I have a topic in Wiki Editors where I'm trying to figure out the exact details behind defence and damage mechanics. So far, it seems like defence is linear until it reduces an amount of damage below itself.
Today I did some tests with deathmarks and such. T3 Lockdown appears to be happening at depth 25. If you want to know how much damage your weapon does in Lockdown, check out my damage chart by depth and add 70 damage to damage versus weak and 140 to damage versus neutral if it's a normal-only weapon. That will give you the damage against deathmarked targets.
For non-deathmarked targets with no defence against your weapon (rocket hammer vs skolver), subtract 100 damage. Everyone has about 100 defence against everything, even if they aren't wearing any armour against it.
A full skolver set gives about 38-40 piercing defence. Subtract 40 piercing defence vs skolver, 40 elemental vs vog, 40 shadow vs shadowsun.
More to come. Contributions to the science cause are welcome.
Oh, and players have 40 or 41 health per pip. Hexzyle and some other guy seem to think 41.
Charts!
Bomb damage
Picture of today's science.
Funny. We started with trying to gather damage numbers for Valiance and Sentenza only to more or less have gotten the Death Mark completely figured out. We also did duels for Happy vs Healthy.