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Lichen Lord: New boss idea

39 replies [Last post]
Sun, 03/17/2013 - 12:13
Super-Ratman's picture
Super-Ratman

A while back, I came up with the idea of there being a FIFTH boss in the game.

You know how lichen can combine to become larger, tougher enemies set on spelling your doom?

Well, what if enough lichen combined to create a gigantic, humanoid lichen?

Where you could find it:

The lichens came to Cradle on a meteor, right? Where's the meteor!? Find that, I bet you'll find the Lichen Lord.

The first level(s) will take place outside the meteor, and all further levels (even the boss fight) take place inside.

This monstrous lair (which I'm calling the "Lichenous Crater") would probably be found within either tier 2 or 3.

  • AREA 1: Excavation Site
  • Like the clockworks tunnels, except when you look down, you'll see a giant freakin' meteor, and probably other levels within the excavation site. This area should be randomized, and party button rooms could act as "mini-elevators" that take you to the next part of the level (not to the next depth). Beware of knights that have been consumed by the Lichen, and now walk around like zombies. If you defeat the lichen, you'll free the knight inside.

  • AREA 2: Slimy Tunnels
  • Now you're exploring the inside of the meteor, which is, of course, infested with Lichen. There could be slippery patches and/or thorns on the floor.

  • AREA 3 / BOSS: The Lichen Lord's Cave
  • And of course, the LL himself. This level would start with a long, narrow tunnel sloped downwards. Eventually you'll reach a large chamber with a small lichen siting in front of the party button with a glowing core. Once the button is pressed, a swarm of lichen will spew out of the tiny tunnels in the room's walls, forming with the glowing lichen to eventually form... drum roll please... the Lichen Lord!

    Here's an image of what the battlefield might look like, created with Spiral Spy. I had to ask Vanaduke to fill in for the Lichen Lord.

How you would fight it:

  • PHASE 1-3:
  • The Lichen Lord would unleash waves of destructive, but simple attacks (e.g. smash ground with hand, stomp, maybe a bit of a bite), as well as the ability to shoot waves of thorns.

    To beat it, you have to attack its various body parts (or have them sustain enough damage from hitting the ground too hard) until they break apart into several of the small lichen, which you would need to eliminate before they combine, or reform their corresponding body part.

    For phase 1, you're fighting the legs, phase 2 has you tackling the arms, and finally, phase 3 is the torso.

  • PHASE 4:
  • Once you've destroyed the arms, legs and torso, the L.L. should now be nothing more than an evil looking head that will bounce around the battle field, while still trying to hit you with spikes and such (he'll definitely bite you at this point :) ). You should be able to attack it with any weapon of your choice, until the head is finally destroyed, and the L.L. becomes nothing more than a red slimy puddle and a pile of lichen cores.

    Warning! If there are enough lichen left alive, they might reform the torso, meaning they'll pretty much revert the fight back to phase 3.

Upon the Lichen Lord's death, it should drop a "glowing" lichen core(s), which, of course, can be traded in for some cool, lichen themed armor/accessories/weapons/whatever. :)

SHADOW LAIR IDEA:
The Lichen Lord becomes the Lichen Titan, which is formed with several different types of Lichen, rather than just the regular ones.

What it would look like:

Here's a sketch that I drew in crayon. Don't ask why it's in crayon.
http://media-cache-is0.pinimg.com/originals/ec/56/ec/ec56ecddab0d05f06ab...

Here's a written description:

-Large, red body composed of clear slime, with yellow spots on its back
-hands and feet have thorns for fingers and toes
-large head with glowing eyes and mouth, as well as horns
-thorns growing down its back
-about the size of Lord Vanaduke

What you could trade in those Glowing Cores for:

  • The Lichen Launcher (3-star gun)
  • Description: The secret behind lichen reproduction, embedded into this blaster, and modified to the benefit of gunslingers alike. It's a little gross, if not disturbing.

