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Disallow use of Auto Target in Lockdown.

157 replies [Last post]
Wed, 11/28/2012 - 16:41
Bacon-Strip's picture
Bacon-Strip

This time is different. Yes, I'm not a fan of the mechanic myself, and I would rather have it removed, but I have a different reason this time.

Remove auto-target from Lockdown to end the fighting.
I've seen far to many arguements over a stupid mechanic that barely makes a difference, why not just remove it? Could make the world a better place.

Or even, just do a trial run of 1 week without auto-target and see how it goes. Anything.

I'd just rather not see the community rip each other apart at the seams for one stupid box that has been clicked.

If ANY FIGHTING is started on this thread, I will move to to the graveyard myself. I'm tired of this community.

Wed, 11/28/2012 - 16:51
#1
Darkshaodw's picture
Darkshaodw
Remove trinkets and UVs to

Whoops
?

Wed, 11/28/2012 - 16:53
#2
Darkshaodw's picture
Darkshaodw
I think that some non Uv and

I think that some non Uv and trinket users will find this idea terrible. Especially since that clones are the ones whining anyway. Why should this benefit them when they already have all that rich stuff? I mean this in peace. You are saying take away AA, so clones don't have to whine anymore.

Wed, 11/28/2012 - 16:56
#3
Darkbrady's picture
Darkbrady
I'd oppose the idea because

I'd oppose the idea because some people actually want to use AA. Removing it just to satiate ragers/trolls and end the squabbling will only make the game worse for those who do play with it, and ultimately won't solve anything anyways; people will always find a reason to QQ over something.

Personally I'd remove heart trinkies, as that'd end all the fighting completely and put the game back where it should be; no one'll care about whether or not you use AA anymore becasue then they'll go "pfft, I only had like 9 hp" and slowly start to realise they should stick w/ their group.

Wed, 11/28/2012 - 16:56
#4
Autofire's picture
Autofire
How about...

have a free testing server week where you can do LD and try it w/out AA, at all?

Also, there are some good points that you can't hit things using a gun while you lag. Sometimes you need to server to help you aim when all you see are effects that are 2 seconds behind.

Wed, 11/28/2012 - 17:24
#5
Bacon-Strip's picture
Bacon-Strip
I enjoy heart trinkets for

I enjoy heart trinkets for the gameplay actually. They make battles longer and more interesting. I understand people complaining about UVs, but I don't understand the complaint about heart trinkets. They're inexpensive and are much more useful than UVs will ever be.

To each their own. But the main complaint right now is auto-target, that can't be denied. There are points in the day where 5 or more threads on the General Discussion have "AA" in the titles.

I'm simply suggesting a solution right now, others can follow.

Wed, 11/28/2012 - 17:31
#6
Darkbrady's picture
Darkbrady
They're inexpensive and are

They're inexpensive and are much more useful than UVs will ever be.

Relevance? Something can't be OP if it's not expensive? Polaris is pretty cheap as well...

As for heart trinkies: they break LD completely. Strikers are meant to be glass cannons that die in two hits to make up for their obscenely strong class power, but heart trinkets allow them to tank as well as any guardian; better, due to the dodging power. They also encourage strikers to just run off into the distance and do their own thing and completely ignore support classes and guardians, and because of their health, they essentially nullify assassinations, and the balance between striker-guardian is completely thrown off, since they can break guardians shields in two hits, but guardians can't catch strikers; and when they do, they can't kill them in time.

AA is irrelevant; some people insist outright that it hinders players, others insist it's unfair. Fact is no one can agree whether or not it's a good or bad thing, but some people do want to use AA. Even if just for latency-aiding, AA is useful.

Removing it just to quell some arguments because of ragers is an incredibly selfish and short-sighted thing to suggest. Just /ignore them, seriously, don't gimp the game for the players who do want to use, and benefit from AA.

Sat, 12/15/2012 - 23:59
#7
Phaseburst's picture
Phaseburst
Totally

Lets Remove AA and focus on trinkets despite the fact that a 5* costs 800 to craft cause everyone is a P2Per. Aside from that, we should also add a trinket for Recon that has 95% chance to block attacks and for Guardian, a Trinket that makes shields 250% stronger!!

