Forums › English Language Forums › General › Suggestions

Search

Another Idea for Lockdown [Capture Time Increase!]

20 replies [Last post]
Sat, 12/01/2012 - 12:22
Canine-Vladmir's picture
Canine-Vladmir

Just another idea on how to solve this Lockdown Dilemma
Introducing.....Capture Increase Time! (i figured out the term! boo yah!)
im actually serious about this being a possibility.
The Kits (Guardian, Striker, Recon) will have an effect on how long it takes to capture a point.

Striker: CTR has a 20% decrease on Capturing a Point
The strikers will take a long time to capture a point. I dont know the exalt time but its down there.
This forces Strikers to capture points as a team. usually alongside a Guardian and their bonus (read a little further)

Recon Kit: CTR has a 10%-20% increase on Capping a Point
Your recon is your sneaky, sadly outnumbered and broken class, but if it gives it a 20%increase on Capping, it gives the Recon a edge.
they can cap a point without a striker coming in and rendering the Recon's cloak useless. before finishing the cap.
If the REcon is CLOAKED then its a 10% increase when Capping
if the Recon is UNCLOAKED it will be a 20% increase to give the Recons a choice to cap fast or cap safely.

Guardian Kit: Shielding Ability gives everybody under it a 10%bonus Capturing Speed.
The guardian doesnt have a self bonus but can increase people capturing speed by activating the shield. It gives everybody whos capturing, an increase bonus. including the Guardian Himself.
The bonus Only works when the Shield is Activated. By making the Gaurdian give players the Bonus also gives Strikers the choice to stick with Guardians.

So, thats what my idea is.
Give it a like, reply, share it with your friends, subscribe and make me mullah! wait....nvm

Sat, 12/01/2012 - 12:47
#1
Xenonguard's picture
Xenonguard
+1

If Capture Time Reduction is too confusing, why not Cap Time Reduction! :P

Sat, 12/01/2012 - 12:58
#2
Little-Juances's picture
Little-Juances

Recons should be no more than 10% faster IF cloacked. 20% when not.

Sat, 12/01/2012 - 15:49
#3
Severage's picture
Severage
...

@Juances:

Actually, using that logic, the Guardian's shield should only get a capping bonus when he's not using it. That wouldn't make much sense. If a Recon is back-capping, he's almost certainly cloaked.

I would say the opposite - that a Recon gets a 20% bonus only when he's cloaked, and no bonus otherwise.

~Sev

Sat, 12/01/2012 - 16:36
#4
Psychodestroyer's picture
Psychodestroyer

IMO Juances brought that up to balance it. If the Recon isn't cloaked while on a CP, the recon is vulnerable. if he wants to cap faster, he'll have to remain un-cloaked. If he's paranoid about taking damage and wants to play safe, he'd cloak, but pose part of the capping bonus as a downside.

I think the Guardian only gets/gives the bonus while using his shield is to promote Guardians supporting their team, as opposed to leaving their shield unused until they battle someone.

Sat, 12/01/2012 - 17:46
#5
Severage's picture
Severage
@Psycho:

There's very little difference, in the end. If he's cloaked and capping, a Gran Faust swing virtually anywhere in the area will hit him. If he's not, he'll get hit anyway.

Either way, he'll have to cloak and leave the area or cloak and attack his target to get away or finish capping. The cloaking will not help him much if he's standing on the control point.

~Sev

Sat, 12/01/2012 - 17:49
#6
Forum-Brady's picture
Forum-Brady
I was under the impression

I was under the impression that there were already cap speed differences between classes. If a Guardian is standing inside a cap, it's basically impossible to take from him, but if you're against others it just seems to decap faster.

Sat, 12/01/2012 - 17:51
#7
Severage's picture
Severage
@Brady:

I've not witnessed anything like that. I used to play Guardian a lot and I'm pretty sure when a Striker stood in it there was no movement in either direction in the control point, meaning there's no difference between capping speeds. Whether or not my shield was up.

As for Recon, I don't know.

~Sev

Sat, 12/01/2012 - 17:56
#8
Forum-Brady's picture
Forum-Brady
Oh, I can't say with

Oh, I can't say with certainty. It may just be down to the fact that guardians mostly stay in place (on the CP) while other classes typically move around a lot, giving the impression that guardians take/hold points better than other classes, since they tend to go in and out of teh CP regularly.

Could be just that; I've never paid much attention as I've usually been preoccupied to think too deeply into it; I've just always felt that sneakily taking caps from other players was a lot easier, unless I was against a Guardian, in which case I couldn't seem to take the caps.