    How it works: Shoots a lichen. The lichen flies a short distance away, then splats on the ground, if it doesn't hit something first. Deals piercing damage.

    Upgrades:

    • Has an upgrade tree whereas it would shoot different elemental types of lichen (excluding the toxoil and sloom) or just regular lichen.
    • All 4 star versions of the Lichen Launcher shoot a somewhat larger lichen, which rolls a short distance away upon landing, instead of splatting on impact with the ground. It will still splat if it hits a wall or enemy.
    • All 5 star versions will shoot lichen colonies that, upon hitting the ground, will home in on the closest enemy, and go splat if it hits something, or after a few seconds.
    • Oilers from the Oiler Cannon will ignite upon hitting the ground, setting enemies on fire. Enemies that suffer a direct hit from an unlit oiler will be temporarily weak to fire, unless the enemy in question is a fire variant (that means this is a bad choice for Firestorm Citadel)
    • Quicksilvers from the Quicksilver Driver will instead go into their electric spasams when hitting the ground, dashing around randomly through emenies. Quicksilvers from the Spiked Quicksilver Driver will be more focused on enemies.
    • The Void Gel Cannon is slightly more powerful than the Spiked Lichen Driver, and can only be crafted at the Sanctuary Alchemy Station. (Kind of Ironic, I know.) Additionally, the VGL deals inverse piercing damage (super effective against slimes that resist piercing, but not very effective against fiends that are weak to piercing)

Personally, I think this is a great idea, and it would be pretty cool if it were in the actual game.

If you agree with me, please leave a comment and tell me what you think, and spread the word as well. If we want this in the game, we have to tell this to someone on the development team (but don't just shove it into their faces or poke them about it; that would be rather rude :) )

Thanks for your support.

P.S. For those who want to complain about how we already have a slime boss (The Royal Jelly): I'm already fully aware of that. Please find something else to complain about (if there is nothing to complain about, don't be a smart alec and complain about how there's nothing to complain about.)

Sun, 03/17/2013 - 12:18
#1
Thinslayer's picture
Thinslayer
Suggestions

Please move this to the "Suggestions" forum subsection.

As for the idea, we already have a slime boss in the Royal Jelly Palace. I would personally like to see a boss from a different monster family.

Sun, 03/17/2013 - 12:35
#2
Super-Ratman's picture
Super-Ratman
Reply to Thinslayer

There. Moved. You happy?

And I'm already aware of the Royal Jelly (though I didn't know it was related to the Lichen), but I still think fighting this guy would be awesome. It kinda just came from the idea of lichen combining to an extent where they just became super massive and powerful.

Maybe you could find either the R.J.'s palace or the L.L.'s lair at a random chance?

Sun, 03/17/2013 - 13:33
#3
Infernoburner's picture
Infernoburner
Derpuraptor strikes back and gives a +1

To solve the Royal Jelly problem, put it in a danger mission. How about calling it "A puddle problem"? And I would like this boss to be Vanaduke sized.
My idea about starting animation: Players step on party button next to the meteor, the gate in front of it remains closed. Like 13 Huge Lichen Colonies pop out from some other hallways (Which will be closed during boss fight) and merge into the LL. Then, like Vanaduke, the lord would say something like: Gloop! Who dares to enter our sacred chamber?! Gloop! We will pierce you 'till your body is a skelly! Gloop!

Sun, 03/17/2013 - 14:34
#4
Super-Ratman's picture
Super-Ratman
Like! Yay!

The animation sounds cool, but I kinda wanted to meet the LL in the arcade, not through a mission.

As for the Vanaduke sizing (which I currently have nothing to refer to save a picture on the spiral wiki), that is definitely agreeable. :)

Mon, 04/01/2013 - 16:04
#5
Super-Ratman's picture
Super-Ratman
Changes made and image help

I updated the post a little.

Also, in case you didn't read the note in the L.L.s visual description, I would like some knowledge on how to share images please!

Last word before I go to bed. Good night!