No.....just no.

Not everyone is P2P and when Trinkets are REQUIRED for LD happens, there will be a newspaper title that says: Goodbye Economy! Taking a permanent vacation into Hell. Run for your lives!!!

Don't even try to argue. This is just a rage post whining about LD and AA, its not like you don't have the option to use AA, Skill? Too many variables in LD to actually consider it skillful (Despite the fact that playing it too much will actually corRode your PVE skills) want to prove skill in PVP? BN. Nuff Said

Also, theres this button called IGNORE (OMG ikr)

@Hexzyle (future post) You are completely right, people DO want to spend their ce on something that will barely benefit them in PVE, they DO want a pentaheart for fsc and LD instead of a DA or Voltedge, because everyone is spliced with LD and not realising it is 1/32 of the game, after all, aren't our brains related to the brains of Blueberries? Seriously.

To all Forum Demolishers:

we dont give a crap how tired you are with posts that annoy you because they don't fit your thoughts, this is the forums, so we post with our best attitude (Ironic coming from me)

if you don't want to say a certain attack to your grandma, don't post it, simple as that.

and always, TBYP

Think Before You Post

Wed, 11/28/2012 - 18:48
#8
Zaffy-Laffy's picture
Zaffy-Laffy
I don't play LD much but... I

I don't play LD much but...
I have to sit on the fence
Basically, AA was there for you to use it. If it was there, you should jolly well use it.
However, if everyone does not have AA, it might make the game fairer. Though I don't see how fair it is for P2P ^ who can afford trinkets and the sorts to gain an advantage.

Wed, 11/28/2012 - 18:48
#9
Atacii
...

Hmm, I have to agree with Bacon on AA/AT. It sure would be nice not to have to listen to these arguments anymore.

However, I think brady's right about the heart trinkets. They ruin the dynamic between classes.

Wed, 11/28/2012 - 19:41
#10
Aplauses's picture
Aplauses
...

@Atacii
+1

Wed, 11/28/2012 - 20:34
#11
Meomap's picture
Meomap
Well guys, there is an option

Well guys, there is an option to turn off AA if u don't like it.

Then only the ones who need the AA should keep it right?

Wed, 11/28/2012 - 21:09
#12
Bacon-Strip's picture
Bacon-Strip
I still like heart trinkets,

I still like heart trinkets, but a better solution for them is to add a %boost, rather than a static, linear number. Like 40% boost from the original amount, so the proportions would be the same, but the battles could last longer. How about that?

@toaster-overload Yeah, I'm P2P, I bought a few explorer packs. But merchanting can always make heaps of cash. The only things I have bought are elevator passes, and explorer packs, and mostly ALL of my income comes from merchanting.

If you've ever seen me ingame you would know what I'm talking about. So before you assume anyone with trinkets or good gear is P2P, maybe you should sit back and think about that for a bit. Not trying to start a fight here, just saying, you're villanizing people that support the game. Congratulations.

Also, heart trinkets cost like 1.5k CE. Just run vana twice a day on mist for a couple of weeks. 2 5* heart trinkets right there.

I've also done extensive testing on the effects of latency and auto-target. In most cases it is better to have it off, because you can pull off hits on people not actually visually smackable on your screen.

Wed, 11/28/2012 - 22:05
#13
Dukeplatypus's picture
Dukeplatypus
Following that same logic, we

Following that same logic, we could permanently enable auto target for everyone in LD and be just as well off.

Thu, 11/29/2012 - 00:42
#14
Dendios's picture
Dendios
Enough with this!

Oh really ?! Just because you have ASI VH on all your LD gear and max resistance and Good Latency on US server, doesn't mean you can ask for removing AA from LD. I saw you commenting before that you lag on EU, but I am pretty sure you won't lag more than I do even on EU. Simply, as Duke said, make everyone use it, so no one would whine about it.

