just how much difference is there between the knockback distance of a cold iron vaqiusher and a leviathan? anyone know?
also which would you get?
Cold iron.Vs.Leviathan
Difference or not, unless you really like to spam charges without paying attention to your teammates, I'd rather go Levi.
CiV looks cooler, but that's it.
I haven't seen CIV in a while, so maybe it's been changed, but the difference in knockback used to be quite noticeable. My comparison of these two swords is here: http://wiki.spiralknights.com/User:Jdavis/Swords#Leviathan_Blade_vs._Col....
thanks much! but yeah, the CIV looks cooler. but then lev overpowers it. still unsure... i like style and power. bit of both really.
Yes, I do feel that CIV and WHB need a buff. These are the only two swords with monster-specific damage bonuses. They have had these bonuses since the game launched. Back then, the only way to get a blanket sword damage bonus was Skolver (and Chaos). Now we have Snarbolax armor, Barbarous Thorn Shield, and damage trinkets. So CIV's bonus, WHB's bonus, and damage UVs are much less precious than they used to be.
alright. ill have a look into this and put it into detail on the forum some time for everyone. ik that there have been posts to buff the cutter series, but im not sure civ has been mentioned, ill check. one more thing, is the Civ still pretty usefull or useless against most things?
The CiV is still useful if you go for one only sword to use everywhere (be it as a main sword or a side-arm). Since most people farm FSC, the undead UV is actually useful most of the time if you are not DMG capped already.
Some people use it with success (for example Brady, who seems to have disappeared lately). Plus, it actually looks cool!
is the Civ still pretty usefull or useless against most things?
It depends on what your other weapons are. As Fradow says, CIV is usable everywhere, because it's normal damage. But it's optimal in very few situations, because its undead damage is outclassed by elemental swords and its damage against other monsters is outclassed by just about every other sword. The only reason I see to get CIV is: You own only one sword, AND you can't be bothered to coordinate that sword with guns.
Really, weapons aren't good or bad in isolation. It's loadouts that are good or bad, and they depend on context. For example, a loadout of Warmaster Rocket Hammer and Nova Driver in a gremlin-heavy level is truly terrible, even though Warmaster Rocket Hammer and Nova Driver are both truly great weapons.
thanks! an all around sword with style is just what i want, so it looks as if the Cold iron vanquisher is the sword for me! thanks for the help!
knock back: LEvi has more
Damage: Levi deals more damage on all targets except undead, though if you get sword damage bonus max from armor and stuff you Levi will do more damage on undead than CIV
Looks: CIV looks cooler
bagh! youve confused me again! right let me think...
#Levi- more damge with armor bonuses and larger knockback
#Civ- more damagevs.undead, lower knockback (but not massively right? still good knockback?) and looks cooler...
*myphenox's head explodes.
Here's something interesting! You know what's effective?
Spamming sword charges in EV.
You know what's even more effective?
Spamming sword charges in an EV that someone else places.
You know what doesn't work with this?
Levi and it's super knockback.
You know what might work with this, although I've never heard of any tests nor done any?
Spamming Cold Iron Vanquisher charges in EV.
The lesser knockback makes CIV better in one aspect for teamplay and the undead bonus means it's mostly better in FSC (not against Vana's mask though) for those who do not use swords as primary weapons.
have now posted a suggestion on the forums, if your interested.
EDIT- will probably still get the Civ then. i have the recipe for the cold iron carver now :)
There's no reason to use CIV when you could be using almost any elemental sword in the game to better effect.
Leviathan is probably better than Cold Iron cause it deals more knockback and damage....
too late i have got the Cic recipe and will be able to make it tommorrow exactly.
@batabil- i want an all round sword usefull against most things...
@sondrei- but with a little style and also less knocback so i dont end up ruining a friends arena game by lobbing a lumber or two at him... though, if you both had one you could play tennis. just like shields.
You don't NEED an all-round sword, you have two weapon slots. Get BTB and Acheron, presto you are at the very least neutral against EVERYTHING, and super effective against 4 of 6 enemy types..
