So far the wiki has mostly been simple "This is what is in the game, here is a list of it" sort of content, but I think at some point we're going to want to start adding some analysis into the mix. In particular, I think these topics need addressing;
* Profit and income.
I think we can get a lot of mileage out of analyzing cash earned per floor, because there are some definite patterns to it. Certain floor types are guaranteed more income than others. additionally, it seems like the floors at the beginning of a Tier provide much less cash, while those in the back half provide a huge boost in cash earned per floor.
I also think it would be valuable should analyze how this affects playstyle; including ways to maximize per-run profit when you factor in the cost of purchasing energy with crowns.
Another important factor is analyzing how energy gates affect profit. How much does it "cost" to use one, and how much does one have to earn as a result to make up for it? I know a lot of players are conflicted over the gates that lead to clover boxes. It would, in general, be nice to have a list of what kind of things one can find behind energy gates.
* An in-depth analysis of equipment statistics.
How much does equipment damage scale by floor? Does armor protection scale as well?
How much is each star-type "nerfed" in different tiers? Again, are defenses also nerfed?
What does each status effect resistance do? Can we get approximations as to how much effect each amount of resist has?
What about objective comparisons of weapons? Same person, same levels, different weapons. Run the numbers. There's no reason we can't calculate things like damage per hit or a rough DPS for maxed-out weapons, assuming we find an appropriate "test dummy". At the very least, we should be able to obtain a fairly objective analysis of which weapons do the most damage.
Same for armor; which ones protect you best? Which status resists are 'worth it' the most? etc, etc.
These sorts of things are very important to players' decisions about how to play the game, so I think it's really vital that this stuff gets tested out and set up. People come to the wiki to find these sorts of things out!
Let me know what you think; and feel free to point out things you think should be added to the list.
I'll probably get started on a wiki page for some of these if no one else does in the next few days.
I'd LOVE to see more damage numbers and information, but that depends on players first getting together and collecting the raw data. (see my to-do list at http://wiki.spiralknights.com/User:Pauling for some thoughts on this) I don't have time to coordinate such an effort, but if you do, then create a thread and post what you know. Others will do the same, and together the community can create some good strategy guides.