EDIT: No longer need help! I realized that I could upload images using Pintrest.

Sat, 03/23/2013 - 20:40
#6
Klipik's picture
Klipik

I use www.imgur.com. Upload the image and paste the link.

Sat, 03/30/2013 - 04:14
#7
Super-Ratman's picture
Super-Ratman
Picture!

Finally added a picture of (me fighting) the Lichen Lord!
http://media-cache-is0.pinimg.com/originals/ec/56/ec/ec56ecddab0d05f06ab...

The reason it's in crayon (and drawn on the back of the kid's menu) was because it was all I had at the time. There, now you don't have to ask.

Sat, 03/30/2013 - 04:58
#8
Hexzyle's picture
Hexzyle
@Super-Ratman

You have no idea how well that crayon drawing matches the style of Spiral Knights. Concept art looks awesome :3

Sat, 03/30/2013 - 14:49
#9
Infernoburner's picture
Infernoburner
Derpuraptor strikes back

Someone give this thing a bunch of 1UPs and Nick's attention already! Also, how about making one of the horns slightly smaller than the other?

Sat, 03/30/2013 - 23:28
#10
Thecalubur's picture
Thecalubur
+1

Cuz I feel like it.

Mon, 04/08/2013 - 19:27
#11
Super-Ratman's picture
Super-Ratman
Must... have... opinions!

Reorganized this post, added more info, and realized that a link was broken (though I may have broke it while reorganizing.)

Tue, 04/09/2013 - 00:13
#12
Severage's picture
Severage

Remind anyone of Chaos Zero from the old(er) Sonic games?

Don't know about the whole 'humanoid' thing, but I'm lichen this suggestion.

~Sev

Tue, 04/09/2013 - 01:32
#13
Grantgalitz's picture
Grantgalitz
C42

Giant lichens at the end of C42 anyone?

Tue, 04/09/2013 - 02:45
#14
Pawsmack's picture
Pawsmack
@Severage

Ha ha, puns... *sighs*

Tue, 04/09/2013 - 05:11
#15
Thunder-The-Bright's picture
Thunder-The-Bright
@ severage

nope. I see a fairly resemblance to chaos 2 if you want (if you take the "horns" of chaos up), and it doesn't have claws anywhere.

Tue, 04/16/2013 - 19:22
#16
Super-Ratman's picture
Super-Ratman
BUMP!

Added more info related to fighting the LL... and ANOTHER picture! As if two pictures weren't enough!

Also, I assure you, any resemblance between the LL and any person, creature, or sentient being of any kind is purely coincidental.

... I did see Chaos once, when I used to watch Sonic X, but I didn't know his name at the time. In fact, I had no idea what you guys were talking about untill I googled it, saw a picture, and said, "Oh, THAT guy."

Wed, 04/17/2013 - 04:09
#17
Infernoburner's picture
Infernoburner
Derpuraptor strikes back

Err... The first level is like a moonbase... Put some hostile Astronauts or something here and there?
Also, any new enemies exluding the LL himself?

Wed, 04/17/2013 - 17:55
#18
Super-Ratman's picture
Super-Ratman
Okay, I'll answer to you, "Derpuraptor."

1. The "moonbase level" is supposed to be a randomized excavation site, similar to a clockworcks tunnel. I was kinda thinking of the excavation site being run by knights, but they all got cornered by lichen (surprise!).

2. I did have this one thought of fighting "lichen-men" while exploring the meteor, but unless at least one of the lichen that made up the lichen-men also possessed some kind of "radioactive" core, that would probably be unlikely. Perhaps while inside you could encounter lichen that have prematurely grown spikes?

By the way, why do all of your comments seem to have the tagline "Derpuraptor strikes back,"?

Thu, 04/18/2013 - 03:34
#19
Infernoburner's picture
Infernoburner
Derpuraptor strikes back

I think these Lichen men would work, but would they be some big angry looking things like LL or something like Jelly mini's?