I use the cold iron with polaris if I'm going up against fiends and undeads (shadow damage dealers). if any gremlins or wolvers pop up, The cold iron vanq doubles as a beast/gremlin slaying weapon and polaris takes over for fiend/undead damage.
if I'm going up against beasts/gremlins. I carry archeron and supernova. if any fiends or undeads pop up, the long range weapon will protect me from devilite/ kat proj spams and acheron will take over for main beast/gremlin damage.
It may not be a strong as typed blades when it comes to dealing damage against weak typed monsters, but when you have those out of stratum monsters that go completely contrary to the theme of the stage (like in arenas/danger rooms) a full normal sidearm can be very useful in saving your life, especially if you dont want to use weapon upgrades. Further, while it does less basic damage than levi, Cold iron vanqs small knockback means it can hit multiple times on the charge (up to three) on even non stationary creatures. So, while its base damage is lacking, it makes up for that lack in usability and team consideration.
Normal weapons have their uses, especially if you are carrying different typed weapons of different elements and a mob pops up that you'd rather use a sword on/gun on, but cant because its type is lacking.
I use the cold iron with polaris if I'm going up against fiends and undeads (shadow damage dealers). if any gremlins or wolvers pop up, The cold iron vanq doubles as a beast/gremlin slaying weapon and polaris takes over for fiend/undead damage.
if I'm going up against beasts/gremlins. I carry archeron and supernova. if any fiends or undeads pop up, the long range weapon will protect me from devilite/ kat proj spams and acheron will take over for main beast/gremlin damage.
I might as well point out that in both of these situations, the combination of piercing sword and elemental gun arguably works better than these quasi-specialized loadouts.
if you are carrying different typed weapons of different elements and a mob pops up that you'd rather use a sword on/gun on, but cant because its type is lacking.
You're certainly right about that. If you're carrying a piercing sword and elemental gun, then you're forced to gun constructs instead of sword them.
I might as well point out that in both of these situations, the combination of piercing sword and elemental gun arguably works better than these quasi-specialized loadouts.
^ True! I've considered that!
but personally I do not like the flourish/ barb line's aesthetics. I prefer heavy-looking (or in many cases actually heavy) swords. That is just a personal preference though.
I do have a barb, but I always find myself leaving it in my arsenal and opting for the vanq or a brandish-line. And, seeing as how the only two types I have seen so far that are weak to piercing are either unimaginably easy to kill (wolvers) or incredibly hard to kill close range (devilites), I usually always opt for a gun for the latter and dont bother with a specialized sword for the former.
So, for me, piercing weapons dont really... matter. That + my preference of other sword looks causes me to abandon it often.
(I suppose I -could- use a barb for greavers, but I have never seen a map where greavers were populous enough for me to devote an entire weapon to killing them. )
I don't see why gunning constructs is a bad thing. If anything, I'd be more concerned about being forced to use bombs on turrets. The simple fix to that, however, is to use an elemental gun, since there's not a turret type in existence that resists it.
That said, polaris and BTB and you're good to go.
Aesthetics should not overrule function. The reason I suggest BTB instead of Gran Faust is because fiends are a far bigger threat than slimes/gremlins most of the time.
I don't see how devilites (or greavers) are HARDER to kill up close, any hit of a sword means they can't even attack, plus they tend to swarm you where a gun would be terribly inefficient. That said, I love using Blitz Needle on the Yes Men and Pit Bosses that have a ton of HP.
"I don't see why gunning constructs is a bad thing."
Mecha-Knights. If not for them I'd agree with you.
For the rest I agree, more or less, even if after trying it, it really feels weird to be forced to gun some families. For that reason, if it was to redo, I'd probably take a normal weapon. That's up to personal preference.
true i dont need an all round sword but i want one. all about play style which people have mentioned that the cic is still usefull and to me more stylish so now have style and power.
