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[Petition] Re-buff the nerfed enemies!

74 replies [Last post]
Sun, 01/27/2013 - 09:01
Theirillusion's picture
Theirillusion

Many players complain about this game being too easy.
Lots of items with unique variants and upcoming Pet-update does not make PvE harder.
_________________________________________________________________________________________
Following enemies has been nerfed:

Retrodes

Zombies

Wolvers

_________________________________________________________________________________________
Link to update post

Re-buff them! Make the game a bit more difficult again!

Sun, 01/27/2013 - 09:14
#1
Softhead's picture
Softhead
+1

Give a major overhaul to Grems. They just stand still. Make them more active! Knockers can't be reved and have pitiful attacks.

Make T3 Devilite hard(Will get flamed).

Sun, 01/27/2013 - 09:33
#2
Legendarios's picture
Legendarios
+1

Not only those, but Jelly King was nerfed as well. Taking the ability to heal away by making the crown destroyable makes it way too easy. This change should be the same for Ice Queen. Make the crown stay.

Wolvers are now one of the easiest enemies to kill because of the nerf that took away their ability to track the aggro'd knight's movements when getting ready to attack. This was most crutial to the Alpha Wolvers.

Zombies are even easier to kill than wolvers because of how slow they are. They should be able to track the aggro'd knight's movements so it can be at least a little more difficult to dodge.

Retrodes is the exact same as the other two. Make them track the aggro's knight's movements.

Sun, 01/27/2013 - 10:12
#3
Klipik's picture
Klipik

+1

Sun, 01/27/2013 - 10:18
#4
Korakc's picture
Korakc
Kittens and 1+!

Signed, word.

Sun, 01/27/2013 - 10:33
#5
Luguiru's picture
Luguiru

I got some stuff on rebalancing gremlins here for those interested.

And some other stuff in the same thread. Floppy flop.

Sun, 01/27/2013 - 10:56
#6
Bopp's picture
Bopp
agree

Finally --- a decent petition, with a simple, implementable, significant idea for improving the game.

Sun, 01/27/2013 - 11:13
#7
Krakob's picture
Krakob
Eh, eh?

How do you know Sprites will make PvE easier? Since everybody will be able to have one, it'd only be logical if OOO compensates for it with some difficulty increase yet you're stating it as a fact that they won't. We can't know anything so one shouldn't assume anything.

But regarding the AI change, I see no reason for it, so I support this petition.

Sun, 01/27/2013 - 11:17
#8
Oatmonster's picture
Oatmonster
Lick Number 58425

Yes!

Sun, 01/27/2013 - 11:23
#9
Lightplasma's picture
Lightplasma
+1

+1

Sun, 01/27/2013 - 11:24
#10
Etharaes's picture
Etharaes
+1

I fully support this. I have always felt sorry for these three mobs.

Sun, 01/27/2013 - 11:39
#11
Immortous's picture
Immortous
+1

~Immortous

Sun, 01/27/2013 - 12:06
#12
Dmatter's picture
Dmatter
+1! because because!

+1! because because!

Sun, 01/27/2013 - 12:09
#13
Little-Juances's picture
Little-Juances

The previous AI kind of cheated. They just "fixed" it the wrong way.
I do prefer the old one but there's still work to do.

+0.9

Sun, 01/27/2013 - 12:45
#14
Byas's picture
Byas
+1

~

Sun, 01/27/2013 - 13:02
#15
Thunder-The-Bright's picture
Thunder-The-Bright
+1

I've done a couple of jk runs recently, and the king lasted 30 secs-1 min. really, don't nerf anymore, and rebuff.

Sun, 01/27/2013 - 13:03
#16
Holy-Crab's picture
Holy-Crab
I'll +1 this. The major issue

I'll +1 this.

The major issue beeing the spawning-reaction time of ennemies. They stand still for three seconds after they spawn, seriously it's freaking too long, if you know where they'll spawn, you can just spamm a charge there and destroy every mobs before they can even do anything. And this concerns every ennemies in the game!

I know, they did this to help out people with massive lag issues, but c'mon, are we supposed to suffer this, just for the 5% of us who are having terrible lags? This ain't right, even I have bad internet, I still never asked for this. Fix this already, it makes the game absurdly easy.

