We have UVs that increase the damage of a specific weapon class, but why not the reverse? The concept is simple: UVs that reduce the damage of a specific weapon class or type of attack. The defense bonus would mirror the damage bonus of the same level.
For instance, say we have a knight with max damage bonus to all weapons. He attacks a knight with maximum gun defense UV. If he were to use a gun, he would deal damage as if he had no damage bonus to begin with. If he were to use a sword or a bomb, he would do his maximum damage output.
Now, how would this apply to PVE? Not all mobs have weapons, but they still have ranged, melee, and aoe attacks. Sword damage reduction would reduce melee damage, gun ranged damage, and bomb aoe damage. On top of this, some mobs could have weapon damage reductions of their own. Imagine vanaduke having ranged damage reduction...
As for the oddball weapons like the brandish lines and catalyzers, the type that increases it, decreases it.
Also, these bonuses would be tied to defensive armor lines, trinkets, etc., but not obtainable via UV rolling.
Sounds horrible.
Some UVs that make your weapons and armor WEAKER?
If someone had MAX defence, they have to take some damage at LEAST or they would be overpowered murderers in PvP.
Sorry if I misunderstood.
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