Having used dark matter bomb for many RJP runs i have found the bomb to be rather wonky and (with my current skills with them) not as useful as other styles of bombs. my main problem with them is the shards not spawning inside of an enemy. In order to make these bombs more effective i think changes should be made on how they function up close.
Rather than the bomb going off and the shards instantly appearing on the ground in the pattern i think they should shoot out and land (in the same pattern) and if a enemy were to stop the shard from completing it's journey the enemy will get a shard stuck in them. This shard will do two damage and the stuck shard will blow up with the others. This would make it so large enemy's like the royal jelly could step on a shard bomb and get all of them stuck in him doing large amounts of damage instead of the blast from the main one and nothing else. Still vs the royal jelly it will not outclass the DR or pepper box but let you be able to effectively kill it with "the bane of jellys everywhere".
Along with changing how the shards get into their pattern and removing the hit counter (witch can bug out and make the bomb deal no damage) they also should be able to bonce off walls this way a bomber has a way the escape for being pined to some extent. i hope these changes to the shard bomb are added but keep the bomb balanced and maybe even make it more "bomb like" if in the end these shards are a little stronger than other bomb than i believe that us bombers do derive something power full after the old shards being beat into the ground with the nerf stick and the DR getting a bit of a smack too.
please leave your +1 -1 and other comments below :D
I made a post suggesting this at one point. Somebody (I think Zeddy) pointed out how OOO doesn't know how to make shards stop in front of walls, much less monsters. If they were willing to change it, (which they aren't) and they could actually do it, (which they can't), then I would be all for it. As for the other suggestions, have you visited Node 58425? Admins locked it for being too logical.