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Rawrcoke's Game Balancing Compilation

14 replies [Last post]
Tue, 01/22/2013 - 19:06
The-Rawrcake's picture
The-Rawrcake

Hello! I have been here for a while, and I have finally brought myself to the list of changes that I have spent hours thinking about to help the developers make a better game. Everything below will help the minority.

1. Increase the knockback and graphical effect of the Nitronome, Polaris, and Calibur spin attack. Make monsters that smack players from the knockback deal damage to both the player and the monster. This way, most players only use these weapons solo.

2. Make Freeze Status not break on damage, in order for Shivermist Buster to be comparable to Venom Veiler.

3. Increase the damage dealt by Blitz Needle's charge attack by 30% and reduce the damage of its normal attack by 20% (to reduce spamming of the normal attack).

4. Remove invincibility frames caused by Flourish line weapons or the Snarble Barb line weapons. Self explanatory.

5. If an enemy is standing on a shard from a shard bomb, the shard will disappear rather than explode. This will alleviate burst damage caused by monsters standing on top of the initial explosion.

6. Reduce the weapon speed of all heavy weapons (Gran Faust, Triglav, etc) by 20% ish, in order to give them the slow-but-deadly feel that we have always desired.

6a. Permanently turn off damage numbers from being displayed.

7. Remove status resistances from Jelly line, Magic line, and Skelly line armors. Instead, add another bar of piercing / elemental / shadow defense respectively, because we wear those armors for the extra tiny bit of special defense and that is how it compensates to the Wolver lines according to our brightest of knights.

8. Increase the damage of Brandish charge attacks and Polaris normal and charge attacks, since it is unfair that bombers get to have all the AoE. We need to let every playstyle have AoE.

9. Make the red circle caused by enemy's bombs in Lockdown also display a "MOVE NOW!" warning on your screen that also plays a honk noise.

10. Make the Scissor Blades grant more damage than the Leviathan Blade, since it is much harder to obtain.

Tue, 01/22/2013 - 19:12
#1
Amaki's picture
Amaki
Permanently turn off damage numbers from being displayed.

Don't be silly.

I've definitely got some concerns with the others as well.

Tue, 01/22/2013 - 19:18
#2
Luguiru's picture
Luguiru

Not sure if joke or toilet jokes.

Tue, 01/22/2013 - 19:29
#3
The-Rawrcake's picture
The-Rawrcake
"I've definitely got some

"I've definitely got some concerns with the others as well.""

hmm... which ones?

Wed, 01/23/2013 - 01:51
#4
Oatmonster's picture
Oatmonster
Lick Number 58425

I liked number H, but you forgot to mention how the cutter line should get more knockback on the main swings because they do more damage.

Wed, 01/23/2013 - 07:48
#5
Zeddy's picture
Zeddy

11. Give negative attack power to plate armours. They're meant to be defensive.

Wed, 01/23/2013 - 08:33
#6
Dendios's picture
Dendios
Analyzing then.... TROLL !

I am going to analyze some of these balancing points....

"2. Make Freeze Status not break on damage, in order for Shivermist Buster to be comparable to Venom Veiler."

That's not balancing. You are simply making the Shivermist Buster an OP weapon, both in PvE and PvP. Imagine how missions would be so easy now....

"3. Increase the damage dealt by Blitz Needle's charge attack by 30% and reduce the damage of its normal attack by 20% (to reduce spamming of the normal attack)."

I thought that no one uses the normal attack of Blitz, unless they are thriving to kill the last wolver... Anyways, you know how much would the damage be of the Blitz Charge after that buff ?

/calculates...

That would be 5304 in depth 28 against Beasts and Fiends. You call this balance O_o ? Nerfing the charge would do the job.

"6. Reduce the weapon speed of all heavy weapons (Gran Faust, Triglav, etc) by 20% ish, in order to give them the slow-but-deadly feel that we have always desired."

Are you aiming to cause chaos for LDers ? Although I have nothing against this, but still, that would cause alot of hell-ish problems.

"6a. Permanently turn off damage numbers from being displayed."

Why..... Why do you want that ? What is the benefit from that...

"7. Remove status resistances from Jelly line, Magic line, and Skelly line armors. Instead, add another bar of piercing / elemental / shadow defense respectively, because we wear those armors for the extra tiny bit of special defense and that is how it compensates to the Wolver lines according to our brightest of knights."

...

