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Pure Damage Shadow and Elemental Sword Lines!

11 replies [Last post]
Sat, 05/18/2013 - 12:55
Tedme's picture
Tedme

Ok, so written out below is my idea for a 3 alchemy path sword, starting at 3* that does pure elemental/shadow based on which path you choose. So, here we go!

Spirit Blade (3 star)
A legendary, ethereal weapon, supposedly made of raw magic.

This blade would look similar to a Cutter (http://wiki.spiralknights.com/Cutter ), but made of a green mist. It would have a three swing combo (the basic, like a Calibur has; http://wiki.spiralknights.com/Tempered_Calibur ), the charge would be a forward swing with longer reach, causing a random effect (the shadow of the swing would be color-coded based on the status effect). Does Elemental damage.

Sacred Sword (4 star)
An Incredible blade forged from raw light. Energy of this strength is hard to form, even for the mighty Owlites that made this weapon, so excuse the crude shape.

This weapon looks similar, straighter however, and made of, well, light. The weapon should look slightly like it is in flames, but not fully. It Would have a 3 hit combo, slightly faster then a Troika (but not much), with the first two being classic side-to-side swings, the last being a slam down of the sword, dealing heavier damage, and with a strong chance of fire. The Charge would be a 360* spin, similar to Fang of Vog (http://wiki.spiralknights.com/Fang_of_Vog ; hey, it looks like a Cutter too!). Does Elemental damage.

Forest Guard (4 star)
An ancient blade used by a group of warriors, intent on the defense of the wild. Though this is not the real weapon used, it is a shadow, a
Remnant of their power.

This weapon is almost identical to the Spirit Blade, though it is bigger and should have leaves floating around it. It would act a lot more like a Cutter, a slightly quicker combo with the second and third attack having a shadow attack, though it looks green, and almost identical to the blade.The charge would be a stab, then a swing with a shadow. Unlike the other attacks, the final attack (both the swing, and shadow) has a chance of inflicting Poison. Does Elemental damage.

Ghost Blade (4 star)
A shadowy weapon of cold death. Those that use this blade for too long say they hear whispering, and screams of agony.

This dark blade works the same as the Spirit Blade, but is black and the "knobs" on the blade are more Noticeable. It's stat boosts and charges are that it does Shadow damage instead of Elemental, and has a chance of doing Freeze on all attacks (charge and combo).

A'right, I have Ideas for 5*, but I wanna see positive replies and have more time before I edit and add those. Thanks!

Sat, 05/18/2013 - 13:27
#1
Rangerwillx's picture
Rangerwillx

..why?

Sat, 05/18/2013 - 13:30
#2
Juances's picture
Juances

Usually, weapons of the same line retain the attacks and charge patterns, only bigger and stronger.
You can craft a 'cheap' 3* sword and guess whetever or not you'll like it's 5* before wasting lots of money on it.

But your upgrades are too different from one another, as if they were separated weapons.
Maybe you could think of 3* variants for each and give them their own lines.

Sat, 05/18/2013 - 16:35
#3
Zeddy's picture
Zeddy

You should be aware that a pure shadow or pure elemental sword would be kind of rubbish on their own. Brandishes are made to be sorta balanced with other swords without damage bonuses, but since they're at that level even after resisting more defence than other swords have to deal with, they become much stronger than pure damage swords after damage bonus is applied.

Then again Lockdown.

Sat, 05/18/2013 - 17:15
#4
Sentinel-Zx's picture
Sentinel-Zx
We do have one

The only pure elemental melee weapon Spiral Knights has is the Rocket Hammer. Unfortunately, only people who pay for it with real money or crystal energy on steam can obtain it. I do question why it does pure elemental damage. It is a brutal weapon so it would seem that it would have a high normal damage and medium elemental like the Divine Avenger.

Pure damage weapons are mostly for monsters weak to that one type to deal a lot of damage. This makes it useful unless you encounter a monster resistant to that damage type. The clockworks and missions sometimes have more than one monster family, so having a weapon that can do normal damage would be beneficial.