Sat, 12/01/2012 - 18:18
#9
Psychodestroyer's picture
Psychodestroyer

@Severage: It's hard to hit a target you can't see, especially when the invisible target can see you coming and take measures to not get hit. (Unless the agressor is a Recon himself, in which case there is a chance the encounter could go either way)

That safety can mean life, death, and capture/no capture for a recon.

Sat, 12/01/2012 - 18:25
#10
Zephyrgon's picture
Zephyrgon
If you really want to hamper striker speed

The point of the game is to capture with your teamates, not just going out alone, which is the dumbest thing that you can do in LD. If you want strikers to have less mobility around the map, double the time it takes to recharge their booster. It will make it so that they have to choose between being able to move quickly around the map or using the booster offensively. Recon is fine the way it is since the recon's cloak can be used for extended amounts of time. I do believe that the guardian should have that ctr since people need to use the guardian more.

Sat, 12/01/2012 - 18:33
#11
Forum-Brady's picture
Forum-Brady
To get in on this discussion,

To get in on this discussion, I'm with Psycho/OP.

Backcapping recons hide in cloak so they can decrease chances of being hit. Being able to hide and play safely while also capping is a bit OP. To further this, while you're trying to cap and someone appears, you could just hide in cloak on the CP and out-cap them while dodging hits against all but a bomber.
They should definitely get a nerf while cloaked, to force them to decide to cap faster or to cap safer.

However, guardians will be seen, and will be shielding irrespectively, so might as well get a bonus to their shield to encourage them using it as a team effort; we don't want our guardians deciding to not shield their team "to cap faster". That's not good teamwork ethics~

Sat, 12/01/2012 - 21:29
#12
Severage's picture
Severage
...

Being able to hide and play safely while also capping is a bit OP. To further this, while you're trying to cap and someone appears, you could just hide in cloak on the CP and out-cap them while dodging hits against all but a bomber.

That doesn't really make sense. I've never seen a Recon evade anyone, cloaked or not, who is standing inside the control point. As I pointed out before, a Gran Faust swing covers like 2/3 of the control point. A recon risking staying inside the point and evading an opponent seems utterly impossible to me. Any Recon will move outside the point and try to kill the Striker or run away, not stay put.

~Sev

Sat, 12/01/2012 - 22:03
#13
Psychodestroyer's picture
Psychodestroyer

It's what I mean. The Recon, while cloaked, has the opportunity to evade the attacker and mount a proper counterattack because the enemy doesn't know where he/she is. If the Recon wasn't cloaked, then the recon would have a harder time trying to evade because the attacker can see him, worse if it's a Striker or another recon.

In any case, the cloak gives the Recon an element of surprise, in the sense that an attacking enemy won't know where he/she is. That's playing it safe. If the Recon were to remain uncloaked, the it'd be easier for someone to pick him/her out and eliminate him.

A small alteration of chance, but one that could matter.

As a result, safer=slower, while the vice versa should apply.

Sat, 12/01/2012 - 22:12
#14
Forum-Brady's picture
Forum-Brady
Sev, you don't need to stay

Sev, you don't need to stay in the CP to cap it while cloaked. You can easily just run circles around the blind opponent, and and out of the CP. They can swing around blindly and it won't take much for you to attack them back, inside the CP.

Even so, it's not about that so much. It's more about the fact that while you're decapping, you cloak. That way that if anyone passes by, they won't see you're there unless they pay attention to the cap circle decreasing. A good decapper will see this and step out as they pass, then step back in once they're gone, completely avoiding the fight. By staying visible (and thusly capping faster) you're making it obvious to anyone that you're there. Even if you see them and cloak quickly enough, they'll still know roughly where you are, but more importantly: that you're there at all! Remaining cloaked the whole time prevents them from finding out that you're there, and even if they do, they don't know exactly where.
Thusly, reducing the cap time while cloaked gives a balance, and gives you the choice of playing it fast or playing it safe. Allowing them to cap just as fast cloaked gives them all the benefits with no risk or disadvantage; you'd never have any reason to not cloak while decapping or capping.

Sun, 12/02/2012 - 15:01
#15
Canine-Vladmir's picture
Canine-Vladmir
im impressed.

