Boss Danger Room.

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Let's just get straight onto buisness.
In any lower T3 stratum, there will be a certain room in certain levels, which will set out a wave of the basic danger room enemies, then the last wave will be different, having a unique mob in it.
This is solely for challenge.
And example for this is the Green jelly Giant that was in the Aurora Isles! Remember that blocked room?
So in the T3 level version, the room is open. As soon as you activate the button, you encounter a random swarm of different Jellies.
Wave 1: 3 Jellies, 2 Ice Cubes, 3 Blast Cubes and a rock jelly.
Wave 2: 5 Ice Cubes, 5 Blast Cubes and a Rock Jelly.
Wave 3: 5 Jellies With two more buffed(in health) blue ones.
Wave 4: The Man himself spawns.
He will awnser with the line "Who dares enter my court!?"
Will think of more later.
The knight responds with "Knights of the Spiral Order!"
Text goes on like this:
"You dare attack my soldiers!? Did my brother send you to finish me off!?"
The battle then starts.
For the first stage, he will be similar to the original Jk, as he spawns Green minis.
When he hits stage two, he will start to fall apart. He will stop healing, but instead multiply mines when hit, and will shrink. He can still do his tackle, which becomes a tripple one, and his dupes will attack you. He will soon then simply be Minis, and then you can defeat him. He will shout "Nooooo!" as you kill the last mini.
Vog Cubs.
Okay, so in a fire based wolver's Den, there will be a similar room, but there are fire grates at the centre.
The player will find a dead knight, who upon inspection, will read:
"Within their howls, it sounded like-"
When you step on the party button, the waves will start.
Wave 1: 9 wolvers and a alpha.
Wave 2: 5 wolvers, 2 aplhas and the rest Ash tails.
Wave 3: Two ruby greavers, two chromas, 2 Alpha ash tails and 4 ash tails.
Wave 4: 10 ash tails(get them off guard).
Wave 5: 5 Vog cubs.
Okay, now, we have to explain them.
You know the legend, Vog(a fire enity, NOT A FRIGGING WOLVER KIND OF BEAST, NEVER THINK THAT OR I WILL PUNCH SOMEONE!) granted some wolvers these powers to spread his firey love.
Now, these have these attacks.
Quadrupple bite: this inflicts fire and has the original tracking.
Dig
Side step.
tail swipe: they will swipe their tail, causing stun and fire.
Flamethrower: Similar to the Gremlin Incinerator blast, they will release a stream of fire.
Resurface: When they resurface, they will inflict fire if near enough to the player.
Skold's advice.
Okay, so as I said, the Green jelly room is the layout basis.
Payout... Should be similar to a danger room payout.. In boxes only. The enemies don't drop any money.
Where it spawns. In these levels, it's usually twowards the end of the level.

your version reminds me of the Oogie Boogie.
becuase when he was stripped, all he was was little buggies.
squash little bug! said Santa.

Interesting thing,
These were the removed ones...

Can we put Tortodrones and Ironwood Sentinels and Oiler Barons and Toxilargos and Vog Cubs in too?

Suggestion to shorten the waves up a bit on vog encounter. There have, by tradition, been 5 waves maximum to almost any danger room/ 3 waves and some additionals, i suggest to break the "boss danger rooms" into five wave maximums because 7 waves of bashing skull is too lengthy atm.
Also, i suggest some thought be taken to the gate designs, rooms of appearance, and payout of these rooms, supportive as i am of this potential catalyst to arcade revival, we need some lugnuts and numbers in here.

Though I need help...
Does anyone know where the page for danger room payouts are?
Or payouts in general?

The Doctor and I would love to meet the Jelly Green Giant.
Anyway, it looks like all the enemies in each room are weak against one type of damage which doesn't seem very dangerous. Maybe you could throw in some Gun Puppies or something?
There should probably also be some Silkwings and infinitely spawning fodder enemies, for extra danger.

Approximation of 1100 cr total pending on monster class, this includes overall mat worth in t3 (unless you hit jackpot on cr then 2k) per danger room.
However we're talking boss danger rooms, which adds a light conundrum in regards to what costs should be considered. If you plan on adding to the general payout, then i suggest that you add some danger/ energy gate cost for the sake of maintaining a light balance. (not that 000 shows much care to such things).
You could mitigate the costs by providing a fairly set general token drop, as in primal spark tokens for vog gate and suchlike... But this is up to you.

Considering the matter of abusing it, it can only appear at once per stratum.
Agreed.
Primal: Beast based and Slime.
Spark: Constructs and Grems.
Grim: Fiend and Undead
They would have a much higher drop, say 4 tokens.
Crown reward.... 1.5k? If you run into this during a T3 run, it may equilise the prices between FSC and a full Gate run.
Should the bosses drop rare mats? So this is used during GH stuff...
Example, Green Jelly has Royal Apple Gem.
Royal Apple jelly:
In comparision with the Monarch's Jelly Gem, this is much more shoddier and fits with the fact of a royal whom is second in line for throne.
Molten Fang:
Unlike a normal Sharp Fang, this tooth is infused with fire and is allways lit. This was used by gremlins as Flashlights.

What is a Vog Cub weak too?
if ur ever seen the screenshot, it almost looks invincible.
I think a flourish would melt trying to poke it.

Normal wolver res, but pierce is neureal.
My thoughts.
I'd love to see the Green Jelly Giant.