I made a thread in General Discussion a month or two ago about an idea for Gremlin Gunslingers, but the idea started based on the descriptions of the Pulsar line, which reads: "A high-tech Gremlin firearm designed for use by elite squads of Ironclaw soldiers. Pulsar shots become more powerful the farther they travel." I didn't receive much feedback, so I thought I'd work on my idea here.
This can also be extended to the Catalyzer line which also states: "An advanced alchemical armament adapted from Gremlin mining and demolition devices." For this topic I'll only concentrate on pulsar and blaster style enemies. I understand Fire and Poison gremlin Mortafires exist, but their mechanics are like a mix of gunning and bombing. Imagine gremlin parallels to devilite attack patterns.
I've been thinking about these two for some time now, and knowing how easy and undiversified the "Gremlin Grounds" levels are anywhere, be it Clockworks or Daily Prestige. I think think that a class of enemy gunslingers would provide a bit of challenge to knights since:
A) like gremlin demos that dodge, they can become a nuisance paired with menders giving players something challenging to prepare for
B) bullets can be changed to match stratum themes [i.e. shock pulsars or biohazard catalyzer enemies]
C) it would be a nod that OOO still recognizes gunslinging as a viable way to play the game, since I'm sure we all know how difficult it is to capture points in LD with Polaris users. Imagine the increased difficulty Clockworks Arena's and danger rooms would have if players were surrounded by bullet storms.
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Some specifics I had in mind for different Tiers-
Tier 1 - (Pulsars don't exist below 2 stars and therefore are exclusive to tier 2 and up, so I imagined Tenderfoots using blasters); Fires 3 faster shots before making 1-2 second reloading animation, with chance to cause status effects.
Tier 2 - Iron Claw soldiers use pulsars to back up thwackers as they stay further from the front lines. Fires 3 Pulsar shots that expand further out before making 1-2 second reload animation.
Tier 3 - Darkfang Elite slingers (I want them to be diffrentiated from Tier 2 with a higher defense mechanic like shielding, but not sure if it's too OP; similar to how difficulties and abilities of Thwackers increase with each tier). Can fire charged Pulsar blasts. Ideas Pending.
* Cinder Slinger - Fire Themed
* Static Sniper - Shock Themed
* Flash Freezer - Freeze Themed
* Caustic Carbine - Poison Theme
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[I have plans to post my concept art designs of the 3 tiers in the future here]
I'm open to discussing and modifying my ideas to fit the game if possible.
Hmmm, clever....