What do you guys think of putting an offline mode in Spiral Knights? This means that when there is no internet connection like in a car perhaps you can still play, just as soloing the missions you want. It wont require any internet, and its just like spiral knights without other people. Of course everything will still be the same, the alchemy machines, the traders, and ect. They auction house will also be there, but will contain only the featured items, not things other people put on it to sell. Another good thing is that even when you do have internet you can play in the offline mode becuase there will be no lag at all. People with bad internet can play without lag since theres nothing to slow you down, making spiral knights a better experience. Please tell me what you guys think. Thanks!
Offline Mode For Spiral Knights
It is a yes no situation. I like how you can still go online if you don't have Internet connection, but noklip has a point. It is a multiplayer game which could get hacked this way unless OOO sets up a huge firewall so nobody can get in. That would take quite a bit of time though, and it would need to be like FBI or CIA security for it to be really effective. I do like the idea but it has quite a few flaws. To make it better I suggest that you add the firewall idea and npcs that can help you in missions or shadow lairs so your not alone.
maybe yes, if you are talking about "import" your char to offline mode of the game, playing alone without any risks and, and the possibility to play a local multiplayer if the other computers also have the game and the imported unique character
but you will not earn money/resources and this takes the part "MMO" him, the possibility of interaction with other players
if you want upload back to the server, NO
can be exploitable by many ways
This is like Minecraft. Minecraft has 2 features, online and offline. For online, you actually have to buy it, but for offline, you can play by yourself and nobody can grief (except yourself)
Online lets you play with other players, have more features, and more. I think you could even make a server and host other players. You were able to change settings and change lots of things, even rules. It's like you were a boss of your own game, except your not a boss of your game. You were only a boss for your server.
Offline is better if you don't play often and online if you play it every day and feel that you are forever alone.
[Sheet], I went off topic. I don't know why I kept on talking about Minecraft :/
Minecraft doesn't have a single persistent world or an economy based on the players' wealth. It also is openly available for modders to go crazy with, while SK is still locked up tight on the modding side of things. Bottom line is, SK is an MMO and MMOs don't have offline modes.
How to be supermegaop guide!
1. Start SK.
2. Go offline.
3. Launch hacker program.
4. Give yourself everything.
5. Go on online.
6. You have everything and there's no way OOO could know if your a hacker
7. ??
8. Profit. Actually, you can't profit. Because the game wouldn't be fun anymore.
Diablo 2 did this, so don't say it's not possible. Simply separate the single player from the multiplayer portion such that your single player game state remains saved locally. It is, however, unrealistic to expect OOO to do this, since they rely on the P2P component for their revenues, and they want to get the player hooked under social pressure. Things like mist energy and inflated energy prices for tier advancement are simply turnoffs for single player.
How can you keep track of the amount of featured items without internet?
A partially offline mode that could keep track of the auction house but leave out other people would be better.
Neither Diablo nor Minecraft are MMOs; those are terrible examples. The reason this game is always online (like every other MMO ever) is to prevent modding and hacking, and because it's a Massively Multiplayer Online game. This game is meant to be played cooperatively and there wouldn't be an economy if it wasn't on a server. Also, the server holds a large chunk of your game data and does many of the computations for you to relieve your computer from some stress.
It was multiplayer with persistent state accross any session, with the server being a remote one on Battle.net. Given that the party size was the same as Spiral Knights, and that many more people played Diablo 2 concurrently, I'd say it's comparable .... What is a horrible example is to say that somehow being an MMO prevents modding and hacking. People who have played other MMOs, like World of Warcraft or Guild Wars, know why.
This game IS meant to be played cooperatively, because social cooperating entices people to play it even more, but it's designed as it is because the people who made it work for a living and have to make their income out of somewhere. This is why you pay for minecraft, or any other game. Some people have the luxury of being able to develop their games and release them for free, but they are notably of lesser quality, and are usually developed while the developers don't have to live off of it. Spiral Knights was developed under a F2P model to attract users, with features made to entice the player to invest their money to play it. They've also explored releasing content with marginally overpowered content (a la DLC of other games) with OCH to see how it fared.
The problem with your system is Diablo III, which had always-on DRM. Which was actually a terrible idea, but the premise for it applies to SK, the real-money auction house. SK doesn't quite have that, but it does have the CE/cr market. And that's too integral to the game's continual working to risk people going offline, hacking the game, and coming back online to ruin the economy. Also, SK is a smaller game, with only a few thousand people online and most of them being generally kind of nice enough to report hackers, and the GMs can deal with them much more quickly than in GW2 or WoW.