Note: When you telerport and never land hits on your opponent you will feel why would you need AA in LD, just that.

Thu, 11/29/2012 - 01:14
#15
Hexzyle's picture
Hexzyle
@Toaster-Overload

So you're saying that the majority of players in T3 LD are F2P with their 5 star gear? If players can make it into T3 Lockdown, chances are they can spare 800 energy for a penta or two.

And trinkets for T2 LD are only 200 energy.

And like Darkbrady said:
"Relevance? Something can't be OP if it's not expensive? Polaris is pretty cheap as well..."

And Dragneel has a good point. AA is there to assist latent players, it's not something that makes people "OP".

Thu, 11/29/2012 - 02:05
#16
Clwnbaby's picture
Clwnbaby
+1

+1

Thu, 11/29/2012 - 04:14
#17
Forum-Brady's picture
Forum-Brady
@Bacon: I wouldn't oppose

@Bacon:
I wouldn't oppose percentage based heart trinkets (depending on the strength), as it'd give Strikers a nice wee hp touch without just automatically giving them as much hp as the other two classes. They're supposed to be the lowest hp "glass cannon" class and need to hang with their buddies to stay alive more than two hits. Taking them from 9 hp to, say 15 or so wouldn't be so bad, but taking them straight up to like 20+ and having the same as recons/just shy of guardians defeats the whole point, especially when it's still so easy to get max:max on their stats, whereas the other two classes can rarely afford to use trinkies if they want to get anywhere near max:max on their stats.

@Hex/Toaster (I think?)
Just to point out that although I'm not F2P as such, I don't spend a ridiculous amount of LD gear, although I do spend a lot of time in LD. I only use my CWs gear in there (i.e, CTR UVs, and most of my swordy gear is non-UVd) I only use Vog (with no UVs), no heart trinkies, my gunner set is recon with CTR etc etc and I can still do a fair job of keeping up with the rest. I don't think that heart trinkies are required, and players can enjoy and keep up in LD without them, but I do feel like the hearts break the dynamic. Strikers aren't meant to be godmoding everything solo and tanking 3+ direct gun charges to the spine while frozen, they're meant to be fragile and relying on teamwork. It does break the game, but not in such a way that LD can't be played without "p2w" gear.
Unless you're aiming for max damage or something, then just give up. I don't aim to be the top damaging, all killing godmode, I just go in and have fun, and just happen to get decent scores~

But then again, half my loadouts are also bombers, so I guess that's a factor~

Thu, 11/29/2012 - 13:41
#18
Yukarie's picture
Yukarie
Wouldn't it be easier/better

Wouldn't it be easier/better to scale the bonuses/penalties to HP that the striker/guardian/recon shields give instead of messing around with health pendants and fractional health?

Thu, 11/29/2012 - 14:20
#19
Bleyken's picture
Bleyken
-

+1

Thu, 11/29/2012 - 14:46
#20
Forum-Brady's picture
Forum-Brady
@Yukarie: The problem with

@Yukarie:
The problem with that would be that reducing the striekr health as it is (to avoid chagning heart trinkies) would cripple the strikers who don't use them. As it is, they die in two hits (as intended), whereas heart strikers die in 5. To ignre the hearts and reduce their hp would turn heart strikers into 3/4 hits, but make regular strikers utterly useless.

Thu, 11/29/2012 - 14:53
#21
Darkshaodw's picture
Darkshaodw
I think people will adapt to

I think people will adapt to having less health as a striker. Remember the first week when ld came out? People were still doing old with the health reduction. Obviously, it's different now, but clones will eventually adapt. It might give my recon attacks a use!

Thu, 11/29/2012 - 17:26
#22
Forum-Brady's picture
Forum-Brady
I fully expect and want them

I fully expect and want them to adapt; I'm not saying to nerf/remove heart trinkies to make them useless as a class. The pro-est of strikers survive w/o being hit much at all anyways, so it won't affect them too much, and everyone else would adapt.
The problem is that right now they simply don't need to adapt; there's a huge margin for error and they can afford to be reckless and careless, because even if they get hit 2/3 times, they still have plenty of hp left, allowing them to just zerg rush and kill everything. The idea of a glass cannon class is that you can deal huge damage, fast and heavy, but that there's no margin for error; you can't afford to be careless or reckless. Heart trinkets give them the best of both worlds when they're not designed for that. S'why their class power is so OP; to balance off dying so easily.

