CUSTOM CLOCKWORKS CREATION
I have seen people on the forums posting ideas on creating custom Clockworks depths, only to be shot down by people saying that people will just put loads of treasure boxes in a level to just farm it. In this page Curio mentions that there are tools to create levels that are being worked on for public release. Here is my solution to the farming problem and some more details on adjustments for the public.
Custom Currency
To stop people from making extremely unbalanced levels with a lot of loot and not a lot of monsters, treasure boxes, heart boxes and crystals will cost money. Not crowns as such but a form of currency. Adding monsters will add to your [currency] and placing prize boxes will decrease it. Stronger monsters will give more [currency] and weaker monsters will give less. This makes sure that the risk vs. reward is balanced. I have not yet decided what the actual ratio will be, but you get the idea.
Report Function
You may be thinking "But Neonguard! What if they just put an army of monsters in a secluded space and give you free crowns? How will you stop that with this currency?". The thing is, you can't really. But what you can do is add a Report function. When a law-abiding community member comes across a crown farming level, they can just report it, for a Game Master to review (or something). If the Game Master doesn't think the level fits in with the risk vs. reward feel then they can just delete it. Abuse of this function (reporting random levels for no reason) will lead to a temporary ban of it for the abusing user.
Bosses
By now you may be wondering how bosses will fit into this. Bosses will cost a quite large amount of [currency], but they will also return a smaller amount. Bosses in custom levels will not drop tokens. Only one boss per level is allowed (excluding the Roarmulus Twins for obvious reasons)
Access
Now for how to actually get to these custom missions. In the Arcade, there is an empty platform like the one where you see Sullivan and Feron. This could be where a Stranger would stand and talking to him would open a "Custom" section of the Missions tab. This section would also be accessible through the Missions tab without talking to him. The "Custom" section would have a organisation system similar to that in the Auction House. You would be able to search for levels by name, play count, rating (more on that later) and Tier. There would also be a Featured page for the most played and highest rated levels. Another gate in the Arcade could be for featured maps in order of Tier.
Miscellanies
Tier: In the level creation settings, there would be an bar to change the Tier of a level. Higher Tiers would turn monsters into their respective Tier variant and would give you more [currency] per monster. Treasure boxes would cost more in higher tiers, but would contain more loot. Bosses are only available in their correct tier as well (Snarbolax - T1, Royal Jelly & Roarmulus Twins - T2 and Lord Vanaduke - T3).
Rating: When you receive the mission completion tab (shows gained prestige and rewards if any), you are asked to rate the level. You can rate a level from 1 to 5 stars. Higher rated levels have more chance of showing up in the Featured Levels screen.
That's all for now! Please post feedback in the replies.
This game has too much law-abiding community members. :_