visual: About the size of a normal T3 wolver. Would be completely black with glowing red fangs, eyes, and the tip of the tail. The fir would bristle and be tipped red in places.
- STM: 1,800
- Moves:
- Bite: bites for about 180 damage in Stratum 6 against gremlins and undead. (Expends 4 STM for 450 bites, assuming no hits are taken.)
- Burrow: tunnels swiftly to gain a better position, to escape from being surrounded, or to follow after its owner. (Expends 1 STM for 1,800 Burrows, max.)
- Black Barbs: when hit with a strong attack, will scatter quills like in the boss fight. (Expends 0 STM because it is a reaction skill)
- Shadow Repulsion: strengthens shadow fur to take half damage. Any nearby enemies would be given a shield-bump. Activates before fighting large groups. (Expends 2 STM every 1 seconds.)
- To obtain: Grow a fully leveled Wolver and feed a Nightmare Mane to it during growth. Would take 800 energy, and various 0-5* beast mats.
- Mats which can be fed:
- Neutral: Green Shard, Red Shard, Gel Drop, Sharp Fang*, Beast Scale, Beast Biscuit, Enamorock, Critter Carapace, Gel Core, Bushy Tail(?), Drake Scale, Brute Core, Better Biscuit, Warp Dust, Rocky Core, Royal Core, Dragon Scale, Best Biscuit
- Pre-pet: Newborn Wolver
Tell me what you think, please! I'd prefer constructive pointers over mindless rage, though, so please put a thought into it before posting. I'll be updating often, but I'm sorry if I'm slow to do so. :P
Oh, and question time: I just added the second incarnation. So what do you guys think should be done for the "Able to be fed this and this..." sections? Should I say "This builds off the previous incarnations' list" or should I list it all again as I've done?
Update log:
01/26/13: Added Battle Sprite Reply. Changed feeding. Clarified that you can change the emote keybinds and that they are all key-bound. Added idea for feeding stations in levels without arsenal stations. Renamed "Young Wolver" to "Wolver Pup". Tightened up Wolver Pup. Changed the Status-less Wolver to have 1400 STM instead of 1200. Added alternate feeding line for normal Wolvers. Added Alpha Wolvers. Added Snarboson. Added visual descriptions. Changed Better Bread recipie a tad, and added Best Biscuit.NOTE: from now on, any of the most recent changes have the change date and are in bold. I'm specifying this up above.
01/16/13: Changed description for wolver. (Don't worry, more changes are to come!)
11/29/12: Added the "Food & Their Recipes" section. Fixed some typos and other mistakes. Added second wolver incarnation.
11/22/12: Cleaned up some stuff. Removed stat changing that used to go along with the pet's status. Changed name of the first wolver incarnation from "Wolver Egg" to "Newborn Wolver" and the second incarnation from "Newborn Wolver" to "Young Wolver." Also changed descriptions. Filled out more of the "Young Wolver" info.
Its a lot more fleshed out, compared to other posts on this matter. Seems like this idea is pretty agreeable and I want to see how the others will react to this.