Thu, 11/29/2012 - 23:47
#23
Dendios's picture
Dendios
Hmm... How about this :

Hmm...

How about this : Remove or nerf the heart trinkies, but do the following too :

1. Increase the ASI bonus for Striker Class to High or Very High.

2. Add low damage bonus for Swords on Guardian Class.

3. Add a universal medium damage bonus on Recon Class.

Is that flawed ? Or OP ? I am still not sure about the buffs instead of Trinkies.

Fri, 11/30/2012 - 06:49
#24
Pawsmack's picture
Pawsmack
Screw you Bacon

^Joking. :3
Yeah I agree with you, Auto Aim should be removed because too many people fuss over it... It's so petty. Literally I haven't seen one difference in my gameplay without it. I use it most of the time but that doesn't mean I need it. -.-

Fri, 11/30/2012 - 08:04
#25
Canozo's picture
Canozo
--

+1
Dem AA Gunners are OP

Fri, 11/30/2012 - 09:05
#26
Dendios's picture
Dendios
@Pawsmack : The pure

@Pawsmack :

The pure greediness ! You don't need it ? Others do, including me. Stop this greediness and find another excuse for dying.

Fri, 11/30/2012 - 11:19
#27
Forum-Brady's picture
Forum-Brady
1. Increase the ASI bonus for

1. Increase the ASI bonus for Striker Class to High or Very High.
Their bonuses are good enough already, even without heart trinkies; they don't need more.

2. Add low damage bonus for Swords on Guardian Class.
Yup.

3. Add a universal medium damage bonus on Recon Class.
OP, much?

Fri, 11/30/2012 - 11:29
#28
Dendios's picture
Dendios
Ok then : 1. No change on

Ok then :

1. No change on striker's bonuses

2. Guardian ( Checked )

3. How about low universal damage ?

And yeah, Guardians shouldn't be immune to vortexes, I forgot that one.

Fri, 11/30/2012 - 11:33
#29
Alice-In-Pyroland's picture
Alice-In-Pyroland
I don't care much for AT,

I don't care much for AT, morons will find a way to complain about anything to justify losing. I personally think as has been addressed already, UVs and Heart Trinkets are far more detrimental to Lockdown than AT ever could hope to be.

As for the last few posts, if any class bonuses really need changing I'd suggest;

*Swap out the ASI on Guardian for a universal Med Dmg
*Give Recons +Med Movement Speed

Fri, 11/30/2012 - 11:49
#30
Severage's picture
Severage
...

*Give Recons +Med Movement Speed

I wonder if they'll be able to notice it.

~Sev

Fri, 11/30/2012 - 12:45
#31
Forum-Brady's picture
Forum-Brady
I don't care much for AT,

I don't care much for AT, morons will find a way to complain about anything to justify losing. I personally think as has been addressed already, UVs and Heart Trinkets are far more detrimental to Lockdown than AT ever could hope to be.

Every bit of that sentence is exactly what I've been sayin' this whole time ;-;....

Anyhoo:

I don't like the idea of any class gettin' universal damage. Maybe low but...ehh, idk, uni:med seems a bit high; guardians can already play all three roles very well without free damage bonuses on all of them. They do need their bonuses buffed though, but I'm uncertain as to what to.

*Give Recons +Med Movement Speed
I wonder if they'll be able to notice it.

Absolutely. The main thing with recons is that their cloak slows them down by about that much, so chasing people cloaked is actually pretty tricky without a long sword or instant gun. Running away from people is equally destructive. This would allow them to move normally cloaked and be quick as a ninja while un-cloaked (and in danger).

Fri, 11/30/2012 - 15:58
#32
Grittle's picture
Grittle
THATS IT I officially started

THATS IT

I officially started a "fight" in this thread!

