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Weapon Buffs and Nerfs

12 replies [Last post]
Tue, 04/09/2013 - 17:17
Senorclean

NERFS

FF and BTB-being 1 of the 4 family of swords that have 10+ bars in damage at lv 10 and the 2nd fastest sword in the game, it needs a damage nerf to balance out the damage and attack speed output

Hammer-out of all swords, hammer has the highest DPS out of every sword in game due to its dash (2nd hit) which is OP and to add on top of that, it even move you 5 blocks of where your aiming and its 1 of the 4 family of swords that have 10+ bars in damage at lv 10, so it needs a damage nerf as well as FF and BTB and probably reduce the dash to 3 blocks or the hammer would lose its uniqueness

Polaris-you can literally spawn camp a whole teams respawn with this weapon EASILY. The small bullets have the same shocking chance as the larger bullets that forms later on even though the bigger bullet is like x5 the size of the small bullet, the knockback is annoying. Big bullets, knockback, shocking chance, 3 clip, its completely OP, especially with you wearing 2 pola with ASI max spawn camping with 5 other people with the same loadout

BUFFS

Suda and Triglav-1 of the 4 family of swords that have 10+ bars in damage at lv 10 but also the SLOWEST weapon in the game. It is a GIANT broken sword after all, so it should have a damage buff rather than a ASI buff

Winmillion-completely useless it other 3 hit combo swords such as brandishes, FoV, levi. needs a 5* version or at least a damage buff if you arent goign to make 5* version

Iron Slug-Callahan completely outclasses iron slug overall

REASONS WHY I DIDNT INCLUDE WEAPONS SUCH AS
Brandishes- is because brandish is a vertical hit, and is hard to people without AA in exchange for good amounts of damage and brandishes are outclassed by FF and BTB, which does about the same amount of damage that brandishes do and higher attack speed

Blitz-you have to use charge to make it useful, so by then, your probably dead in LD and the immobility it gives you while your shooting and the movement speed decrease with you charging it

FoV-has a chance of making you catch on fire, and without fire resistance, it going to make you take ALOT of damage in exchange for HUGE amounts of damage and most people dont bother with rolling max fire resistance, so your using vog mainly, which gives ASI vh, but CTR outclasses ASI for FoV users

DVS and WHB-shock removes invin frames, so you have to be quick and kill the person while they are shocked in LD, which is mainly why people want a buff for it, but shock solves that problem

Alch-its a 2 shot gun, so if you mess up with alch switching/spamming, you have to reload which makes you defenseless and move slower, so your dead by then and arent that dangerous once you get the hang of what the gunenr is doing such as the gunner is aiming it in front of you, simply just stand still for a while, so now that gunern would think you arent going to move, so they would start to shoot where you are, but thats when you move out of the way and hit them

Tue, 04/09/2013 - 17:40
#1
Father-Frost's picture
Father-Frost
ummmm

Ever try PvE? Everything you said was Lock Down related, but in all Seerusness the only thing that needs a nerf that should get one is the FF or BTB they should do as much as a spur line but no they have the strength of a caliber. Suda and triglav need a small damage buff that would make sense, and nick said the iron slug would get a buff. (he lied) Also the blitz is OP in PvE and has no reason to be in LD it does need a damage change along with a 5* Winmllion the rest are fine as they are.

Tue, 04/09/2013 - 18:47
#2
Autofire's picture
Autofire
Woah waoh waoh...

When did shock remove inviciframes? Oh my gosh, as a DVS user I need a shock weapon NOW! :P

Also, FoV is OP. You can break out of ice using it. :3

Tue, 04/09/2013 - 19:05
#3
Qwez's picture
Qwez
A viable, but not very

A viable, but not very effective technique, is to spam Salt Bombs until you shock someone then charge up a Blitz and wait for them to jijiefjwoefij-dead :D (I use Plague Needle, whatever)

I'm only half-paying attention to the main post because it lists the problems with weapons only in LD and doesn't explicitly say how to fix them.

I don't want a 5* Winmillion, if y'know what I mean. Anyways it's perfectly fine how it is, I just need to figure out how to take videos on Linux to show how it isn't all that bad to support buddies with (too lazy).

Oh and you know that the Troikas are perfectly fine? They deal normal damage so they are almost equally effective to all enemies (LD armors different) and you can use Recon's Mark-Of-Death to really put on the pain.

Main problem is that people don't know how to use these weapons in their respective niches because other weapons are more OP and easier to use.

Wed, 04/10/2013 - 04:31
#4
Zeyez's picture
Zeyez
eyes trying to see the end to another end

balance weapons? great

let's test some damages on guild training hall Tier 3 with very high
i got some damages on basic swing with 4 weapons without any damage bonuses: faust, rocket hammer, leviathan and voltedge

Leviathan: 191
Voltedge: 198
Rocket Hammer: 237
Gran Faust: 219

with very high bonus:

Leviathan: 240
Voltedge: 282
Rocket Hammer: 295
Gran Faust: 304

try this

.

(anyway, look weird why the mixed damage weapons got more damage than pure ones)
edit: ops, my faust damage is lv 09 @.@
all of other weapons is lv 10

edit2: /fail
its gran faust, not faust >_>'

Tue, 04/09/2013 - 22:28
#5
Father-Frost's picture
Father-Frost
Um Zeyez what did you test

Um Zeyez what did you test this on shuffle bots? Also did you mean gran faust?

