** EDIT #1 : Now I know that IFs have no effect on the hit-locking thing. Scratched those parts out, respectively.
** EDIT #2 : Apparently the SK forum's HTML doesn't allow me to do strikethroughs (Come on, seriously?). Some of you just reading this are probably not going to follow my editing process or get what's being referenced in the comments. If it seems like chunks of it are missing, your hunch is probably right.
** EDIT #3 : Added some suggestions to complement an Invinciframe-free PvP - apparently IFs PREVENT locking. Shows what little I know.
** EDIT #4: Changed the name, moved it to Suggestions, and mopped up some of it to at least make it presentable.
** EDIT #5: Changed the name, and did some other minor wording tweaks.
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This was originally posted in the arsenal for some proof-reading, so if you get the feeling that you're missing something, you didn't miss much but your hunch is right. Anyways, to the point:
OOO should remove invinciframes from Lock Down. I won’t lie: some of this is out of self-interest being that my favorite wep is the cutter line, but the reason why I think it is worth posting as a suggestion is because axing the Invinciframes would not only benefit me, but pretty much everyone else who doesn’t want their ability to hold points dependent on how fast they can swing a GF or DA with max damage.
** [THIS WILL ONLY APPLY TO PvP: Mentioned in the comments below, I can only imagine the horror of no IFs in a freeze/shock-heavy level in the clockworks] **
**Everyone in general:
This will make teams more cohesive as it will also finally allow players to attack the same target at the same time – as it is now, if I hit someone with a sentenza before a team mate can hit that same target with a GF, then only the sentenza gets registered while the other attack does jack-ship. Nothing is more annoying than that team mate who spams Antigua, which more or less ADDS survivability to the enemies it hits in large matches.
Because nothing is being added, it would be a change that would bring fast-hitting weapons up to par with the toothpicks, sealed swords, Polaris, ect. (the “OMFG, OP!”) weapons while neither nerfing the “OP” weapons or truly buffing the fast weps, seeing as they could always hit that fast, and removing frames would just restore them to their intended function; they would still only deal low damage, but now actually be able to compensate for it by getting lots o’ lil hits as they were designed.
** Swords:
You will be able to hit people faster via shield canceling. This would boon to guardians. [EDITED] (there was more, but I cut it due to stupidity)
** Guns:
You now don’t have to shock people to be able to use your senteenza/AP – blitzes and PNs now do more than act like a really sucky Callahan (standing in-place while firing only to deal 3-4 pips of damage - Unless they're shocked or charging, why bother?).
** Bombs:
You can actually use the Dark Retribution and even the new shard bombs. I know, it still doesn't make up for the old RSS but at least with no IFs there would at least be a chance to use the new RSS' to deadly effect unlike now where they are inexcusably useless. If you're quick, you can now hit people with multiple bombs!
This could add so much more variety and complexity to the game’s metagame – transforming the PvP from a game of “Who can do the most damage in the least hits” to something where damage must compete with attack speed, player health, charge time, and their own ability to dodge and maneuver; Essentially what lockdown should have been in theory.
Of course, I’m also aware that there will be new issues to replace the old ones, if this removal was implemented:
** People will die really REALLY fast in the huge brawls that can occur on some maps.
** People will abuse the autogun charges. It’s to be expected.
** “OMG, [something normally not considered OP] IS OP!!!!”
Or at least that’s what I can think of off the top of my head.
But to refute those points:
** OMGWTFIDED: Fast deaths can be remedied by just lowering ALL weapon attack power – axe frames and lower the damage of everything. Things will still probably be faster paced, but nothing should now just kill instantly beside simultaneous attacks (In which case, you’re pretty much dead already at that point).
** Autoguns: Honestly, this is something I myself would probably come to hate – but then again I think the issue is more of the game’s north-pointing camera angle not allowing us to see south of our knights than the weapon itself. Between either having the blitz remain almost completely useless (as it is now) or have a chance at being somewhat OP, I would honestly go with the latter – the former/ today completely negates its purpose, and cuts out a whole weapon line because of bad implementation. I simply don’t think it deserves that.
** OMFGOPHAX: Something will always be OP. But because it's unavoidable, let’s at least rock the boat a little; let's make it interesting. Let’s allow the more creative use of weapons have a chance at being powerful too. I like the idea of the alteration or removal invinciframes because now EVERYTHING would have a chance at being OP – sort of like Borderlands (*SORT OF*) – Balance being maintained by everything having the chance at being deadly if someone invests the time and thought into it to best exploit it's advantages. I want to see some farking winmilion loadouts! Do it!
** [HOW TO MAKE THIS WORK] **
The locking issue: Anyone know why this happens? If we could get rid of this, it would make an IF-free LD less frustrating, I imagine. (Not talking about flinching, which some weapons do by design -- if you hit something with a GF or DA combo: damn-right it should flinch!). [Thanks to Zeddy and Little-Juances]
Damage: Nerf all damage, ESPECIALLY for cutters, autoguns, and antiguas and give the Guardian shield some freaking steroids for all the hits it will have to absorb. [Thanks to Raisinfist]
I already took this to The Arsenal for a fact-check and some opinions, but I still acknowledge that more thought could be invested into this -- Post your opinions/suggestions/concerns, and I'll get around to reading and addressing them eventually!
Frames make you invulnerable for a second so you don't recieve multiple hits too fast.
Hit-lock is caused because some attacks have an interruption attribute and make you flinch. Not all weapons do that so easily.
They are related, happen at same time but are independant of each other.
You may get locked without frames or have frames without getting trapped.