I though people no longer discussed about the Recon.
anyway, i been playing the Recon Kit because they need some love and the Striker is too OP. I got some issues against using OPness. dont ask.

anyway, Juan brought up a good point cuz...you know...it was being discussed.
Yep, it makes sense that it should be only 20% increase when UNcloaked and a 10% increase when Cloaked. dont want to create a underpowered class overpowered.
Sure, the Recons do have the job cut out for them as Severage pointed out, it does take a Gran Faust combo to find a recon (trust me, they have found me this way.)
and Brady, leaving the point for a while when a striker squad appears, you essentially lost those points for your team.

Guardian: Not sure if i really described it well (i didnt) but the Cap Bonus only works when the Shield is activated. It makes the kit be used more as you can alter the CTR on everybody under it. And as shielding makes a huge dome, it makes Guardians more visible.

Striker: strikers go solo, leaving there team mates to fend for them selves. Currently red team strikers go solo take out blue team recon/guardian while Blue team go solo and take out Red team's recon/guardian. thats how some matches, a few players get 25K and no Cap/Defends.
Making the Striker having a CTR nerf forced them to stick with Guardians so they can get points on the board

Striker/Guardian returns! When LD was first opened, I saw alot of strikers pairing up with Guardians. They made a good team with awesome cap/defends but low damage. I guess that what made ppl go solo and use striker kit more ofthen than Guardian .
And the Recon (me before I noticed Strikers could easly destroy me) would pair up with other recons and create havoc. Now, that im back as recon, im by myself most of the matches unless someone goes guardian or recon which is rarely the case.

hope you guys understood that. :3 p.s. will edit the OP

Sun, 12/02/2012 - 15:45
#16
Forum-Brady's picture
Forum-Brady
and Brady, leaving the point

and Brady, leaving the point for a while when a striker squad appears, you essentially lost those points for your team.

Not many passing strikers will take the time to fully recap their point, even if it is halfway decapped. They tend only to worry about it if it's neutral or otherwise. And even then....
Point is, it's not too hard to avoid fights as a decapper. Even if they do take the time to cap it back, they'll leave afterwards, unawares of your presence, allowing you to simply step back on it and continue decapping. They won't likely 180 and come straight back. Mind, a decappers job isn't to pick or win fights; it's better to hide and let them waste some time, than to fight and potentially lose, wasting a lot more of your time. Decappers are supposed to keep quiet, safe and alive, and run around the place safely.

Sun, 12/02/2012 - 19:57
#17
Autofire's picture
Autofire
GF swings....

...aren't that long......

Really....2/3 the CP? That's longer then I remember it being...

And besides, you can easily step out of the circle for a few seconds then pop back in.

Sun, 12/02/2012 - 20:42
#18
Forum-Brady's picture
Forum-Brady
If a swing is fast you can

If a swing is fast you can combo and cover the whole CP pretty quickly. When I roll assassin and see someone cloaked and decapping a CP (by watching the circle decrease) I just pop up and swing roughly around the middle. Virtually always get them.

I get that that's a wee bit different becasue I do it from cloak, but strikers can quickly boost onto the screen before you really have time to react just the same. Point is just that a slow sword can easily cover a large portion of the CP and hit any recon who isn't standing at the very edge.

Mind you, I also partially blame that on recons precisely for not standing at the edge. Anyone attacking a CP will always go for the middle; it takes little to stand at the top corner edge where you can pretty much avoid ever being hit by surprise~

Although yes; standing at the edge also affords the opportunity to merely step outside the CP and completely avoid even fast GF combo/swings. Problem is that a lot of recons simply don't give themselves the opportunity to do so~

Mon, 12/03/2012 - 07:23
#19
Canine-Vladmir's picture
Canine-Vladmir
There a thread on Recons

mind you, im fully aware on how a recon should work.
I always stand on the edge or at the bottom of the point. (see a little bit more of the map)
Even though i still have yet to master the whole CTR during cloak wear-off tactic.

I decap fully cloaked and wehn Strikers zoom in and notice that thier point is being decapped with no one visible they start ah-slashing.
Even moving out of the point to the bottom of the map, (where point is still visible from my view) they will not budge off. ^&*@!!!
There are a few moments when they sprint off to get free dmg points but that rarely happens on my end.

Essentially, being a Recon is hard, not impossible but its hard to get lucky with the Recon Kit. that again is why i like to introduce Cap Increase Time to the game.

Tue, 12/04/2012 - 00:08
#20
Vaynesky's picture
Vaynesky
+1

RECONS CAN FINALLY HAVE A VIABLE USE!!!!!!!!!!

Powered by Drupal, an open source content management system