I have that in of my posts have that because it is neccessary to fill it (if you don't the first few words in your posts will appear there which in most cases is cut to pieces) so I thought, Screw this, and then I looked at a raptor poster in the house. Then I thought, derp. And so you have it. I am aware some users manage to skip it so nothing appears, but for some reason I can't do it :/
I just click on the subject thing and see the derpuraptor stuff on the top, and insta-click because I'm layz.

Fri, 04/19/2013 - 08:36
#20
Super-Ratman's picture
Super-Ratman
Seems understandable.

Back to the main topic, the reason the Lichen men probably wouldn't work (they'd probably be a bit taller than a knight by the way) is because there would probably need to be a lichen with a radioactive core in the mix to form the humanoid shape, which is why the Lichen Lord drops the "glowing" cores. If there were these lichen men wandering around the meteor, knights could walk in with nothing in their bag, and come back out with probably more than a dozen glowing cores.

However, if the lichen with the glowing core were to survive the defeat of the lichen man it was part of, and therefore managed to escape, that might solve the problem.

An alternate solution would be to let them drop the glowing cores anyway, but skyjack the boss reward prices to be even more expensive than Vanaduke's stuff (which is about 50 Almirian Seals each). Maybe 100 Glowing Cores for a gun that shoots lichen?

Fri, 04/19/2013 - 08:44
#21
Horseclaw's picture
Horseclaw
ACTION!

Lichen: "Wee," SPLAT! "Wee," SPLAT! "Wee," SPLAT!
Knight 1: "What are you doing?!?!"
Knight 2: "Shooting lichen."
Knight 1: "I'll just leave..."
Knight 2: *shrugs* "What's with him?"
Lichen: "Wee," SPLAT! "Wee," SPLAT! "Wee," SPLAT!...

Fri, 04/19/2013 - 08:47
#22
Super-Ratman's picture
Super-Ratman
Curtain

This has been "Horseclaw imagines himself with a Lichen Gun", on the Irrelevant Show :P

Fri, 04/19/2013 - 14:21
#23
Infernoburner's picture
Infernoburner
Derpuraptor strikes back

You're giving guns range bombs. Please.. Brandishes are enough pain to my heart. The only one that seems reasonable to me is the Quicksilver gun.
Well, okay, the 3-4 lines would be okay (Except oiler), but yeah, as I said, making temporary damage over a wide area is a bomb's job, not a guns. (Well, guns cover a straight line and swords a round shape but that's another story.)

About the lichen men with cores, why would they need to drop tokens?
If you kill all the 'staches and non-staches (aka noob jellies) in RJP, they just rise from the dead! It's the magic of MMOs, bro - everything lives, even if it dies. But no, it's not an undead.

Fri, 04/19/2013 - 15:50
#24
Super-Ratman's picture
Super-Ratman
Point taken.

Here's an idea that my brother just suggested: Instead of the attack of the radioactive lichen, the lichen men could possibly be knights that have been consumed by lichen.

I'm not too sure about this, but I'm just gonna put this here and see what people think of that.

Also, I'm going to cut the spike trap thing.

Not that I don't like you, Infernoburner, but constantly talking too you, and basically you alone like this is kinda getting a little tiring. :(

Sat, 04/20/2013 - 19:56
#25
Tecchhno's picture
Tecchhno
d

I like this boss idea!
Have you considered:

How much health LL has

How many boss token will he drop?

Can he grow bigger from the smaller lichen around him?

Does he say anything once you go to his erm...cave?

I also personally think that he should have a bullrush attack with his horns.

Sun, 04/21/2013 - 04:08
#26
Super-Ratman's picture
Super-Ratman
Replying to Techhno's questions...

"How much health LL has"

I didn't really think it through that far...

"How many boss token will he drop?"

I'll take it that you haven't read this article.

"Can he grow bigger from the smaller lichen around him?"