"8. Increase the damage of Brandish charge attacks and Polaris normal and charge attacks, since it is unfair that bombers get to have all the AoE. We need to let every playstyle have AoE."

More ??

"9. Make the red circle caused by enemy's bombs in Lockdown also display a "MOVE NOW!" warning on your screen that also plays a honk noise."

You hate bombers, don't you ?

**********************

Wait a second....he is trolling.

Silly Troll.

Wed, 01/23/2013 - 09:38
#7
Zeyez's picture
Zeyez
"keep trolling, John Troika" !

nonsense his arguments

Wed, 01/23/2013 - 14:52
#8
The-Rawrcake's picture
The-Rawrcake
Ok so far nobody has

Ok so far nobody has critiqued my suggestion and I would like someone to type out a long post that gives my ideas advice!

Which ones are not perfect?

Wed, 01/23/2013 - 15:02
#9
Luguiru's picture
Luguiru

This is why I stopped doing that for all threads. People being idiotic intentionally.

How about I stop giving detailed responses completely and never even look at any threads other than my own? Less typing and being annoyed for me. Sounds like a great deal.

Wed, 01/23/2013 - 15:13
#10
The-Rawrcake's picture
The-Rawrcake
Luguiru that is impressive

Luguiru that is impressive you are still here and willing to read suggestions like this one lol

Wed, 01/23/2013 - 17:07
#11
Zeddy's picture
Zeddy

1. Yes.

2. I gave shivermist a thought and I figured what makes it so underpowered compared to Venom Veiler. Shivermist completely halts enemies in their tracks while Venom Veiler lets knights do 10% more damage towards them. Shivermist doesn't help damage at all! I think freeze should completely turn enemies into harmless ice statues that will shatter to a thousand pieces when struck by a weapon, instantly killing it. This would of course work on Vanaduke since everyone knows he's fire themed and fire is weak to ice.

3. Blitz Needle is an inaccurate assault rifle that doesn't let you move a whole lot. That kind of reminds me of Gears of War so I think you should be able to crouch behind cover using the shield button and pop out of cover to shoot. Also, when you reload there should be a bar where you can hit the fire button at just the right time to make regular bullets do the same damage as charge bullets for a short time. Also, if you hit enemies in their heads their heads should explode and do 8192 damage.

4. Remove invinciframes entirely! (dead serious suggestion)

5. I also think that the shard bomb hit limit is too high. I mean, three shards? If you somehow manage to hit an enemy with three shards it'll do 50% more damage than Nitronome and that's just no fair! Reduce the hit limit to 1 shard so this won't be exploited.

6. I don't see what's up with this one, actually. I don't really see a need for any kind of general heavy sword buff, and they'd seriously still be fine if you reduced their speed by 20%, especially considering how ridiculously fast a max ASI sealed sword gets.

6a. Preferably, we should not be able to see our own health either. Just have an annoying beeping sound and red blinking in the corners of the screen when we're at low health.

7. I dunno, seems a bit overpowered. Maybe make the armours act like their monstrous counterparts as well? Have jelly armour give reduced damage against constructs and slimes, skelly reduced damage to fiends and undead while magic armour gives reduced damage against gremlins and beasts.

8. I also think the shots from antigua should explode. The antigua has room for six shots, JUST LIKE GRENADE LAUNCHERS DO!?!?!??

9. Being inside an enemy bomb should refill your shield, too! I mean, you're taking a risk being in there right? Risk vs reward?

10. Yes.

Wed, 01/23/2013 - 17:18
#12
The-Rawrcake's picture
The-Rawrcake
"9. Being inside an enemy

"9. Being inside an enemy bomb should refill your shield, too! I mean, you're taking a risk being in there right? Risk vs reward?"

OH MY I totally forgot about the risk vs. reward factor. Shield recharging to full while standing in an enemy bomb in lockdown should fully recharge your recon / striker / guardian shield health / fuel.

Thu, 01/24/2013 - 01:57
#13
Dragneel-Wiki's picture
Dragneel-Wiki
"Ok so far nobody has

"Ok so far nobody has critiqued my suggestion and I would like someone to type out a long post that gives my ideas advice!
Which ones are not perfect?"

You blind or something ? Or just acting silly ?

In both ways, you fail.

Thu, 01/24/2013 - 09:04
#14
Doctorspacebar's picture
Doctorspacebar

Successful troll is successful.

@Lug: NOOOOO! Please keep reviewing threads! I have ridiculous LD maps that you haven't reviewed yet!

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