Buggy items and recipes, after the launch

13 Antworten [Letzter Beitrag]
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Pauling

It's time again to collect all the known buggy items and recipes after the release. I know that I've reported some of these two or three times in game (and others have as well), but hopefully creating a single central thread will make it easier to fix these issues all in one go. Many are just cosmetic.

  • Miracle cloak: Requires only 5 light shards to make. Other 4* recipes need 15.
  • Firo driver: Apparently the recipe tooltip does not indicate the ability to cause fire (ditto for firotech alchemer mk II?)
  • Blizzbrand: Has the icon for the combuster line, not the freezy-sword series.
  • Nightblade, at the very least, does not ALWAYS create an explosion when the charged attack goes off. There's nothing in the tooltip to suggest this would be unreliable. Is it intentional?
  • Cold iron carver vs ascended calibur: If you are unaware of this issue, welcome back from your month long vacation. This issue is discussed every few days, so check the forums.
  • Combuster series vs Fang of Vog: Why would someone pay 50 hard-to-get boss tokens when they can get a better, less self-harming sword?
  • Alchemers: when aimed with the keyboard, have a fair chance of passing through blocks instead of hitting targets. This problem does not seem to occur when the mouse is used.
  • Wolver series gear: I'm still of the opinion that an every-monster damage bonus is overpowered compared to most other gear, for which the damage bonus is monster specific. In theory weapon specificity would be a good nerf, but swords are disproportionately useful. Several monster families dodge guns (making a gun bonus useless), and 2* bombs... meh. This ends up being a bonus for situations where a sword is the only useful weapon anyway.
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Dogrock
two more
  • Rocks from Khorovod charge attacks can ignore the light barriers
  • Fasut/Gran Faust speed meter is double its actual performance. They perform like the Avenger in speed.
Ufana
* Freezing Atomizer: Recipe

* Freezing Atomizer: Recipe only need lvl1+ vaporizer instead of lvl5+

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Pauling
Alfwyn reports that: "The

Alfwyn reports that:

"The 'Sacred Silver Amulet' trinket (50 tokens)... has exactly the same statistics, including star level, as the 'Silver Amulet' trinket (5 tokens)- bugged 17 April, no change so far."

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Saphykun
Confirmed that Firotech

Confirmed from Sunflash and myself that Firotech Alchemer Mk II does not have a "Good chance of causing moderate FIRE" on its recipe or gun tooltip. It does, in fact, inflict fire at times. The Mk I is fine.

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Pauling
Some more trinket bugs are

Some more trinket bugs are noted in another thread:
http://forums.spiralknights.com/en/node/8017

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Dogrock
I saw that Hearthstone one a

I saw that Hearthstone one a while back and put what should be it's correct star rating on the Wiki. (April 6th according to my Wiki note)

Alfwyn has also noted the Sacred Silver oddities. I just hope that most of those are sitting in the bug-fix list.

mirrorminx
Legacy Username
It should be noted that the

It should be noted that the cold iron carver is now more on-par with the ascended calibur, and deals slightly more vs undead, and slightly less vs others. I saw a post with damage tests around somewhere, and it is possible that it was only for the vanquisher vs. leviathan, but I'm fairly sure they updated this because of serious player complaints

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Dogrock
Flourish family weapons will
  • Flourish family weapons will not strike Kats with the standard jab attacks when directly in front of the target.
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Pauling
Keeping it all organized...

More reports of brandish series wonkiness:
http://forums.spiralknights.com/en/node/8096

culture
Legacy Username
Static Flash

The Static Flash still describes the bomb as having "Moderate Freeze" when it is actually the only shock bomb currently in production.

Also, I've had the same issue hitting Kats with my flourish, I'm glad to see it isn't just me, thought I was going crazy for a while there. In T3 that can be downright deadly. When swinging and missing, it looks like the sword is slashing on the other side of the kat. So it would be me, the kat grinning at me, then the tip of the flourish on the other side in a nice, straight line.

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Cobaltstarfire
Callahan bugs

A few Callahan things

The description is misleading and should be changed (says it can "leave the user in a daze" but doesn't do this, and I hope it never does).

Two bugs:

If you use a charged attack sometimes it will pull the target towards the player rather than knocking them back

If you use a charged attack while backed against something, there will be the fire animation but nothing will be shot.

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Dirty-Harry
Flamberge series
  • Flamberge series' charge can light teammates on fire. (Only tested with Fierce Flamberge in Advanced Training Hall) This also pushes back teammates back in the direction of the charge attack.
  • Alchemers: Can pass around blocks instead of hitting the on in front, can hit around. This happened to me during a Jelly King run and in Red Carpet Runaround it hit all the breakable blocks around the block that causes the blocks touching it to disappear as well so we just had a big square that we couldn't get through.
  • Wild Hunting Blade: The second attack that is a ghost wolver will usually miss the target in front of you unless it is cornered, this is probably from the knockback of the first hit.
  • Avenger: The Avenger and Divine Avenger's charge attack will not have the swords launch outward if the player's back is touching a wall or a breakable block. (This is probably the same with Faust and Gran Faust) Instead it will show the swords, then the swords will immediately explode.
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    Shadowsgt
    Argent Peacemaker: same

    Argent Peacemaker: same issues as the Alchemer line, when using keyboard to aim, shots will pass through blocks.