Once you destroy one of his limbs, it will break apart into several smaller lichen, which you must destroy. Eventually, the Lichen Lord will use some sort of call attack, and if there are enough lichen still around at that time, they will reform the limb.

"Does he say anything once you go to his erm...cave?"

I'm still thinking about that. I kinda just figured that once you step on the party button, lichen will swarm into the room, form the LL, and once formed, give out a big ROAR!

"I also personally think that he should have a bullrush attack with his horns."

That would probably happen once he's down to his head and/or torso.

Fri, 05/03/2013 - 18:12
#27
Star-Cyclone's picture
Star-Cyclone
-1

i think it would be pretty dull to just have a bunch of lichens swarming in. wouldn't you like to add those spiky jelly turrets or something just so that its not as boring. also it would be wayyyyy better if your idea described some kinds of obstacles like spikes surrounding the edges, lichen puddles that stun you when you walk through them, and maybe even falling rocks since the arena is located in a so called "Lichen Lord Cave." so i think you should put some more thought into it and don't go overboard with possibilities.

Fri, 05/03/2013 - 18:13
#28
Star-Cyclone's picture
Star-Cyclone
...

also was that drawing made by a 1st grader no offense :/

Wed, 05/15/2013 - 17:19
#29
Super-Ratman's picture
Super-Ratman
HEY!

Some son of a _______ messed with my links! Who would do such a thing?!

@ Star-Cyclone, you're 10 whole grades off. Also, I don't like you. I like your idea, but not you.

Thu, 05/16/2013 - 16:02
#30
Tedme's picture
Tedme
um....

not meaning to rain on your parade, and this could still work as something similar to Arkus or an expansion mission, but with the current clockwork bosses, it works so there is always all 4 available. Personally, I like the idea, however, we already have a slime boss, I mentioned the clockworks, and, well....
..........
.......
......
What I'm saying is you'd need a cult following for the designers to even attempt this.

In short, I like it, but don't see much hope for it. Sorry.

~Ted

Sat, 05/18/2013 - 11:50
#31
Super-Ratman's picture
Super-Ratman
And so my comments go from positive to negative. :(

[Insert very sad scene here]

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... I WILL NOT GIVE UP HOPE!

Sat, 05/18/2013 - 12:00
#32
Tedme's picture
Tedme
erm...

my comment isn't Negative... I just don't think there is much hope this will end up in the game, that's all.

I like the idea, but there is little hope for it.

Sat, 05/18/2013 - 12:11
#33
Popoixd's picture
Popoixd
+1

+1 I love this boss.It would be cool to have it in the clockwork but we already have the JK so i think it would be in a missions,

Sat, 05/18/2013 - 17:23
#34
Super-Ratman's picture
Super-Ratman
Yay, positive feedback!

@ Tedme I know your comment wasn't negative, and I appreciate your support nonetheless. :)

Sat, 05/18/2013 - 17:26
#35
Tedme's picture
Tedme
Yeah...

don't get me wrong, I love it, just trying to keep you in reality.... not to say we won't be playing the wonderful, new "Lichenous Origins" Danger Mission in a couple months, but I don't see it as likely. =)

Sat, 05/25/2013 - 16:27
#36
Super-Ratman's picture
Super-Ratman
Random bump!

Just to see what happens...

Sat, 06/08/2013 - 18:04
#37
Super-Ratman's picture
Super-Ratman
... and I get hit in the face...

Okay, lets try a SPIKE this time. (Get it? Volleyball, bump, spike?)

Sat, 06/08/2013 - 18:42
#38
Waffleconecake's picture
Waffleconecake
AWW THWACCCK NAAWWHHH

Yo Ratman, don't bumb threads.
I don't want you to get in trouble.

Good idea, could use some work, should be better thought out to work with current 4 boss set up.

Sun, 06/09/2013 - 01:46
#39
Perume's picture
Perume
IDEA!

We have a slime boss in arcade. What about making the LL appear randomly instead of the RJ? You could go through a danger (or normal/expansion) mission or trough arcade.

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