To get this clear, I'm not talking about haze spammers. That's fun, effective and can shift the tide of games, so I don't think there's much worry for them really, especially with recons' CTR bonus allowing them to pick and choose their armour, or mix hazespamming seamlessly into other fully-fleshed builds. They can survive and still do their job, well enough I guess.
Nor am I discussing class imbalances and which class bombers could/should be, etc; I mean bombers regardless.
No, I'm talking about dps bombs. It's terrible. Unplayable, un-enjoyable and flatly unfun. Even scraping 5k damage is considered a victory, and even then the most use you were in the match was to deny area and scare people away; a task that could have been performed better as a hazer, especially with allowing yourself some better armour to boot!
Let's see what nerfs, issues and problems we have, as dps bombers. (I'll ignore the fact that many players tend to abandon bombers and leave them alone because that's not the bombs fault specifically):
- There are a number of guns that are bomb/sword-like, and a number of guns that are sword/bomb like, yet there are no gun/sword like bombs. (Funny, that rings a bell when I say it out loud...)
- We had the nerf that made bomb rads illuminate red, to give warning to the entire world that a bomb was about to go off, giving players ample time to escape.
- Red or not, we have a huge big warning sign to alert players that a bomb is about to det. Why? This is for CW so the bomber/team know where the rad will be and how long the det will take; but there is zero reason to have it in LD. I don't get a big red line warning when someone is about to offscreen me with a brandish charge, nor a big wide warning when someone is going to swing a slow sword. Why should they get ample warning that a bomb is about to go off? It utterly kills bombers that a whole crowd just steps back and completely avoids it, standing at the very edge so they can immediately come back in.
- We had our only viable DPS bomb removed and turned into a teamplay bomb, and LD (despite being team vs team) is simply not a team game. Strategising is not that feasible.
- A number of bombs slow you when charges. This is made for a challenge in CW, but is crippling in LD, especially when your team is not backing you up. More so when all it takes is strikers/guardians to dodge/tank the blast and come back at you
- Damage from all bombs, inc blast bombs is mediocre at best.
- Bombs that are based around KB have little to no real use in LD
- Blast bombs have slow det counts and are generally easy to avoid.
- Shard bombs are ridiculousy easy to avoid and even when they land have wholly useless damage
- Guardians are immune to vortexes and strikers can escape them with boost. Gee, thanks.
- Dark Ret triggers invinci frames, killing the essence of its usefulness (akin to Blitz, but gunners have other options)
- Comboing dps with haze is awkward thanks to the fact that people can get immunity to them. Thanks for allowing locking UVs and giving people the possibility of being immune to four haze bombs, as well as regular sets being immune to them for free (Shiver, Quicksilver..)
- Bombing is mostly an aoe/crowd factor, but it's hard to get a group of enemies together, and often when you're against a team, you die before you can do anything productive
- We had regular attacks removed, so are forced to charge, which leaves us vulnerable and slow to attack; it also leaves a large and predictable gap between attacks, whereas gunners and swordies have many options
- Charging leaves us with no invinci frames, which makes us stupidly easy to kill by anyone; even blitzes can drop a dps bomber
- Bomber armour only lends itself to one defence type. Gunners and Swordies have access to all three with the same bonuses; bombers have armour with varied bonuses (and only one real option for damage) and only one defence type. This make specialising impossible, and makes surviving against swordies ridiculously difficult.
- Polaris is the simple, easy and bonus-free method for any and all players to use to completely and utterly shut down bombers
- Bombs are the only weapon class that can't take advantage of off-screen advantage. Even the gun/bomb like Brandishes can do this
I may indeed have missed some/many...
Do we have options? Yes, I'd say so. Are they fair? Yes, I'd say so. Easy to implement? Most of them. Some obv won't be, but most of them have already been shown to be do-able.
- Stop nerfing bombs.
- Stop buffing guns/swords.
- Give us more armour defence types, even if the armour has the exact same bonuses as current versions
- Give us an mspd bonus that's useful, and/or make current mspd bonuses useful
- Give us normal attacks back
- Remove rads from enemy players' screens. Making them white again changes nothing; that was just to differentiate between bombers rads. I mean remove it completely. They get zero warning.
- Disallow 100% immunity to statuses. Even 1sec would count for something, but being utterly immune is very destructive to bombers, especially since swords/guns have no weapons with which enemies can be immune to, whereas bombers have hazes and vortexes
- Increase the resistance requirements for status immunities. max+max is currently too easy to achieve, especially with sets that provide it automatically. Even needing an extra "low" or higher would serve to force players to actively choose resistances over other gear, rather than giving it out quite so easily and freely
- Allow haze bombs' status strengths to "stack" when multiple hazes of the same kind are on top of each other; two shivers, for example, would create a moderate freeze effect. As an alternative, since single bombers can maintain three hazes at once, make the minimum number three, to ensure that the bomber needs to be spamming it to maintain the stacked/stronger effect without allowing him time to hide/escape between it lest he sacrifice the stacked effect
- Give us a "LD Bomb". No need for it to be OP or anything *ahem*, but just something designed to work in LD conditions. Short fuse, small/no rad, wide spread, decent damage. The old RSS (or something similar) springs to mind.
- Reintroduce RSS (without removing shards) as it was viable in LD
- Allow invinci frames while charging, even just for bombs, since bombers spend most of their time in LD charging, whereas other classes have the option to regular attack or charge when it fits them
- Remove polaris. (I'm srs, the gun is a better bomb than bombs are; it's a shock bomb with KB (where's my shock Nitro?) that moves and can be fired ceaselessly; it's for trolling more than actual gunning, and there's no way to make it fair on bombers that doesn't just nerf it to uselessness, anyways)
- Allow a parting gift effect; let fully charged bombs drop if the bomber dies before releasing them
I may have missed some...
"There are a number of guns that are bomb/sword-like, and a number of guns that are sword/bomb like, yet there are no gun/sword like bombs. (Funny, that rings a bell when I say it out loud...)"
i'm confuse on that,
"number of guns that are bomb/sword-like" hmmm i seen guns bomb-like like valiance charge atk and pulsar line but never heard guns sword-like i mean valiance have that bayonet below the muzzle but it never use as wep like just a fancy look :(
"Yet there are no gun/sword like bombs" a bomb that close to gun-like is Dark R that orb since its like moving bullet but in circle....and didn't disappear when hit once.....anyway..sword-like bomb sound like new suggestion a bomb that explode to many blades flying randomly low dmg per blade but hit many target.(random direction)
Note i'm still confuse about that bomb-like/sword-like/gun-like word. :(
Yes about the bomb when be placed on ground that red warning should not in the LD in PvE its ok.
example max freeze cause Immunity?I taught it cause you to have very low chance freeze and lower status time. :(