GO AHEAD JEMPIRE, Can't touch a person who doesn't LD Eh?

Fri, 11/30/2012 - 16:05
#33
Shidara's picture
Shidara
Imminent WoT

Auto Target shouldn't be removed, and won't be removed. Players with particularly bad latency issues find themselves relying on the assistance of Auto Target, and if that isn't a good enough "excuse" to leave it be then take a look at keyboard-only players.
Yeah, not everyone has a mouse, maybe they're playing on a laptop with a touchpad making mouse control an asbolute nightmare. Forcing these players to play without Auto Target is like forcing FPS players like in say, Call of Duty, to only be able to turn 45 degrees at a time - none of that smooth, gentle nudge to adjust your aim just enough to place the cursor on their forehead and pull the trigger for an ever-satisfying headshot, but an abysmal aiming method that would make it hard to hit even the walls, nevermind the enemies with your AK47.
Some of you may or may not know this, but back when Lockdown was in testing, Auto Target was absent. Auto Target was enabled for Lockdown so that everyone can jump in and play, instead of being accessible to only the hardcore players of the metagame whilst the casual player that lives far away from the server and/or didn't get a USB mouse for their laptop is forced to play under an already unfriendly environment with an even less of a chance to put up a fight.

On the subject of heart pendants I feel it's a bit late to come in and say "this was a terrible idea, remove them." Yeah, I will admit that heart pendants dominate because increased survivability produces increased efficiency and when you have access to dual penta heart pendants you have little reason to dabble with the other trinkets that increase damage, attack speed and decrease charge time. But wait, what of the status- and damage-resistance trinkets? If anything needs a buff, those do.
Anyway, instead of trying to "ban" heart pendants, which would be the equivalent of suggesting that they ban Pulsars and Rocket Hammers because a group of knights find those annoying as well, maybe we should look into means of giving the other classes more of a fighting chance against the dominant strikers. Like increased health. As it stands, a striker can equip two pentas and become as bulky as a guardian with 27 HP but more mobile and ferocious. Recons fall short in having but 25 HP in this scenario, making it the most vulnerable without sacrificing the extra offence that the other trinkets provide. (Or extra status-/damage-resistance, if only they were worth the space.)
The extra health just adds too much margin for error, which is why you see strikers dashing in like Sonic the Hedgehog with the dream of coming out as the chosen one with the power of the emeralds.

I have to side with Brady in the sense that I currently don't have any bright ideas myself, perhaps as a result of the darkness that midnight brought with it.

Fri, 11/30/2012 - 16:27
#34
Forum-Brady's picture
Forum-Brady
The thing is, I don't like

The thing is, I don't like the idea of suggesting that other classes be buffed up to compensate for strikers being godmode, especially when 90% of that reason comes down to a single (well, two) item. Giving everyone else extra hp may bring back the "balance" that was originally there, but it would still result in strikers that can take 3+ heavy sword hits to the face, still defeat a heavy portion of recon's surprise ability, and the hp buff would turn guardians into endless survival machines against everyone but a striker...especially if they then decide to tank up in heart trinkies.
Seems more logical to just force strikers to go back down to glass cannon status. Honestly, I think even recons/guardians with heart trinkies just survive too long. Haze bombers can gear up in ancient plate and dual-pentas and go recon and just live forever, even against strikers.

"Banning" other weapons is a different story entirely, I feel. I'd like to see polaris gone because it's a cheap one-stop weapon to utterly shut down all bombers in the game without any bonuses, but I wouldn't make any effort to actually have it banned, or complain (much) when people use it. It's just a weapon, some use it, some don't and there are methods to "defeat/avoid them". But heart trinkies completely transform the dynamic of the game by allowing strikers to become front-liner tanks rather than glass cannons that work as a team; they don't need to back up bombers or guardians anymore because they can tank better alone than their "support" classes can, whcih then leaves support classes without strikers to protect them which discourages players from being support knowing they won't get backup, and encourages them to just go striker since they can get damage, survivability, speed [everything] all in one bundle instead. Who needs teamwork in a team game?

