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Upgrade for the Winmillion to 5*

1 reply [Last post]
Wed, 04/03/2013 - 11:04
Willspur-King

I would think Winmillion should have 2 (5*) upgrades: one with elemental power and normal power(decrease normal power by a little), and one with just normal power.(Don't decrease power)The elemental power and the normal power sword I suggest would have 3 elemental stats:Fire,Shock,Freeze.Also it would have 1 small circle for every normal attack.The small circle would have 3 elements:Fire for one part,Shock for one part,and Freeze for one part.There would be 1 chance for 1 element, 2 chances for 2 elements, and 3 chances for 3 elements(if it can hold 3 stat elements,If not i'll be sad)The special attack would still have one big circle but the same elements as I told you about.Also the same elements for the color of the sword.The normal attack power sword would have the same features as the Winmillion but shoots 3 small circles instead of one for each normal attack.The special attack would still shoot one big circle, but a little more damage. Name it whatever you like. :)

Wed, 04/03/2013 - 13:57
#1
Horseclaw's picture
Horseclaw
What does fire have to do with wind?

I think there should be 2 5* upgrades to the Winmillon, the Supercell and the Sleetgale. Strikes from both deal normal damage. The Supercell looks like a Winmillon, except that it's (insert greyish-yellow color here) with a thundercloud aura. The Supercell also attacks like a Winmillon, except the fired bullets explode on contact into a small thundercloud, that explodes into lightning, dealing elemental damage and a chance to cause shock (only to enemies). The charge attack launches a huge bullet that on contact, turns into a large thundercloud, which explodes with lightning, dealing elemental damage and possibly causing shock (only to enemies). The Sleetgale also looks like a Winmillon but it's (insert greyish-blue color here) with an icy cloud aura. The Sleetgale, when swung, will launch a spray of 3 small bullets that make a small explosion each, causing fair knockback to enemies and chance to freeze them. The charge attack launches a spray of small bullets that explode on contact, causing medium-large knockback to enemies, and a chance to freeze them (they would freeze from when they are in the explosion, till 5 seconds after being in the explosion, turrets are not effected by knockback, if they do freeze.). Thank you.

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