You're only proving my point. OK granted mechas shield against bullets. BUT that leaves 3 key vulnerabilities:
1. shield does not cover back
2. Shielding mechas are completely immobile and can not attack
3. The shield can not be redeployed for several seconds
Try using guns in the last wave of an arena. Shoot the first shot to trick them into shielding, then fire the rest of the clip before they can bring it up again. It's a great way to add distance and stop from being crowded.
@myphenox
CIV is not useful. That is my point. In fact, it is arguably the worst 5* sword in the game, I kid you not. At least WHB allegedly interrupts enemy attacks with a high rate.
sigh... i was hoping for a different outcome from all this but i guess ill just go back to the sword on my old character the old faithful DVS. please dont tell me thats a UP sword too i use to prefer light and im sure damage will stack better with my wolver gear. certainly a noticeable difference with my striker then before without my wolver gear.
i just dont know now... wanted a worthwhile sword effective against all things... im practically depressed now... Xd
DVS isn't that bad, remember it has Strong poison, plus it's got a pretty unique attack style.
Dont worry about getting a sword "effective against all things", you have two slots. Also even the Brandish line has pretty good damage against resistant enemies if you charge.
Don't know if I'm proving your point but :
1. As a gunner, you don't have much opportunity to go behind, you are supposed to be far
2. The fact that they shield in the first place can be detrimental to the team. A sword user will hate you for that, especially when he gets hit because you made the mecha shield.
3. That means you loose about 1/3 of dps (or 1/2 depending to how much bullets you can get in). You'll still have better dps with a normal sword.
Against mechas I actually prefer swords over guns most of the time. In arena, I just sit in a corner and use charge/first swing (depending on the sword).
That was more to have a counter-point. You can really do both.
For DVS/WHB, the problem is that very attack style is really hard to use effectively without getting hit in T3. And in T3, not getting hit is primordial. Frankly, most other swords will perform better in my opinion, except some specific cases.
1. I don't see much reason to be pure gunner, but even if you are, it still helps to be flexible. Also, driver shots can ricochet, if you're solo or whatever where you can't get behind them at a distance.
2. any GOOD sword user will hardly be affected by the shield. In fact, it could help, since it gives them time to close the gap and be ready to clobber them as soon as it drops. If they're already hitting when the shield pops up, it doesn't take any time at all to get behind them. Wolvers are the bigger obstacle to gun/sword synergy.
3. Granted, yes, but that doesn't mean gunners can't or shouldn't bother attacking mechas. Besides, don't guns usually have less DPS at the benefit of range?
Remember, my original point was "I don't see why gunning constructs is a bad thing." I prefer bombs on them, myself.
The original point you replied to was Bopp saying : "If you're carrying a piercing sword and elemental gun, then you're forced to gun constructs instead of sword them." Therefore, it's implied you HAVE to gun constructs.
As for Sword user being affected by the shield, I can't agree. I start my DA combo, someone make them shield. Before I can finish my combo (which would have interrupted ALL mecha-knights in front of me), the knight will have the time to retaliate. Stopping the combo may not be an option, either because it's too late or because I'll get hit if I don't : the second hit will interrupt everything that it hits, I rely on that rather that shield/dodge to not get hit. Mecha-Knights get their shield timer desynchronized for a number of reason, so the "they will all shield at the same time" is not an argument either. I insist on that because it happened to me WAY too much times before the missions were introduced. Had the gunner not be there, I'd have destroy the mecha-knights instead.
Well, this will be my last post on that argument, wether you answer it or not, since we are going a little too far from the original question for something that may actually only interest both of us.
Yes you have to gun constructs, but why is that a problem?
The second hit of the DA combo will still knock them back even if they shield.
Ik it says the CIV has a lot less knockback than the Levi on the charge in the Wiki, but I think that that was an oversight on the devs' part which has since been fixed (My source? Playing in a party, using a Levi myself, another member using the CIV. KB was identical, as far as I could tell).
EDIT: I'd go for the Levi either way.