Tue, 04/09/2013 - 22:36
#6
Klipik's picture
Klipik

I would assume he tested on punching bags.

Wed, 04/10/2013 - 04:31
#7
Zeyez's picture
Zeyez
eyes trying to see the end to another end

i test on punching bags, you are right Klipik
and
/fail

its gran faust, not faust @.@

.

anyway, seems like all mixed damage weapons receive double damage bonus, compared to pure damage weapons
maybe you should start balancing here

Wed, 04/10/2013 - 05:05
#8
Thunder-The-Bright's picture
Thunder-The-Bright
mmm.

Brandishes- is because brandish is a vertical hit, and is hard to people without AA in exchange for good amounts of damage

if you aim with AA, pretty everyone with a striker dash can avoid that.

DVS and WHB-shock removes invin frames, so you have to be quick and kill the person while they are shocked in LD, which is mainly why people want a buff for it, but shock solves that problem

and for someone who doesn't have shock weapons? polaris user, so not my problem, but actually you would need a voltaic tempest to be sure not to be killed before you can shock. also, knowing how much of a pain is shock, I guess that everyone has a shock resistance in LD.

Polaris-you can literally spawn camp a whole teams respawn with this weapon EASILY. The small bullets have the same shocking chance as the larger bullets that forms later on

for the second part, I'm not sure of that. I have shocked lots of zombies in FSC with the expanded bullet, while not so much with the initial one.

Wed, 04/10/2013 - 05:46
#9
Dagoth-Mafuba's picture
Dagoth-Mafuba
pure normal dmg > pure other type dmg

Yeah FF and BTB got nice dmg and awesome speed (first strike do more dmg than second so using sc tech is even better) but did you ever used it in pve ?
Seriously, try attacking slimes or constructs. Or try ising hammer for gremlins/beasts, you'll get sorry. Weapons with pure normal dmg maybe are underused in pvp but in pve they can easly stand up to others. Just try using troika line charge, its like dropping atomic bomb, all you need is practice with it...not spamming. Every bomber will say best bomb for dmg is nitro, the basic bomb for which you get recipes from missions. Even if you dont have bomber gear, just nitro, you can solo danger rooms on last stratum. Polaris could be a little too op but still it doesn't have high dmg output and for ld T3 people take shock max uvs. Id rather see monsters buff up. Zombies are kind of weak...

Wed, 04/10/2013 - 06:22
#10
Zeyez's picture
Zeyez
eyes trying to see the end to another end

@dagoth-mafuba:

for now, i'm complaining about mixed damage weapons can earn more damage bonuses than pure damage weapons
even without this, brandish line deal little more damage than leviathan

but get back to your point:
maybe pure normal can be more versatile, but we can carry 4 weapons
get one piercing, one elemental, one shadow and one gun (blaster/AP)

just switch the weapon to a that takes advantage and make the party

Wed, 04/10/2013 - 11:06
#11
Father-Frost's picture
Father-Frost
RE: Dagoth-Mafuba

well hate to burst your bubble but the irontech destroyer is the best blast bomb for DPS. Nitro is a safety tool for status bombers.

Wed, 04/10/2013 - 14:29
#12
Senorclean
@blight i meant the actually

@blight
i meant the actually shocking chance, for example, small bullets have 50% to shock and the large bullets have 50% shock chance as well, its just that the large bullets are bigger than the small bullets, so it hits more zombies in FSC, which means it shocks more enemies, but the shock chance itself isnt. Also even with 2 armors with shock max won both wouldnt make you invincible to shock, but they would only do the spasm once out of the usual 2 they do without any shock resistance. people who have immunity to VT arent immune to storm alch, and to be immune to VT, you need the 5* shock trink and 2 shock max on a armor without natural shock resistance to be immune to VT, which is minor shock and alch is moderate

@dagath
you get 2 FREE weapon slots permanently, so that means you can have 2 damage types, so why would you jsut have 1 damage type. pola damage according to the wiki (lv 10 without any damage UVs and neutral on stratum 6) 95-97 small bullets, 126-133 damage large bullets, and most of the time your far away and not shooting someone with a gun at point blank with pola, so lets say pola does 126-133 damage. if you look on AP (lv 10, no UVs, neutral) 62-67. pola does x2 the damage of AP, but pola has 3 shots while AP has 6. so really the damage between pola and AP is the same. brandish line charges do about he same damage as suda/triglav because of the explosions assuming you hit twice with the explosion at least (even glacius can do this) and brandishes have far more betetr attack speed than suda and mroe DPS with reg attacks and about the same DPS with charge.

Also majority of endgame players play LD because they are sick and tired of grinding fsc all the time, so thats why i related it to LD instead of PvE. not only that, but the AI of the monsters in PvE is poor (just the enemy by itself), so PvE itself is easy, but the reason why most people struggle with PvE is because they are getting swarmed by like 50 enemies in tight spaces with turrets supporting enemies such as zombies. and lag, stupid teammates, wrong gear, etc. people who lieks LD only do PvE for heating or cr/ce
just 2 shock max UVs without natural shock resistance gives +6, thats not enough to be immune to any status, just reduces the duration until you hit +8, which is immunity to minor status.

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