Not to argue with you here, Shidara, just clarifying why I'd rather see them banned over alternative solutions.

Although I do agree that the other trinkies need a buff. Giving the 5*s the equivelant of "max" instead of "med" would do a lot, since the "med"s are so easily available via UVs already, and all the other trinkies just supply far too much of a bonus to merit sacrificing them just for a bonus that'd cost <20k as a UV. Especially when your set already has UVs, it just further makes them appear worthless.

Fri, 11/30/2012 - 18:43
#35
Hexzyle's picture
Hexzyle
-

This time is different. Yes, I'm not a fan of the weapon myself, and I would rather have it removed, but I have a different reason this time.

Remove Polaris from Spiral Knights to end the fighting.
I've seen far to many arguements over a stupid weapon that is absolute rubbish, why not just remove it? Could make the world a better place.

Or even, just do a trial run of 1 week without the Polaris and see how it goes. Anything.

I'd just rather not see the community rip each other apart at the seams for one stupid Gun that has been crafted.

If ANY FIGHTING is started after this post, I will delete it myself. I'm tired of this community.

Fri, 11/30/2012 - 20:52
#36
Popular-Demand's picture
Popular-Demand
Nice idea

As a person who is stuck on one bar-only has one tetra heart and has a few average UVs I think that this is a good idea as AA can kill the game as you step out of the spawn point then get killed by someone with asi VH GF with AA kills you for another 20secs you just feel like giving up and so in a way to "balance" the game AA should be removed.
+1
Not sure if that made sense ^

Fri, 11/30/2012 - 21:23
#37
Forum-Brady's picture
Forum-Brady
It didn't. Because AA

It didn't. Because AA has...literally nothing to do with being spawn camped. In fact, the worst spawncampers happen to be heart-trinky strikers, as they can afford to stand there and kill repeatedly while not being worried about getting hit. Remove heart trinkies, you only need to pop them twice and your spawn is clear; either because they died or they leave to heal. The asi:vh part is only even relevant because of heart trinkies, since getting a vh/max sealed sword really isn't that hard or rare.

Just to point out like...AA makes no difference when you're being spawn camped~

Fri, 11/30/2012 - 21:54
#38
Severage's picture
Severage
...

Just to point out like...AA makes no difference when you're being spawn camped~

It does when your opponent wields a hammer...

~Sev

Fri, 12/07/2012 - 06:36
#39
Thunderbog's picture
Thunderbog
Approved by Philosodragon for harmony and peace.

Signed this for it.

+1

If Autoaiming mechanics are making people sad, I've been waiting for someone to step it up already.

(gosh, glad I had little fun using Argent Peacemaker WITHOUT Auto Target) editted, dat goddamn typo of mines makes confusions. i suck.

-----------------

About heart trinkets, please refer to the days when Super Brawl is still alive, and consider the facts and bad stuffs before doing anything that gives more pain. (yes, ye do not want OHKO/2HKO like those days, do ye?)

Fri, 11/30/2012 - 22:06
#40
Uniquevariant's picture
Uniquevariant
with all due respect

this suggestion is no better than to say

lets end all the rage threads. Make it impossible to turn auto aim off. That way, everyone HAS to use it, and no one can gripe at anyone else about it, since they don't have a choice.

The best possible solution is as follows:
leave auto aim as an option. People who want to use it can, people who don't want to use it can choose not to. People who want to cry can. People who don't want to cry can choose not to.

1 of the few things 000 has gotten right.

Fri, 11/30/2012 - 22:40
#41
Popular-Demand's picture
Popular-Demand
The point that I was making

The point that I was making is how AA can mean that people can easily double hit with a GF and if they have AA then both will probably hit and for someone like me that means instant death

Sat, 12/01/2012 - 04:01
#42
Hexzyle's picture
Hexzyle
-

Whiners gonna whine.

Laggers gonna lag.

No need for the latter to suffer for the former.