Wait, are you thinking of SimCity? Nevermind... This won't happen due to the risks of hacking seeing how Spiral Knights is an MMO.
Some say "Oh noez, hackz and stuffz when you get back online! Idea iz evil because it offers such exploitz!"
Other, argueably more sane voices, consider that the Offline mode and Online mode would be seperated, whereas you can get stuff from your online experience offline, but not from offline back online. Which I would absolutly endorse, as a offline Spiral knights Version could be fun at LAN partys. Could be, if Spiral knights was actually fun to play with others.
For the offline version you'd just have to take out the AH and find another way to work with CE - maybe abolish it all together - and you're good to go. Modding it would actually be something that people could look forward to. When they are seperated no one would have to give a damn about it modding or hacking any more. Also, OOO could take what the users did and use it themselfs, like balancing and s***.
Which I would absolutly endorse, as a offline Spiral knights Version could be fun at LAN partys. Could be, if Spiral knights was actually fun to play with others.
Now where going somewhere...
When they are seperated no one would have to give a damn about it modding or hacking any more. Also, OOO could take what the users did and use it themselfs, like balancing and s***.
Let's put some D2 history in here.
D2 vet here, played first in 1.03 (first ever B.Net update) and I still have 5 account with 20 different character with all different builds (except I have 3 hammerdin on 3 separate account)
I still have D2etal to bot too btw!
When Diablo II 1.08 was implemented, people found a way to transfer single-player content to multiplayer. Since the files on single-player were located in your PC and the Multiplayer one were too, people could find the missing link in the single player files to transfer it into a multi player one. That's when the White set started to appear with occy rings and whatnot on US West server mostly (US East was the test field of Blizzard so they managed to take it out ASAP with the warden)
The process of creating Battle.net was also shared with Starcraft and Warcraft universe to make it a big giant "Blizzard server" that is known as Battle.net. It was not just a "Diablo II unique server" it was a shared one.
This is not just an "open server" it's an "open secure server" that has all of Starcraft, Warcraft III and Diablo II players in one server, connecting and redirecting people left and right... Quite a huge feat for the years 2000.
Yes D2 is a good example. However, you have to keep in mind that Blizzard is not in the same league as OOO
Edit: And that most of Diablo II first step was ground-breaking and is now commonly used in gaming. Blizzard was a leader and made something right with Battle.net. However they screwed up Battle.net 2.0 and are being severely hurt by this, resulting in Diablo III and Starcraft II instability.
The only mistake Blizzard did was to implement IRL money with Diablo III in-game. D2JSP and D2legit was born because there was a demand for it. D3 RMAH was built in to suck your momma's money
haxs and stuff
-1
(even though, i would like to see some cool mods being made)
SCII has no LAN mode, because KeSPA(Korean e-Sports Association) made so much money off of SC:BW and Blizzard couldn't take any of it, so they made Bnet 2.0 and now SCII is always-on. For DIII, it was because they wanted an extra income stream and they thought a good way to get it would be to design the game with a Real-money auction house and a progression system that basically forced the players to buy things with real money. Dead Space 3 also did this.
So yeah. LAN mode. If it's completely separate from the online mode, I guess it would be ok.
*reads Canine's comment*
*remembers that this says: "You agree not to do any of the following prohibited actions: ...modify any files"
On second thought, an offline mode would allow people to mod the game and leave OOO with no way to regulate it, which would be a violation of the ToS. So, my -1 stands unless OOO changes their ToS.
I think its a really Good idea ... I mean I love playing Spiral knights but very often I have to go out (where there is no internet.) And we all know that we can't play Spiral Knights without Internet.
And ... about the "hacking thing", why don't you just make it separate from the online game. So this is what i'm thinking, There will be a different launchers for the online and offline games and they would have different character for both online and offline games. Whatever happens to the Offline character, would not affect the online character.
you know what the game is about? teaming up. many don't recognize it, but it is so. so no, we need to keep up. besides, ce market is online only, unless you want to spend money for an offline non multiplayer game.
Spiral knights is an MMO with an economy and much of the gamplay being dependent on having an internet connection. If you take that connection away, that's basically opening the game up to modding and hacking, which OOO has up until now decided to prohibit. People could hack the game in offline mode and give themselves millions of CE and CR, plus triple max UVs of every item in the game. Then they could go back online and rule the economy. And besides, SK is a co-OP game. It's designed to be played with other people.
-1
~Klipik's alt