Sun, 01/27/2013 - 13:15
#17
Lolamba
+1

I just want to say, what i really want it. ^^

Sun, 01/27/2013 - 13:51
#18
Avantir-Chaosfire's picture
Avantir-Chaosfire
+0.5

As a knight coming into tier 3 (Pure 4* atm, and pure gunner), I can say that buffing devilites, gremlins (Except Demos and Knockers) and wolvers (They can be buffed a bit, but not too much) would be devastating to the newcomers to the tier. I already find devilites ridiculously hard, and gremlins seem to be nicely balanced (Not too hard, not too easy). Wolvers (As a gunner) take ages to kill, but can be done relatively safely, which is why I wouldn't mind a small buff on them. Constructs are all around fairly easy (Except mecha knights and perhaps rocket puppies), zombies are easy to the point of ridiculousness. Other undead though (Like Kats and Phantoms) are good though. Buffing them would make them too hard, nerfing them would make them too easy. Greavers are well rounded I think, easy on their own, scary in swarms. Lichens I think could definitely be buffed, I can solo a maxed Lichen Colony so easily that I often let them join just so I can. And finally, Jellies (Normal, non-spikey ones) could do with a little buff. I tend to laugh at them, though not so much as zombies.

That's the opinion of a 4*ite.

Sun, 01/27/2013 - 14:40
#19
Xenonguard's picture
Xenonguard
+2

-1

Sun, 01/27/2013 - 14:51
#20
Tennis's picture
Tennis
Grundel Approved

+1

Sun, 01/27/2013 - 15:07
#21
Laylla's picture
Laylla
free hugs!

Little jellies are pretty weak as well, I find this disturbing.

Sun, 01/27/2013 - 15:17
#22
Draycos's picture
Draycos

Skellies need some minor tracking, as do Retrodes, especially given how slow they attack now.

Wolvers need perfect tracking or attack almost instantly, since they're the only family in the game that's restricted to purely melee attacks. Chromalisks could use some faster startups.

Devilites are fine as they are.

Gremlins are pretty balanced, though Menders shouldn't be able to use more than one healing relic at a time, or revive other Menders. Scorchers need some better damage/startups; they're largely harmless. Gremlin AI also likes to bug out and act 'idle' when their targeted player is KO'd, even if other people are up and at it. Knockers could use minor tracking/better startups.

These are all just quick and cheap fixes, though; I'd heavily recommend all of you to look at Luguiru's megathread in the Suggestions forum for more interesting approaches.

Sun, 01/27/2013 - 15:17
#23
Nexassassin's picture
Nexassassin
+1

Some parts are far too easy, some are just right and I can't think of anything unfairly difficult.

Mon, 01/28/2013 - 00:19
#24
Fistashko-Ua's picture
Fistashko-Ua
agree

Bring back earlier monsters!

Mon, 01/28/2013 - 00:21
#25
Comnrade-Conrad's picture
Comnrade-Conrad
+1

+1

Mon, 01/28/2013 - 00:22
#26
Wodanct's picture
Wodanct

Cool another petition that would help the game... how long until it gets brushed under?

Mon, 01/28/2013 - 00:45
#27
Vokster's picture
Vokster
+1 fo sho.

I'd really love to see this change...Couldn't believe my eyes when they first nerfed these enemies, everything got so boring.

Mon, 01/28/2013 - 00:56
#28
Rabeet-Ahsan's picture
Rabeet-Ahsan
+0.5

That might be a challenge for all us 5 stared players but what about the newbs that will be dieing so much and ask yourself that what Star gear did you have around the Debuffing of these monsters?I say most of you would be either 3 or 4 star and it might have been a relief for you guys then so think of the new players too guys.

Mon, 01/28/2013 - 00:57
#29
Comnrade-Conrad's picture
Comnrade-Conrad
^ Thats why monsters behave

^ Thats why monsters behave differently across tiers. The buffs should definitely be applied to tier 3 versions of the monsters mentioned here.

Mon, 01/28/2013 - 03:46
#30
Rabeet-Ahsan's picture
Rabeet-Ahsan
Well he didn't specify T3

Well he didn't specify T3 monsters so thats why i was saying that but i think Zombies shouldn't have their Debuff removed as they are gonna cause alot of problem in FSC.

Mon, 01/28/2013 - 04:39
#31
Sklanka
plus

yeah, make it hard!