There are pure normal and pierce weapons plus the one pure elemental weapon. So there might be a pure shadow sword later in the future or another pure elemental. I think the game should have at least 1 or 2 pure elemental and shadow sword weapons.

How I view weapons with one pure damage would depend on the weapon itself. Normal is the typical slash, whack, and impact, pierce is the swift strike attack, elemental is energy based, and shadow is dark and ominous.

I like your sword ideas, but the attacks could be a bit more different than the attack styles we already have.

Sat, 05/18/2013 - 17:20
#5
Tedme's picture
Tedme
@Rangerwillx

One thing I like about gunning is Absolutes. I've also heard complaints about not having pure damage sword lines, so I brought an old idea of mine to the forums.

@Juances I see your point. My thought was to make something new, and not just another "Calibur speed Sword," or "Sealed Sword."

@Zeddy My idea for damage wise would be Comparable to normal damage swords of the same tier. I thought this should balance it out more, don't you?

Sat, 05/18/2013 - 17:23
#6
Tedme's picture
Tedme
@Sentinel

A'right. I personally like the combo and charge idea I had on the Sacred Sword the most, and will probably change it slightly and give it to all the other weapons.

Ideas for changes, people?

Sat, 05/18/2013 - 17:44
#7
Klipik's picture
Klipik
Thinking of a reaction...

"oh god please no no no" comes to mind. Pure elemental damage on Rocket Hammer lines results in them tearing through anything that's not resistant to elemental, PvE and PvP alike. Same with flourish. Because they deal no normal damage, you can't defend as well against them with generic armor - you need specialization. I don't think these will end up being very balanced.

Sun, 05/19/2013 - 11:31
#8
Hexzyle's picture
Hexzyle
@Klipik

Actually no. Swords that do pure damage do no more than a sword that is half normal on monsters in PvE, making them underpowered.

Half normal, plox.

Sun, 05/19/2013 - 12:39
#9
Qwao's picture
Qwao

@Klipik Depends, honestly. The first slash of rocket hammer actually does less than a Divine Avenger against a zombie, if both have same damage boosts. The full combo damage-per-second wise is another matter by itself.

@OP Uh... I am not exactly sure I understand your post ._. Basically you have a 3* pure elemental sword, a 4* elemental sword that functions differently, a 4* shadow sword similar to 3* elemental sword, and uh... So these are different weapons by themselves or?

(If you are gonna suggest pure damage types, I wanna ask for a split normal/pierce heavy sword, because it's the only damage type that does not help a split damage weapon. A spiked club maybe?!)

Mon, 05/20/2013 - 12:37
#10
Tedme's picture
Tedme
Ok....

@Klipik As Hex Said, it wouldn't be overpowed in PvE.... Also, in case you didn't notice, calibur and such swords are hard to hit with in PvP. This, I THOUGHT would balance it out.

@Owa As I said above, I will change them and make them act the same soon.

@Everyone So, I had a thought. Instead of trying to argue my idea into being a good idea to you guys, I'll just go on the game, and send a zone chat message reading:

What do you think? Are pure Elemental and Shadow Sword lines a smart idea? Please PM me with a "yes" or a "no." Thanks.

After that, If I get 1/4 of people saying this is a good idea, I'll keep it up and update it ('cause, honestly, I like this idea, hence why I posted it) If, As Klipik says, almost everyone's reaction is "No," I'll Graveyard this and move on.

I'll post/Graveyard/what ever, after that.

Mon, 05/20/2013 - 14:52
#11
Klipik's picture
Klipik
@People

Is that damage difference because of a type-of-damage thing, or is it actually just because OOO made up the numbers for the WRH and they didn't want it to be too good? Same thing with the flourish, you can't tell if it does more/less because of pure dmg, since there are no other weapons with the same attack mechanic.

@Ted: I wouldn't call zone chat the most accurate place to take a survey.

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