I do enjoy Lock Down, but I also find it infuriating that a competitive mode caters towards veteran players who have better gear. It is, from any design perspective, not a good way to get everyone interested in playing it. currently, I feel Blast Network is a much funner game mode, but it is probably less popular due to the fact that, quite simply, alot of players like their game "broke", and so they play Lock Down to get an edge with their gear.
that said, I feel like there should be a "balanced" version of Lock Down. one that gives each of the 3 classes a unique armor set, unique weapons, and distinctive standard play style differences. this way, they truly feel like different "class roles" and can easily be balanced to create a game that hinges more on teamwork synergy then it does gear effectiveness.
I'm not gonna sit here and describe exactly how this should be done, because I can't, it needs to be extensively test played. that said, feel free to try making it a new playlist, and let the community give direct feedback on the forums of what works and what doesn't. we make good test players, primarily because you don't have to pay us.... all you really have to do is determine a standard. whether that means giving all 3 classes the same gear and weapons but different health, or the same health but different weapons and gear, is up to you.
I only suggest this, because with a balanced mode, you can actually develop a legit ranking system, that will bracket players together in matchmaking based on their performance, rather then what tier of gear they have.... ya know, like a "competitive" game would.
The problem with predefined classes is that it eliminates variety.
It's easy to balance a game with fewer non-changeable weapons but then it can become dull and boring.
Also people that pay for "overpowered" sets with UVs, trinkets and all are sinking money. That's actually good for us and the game, keeping the economy running.
PvP is bad but the game is about PvE.