Mon, 01/28/2013 - 04:45
#32
Kyrie-Phoenix's picture
Kyrie-Phoenix
+1

They are to easy. . .

Mon, 01/28/2013 - 05:31
#33
Coolnew's picture
Coolnew
+1

+1

Mon, 01/28/2013 - 05:47
#34
Draycos's picture
Draycos
@Rabeet

That's not an excuse. As it stands, almost everyone and their dog can make it through FSC (not including Vanaduke himself) without problems. People get hit more often by Trojans in there, for crying out loud.

Making Skellies less of a punching bag and more of an actual threat could make a very much needed change with a noticeable effect on how people do things.

Mon, 01/28/2013 - 06:12
#35
Kremurgh's picture
Kremurgh
+1

Also Knocker, they are grems slowpokes.

Mon, 01/28/2013 - 07:11
#36
Bluebrawlerneo's picture
Bluebrawlerneo
+1

they need to be re-buffed because they aren't worth making a raditz joke

Mon, 01/28/2013 - 06:40
#37
Kittan-Banana's picture
Kittan-Banana
+1

I support this. This game got noticeably easier in the last 8 months since the last time i was active

Mon, 01/28/2013 - 07:00
#38
Leafblader's picture
Leafblader
+69 moo

Signed.

Mon, 01/28/2013 - 07:39
#39
Joshua-Ua
+1

+1

Mon, 01/28/2013 - 08:58
#40
Spaznig's picture
Spaznig
+1. Wolvers and constructs

+1.

Wolvers and constructs are a total joke. Gremlins are pretty much, too.

Mon, 01/28/2013 - 09:26
#41
Urgrandpa's picture
Urgrandpa
@Rabbet-AhsanHow beginners

@Rabbet-Ahsan

How beginners will manage? Like old players did before the nerf applied. It was harder but more enjoyable, I remember with my old friends we used to struggle in FSC or JK even, and it took us some time to finally be able to run it decently but I would not trade the feeling we had evolving like that for this abdsurdness of nerf we've today. I'm so saddened to see everyone and their mothers running FSC and T3 for their first time with 3-4* and an op Brandish or a Trollsar without any trouble, feeling of accomplishment anyone? It's the darn end game for duck sake. Shame on those who asked this nerf, I still remember their names, and they were a handfull of players, yet, 000 still listened to them for odd reasons, well done guys on breaking our favourite game.

So +1 to this, I know most of the veteran players were against this nerf, time to wake up and voice your opinions gentlemen!

Mon, 01/28/2013 - 10:21
#42
Aumir's picture
Aumir
+1

Absolutely supporting, nerfing isn't making monsters forget attacks.

Also, someone mentioned Knockers. When they were added, it was for "more variety" but actually they are the weakest mobs and now tend to come out much more than the harder older enemies. So Knockers were actually a nerf on the Gremlin class.

Mon, 01/28/2013 - 10:22
#43
Etharaes's picture
Etharaes
In all honesty

I would actually be fine if every part of the nerf stayed except if monsters got tracking back. I'm tired of being able to move half a square sideways in order to "dodge" a wolver/retrode/zombie melee attack. It's rather pathetic.

Mon, 01/28/2013 - 11:23
#44
Wodanct's picture
Wodanct

This petition hasn't been brushed into the suggestions yet? I think fiends are the only family they havent nerfed into the ground yet. Or maybe its just Devilites and Darkfang Thwackers that havent been nerfed into the ground yet..

Mon, 01/28/2013 - 11:43
#45
Sanctionx
+1

+1

Mon, 01/28/2013 - 11:44
#46
Theos-Apep's picture
Theos-Apep
+1

+1

Mon, 01/28/2013 - 11:48
#47
Meedoow
+1

+1

Mon, 01/28/2013 - 12:22
#48
Batca
+1and something more...

apart from buffing nerfed enemies id like to purpose the buffing of the civ.in the beta version of sk it used to have dmg bonus vs undead high but it always used to freeze enemies after knocking them back.

Mon, 01/28/2013 - 12:32
#49
Thimol's picture
Thimol
-----

They weren't nerfed, they were ruined.

+252

Mon, 01/28/2013 - 12:47
#50
Batca
btw.how can i make a

btw.how can i make a petition?!

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