I've seen and discussed a bunch of balancing with Lockdown...figured I might as well attempt to make my own thread about it and see what happens.
I'm going to attempt to address the "Overpowered" gear in Lockdown and hopefully balance them out with relatively simple suggestions.
Toothpicks - This sword is purely piercing. The 1st attack in the combo however, doesn't look like it would pierce anything. The 1st attack is also the most powerful and versatile of all the combo. Therefore, if the 1st attack were split Normal/Pierce (Or even the 1st attack made pure Normal), it would likely not be so overkill.
Rocket Hammers - Similarly to the FF, this weapon is mostly so potent due to its pure Elemental damage. The only 'elemental' aspect about smacking someone with a flaming hammer, is the flame at the end. At best, it should be split Elemental/Normal. It would still trump a Divine Avenger, especially when used with AA, but wouldn't be a one-hit wonder weapon on anyone not using Elemental Defense gear.
Heart Trinkets - If True Love Lockets were the only way to get pentas, I wouldn't have a problem with them. They're just out of reach of any F2P player who doesn't want to waste a boatload of CE on, and more than in reach for any P2P player who could care less about 1600 CE.
Point is, these are unfairly powerful, and trump any other trinket in terms of usefulness. Heart Trinkets should be excluded from LD. Other trinkets, ASI, Damage, etc., would still be fair play.
Polaris - As everyone knows, Polaris is unchallenged as the swordie sidearm for LD. They're the ultimate cluster[bucket] weapon. An easy solution is to make the gun a two-shot clip. This would both encourage ASI and prevent a Polaris from completely blocking a hallway permanently.
----------------------------------------------------------
Class Changes - There was a really good thread about this not long ago. If anyone could bring that up I'll reference it. Anyway...
Overall:
Better Scaling - HP needs to scale better through the Tiers. You live for a while in T1, but (without heart trinkets) you die very quickly in T3. Either damage on weapons needs to be reduced for the higher Tier(s), or overall health needs to be increased.
Guardian:
Guardian Shield HP Scale - This should go without saying. The Guardian Shield is tough in T1 and breaks in a toothpick slash in T3. If it is supposed to be scaled, it's scaled poorly.
Striker:
Striker Boost Change - The boost on a Striker works a bit differently than any other equipment. Can you think of what that is? Let me help you, it happens when you get hit. Or in Striker's case, it doesn't.
That's right, your equipment is based on entirely your own doing. No matter what, you're guaranteed X amount of boost even if you're getting hit the whole time you're boosting. This needs to be changed to match the other equipment. Have Striker's boost go down or break upon getting hit, like every other class.
Recon:
Remove Footprints - Should be self-explanatory.
Prevent Lock-On - There was a spot of debate whether Auto-Aim locked on to cloaked Recons or not. Only OOO knows, so, if it does, it shouldn't.
More will be added as feedback comes in and I think of other things. Time to go now. Ciao.
~Sev
Instead of saying that heart trinkets aren't allowed, how about only the first trinket slot is usable in Lockdown. 5 extra hearts wouldn't make as much as 10. LD Equipment should definitely be scaled by tier. I'm not sure what you mean by footprints (for Recon). Could you clarify it?