Sat, 12/01/2012 - 05:13
#43
Dendios's picture
Dendios
This is my point Hex,

This is my point Hex, Non-laggers seems to have no problem with removing it because they don't need it, that's pure greediness.

Whiner : I don't lag and I don't use AA, I get 20k damage every match, I am awesome, remove AA, AA IS FOR NOOOOOBZ! Lagger : You can't remove it, I need it to counter your luxury connection, trinkies and Holy UVs. Whiner : NO! You should leave tis game noop, you don't deserve playing LD!! NOOOB!! You only killed me because of AA NOOOOB!!

This is what I see actually most of the week....

Sat, 12/01/2012 - 05:35
#44
Psychodestroyer's picture
Psychodestroyer

"have no problem with removing it because they don't need it, that's pure greediness"

Selfishness* Greediness is something else entirely.

Sat, 12/01/2012 - 05:48
#45
Dendios's picture
Dendios
Sorry for the misuse :s

Sorry for the misuse :s

Sat, 12/01/2012 - 06:29
#46
Psychodestroyer's picture
Psychodestroyer

...

Sat, 12/01/2012 - 07:13
#47
Forum-Brady's picture
Forum-Brady
(yes, ye do not want

(yes, ye do not want OHKO/2HKO like those days, do ye?)

Yes, we do. The problem is that that attitude has allowed strikers to get heart trinkies, which encourages them to run off into the enemies faces and ignore their own team because they can't die. Ever.
Now where does that leave your guardians and recons? Bombers and gunners? They can't keep up with the strikers and get left behind; they have no backup and get caught by enemy strikers (who also ran ahead). Now these support classes are against a striker with boost, max:max swords and the same hp as them. Most of these support classes (esp bombers) cannot handle a striker alone, and die.
All because your teams strikers don't feel the need to involve themselves in teamwork, because they can tank better than anyone else.

Now, remove heart trinkies and strikers die in 2 hits. Great; so they actually stick around with their guardians and bombers, they need some backup. So when an enemy striker appears, they're against your striker who is shielded and has a gunner. Enemy striker dies. We all advance to the CP. We win.

Ever notice how there's a distinct lack of guardians, bomber, gunners, recons etc? No one wants to play them because they rely heavily on teamwork and co-operation from your dps classes, who don't care about helping their team. Seriously; play bomber for a day and you'll see what I mean. Even those striekrs that scream "capcapcap" just completely ignore the bomber and leave him to die.

Heart trinkies, in their own right, aren't that bad, but they start a massive chain reaction which completely destroys the whole interaction of your team, purely because they allow strikers to tank. As soon as strikers can die in 1/2 hits, they'll start remembering teamwork with their people that can tank better than them. Currently, strikers are the best tanks, because of their hp+dodge.

Sat, 12/01/2012 - 08:33
#48
Goofio's picture
Goofio

I don't think removing auto-target will stop the fighting. Players will just pick something else to complain about. It could be any of the following:

  • Heart trinkets
  • UVs
  • Polaris spam
  • Tootpick Skolvers
  • Rocket Hammers
  • Better computers
  • Better network connections
  • Lag
  • Hacking/scripting

I've never seen the hacking/scripting complaint in SK, but you never know...

The point is, even if you remove all of the SK-specific 'problems' with Lockdown (UVs, trinkets, etc.) by allowing custom matches, people will complain about network connections and hardware instead.

It's just The Way Things Are when you play online.

Sat, 12/01/2012 - 09:44
#49
Mtax's picture
Mtax
LD should be test of skill, then...

+1

Sat, 12/01/2012 - 09:47
#50
Forum-Brady's picture
Forum-Brady
I'd agree with that more if

I'd agree with that more if latency wasn't an issue. The most skilled player in the game can get downed in a heartbeat because he's 1sec behind the server and all his hits are noregs, while everyone else pops him from seemingly ten feet away.

AA helps correct some of that latency, especially if you're playing on the server across the pond from you. For example; I can get 10k+ gunning on EU often enough, but I'm lucky if I ever get 5k on US because all my hits are noregs. Skill is diluted quite heavily by latency~

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